Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → Archimagus

Archimagus

Feedback comments for LD43

← LD41   LD44 →

Archimagus's games and stats for all events →

TimestampSince previousGameArchimagus's comment
Dec 5 03:02:56 Sacrifice Them ♥ 1 Very innovative game. It does feel like you had an idea for a game, and changed the word Spawn or Sacrifice or something. I do like the concept though. The idea that you are scrambling for money and you need people to climb on top of, but you can get buried by them. I found myself in a corner and lagged the game out at about 204 sacrifices. Though I still kept getting money when anyone picked it up. Once I realized I didn't have to get the money myself that took a little bit away from the game. Again I like the concept and the innovation. Well done.
Dec 5 03:14:09 11m 13s Scapesheeps ♥ 1 Spot on with the theme. Also the controls where quite interesting, if hard to master. I had to turn my sound off. That wolf howl was just too much. A pretty solid game over all.
Dec 5 03:24:29 10m 20s Ho Ho Hold Up ♥ 0 Great job. I like the art and the sound. The core mechanic is solid and well implemented. The game was maybe a bit long for such a limited gameplay set. But at least it did give me enough time to explore the map, which seemed to be pretty well laid out. I agree about the fact that some sort of gore of elfs getting ground into guts would have helped. Great entry.
Dec 5 03:48:58 24m 29s Triumph Tribute ♥ 3 I really love the art of the cut scenes and the cover art. Not as much the in game art, but still 5 stars for the static art pieces. I like the different mini games, even though they were quite hard, especially the barbarian. That one was really tough. I didn't really like the sacrifice mechanic, being an RPG I like to fight monsters, it felt wrong to be punished for doing so, and no loot from them to boot. Although, that said, I did like the fact that the different monsters all had their own movement patterns. Reminded me of Crypt of the Necrodancer in that way. By the second play through I was able to beat the boss only having fought one monster before hand because I was able to navigate around the enemies using their unique patters. Really solid entry well done to you all.
Dec 5 04:33:45 44m 47s Zoe and the Polypantheon ♥ 1 I love these escape the room type games. Even though they usually boil down to just click everything on everything else. Some of the stuff was pretty intuitive and others, like what to sacrifice was just try everything on every face. The art was really well done and the sounds were nice and not annoying, which is asking a lot for game jam games. I don't like the fact that the game suddenly ended with the one thing (don't want to spoil it). Overall it feels like a lot of work went into this, so great job. I really liked it.
Dec 6 03:49:52 23h 16m Alpha One Nails ♥ 2 The graphics were quite good. Did you make that zombie thing at the beginning? I thought I was going to run into it. At times it was hard to tell what was something I was going to crash into. Also on that, the game might be a little too unforgiving for as long as it takes to get into it. Instant death and restart for nicking a corner is just a bit much. I didn't feel like I got very far into the game before I couldn't take another restart. Outside of those issues, the game controls nicely and I like the idea. The music was a bit too in your face for me, it's good music, but it got a bit grating after a while.
Dec 8 03:31:08 47h 41m Uhrilammas ♥ 0 I liked a lot about this game. I really like the main character graphics. I like that you seem to be a blindfolded sheep, sacrificing other sheep. I don't like how hard some of the jumps are to make. I found the "ladder" section to be particularly infuriating. I think part of that is the control scheme, maybe it would have been easier with a controller rather than Keyboard. But with that, the control scheme needs some work. G for dash was super unintuitive, I just started hitting keys while walking to try and find it. Also, any sort of sound would go a long way to making the game feel better. It's also probably not a great idea to start with the main character off the screen. I wasn't certain the game had finished loading. I wasn't able to finish the game. I got increased dash distance, and I found the only place left to explore, in the upper right of the level, but no matter what I couldn't make the jump. I really wanted to finish because I liked the progression and wanted to see where it went.
Dec 8 03:45:09 14m 01s Space Battle Zero ♥ 1 Great game. I really love me menu animation. That opening sets a really good tone for the rest of the match. The mechanics are a bit simple, but they work. The whole thing feels nicely polished. One thing I would change, is make the "ready to fire" indicator be combined with the fire button somehow, like light up the buttons or something it took me a while to find the "ready to fire" text down in the middle and it just felt a little hard to see sometimes. Other than that, great game.
Dec 8 04:08:56 23m 47s Dare to Risk ♥ 1 I enjoyed this game a lot. I think, with a lot more polish, and a much better control scheme this game could actually sell as a mobile game. I'd play it, if it were upgraded quite a bit. The premise is very solid. It could really use some sound. The control scheme is, while functional, pretty bad. There is a whole lot of clicking to get anything done. I think, a small fix that would help a lot is to have the number to move start at the max as most of the time that is what I want to do. I upgraded, but I couldn't tell for sure when i was aloud to, and what that upgrade did. it would be nice to have a map indicator saying when a tile was upgradable, and a tool tip at least saying what that upgrade would do.
Dec 8 04:26:00 17m 04s aberth: simple text based choose your own adventure ♥ 1 Well, that was a thing. If nothing else, it was certainly innovative... and disturbing.
Dec 9 00:51:33 20h 25m Sacrifices Must Be Made ♥ 1 Such a great game. It's beautiful, the atmosphere is perfect, the theme is spot on. I guess if I had to find something to complain about (other than the warren bug, which I used to finish the game) would be the talking audio. I found it a bit loud and grating. Maybe toned down ever so slightly. It did fit the atmosphere well though I think it was maybe just a bit much.
Dec 9 06:36:55 5h 45m Mr.Geek ♥ 1 Neat game. The trivia was pretty fun. An audio slider is really needed. The volume was way loud, which normally I could just turn down, but I was chatting while playing.
Dec 9 06:53:41 16m 46s Sacrifish (Local multi-player) ♥ 1 An interesting game. It was really hard to figure out how to score. It had a nice relaxing feel to it though.
Dec 9 07:00:35 6m 54s Lanternal : A Mage’s Sacrifice ♥ 2 Great game. I like the take on sacrifice. I'm not a huge fan of bullet hell games, but this was good as far as I could tell. I don't really have anything negative to say, it all seemed well build.
Dec 28 21:58:14 470h 57m Traffic Jams and Hand Grenades ♥ 2 Hey, just letting you know, it works on Windows Phone 👍 Other than that, it's a pretty standard traffic jam game, but with grenades. Nice Job.
Jan 1 04:18:58 78h 20m Sacrificies Delivery Service ♥ 22 @yyz I dunno man, something sure seems fishy to me. The game has a total of 3 comments, not counting yours. There is 0 karma for feedback and 1.875 ratings given, how did this game even get enough ratings to get a score? It almost feels like someone was miffed at the results from the last jam and decided to game the system. I hope I'm wrong, and this guy just won the lottery for people who decided to play and rate (without leaving comment) his game, but something seems off to me.