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James Beninger

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TimestampSince previousGameJames Beninger's comment
Oct 7 22:38:47 Eventualities ♥ 1 I'll echo the comments of the other folk here. The delays and constant restarting do well to set the mood, but become frustrating after a while, particularly in a jam situation where we're - let's be honest - trying to review as many games as possible. Criticism out of the way, the UI and sounds both achieve minimalism without feeling "cheap". The concept is good and is just missing a few quality-of-life features that would really make it shine. Options that are persistent between games would help, and maybe something like a journal where you could see how each option was unlocked. I really appreciated the tiny "click" of recognition in my head when I realized the two options were literally "passive" and "aggressive".
Oct 7 22:54:49 16m 02s Nada ♥ 1 Great take on the theme. I was confused how it related until I stopped having nothing, then it became very clear how important "starting with nothing" is. The graphics look great. The gameplay itself gets a bit tired, but that's not really a problem for a quick game like this. It's a cool concept and it's well-implemented. As others have said, it would be nice if you could rotate the flowers or at least know where the hive is going to appear. As it is, your first flower can spell your doom if RNJesus isn't kind to you.
Oct 7 23:02:14 7m 25s The Start to a New Beginning ♥ 2 The jam equivalent of "Achievement Unlocked: Press A". Full marks for humour.
Oct 7 23:19:43 17m 29s Soulless ♥ 2 You've got a solid platform mechanic and level design here. I could have stopped earlier, but I was compelled to try to make it through the whole thing. There were a few unexplained deaths, particularly with the bazooka. Not sure if that was due to bugs, or if I was somehow blowing myself up. Maybe a warning is in order if friendly fire is on (or maybe there is one and I missed it?) Embedding the tutorial in the game worked great. There were quite a few mechanics and they were introduced very well. I'd complain about the music, but you did warn me. Bottom line, this game was fun on its own merits, jam or no.
Oct 8 00:26:10 1h 06m Something Special ♥ 2 The up-dash doesn't end sometimes (seems to happen near a platform). I end up floating off into space. Great particle effects, and I like the level-end effect.
Oct 8 00:42:29 16m 19s OH GOD! ♥ 1 Wow. That's a massive amount of content. Every time I thought I was done it kept going. Graphics and audio are great. My only complaint would be that the platforming controls were pretty clunky. I also hit the quiz-game softlock.
Oct 8 01:07:19 24m 50s Buried Things ♥ 1 This is my favourite so far. The music is perfect for the style, and the puzzles are fun and well-implemented.
Oct 8 01:21:27 14m 08s Cosmoteer ♥ 1 Same problem here.
Oct 8 01:31:28 10m 01s Runed Memory ♥ 1 Not too much to add. You've got a solid magic system here, and the combinations make sense. It would have been nice to have some endgame content, maybe when breaking the top of the pyramid, but I'd say you have a good foundation of a game here. The spell effects are real nice.
Oct 8 02:30:52 59m 24s Warp Trash Flotilla ♥ 4 Too good. I have to stop playing it now and that saddens me. This game is very addictive and I'm blown away by the variety of objects that are working really well together.
Oct 8 03:14:49 43m 57s Nothing to Everything ♥ 1 Good foundation of a card game here. The gameplay itself is fairly simple at this point, with primarily damage/healing cards, with a handful of mana. Also, once "Everything" is unlocked, it's barely a game at all, since you can just pick "Enemy gets nothing" every single time. I also ran into the main screen bug where "Everything", ironically, does nothing. For a compo, this is a great amount of content and mechanics.
Oct 8 03:39:47 24m 58s Top Dog ♥ 2 As you say, the game is bare, but it's beautiful and feels great. The art is beautiful and I'd play a whole game build like that. The music fits very well with the style. Buggy, but a joy to behold.
Oct 8 03:43:34 3m 47s Solar System Clicker - Browser game ♥ 1 It's fun to watch. I'm not sure if I'm missing something, but it feels like there's nothing to do other than click to keep adding stars. This might be a nice screensaver if you just added stars at a regular pace.
Oct 8 03:49:04 5m 30s The Snake ♥ 0 Decent snake clone. I did notice if you turn too quickly, you can turn back on yourself without moving over (you move directly into the first joint behind the head)
Oct 8 04:02:26 13m 22s Small Town ♥ 1 Charming. The artwork and music work really well together.
Oct 8 04:13:37 11m 11s Zombug Slayer ♥ 1 mfw you introduced the concept :-| Have full marks for theme, you bastard
Oct 8 12:50:20 8h 36m Deep Space Mining ♥ 1 I'm a sucker for this type of exponential resource-management game. I can see a number of ways to expand this into a full game. The ship selection at the start is a bit sparse, particularly if you get spammed with combat ships. It would be nice if the appearance of combat ships was delayed by a few minutes. The graphics and sound are great for this type of game.
Oct 8 12:57:20 7m 00s Space Cats ♥ 1 Great minimalist choice of controls for a short development cycle. More goals would have been great, but this demo presents the concept very well.
Oct 8 13:08:36 11m 16s SlimeySlime ♥ 2 Hey, it's an achievement just to complete a thing in such a short timespan. Good job. I can see you've got the core of a game here and it's a shame you didn't have a chance to polish it.
Oct 8 13:26:15 17m 39s Drop Defense ♥ 2 I like the take on tower defense where you have to manually grab parts of your enemies. It would be nice if the different parts affected the tower stats (maybe they do, but it felt like it was just the quantity that affected the towers)
Oct 8 17:09:53 3h 43m Memory Palace ♥ 1 This is a perfect jam game. It's small, finished and polished, and executes the idea very well. I was actually a bit surprised at how well the story-to-memory technique works, particularly after the draining experience of participating in a jam. Also, I got to label a hot air balloon "the will of the proletariat", so that was fun.
Oct 8 19:22:43 2h 12m Mr.Grind ♥ 1 Good simple clicker. I'm a bit disappointed that when I reduced my Hit Requirement to zero, my eyes didn't burn a bright golden colour and I didn't slowly rise into the sky surrounded by a golden glow, consuming the universe with my infinite divide-by-zero gold, but maybe that's just me.