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Yaen

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TimestampSince previousGameYaen's comment
Apr 28 21:42:30 Now you see me ♥ 1 Love the creepy creature paintings! The lighting effects gave it a pretty cool overall look too. And wow, it's pretty hard, especially in the totally white areas! Quite often, I died because I hit a wall lol. Managed to get 159 points so at least I got past the 100 threshold :D A custom font choice would've been nice to tie it together a little more but it's not a big deal
Apr 28 21:58:52 16m 22s Hot Rods: Highway to Rod ♥ 0 Haha I liked the little jokes you put in there. The lumpy beanbags lol The 3d graphics looked kinda bad, especially with the camera often not being able to see much if you go deep enough. But I did like the character portraits! The music was cool for sure! ^^
Apr 28 22:13:55 15m 03s G.O.L.D ! - Goblins Outventure Loot Diggin'! ♥ 3 The pretty look drew me in and indeed, the game looks very nice! The control scheme while certainly being innovative, was very hard for me, especially with the precise drag&drop while also having to go back and forth with the keyboard at the same time. It was just a cognitive overload to control for me. Maybe just moving all magnets at the same time by adjusting your mouse position overall would've been easier to deal with. Like this, I sadly only made it past the first level and got frustrated with the second one especially since so many of the materials are placed near the edge and there's no grace period at all once you reach the edge. I hope my little rant here wasn't too discouraging and at least a little helpful. It's still one of the better games in the jam, even just for the great looks & goblin impression!
Apr 29 01:45:32 3h 31m Dome Romantik ♥ 1 Super pretty pixel art with a nicely chosen palette, quite a lot of depth in the game system for a jam game, a well rounded game loop, great atmosphere and satisfying ending... What more can you want? :)
Apr 29 17:35:42 15h 50m LostBrother ♥ 1 It was definitely the first shooting pickaxe I ever played with in any game so that's points for innovation! The mad brother following me was kinda scary actually.
Apr 29 17:54:04 18m 22s Falling Flat ♥ 2 Love it when I manage to get through a tough section. In those moments, the flow is just through the roof. Sometimes it could be frustrating to collide with stuff that is already next to you or behind you since you can't even see it due to the first person perspective. The ending was absolutely priceless. We were both wrong :O Got a big laugh out of that one
Apr 29 22:57:57 5h 03m Kira's Flower Delivery ♥ 3 The premise of spreading happiness even to those that yell that they hate you is really cool! The music is nice and the art is what drew me in in the first place. Gameplay wise, it's a bit shallow as you can just mash both buttons very fast and still get everyone a flower. Still a fun and quite different experience, this one :)
Apr 30 00:32:12 1h 34m Bunny Bunny Dig Dig ♥ 0 Very impressive to bang out such a complete and polished game. The visuals are cute and very well designed. Great cartoony graphics with beautiful, well chosen colours. Only thing I was missing was a final goal or ending to play towards. Reaching the bottom of the pit felt a little unsatisfying because there wasn't actually anything there. And I guess it would be cool if at least one diamond was guaranteed to spawn per playthrough since they're so important to the upgrade trees. Other than those two nitpicks, it's a fantastic entry, deserving of all the attention :)
May 1 20:22:24 43h 50m Until There Was Nothing ♥ 1 Look at me. I am the skeleton now.
May 1 20:35:45 13m 21s Down Under ♥ 1 Pleasant little platformer. I like how it goes around to the start in the end. Also the springs have a cool sound :) Level design had a nice difficulty curve to it and sometimes I had to think to get to the right solution which was cool. Well done!
May 1 23:38:40 3h 02m Asterisk ♥ 4 It's fascinating how a little bit of good voice acting can elevate a game to a higher level like it does here. Really makes it feel more like a complete work. Interesting to see so many sound designers on a single game jam game! I wonder how the workload was shared there. It does have some of the typical fmod problems with loops just suddenly cutting off and glitching out but it's a minor thing here. The art was pretty all around but I wish the mines had a bit more visual feedback like a warning range and some nicer explosion effects. Also, did I get it right and you can actually charge the mines actively and destroy them with the laser to prevent explosions? If that's intended, it only worked sometimes for me and I'm not sure why. I dig the music, well done to the composers! Wish there was some sort of meta-game loop like doing something with the money whenever you survive and get teleported. Without any run-to-run progression it feels like it's lacking some depth (hehe) But it's fine though, I get it was made for a game jam so obviously resources to pull off stuff like that are quite limited. All in all, good job, fun game!
May 2 00:13:56 35m 16s River, Carry Me Away ♥ 5 Very nice visual design here. Obviously full score for mood. Only thing about the visuals I didn't like so much was that it overall has a very low-contrast look to it where many silhouettes just appear in a pale grey. But all the individual elements as well as the overall composition of each scene were designed beautifully! I really like the graphic design elements used like the stylization of the river's waves. Looks so cool! Overall great presentation! I also love how unique the style and setting feels - the slavic folklore look really makes it stand out and makes it feel more authentic in a way. The music is absolutely gorgeous! Big respect to the composer! Wish there was a bit more to do other than just clicking on an object every now and then. Like it was cool the first time but the trick got old quickly and I felt like there could be some more depth to the interactive elements. I wasn't entirely sure what exactly to make of the narrative. Maybe I wasn't clever enough to put the pieces together or I didn't immediately manage to tell all the characters apart but it was a bit hard for me to recognize a clear chronology of what actually happened in the plot. Could just be me being dumb though lol. Maybe there's also a bunch of cultural references that I'm not getting. Not entirely sure! Either way, this has been a fascinating artistic experience. Well done, y'all!
May 3 21:19:43 45h 05m Blackout ♥ 6 What a lovely point & click with a suprising story and lots of great humor! The music fits perfectly and sounds very professional. The animations are impressive. Really the only thing I had trouble with and had to look up was finding the cigarettes. A bed is not really a typical place where you'd find those and the bed already had another dialogue assigned to it so I didn't click on a specific point of the bed. A bit more of a hint or the pack slightly peeking out would've made it better. There are two more UX-things I would have liked: 1. Change the mouse when hovering over something clickable 2. Make the text skippable when clicking rapidly to reduce waiting Other than those few things, I really loved my experience with Blackout. Good job!
May 3 21:37:40 17m 57s Sewer's Plague : Into the nest ♥ 4 The game looks really good and the control scheme is innovative and interesting. Nice music too! I liked how the two characters are connected to each other and rely on each other. However, it was really difficult for me to get into as it felt way too hard to keep track of everything, juggling two characters, resource limits, cooldown timers and so many enemies and obstacles at the same time. It might have been balanced for 2-player mode but for me as a single person, it was way too overwhelming and I always died very quickly while feeling super incompetent. I personally think you should rebalance it to ramp up the difficulty far more slowly and maybe introduce one thing at a time because right now, you're expected to be quite familiar with all the systems from the get-go which didn't help. Tl;Dr: I loved your game but I was totally overwhelmed by its difficulty.