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Feedback comments for LD45
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| Timestamp | Since previous | Game | dk5000p's comment | |
|---|---|---|---|---|
| Oct 6 21:40:21 | Dead on the move | ♥ 0 | I got my score to 7500 and then there didn't seem to be any further enemies spawning. Some sound effects and music would have added a lot but I found it interesting and fun. Fighting on top of a car had interesting gameplay. | |
| Oct 7 01:37:46 | 3h 57m | The Start to a New Beginning | ♥ 3 | I got both endings. There could have been more branching. There didn't seem to be many outcomes that could happen. |
| Oct 7 01:48:38 | 10m 52s | Seven Dwarves Brawl | ♥ 1 | I agree with everyone about showing the number of cards left in the deck. It also seemed that folding constantly was a pretty good strategy. Some sounds or music would have added another element. I did have fun flipping cards, though. |
| Oct 7 02:04:10 | 15m 32s | Shape Invaders | ♥ 1 | With the multishot it appears the the game lags. I liked that there were multiple enemies. Would be nice if the powerups paused the game. Not sure how this fits the theme, but the theme is very open ended. |
| Oct 7 02:27:04 | 22m 54s | The Howler | ♥ 0 | Another Ludum Dare experience and I am happy you labeled it as such. Since there didn't seem a way to lose, I technically cannot classify this as a game. Took me a little bit to figure out how to proceed but once I did, I enjoyed the experience screaming at everything and watching the character morph as I went. Really cool effects. |
| Oct 7 02:37:30 | 10m 26s | Start with WHITE | ♥ 1 | Overall I liked the concept. Would have been interesting to have an ongoing score and receive ranks, like color master or even receive a rank for your score each level. I didn't feel like I was accomplishing much. |
| Oct 7 02:46:11 | 8m 41s | Unlock Hero | ♥ 2 | The jumping and controls were a little weird but this was on point for the theme and I still had fun. It was cool unlocking new things and I liked the ammo counter before ammo. |
| Oct 7 02:59:22 | 13m 11s | JO-KEN-DO! | ♥ 2 | Was hard to follow what beat what and could not bring up the chart before the fight. I enjoyed the story. |
| Oct 7 03:26:10 | 26m 48s | Get Some Cake! | ♥ 1 | Could not create a chicken after making the flowers. Seemed that some of the combining did not work perfectly. Also, not sure if the steps would be figured out without the walkthrough. Still an interesting puzzle. |
| Oct 7 13:54:34 | 10h 28m | Generic Joe | ♥ 2 | I was getting a lot of bugs in the find a job level and ended up stopping there. The ladders worked pretty well but there were some issues. I did like the overall story, it was funny and the puzzles were well designed. |
| Oct 7 14:39:52 | 45m 18s | Punch Punch Farm! | ♥ 2 | I ended up getting the house but it seems I can continue exploring the world, I would have enjoyed a victory scene. I really liked the artwork and all the sounds the animals make and the things you punch. Was weird punching giant bananas and killing sheep. Seems like this would work really well as VR. |
| Oct 7 16:23:35 | 1h 43m | Emoji Overflow | ♥ 1 | Were the assistants random? Cause it seemed that the castle and dragon were a lot stronger, so the playthrough where I just kept getting castles was quite easy. I defeated all the emojis. |
| Oct 7 17:04:34 | 40m 59s | There is more | ♥ 1 | I really liked the duck animation. Kind of weird being a paper airplane but not being able to fly. I like gaining new abilities and how they were introduced. I agree that the last level was anticlimatic and there should be a level that uses everything. |
| Oct 7 18:02:00 | 57m 26s | Tagatorni | ♥ 0 | Seems the HUD is a little messed up on the first play. Also, seems like the money persists between plays. Doesn't appear there are levels. I liked the explosions and the sounds. |
| Oct 7 20:17:21 | 2h 15m | We have Nothing! | ♥ 1 | I felt the music got redundant but I enjoyed the puzzles, humor and it fit the theme nicely. |
| Oct 7 22:37:50 | 2h 20m | White Starts With Nothing | ♥ 1 | Really cool take on the theme and chess. I enjoyed playing it as a person who enjoys chess. |
| Oct 8 04:31:06 | 5h 53m | 2D PLATFORMER EXE | ♥ 1 | I really enjoyed this, the death sound on the slimes and player death animation were great. Was cool seeing the world unfold. I opened the game a second time to see if things were implemented for the other icons on the desktop and they were, that is a level of polish that is nice in a jam game. |
| Oct 8 14:20:58 | 9h 49m | The Glowing Adventure | ♥ 0 | I liked the music and the art style. The spiders were quite strong. I would have enjoyed some sound effects. |
| Oct 8 14:51:37 | 30m 39s | Lurking in the shadows | ♥ 2 | Love the music and artwork. Is the game endless? I did enjoy that harder enemies kept showing up, but there were also patterns, so you could time your stun to get the most benefit. Well thought out. |
| Oct 8 15:48:49 | 57m 12s | Let's Run a Kingdom | ♥ 0 | I would have liked a win state. I did like the random events, it made the kingdom feel more alive. |
| Oct 9 01:05:14 | 9h 16m | Start with "nothing" | ♥ 3 | I couldn't find any combinations to move forward but I really liked the artwork. I figured out how to proceed but not sure if I made it to the end. |
| Oct 9 01:26:45 | 21m 31s | Mall-icious Intent | ♥ 0 | I enjoyed the art and rolling is always fun. Some of the enemies seemed very strong and maybe a few more varied enemies would have been cool. |
| Oct 9 11:46:57 | 10h 20m | Nothing in Room | ♥ 1 | I wanted to see what happened if I did nothing and that seemed to progress the story, but in the end I had to punch the people and that did not end well for me. Very interesting game. |
| Oct 9 12:12:14 | 25m 17s | SectClicker | ♥ 0 | I enjoyed the quotes. Not really sure exactly how the money was being calculated. Cause if it was per second, it seems like it should have been going up a lot faster, even if the lawyers were taking their money every second. I was not able to buy a president. |
| Oct 9 12:27:15 | 15m 01s | When Nothing Came | ♥ 2 | This was beautiful. I love the sound matching with your speed and the rewind mechanic. It fit the theme beautifully and told a great story. This was a really awersome game. |
| Oct 9 13:25:37 | 58m 22s | Witches Beware | ♥ 2 | This game got really dark really fast. I loved the music and atmosphere. The artwork also was cohesive and made he world feel alive. |
| Oct 9 14:01:58 | 36m 21s | Mr.Grind | ♥ 1 | I collected so much gold and ore. I wanted to see what would happen if I got down to zero hits, it didn't cause the game to play itself but I do think my money still went up. An end screen would have been nice and maybe a little more animation on the orc. |
| Oct 9 15:50:51 | 1h 48m | BoBoBot | ♥ 1 | Awesome metroidvania, loved all the abilities I gained. Would love to see this expanded. |
| Oct 9 16:16:53 | 26m 02s | Fit the Sticky | ♥ 2 | That was quite tough, but I finally beat it a couple times, actually first time I beat it my mass was 36.4 but it let me through. Score.PNG It was fun and hilarious watching everything get picked up. Good sound effects, also. |
| Oct 9 17:13:25 | 56m 32s | ØJE | ♥ 1 | The platforming got frustrating but I liked the character and environment. |
| Oct 9 23:10:35 | 5h 57m | Soy Sauce Man | ♥ 1 | It would have been nice if the bosses had a health bar. I was not sure if I was close to winning. The characters making the music was unique. |
| Oct 10 15:02:50 | 15h 52m | You Gotta Be Kitten Me | ♥ 2 | The game looks beautiful, but the gameplay could use some work. As stated by some other players, the cat's acceleration is too much. I also would have liked more feedback on hitting enemies and starting from the beginning after dying was tough. Also, having to move with the moving platforms is a little tedious. I also wish I could skip the intro on restarts. The abilities were pretty cool and a good assortment of different things you could do. I also got a bug where I died in one of the moving platform rooms and the kitty respawned but the mesh didn't seem to be visible, so it was just instant death. |
| Oct 10 16:07:07 | 1h 04m | Start it | ♥ 1 | The two ways to lose was interesting. A score and sound would have added a lot to the game. |
| Oct 10 16:47:09 | 40m 02s | Untitled LD#45 game | ♥ 1 | This appears to be unfinished. I clicked and pressed multiple keys but the character did not move. |
| Oct 10 16:55:28 | 8m 19s | adventure again | ♥ 1 | I really like the artwork but was missing some sound. Also, the movement was a little weird, as people stated the slow acceleration played a little problematic. |
| Oct 10 18:13:46 | 1h 18m | Empty Level | ♥ 1 | Some additional enemy types would have expanded on an already pretty cool game. I liked that you could place items one at a time, which allowed for you to setup the enemies to run into spinning blades. |
| Oct 10 19:01:00 | 47m 14s | Spooky: The one who lost everything | ♥ 3 | The rapid fire heads were tough. Not sure if I'll make it to the end. The difficulty of the puzzle curve was a little weird and needed very precise actions. Maybe giving the player a little more forgiveness would make the game a little more fun. Loved the mechanic, story, and artwork. |
| Oct 10 23:56:59 | 4h 55m | Fairytiles | ♥ 2 | This was a lot of fun. Loved the options and humor. Currently only found 10 things. |
| Oct 11 04:54:29 | 4h 57m | A Merchant's Adventure | ♥ 1 | Didn't really know what determined when the price of supplies would go up and having no control over the options besides travelling to a different city was not the best. I did like the cards. |
| Oct 11 06:45:08 | 1h 50m | I Forgot My Sword! | ♥ 2 | Really enjoyed the puzzles and figuring out how to herd the minotaurs. I had fun playing and completed the 3 mazes. |
| Oct 11 17:36:19 | 10h 51m | A Game about Nothing | ♥ 1 | This was a clever use of the theme. I enjoyed the small games I got to play. |
| Oct 12 03:02:26 | 9h 26m | ARCHITECT | ♥ 2 | I had a lot of fun playing this once I figured out that I was supposed to pickup blocks. |
| Oct 12 04:34:40 | 1h 32m | Disabled Hospital | ♥ 0 | The speed boost did not seem to work in the web build. The final boss seemed way too strong. Having a health bar for the enemies would have gone a long way. This was an interesting game. |
| Oct 12 21:30:13 | 16h 55m | Seedvilization | ♥ 2 | This is a very clever puzzle game. I had fun playing. It was nice figuring out how to build the structures. |
| Oct 13 02:28:57 | 4h 58m | The Firebrand | ♥ 1 | Ended with the bad ending, will keep playing. It is a little annoying having to start all over from the beginning, at least you can somewhat skip the dialogue on later tries. This has amazing mood and artwork and audio. |
| Oct 14 16:00:46 | 37h 31m | HEARTSCAPE | ♥ 1 | I enjoyed playing and wanted more levels. It wasn't exactly clear what the bombs or lightning exactly do and seemed like the shields can take any amount of damage. |
| Oct 14 16:14:12 | 13m 26s | 0-GUST | ♥ 0 | I seemed to not be able to move up.I liked the in game art and music. The controls/bugs basically make the game unplayable, though. |
| Oct 29 06:30:08 | 350h 15m | Jam Cultist Simulator | ♥ 0 | I got an 8.7 game and decided to stop at that. The artwork was very nice and there was an addictive quality to beat the score. Would have loved some sound effects or music, but since it is a Compo game I can understand not having those. |
| Oct 29 06:33:12 | 3m 04s | Beat Builder | ♥ 0 | Loved the music that was made. Would be cool to put together a full generator so people could use it for Ludum Dare. Nothing worse than a game with no sound or music. |
| Oct 29 06:48:04 | 14m 52s | Circle Raider | ♥ 0 | There needs to be more direction to where the player is supposed to go. Wandered for five minutes before finding anything. Also, the game suddenly just switches to enemies shooting at you out of nowhere. While, I feel the vastness was to be more on theme, I think it was too on theme, there was so much nothing it got a little boring walking. Once the enemies showed up the game got a little more interesting. Maybe just start in the maze and get a gun quickly. I did enjoy the music. |
| Oct 29 06:58:31 | 10m 27s | Alien Apocalypse | ♥ 1 | I enjoyed the simple artwork and sound effects. It would have been nice if the enemies had health bars so I knew how much damage I was doing. Also was tough to determine which weapons were better, except for the rocket launcher which clearly was the strongest. I still had some fun and always nice to have a boss battle. |
| Oct 29 07:17:18 | 18m 47s | Necromanic | ♥ 0 | The fact we were limited to only 3 characters seemed to make any enemy with more than 3 characters impossible to defeat. I enjoyed the audio and sound effects in the audio version. The combat would have worked a lot better if it was clearer what was going on by having all the characters not on top of each other. Besides these small issues I really liked the art and gaining new units. |
| Oct 29 07:30:02 | 12m 44s | Path to UwU | ♥ 0 | I enjoyed the animation on the character. Took me a little while to figure out I was collecting abilities. After getting everything and dying, suddenly my character flipped upside down and could jump for infinity, not sure if this was the intended effect. Still good job learning Unity and hope to see more games. |
| Oct 29 07:40:45 | 10m 43s | Falling Spaceman | ♥ 0 | I enjoyed the art and music. Was having trouble figuring out how to jump on the aliens. Might have been more interesting as sort of a bullet hell where you would be timing the blocks for defense and your score would go up based on amount of time spent alive. |