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Feedback comments for LD45
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| Timestamp | Since previous | Game | Yaen's comment | |
|---|---|---|---|---|
| Oct 8 00:28:12 | Ragtag Rescue | ♥ 0 | Lots of fun! I loved the emergent situational humor of things like honking every time I use a thruster or accidentally tearing apart my own space ship with an ill placed gun :D It was really hard to control but that's probably because I built my ship like a total idiot haha Great game overall, really enjoyed it. | |
| Oct 8 21:24:41 | 20h 56m | TidePool | ♥ 2 | Love it, the crab is sooo cute! I like the movement system of climbing and would be interested to see what else you could do with that mechanic. Quite reminiscent of Grow Up / Grow Home (both games I really enjoyed). I really liked the detail that the music changed when you go underwater. I love dynamic soundtracks like that. Big plus on the audio side for that alone! The point of collecting the trash was not immediately clear to me as the trash mostly didn't stay on top of the pillar. That may be fixed if the pieces automatically stuck in place at the top. Just a minor thing though. Sometimes I wished the camera was a little more zoomed out for better control but it was quite interesting to get this low-angle from the little critter's perspective. Overall, very solid title, great job, everyone! |
| Oct 12 13:30:30 | 88h 05m | Shadow Walker | ♥ 1 | Hey there, played through a couple of runs. The procedural generation was a nice touch for sure. I almost missed that aspect but then decided to go for another run at the end to find some new obstacles. Pushing the darkness often had me running into spikes but it wasn't frustrating due to the frequent checkpoint torches. Overall a nice little game you made here. I enjoyed my time :) |
| Oct 12 16:40:00 | 3h 09m | Priest of RAGE | ♥ 1 | This was very interesting to play, especially in the beginning when every little change had major gameplay implications. It reminded me quite a bit of the "Upgrade Complete" flash games I played back in the day. At some point the BGM (which I believe was made with Abundant Music, right? ^^) started playing over itself without ever stopping again which made it unlistenable but until then it was very enjoyable. I wonder how far you could take this project if you had more time. It's already super impressive that you got so much gameplay out of such a short dev time. Congratulations! |
| Oct 12 20:56:24 | 4h 16m | Leverage | ♥ 2 | I like your idea a lot. I think that this is an interesting spin on the tower defense genre. The flow of the game was quite fun, interactions were satisfying and the game looks nice. There is one core design issue that I feel holds the game back: To achieve victory, you have to have ALL switches active. So the game isn't really ongoing if you don't have all the switches active. However, switches also act as power ups. This means that while the game is actively running, you always have all powerups and all the progression is front loaded. I think that if you only had to have a certain number of switches active to keep the counter going, it would make for way more interesting decisions and interactions. "I just lost a switch so I can't see the map anymore but the timer is still going so I just need to fix this problem to get back my power". This could be a situation in that case. Another way to fix the progression would be to unlock new switches by having micro-goals. Like, at first you only have to keep one switch up for some time, then two, then three and so on. This way, you'd have a progression that is running throughout the game. Just some of my thoughts, hope they make sense to you :) Very fun game regardless! |
| Oct 12 21:33:33 | 37m 09s | PIPO THE GHOST | ♥ 1 | Wow it's a super ambitious project to basically make a level editor for a 3 day game jam. You have my respect for that! The mood, music and visuals are not bad either! I love the effect of the blue background. Very pretty. There were a few bugs with the physics and Pipo fell through blocks quite a few times, even preventing me from being able to finish the last level because the portal block didn't seem to work at all. I enjoyed my time with this game regardless and hope that you'll take it somewhere great from here on. Great work so far! |
| Oct 13 13:11:08 | 15h 37m | Sneeter | ♥ 1 | Haha that's a fun idea and also some insightful commentary on how people are incentivized to just say what the majority thinks in their social media bubbles. Didn't get the rules at first but it became a lot more clear once I read the how to section :D |
| Oct 13 14:12:55 | 1h 01m | HEARTSCAPE | ♥ 1 | Cool to see you also made a card game! I liked the simple yet effective graphics. The gameplay was engaging and it got somewhat challenging towards the end. The lightning bolts were definitely the item that added the biggest challenge. |
| Oct 13 15:20:23 | 1h 07m | Nothing | ♥ 0 | 12 deaths. One of my favourites so far! Blue mode is the best!! It's really nice to see what interesting stuff can be done if your options of movement are limited in a platformer. |
| Oct 13 16:01:02 | 40m 39s | Planet Zero | ♥ 0 | Wow, very impressive to make all this in a weekend. High quality level design too! |
| Oct 13 16:10:55 | 9m 53s | V0iD | ♥ 1 | The atmosphere and audiovisual presentation was amazing! I wish the jum was not so slow and high and I wish that once I had the character I would still have had to use the block creation mechanic. I liked that but it was underused. It was pretty cool though that after all I had played in the end screen message all along. Nice reveal at the end there. |
| Oct 13 16:38:44 | 27m 49s | Fit the Sticky | ♥ 1 | Interesting take on the katamari formula! From a game design perspective it's cool to see how the positive feedback loop of katamari works when turned on its head. I wish the level design was a little less linear as it quickly became obvious which route to take and the game turned into a normal auto-runner in which you have to take the clear optimal route and avoid obstacles. |
| Oct 13 16:48:08 | 9m 24s | Naked Guy | ♥ 2 | I hate when this happens to me. |
| Oct 13 17:23:50 | 35m 42s | Memoirs Found in a | ♥ 2 | I played this because the graphics in your screenshots genuinely look amazing. I would love the style of this game if the circle of light in which I can see wasn't so tiny. This unfortunately made it very hard and tedious to get around and immerse myself in the game world. I do appreciate the world you've built but I feel like I barely had a chance to witness it, despite running around in it for quite some time. The collision in the church was a bit strange. I got stuck between the pews often and for some reason there's an invisible wall preventing me from going further to the left and right sides of the church. Sadly I was not able to progress past that part. |
| Oct 13 17:43:34 | 19m 44s | A Merchant's Adventure | ♥ 1 | Your graphics are quite appealing and the layout of the UI made everything easily understandable and clear so that I understood the game's concepts quickly without much tutorialization. Good job on that! I feel like you choose the perfect scenario and setting for the theme but balanced it in a way that the merchant fantasy doesn't get fulfilled as you actually start with some money but it becomes less and less. I never ended up making any more money than I had in the beginning. It didn't feel like I was building something from nothing as a result but more like I was forced to drive myself into ruin. Hope that makes sense to you :) I still had fun, playing your game by the way, I just feel like with some different balancing and with some more choices regarding what to buy (maybe with a limited selection with each card draw) it could be more fun and fulfill the merchant fantasy a lot more. Maybe it's also a comment on the difficulties of entrepreneurship though in which case, well done haha :D |
| Oct 13 18:00:13 | 16m 39s | Dissociation: Shadow of oneself | ♥ 2 | I liked your setting and the tone of your game. In my runs I only ever got the sword ability for some reason and for the first few runs I didn't understand how the abilities filled up. I dig the environment art, looks very cool! It's cool you added music and it's generally a pretty nice track but I didn't feel like it fit the tone of the visuals very well. Props for adding several control schemes to the game. |
| Oct 13 18:15:51 | 15m 38s | Tale of the Toad King | ♥ 3 | Haha that was really funny :D Cool backstory and funny voice acting. The graphics were really nice too, congrats! I'd have kept playing if it wasn't for the life-system that sets you back to the first level if you lose too many times. I really don't understand why you chose to implement this as it seems like a pretty sure way to turn off players who are already engaged. As long as I played, I really enjoyed my time though :) |
| Oct 13 19:12:12 | 56m 21s | Ludum Dare Simulator | ♥ 1 | Haha wow I ended up spending quite a bit of time on this one! It's actually quite fun and somewhat relatable. Watching those bars grow was engaging! Some balancing issues I had were that innovation was really hard to maximize or get a good ranking for, even after many rounds and adding lots of proc gen. |
| Oct 13 23:06:22 | 3h 54m | The items, that change everything | ♥ 0 | I liked this very much. It felt like I was watching and performing an experimental art performance at the same time. Complete with the fact that I'm not quite sure what to make of the message at the end. Brilliant 😃 |
| Oct 13 23:18:32 | 12m 10s | Run Dash Go | ♥ 1 | It was fun to play and I played all the way through the game even though there were some bugs with the jump (sometimes you can double jump but it seems inconsistent) and with getting stuck on walls (typical Unity platformer thing that can be fixed by assigning a different physics material to the character). Your take on the theme reminds me of the great flash game "Give Up". |
| Oct 16 01:20:41 | 50h 02m | World Collector | ♥ 1 | Amazing submission! Really enjoyed the free-form puzzling emerging from the world creation system and simple button / door rules. Once I got the four-way, everything was a bit too obvious though. That one was just a god-tile that removed a lot of the puzzly aspect of the game towards the end. Just a minor nitpick though since until then there were already quite a few interesting and tricky challenges. |
| Oct 24 22:23:30 | 213h 02m | Start with nothing | ♥ 0 | Amazing take on the theme and all around a really cool puzzle game. Had lots of fun playing with language and finding new letters :) |