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Archimagus

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TimestampSince previousGameArchimagus's comment
Oct 8 00:51:45 Protoverse ♥ 3 Duuuuudes, This was EPIC. My stars kept "going out" though. Something with the shader maybe, they would turn off sometimes. They were still there, but the emissive would cut out. I was thinking about making something like this, but I don't think I could have done any better. Awesome experience, Dat super massive black hole 🐋 FAT.
Oct 9 01:31:24 24h 39m The Persistent Thief ♥ 0 Fun concept. The sounds were great, though, I guess you didn't create them since you opted out? The controls were a bit awkward but not too bad. The graphics were quite good too.
Oct 10 01:27:45 23h 56m Escape The Pit ♥ 0 Cool idea, pretty fun. Would be better against a friend, but at least I could play alone. I wanted to make a multiplayer game too, but always tough for a game jam. The interface was a little tough to read, off the screen and all. But it wasn't too bad. Nice job.
Oct 10 02:02:27 34m 42s The Monumental Race ♥ 0 Very nice and polished experience for the most part. Obviously sounds would have went a long way to making it feel more interesting to play. The tutorial was a great touch and I could tell a lot of time went into making it. It was maybe a bit lengthy though. A lot of mechanics to explain. I was hoping it would be a bit more fun that it was unfortunately though. Maybe it was the balance or something, but I felt a lot of time I was just sitting for many turns to buy gems, and my first game I screwed myself by not leaving enough space around a tile to get enough workers for the victory tile. Also, the win screen is a bit broken. Annotation 2019-10-09 215835.png Still very nice job. A lot of work here for 48 hours.
Oct 10 02:19:08 16m 41s The Blue Girl ♥ 1 Quite nice, very moody. I wouldn't exactly call it fun, but I don't know that it's meant to me. The art was quite nice and the sound was pretty great. Not really my kind of game, but I can see the appeal for some people. Nice job.
Oct 10 02:36:44 17m 36s SHIPWRECKED ♥ 2 Quite a fun little game you got here. Quite simple to play, and then then just had to figure out who and where. We actually tossed around an idea very similar to this. Inspired by the guy who traded a paper clip up to a pencil, and so on, up to a house or something like that. Is a cool idea and you pulled it off pretty well. I liked the music too, a bit repetitive, but fitting and nice.
Oct 11 01:18:06 22h 41m Castaways ♥ 2 Noooo, the ship left all my people do die... they worked so hard so hard along side Franks corpse. Mostly fun game. Generally in this kind of game I prefer to just give orders and have the guys do whatever needs done, including feed themselves and sleep rather than me having to micro every unit. Still, I'm sure that would have taken even more time that you didn't have. Over all I like this sort of game and you guys did great for a jam. I tried getting my team to make a game of this sort. Great job.
Oct 11 01:38:59 20m 53s Medium-Sized Field Simulator 2019 ♥ 1 Well, this was different. I read the tutorial and went back to play again, still got overrun by weeds. Not sure what I need to do. Still, an interesting concept.
Oct 11 23:04:04 21h 25m Geary Grinder ♥ 0 Fun game, the mechanics are pretty clunky though. It was really hard to know when a gear would attach, or when a belt was or wasn't allowed to be connected or to go through another. After I got level 3 spinning the game just closed. I don't now if that's by design or if it crashed. I had to disconnect level 2, to get it going, maybe could have went back and got all 3 going but with the "crash" not going to try again. Still cool game. Also, I'm enjoying 0.17
Oct 11 23:32:18 28m 14s Star Seeker ♥ 1 The music is great and the look of it is very nice. When I first started I was like "Fuck this game", but then I saw the fish in the background and I had to find the rest. The key was super hard on my first go round because it happened to be randomly in the middle o a bunch of other yellow stars. Might be worth putting is some (more?) effort into dimming or removing some of the same colors stars in the area of the constellations. Other than that, nice relaxing experience.
Oct 13 02:50:35 27h 18m Quest for the Good Time Adventure ♥ 0 Fun idea, but there were a lot of bugs. Equipping armor would cause my bow to unequip. Re equipping the bow would fix it. Several of the UI menus would get stuck. Sometimes I could unstick them but I ended the game when my store page was stuck open and I couldn't get it to close. Still I like the idea, I wish I could have gotten further into it. Also, the randomness of the drops maybe needs some tuning. My first play through I got almost nothing useful equipment wise. I died to a plant. My second time, I got a legendary bow as my first drop and murdered the forest. Would have continued wrecking through everything except the dragons if the UI didn't bug on me.
Oct 14 13:21:35 34h 31m Faze ♥ 4 Just came across your game. I saved it to play later and I'll leave a better comment when I do. I just had to leave you a link to my last Global Game Jam game. [Squirrel Away](https://archimagus.itch.io/squirrel-away) as your's reminds me a lot of it.
Oct 15 02:06:59 12h 45m Totally Tiny Towny ♥ 1 Neat. I'm very much not for clickers, but at least there was some puzzle aspect of getting the goblins to do the work. I screwed myself in the beginning by making my first few buildings and blocking any paths to make roads. The graphics were great, and the music was pretty good too.
Oct 16 03:24:31 25h 17m EEPROM ♥ 1 Neat game, reminds me of those "intro to programming" courses in middle school. Would have liked to see more, maybe actually collecting the instructions somehow? Also, it needs to be just a bit faster.
Oct 16 03:34:51 10m 20s Baryon Asymmetry ♥ 0 Lot of "create the universe" games this time around. I suppose it's to be expected. Still, this was at least a different take on things.
Oct 16 03:59:48 24m 57s Planet 7: No Data ♥ 2 Cool game. I didn't like how precise the placement had to be for the different explosives. I would have used the blue marks, but the radar made it look like it wasn't close enough for the left one. It took way too many replays to figure it out, with no way to reset after I knew I failed. Still I had to persist through, so that says something. Also I did like the music, it fit quite well.