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Archimagus

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TimestampSince previousGameArchimagus's comment
Apr 30 23:53:56 Space Pilot ♥ 1 After resetting, the querty mode didn't seem to work, I tried toggling it multiple times. After refreshing the page, it seemed to work again. This really itched the KSP nerd itch in me. I was wondering where the theme played in, but then I saw it was in the trader station. Too bad the upgrades don't persist between levels or I could see playing this for quite a few levels. Having drag isn't quite realistic, but I suppose it would be too difficult for a lot of people to play with no drag so its fine. Overall nice job. I like this one.
May 1 00:25:53 31m 57s Card Boxer ♥ 1 Hard game. I couldn't beat the 3rd guy (the fast one, cant remember his name) I liked the Punchout feel of the different characters though. Also, nailed the theme.
May 5 23:32:45 119h 06m Rollin' Bonez ♥ 0 The music is quite good, and I really like how you handled the theme. My biggest problem is, winning only returns your bet, there is no winning, you can only lose more slowly. The game would be a lot more fun if there were some betting strategy other than ante up and roll till you get your bet back, or lose.
May 5 23:47:27 14m 42s The Tree of Bounty ♥ 2 Pretty game. It took me a long time to figure it out. Some of the tutorial tips seemed to go away too fast for me to grasp what they were talking about. I did manage to get up to berries. I like how the music seems to progress and add instruments as you get further along. The one instrument, the high pitched one is a bit grating on the ears though.
May 9 13:15:08 85h 27m Life is Cheap ♥ 0 It took an me a round and a death to figure out what I was doing, but after that I was quickly able to have all my resources steadily climbing with no goal or challenge in site. When a building is destroyed, I can't seem to place a new building in the spot any more. Maybe that is part of the challenge? One tip, for a jam a randomly generated map is usually a bad idea (I've done it myself a few times). The problem is, it takes at least as long to randomly generate maps as it does to make a decent map by hand, and most people won't play the game enough to get any benefit from randomly generated maps. That way you can have one, hand crafted map that lends itself better to the game play for the one or maybe two times that someone will play your game. Still, nice job for a first jam. I can see with a bit more depth and balance this could be a fun little game.
May 9 13:27:31 12m 23s Influencer ♥ 0 Nice concept. I really like what you did with the theme and it really is quite innovative. I thought it was too hard for the first level. It took me quite a few tries to even figure out what I was supposed to do. And as others have said, the restart cycle is a bit too slow for a game where you are going to fail so many times. I am not rating the graphics, because as you said the background are not yours.
May 9 23:56:13 10h 28m Snots Quest ♥ 2 Great submission. The graphics are excellent. The audio is really quite good too. The intro is a little quick, was hard to read, maybe a click to proceed would be better? The wall jumping was just a touch finicky, but quite good considering that it was a game jam. I found the switching between slimes to be a little odd, not sure if there was a point to it later on, I lost one of them early. It would be better if the camera re-centered on each slime as you switched to it. Unless that was a deliberate design choice? I am not a big fan of platformers so it's hard for me to judge the fun of it, but I'll rate it pretty good there as it seems solid.
May 10 00:23:46 27m 33s A Small Rocket ♥ 1 The art style is pretty nice, and i like the idea of voice overs. I could forgive the really bad translations, but most of it just didn't make any sense, and the fact that the chatter just played over, and over, and over... I wanted to smash something. Also, I think I got stuck, or it's not finished or something. I calibrated all 3 antennas, and then there was a rocket sound, then everyone just said Come back later.
May 10 00:36:36 12m 50s Populistic Optimization by Genetic Selection ♥ 1 Interesting game, I've always liked genetic type games. The art is simple, but works for the purpose. It's a bit small though, would be nice if things were a bit more zoomed in. The sliders seemed like they were supposed to indicate the stats of the creatures, but the line being high or low on the bar didn't really seem to affect them. Unless they were not in the order I thought they were?
May 10 00:48:31 11m 55s Toy Store ♥ 0 Cute game. As others have said, you should opt out of the graphics and Audio categories given that the music and background art isn't stuff you made during the jam. I don't know if just compositing a bunch of images like that really counts as transformative enough to call that new graphics made for the jam. That said, the game was cool and fits the theme well. Nice job.
May 14 20:34:32 115h 46m The Last Bank ♥ 0 Hi, Saw your comment on the front page. Nice concept for the game. Quite literal on the interpretation of the theme which is cool. I usually try and place some constructive criticism, but most of what I wanted to say was covered in all the other comments. The control scheme just seems difficult for the sake of being difficult, with the movement being so floaty, and the odd keyboard move and look controls. Also, it was hard to tell what some of the upgrades did, like the upgrade player.
May 16 00:47:14 28h 12m Failing Human ♥ 1 Fun clicker type game. It got quite hectic, and was tricky to remember to pump the heart every time it got to 7 so you aren't wasting seconds. My biggest criticism would be the font, it was kinda hard to read. Other than that. Great entry.
May 16 01:08:04 20m 50s Victor Sold His Soul ♥ 2 Hi, great mood. The graphics are mostly great, but sort of a mixed bag. Like, the shader on the houses seems off, and the same with the rocks, compared to everything else. Also, some of the trees clip and flicker. The audio is good, although, I'd have left out the audio on the villagers rather than pulling in some 3rd party stuff. I'm not going to complain really as its such a small part I don't think that should affect your audio score, but still. The gameplay itself wasn't exactly fun, especially the cultist section where I couldn't really figure out what I was supposed to do. I didn't like that it seemed the last item I collected would drop on the ground when switching characters, even if I had brought it back to the house already.
May 16 01:26:58 18m 54s Cards Against Sanctity ♥ 2 GOOD - The art is quite good - I like the fact that you did a card game - Betting years of life is a cool way to do the theme BAD - Should be able to click the coins faster to bet. The delay is annoying when I am going to be 96 years old. - The opponent doesn't have a score, there doesn't seem to be a way to win? Just keep playing. - All Betting happens before you have any idea what cards you have.
May 16 01:37:40 10m 42s The Money Hole ♥ 1 Hey, pretty ambitious to attempt an RPG for a game jam. Although, using RPG Maker with built in art helps a lot in that regard. I don't know if I just got lucky or what, but I basically just ran straight to the witches house, and the witch fixed my wallet, and game over. I never got a chance to buy anything or spend my life. I fought a shady guy, and an ogre. Either way, I can see this becoming a much larger game. Cool stuff. Probably the most fun game I've played for the jam yet.