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Archimagus

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TimestampSince previousGameArchimagus's comment
May 6 13:45:47 Protect the Earth ♥ 0 Very solid game. Simple to understand and pick up and play. But difficult to do well. I'm not really a score attack kind of person, so there isn't much here for me beyond the first few plays. But for that kind of person, yeah there seems to be a lot of room to get better. Does it scale up in difficulty as it goes on, so that the better players will eventually fail? Also, the slice mode was a lot more interesting than the rocket mode. Good choice on that one. It was fun to see how many I could get with a single beam. The explosion sounds cut out a bit soon, would be nice for them to trail off just a bit rather than instantly cut off.
May 6 14:24:20 38m 33s Orbital Stations ♥ 1 Great atmosphere and mood. And the graphics were super, and I don't usually like that style. That said, there wasn't much "game" here. Just hold right. Also, I would make the text prompts clickable or something, or make them stay up longer if not clicked. I found myself reading my other monitor waiting for the next prompt and sometimes I would miss them. Also I there might be a bug with which one is displayed. I seemed to start getting messages for the wrong station. Then at I started getting "This is the end" message, over and over again for the last 3 stops or so. So yeah, great mood, art, sound, but it would be nice to have a little bit of game play.
May 10 21:31:59 103h 07m A'Light ♥ 0 Great work, solid execution. This certainly wasn't the game I was expecting from the screen shots. I was expecting something a little more explore oriented rather than wave fighting based. Still, it works well for what it is. Easy enough to play, but still starts to ramp up in difficulty. I could see this begin a fun "flash game" with a few more mechanics.
May 10 21:43:02 11m 03s Keep it alive: A love story ♥ 1 Brilliant execution, mood, sound. The whole game was just very satisfying to play. That said, the time limit felt more annoying than "good pressure" I'm not much of a platformer guy. Still, as I said, I really liked the theme, characters, and pretty much everything about the feel of the game, except the time limit, and maybe the running out of time effect.
May 10 21:53:16 10m 14s SOS STARSHIP F1 ♥ 1 I made it home. Pretty simple game, but works well. One possible bug? You can just leave and re-enter the same station over and over again to stock up on resources. No need to explore. Some sounds would have really helped I think, even some bleeps and bloops make a big difference.
May 11 14:09:32 16h 16m Protector Of The Forest ♥ 1 I hope you guys get to finish this. It really seems like it might have some potential. For now it's not exactly fun, but the mood is great. It feels like there is a good game hiding underneath what is unfinished. My first play through, I got stuck in the "how to play" section. I could just move around, and that's it.
May 11 14:28:54 19m 22s Keep E.T. Alive ♥ 0 I like the idea, but I can't seem to play, I picked up some ice? At least the little I could given the collision issues. But I couldn't seem to get it back in the ship. Am I missing some trick? Maybe with a few more hours of bug fixing this could be an interesting game.
May 11 16:35:22 2h 06m A Tree ♥ 1 Hey, we had similar ideas in our games. My team went the educational rout as well. Your's is a lot easier to play though. Similar to ours, it's a bit hard to understand what to do, or what thing has what effect. Still, I was able to manage to get all the upgrades and seemed to be on a path of surviving forever. If you wanted to check out my entry, you can here https://ldjam.com/events/ludum-dare/46/sim-cell I normally wouldn't link my game in comments, but since you also did an educational game I thought you might like to see it. Be warned, in the HTML version of the game, clicking the "Learn More" button will take you away from the game and lose your progress.
May 11 16:51:31 16m 09s Pet Rock Simulator ♥ 1 Yay I got a full sized rock. All the little interactions were fun to play with, and at first it seemed way to easy, but getting that last growth stage was pretty tough. Trying to balance all the different needs. Some sounds would be nice, but you seemed to get a lot in with the different mini games. Sound i'm sure wasn't a priority. Overall great entry.
May 11 17:50:00 58m 29s Will of the Wisp ♥ 1 This was such a brilliant game. I'm not much for platformers, but this was beautiful and very well done for a game jam. I'm super disappointed I didn't get to see the end. The game froze, I assume when trying to load the final scene? Stuck.png I let it go for a very long time to see if it would eventually load. But it wouldn't. As for what I got to play, the only part that bugged me was the fact that I couldn't bounce from mushroom to mushroom when going back up sections after I fell. Would have been very satisfying to bounce from shroom to shroom rather than have to land beside it and jump again. Outside of that, the game was beautiful, and very satisfying to play. The music is the best I've heard this jam. I loved the way the plants would spring up around you as you walked. Great work, love it.
May 11 21:35:22 3h 45m Firekeeper ♥ 2 Glad I saw the honey early and figured out how to get it, thought it was for the badger, glad I got it to get past the bear. Fun game, well executed.
May 12 14:42:23 17h 07m Wordbound ♥ 0 That was unexpectedly fun. I am not a writer, but still was fun. My third story was going well until I miss typed the key word and ended it. I wish the time pressure ramped up just a bit slower so I could get a little bit of a longer story out. Also, some sounds would be great. I think it would help a lot with the atmosphere. I light typewriter clacking, some easy music. Also, maybe something to make sure you don't get the same word super close to itself would be good. Super cool idea though.
May 12 15:00:22 17m 59s Catch The Mouse keep it alive ♥ 1 Game seems well done, but way too hard for me. I was able to get through about 4 or maybe 5 screens. Way not my kind of game. Still, I can appreciate the effort that went into it.
May 12 15:09:37 9m 15s Medically Inaccurate ♥ 1 Pretty fun game. I liked how physical everything was, the bullets, the health pickups. How the bullets "syringes" stuck into the enemies. The shooting is quite satisfying. Some sort of upgrade pickup would be nice I think, to shake things up a bit.
May 12 15:19:59 10m 22s Kreep Alive ♥ 1 Interesting concept for a game, I have been wanting to try and make a dots game too, but have been too afraid to try it for a game jam. I would have liked to see how far it could go, but it keeps crashing on me. I felt like I was getting into a rhythm to get a really high score at one point, but again a crash. So as other have said, sounds and some hit feedback would be kind of critical to make it feel just better enough to be fun just slaughtering through the thousands of zombies. That and the crash fix as well. After that, pickups to get different weapons to enhance the zombie massacre and you've got the start of a fun time waster experience.