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| Timestamp | Since previous | Game | Yaen's comment | |
|---|---|---|---|---|
| Apr 5 21:20:59 | Highrail to hell | ♥ 2 | Love your iconic visual style. I can always tell when a game is made by you. The ending kind of surprised me hehe. What I really liked was that you always added a new objective for each room and kept it fresh that way. I didn't really understand the kick mechanic while playing but that's ok since I never really needed it to play the game. It seems like the background-music plays over itself for a while when you reload a level. But those are minor gripes. Nice game, short but sweet and with a good difficulty curve! | |
| Apr 5 21:41:21 | 20m 22s | Somnipathy | ♥ 4 | There's a lot to love here, the art is gorgeous, there's plenty of content and the premise is intriguing. I also like the sound the strange creature makes. I sadly got a crash twice and I don't know why. It just suddenly said that the webgl connection was lost or something and then the screen went black and I heard a snoring noise. Not sure what was up with that. Also I'd have loved to read more of the text more carefully but the creature just kept advancing towards me so I just skipped through a lot of it, sadly. |
| Apr 5 22:11:53 | 30m 32s | The Last Construct of Edos | ♥ 2 | Super nice visual style and the photo cutout face as a representation of the other god was hilarious! Nice music choice too, even if you didn't create it yourself. I liked it. The surprise when I tried to just jump into the same pit twice but then got blocked was cool. I would've liked some more ways of dying. Like, once I tried to crush myself under those moving blocks but it just didn't do anything. Also I think it didn't really have a lot of those nice helping features like coyote time and corner avoidance so I missed a lot of jumps and bonked my head on tiny corners quite a bit. Not a big deal though, was still fun! |
| Apr 5 22:48:33 | 36m 40s | Gone Out | ♥ 3 | I loved the mood and atmosphere of this - the audio did a lot for that but visually this was also beautiful. Generally, the idea fit the theme super well too. I only wish that there was a little more to the gameplay. For what it's worth, there was quite some tension when going back to the fire, wondering if it's still on. But other than that, I was just kinda holding one key the whole time. It achieves its goal well enough though. Good job! |
| Apr 5 22:59:51 | 11m 18s | Dead Weight | ♥ 1 | After some tries, I got 2 minutes. Very nice audio too. Quite enjoyable voice work :D It had unique gameplay as well as visual style. Really cool idea overall and a good take on the theme. |
| Apr 5 23:20:21 | 20m 30s | Hydroponica | ♥ 1 | This is a really pretty game with great music too. It felt quite unique and I think it's clear that a lot of thought went into creating all of these plant species. However, I was just confused about what to do most of the time. While figuring out the mechanics was part of the fun, I think that in the end my actions felt like they lacked direct impact on the outcome for the oxygen & carbon levels. I never really quite felt in control enough that I could really make informed decisions. |
| Apr 5 23:53:34 | 33m 13s | Please Don't Date Me | ♥ 1 | Wow I'm really impressed with how you managed to turn the concept of this genre around in such a clever way. Until I was halfway through my first playthrough I actually still thought I was playing FOR the guy even though knowing her thoughts made it really awkward. Then I understood and got all the different endings. The weird gundam ending was really funny :D |
| Apr 6 00:36:28 | 42m 54s | You will fall | ♥ 1 | This was so tense to play, I was really afraid of crashing quite often because the checkpoints were spread out so far. I think that was good actually because it felt extra satisfying to reach a new one. I'm not too sure about how well it fits the theme but gameplay wise it was one of the most enjoyable games of LD50 that I played so far. Good job! Also, I got to this game because my team made a game with the same name haha. It's quite different but similarly to yours also pretty hard ^^ |
| Apr 6 01:21:32 | 45m 04s | Save Sin | ♥ 3 | The artwork for the backgrounds especially is super beautiful, great rendering, nice lighting and colours and all the rock formations fit together in a very cohesive way. I'm not so convinced by the score system since it both kind of takes the focus away from the theme of trying to delay the inevitable but also since you only get points within a certain speed range, it feels a bit complicated and not so elegant. Maybe you could find a system that focuses on staying alive and collecting potions more? Also, while I did really enjoy the cool moody music, the sound design was otherwise a bit lackluster. There are all these different objects with different material properties and yet they all make the same sound. The fun little ragdoll guy was pretty cool to play around with, especially since you can just place things on top of them and it gets all glitchy ^^ I wish there was a fullscreen mode because I'd really like to have a closer look at all the nicely detailled artwork while playing. |
| Apr 6 02:56:49 | 1h 35m | Strangling | ♥ 3 | I really liked this. Everything from the art being extremely beautiful, even with the sort of messed up surreal things it portraits to the clever body-transformation mechanics and puzzles was really on point. Only wish that there was a little more interaction or narrative with the npcs in the starting area. I would love to learn more about this strange, interesting world. |
| Apr 6 03:07:25 | 10m 36s | Life Finds a Way | ♥ 1 | This is so fun, yet so stressful, oh my! I managed to get to year 92 in sicko mode!! :D |
| Apr 6 19:47:59 | 16h 40m | Hole | ♥ 3 | This was hilarious to look at while playing :) I also really liked the artwork in general, all the rendering is super well done! I'm sure it must've been quite hard to get this to work, technically. I must say though that often I felt like things didn't quite work the way they were supposed to. Often I couldn't grab a limb anymore or when placing a limb on a wall it just wouldn't stick for some reason. If those things were fixed, I'd love to play this again and try to get all the way up! |
| Apr 6 19:56:57 | 8m 58s | Decay Season | ♥ 1 | Overall, I liked this concept. I felt like I always had enough food but the enemy encounters were the real problem for my playthrough. The diary pages in between with the little story pieces were a nice touch. Just wish there was a little more variation to it all. It gets quite samey after an ingame week. I survived 14 days in the end. It's generally quite impressive that you managed to make this alone during the jam. Cool! Nice music by the way. Did you make it yourself? |
| Apr 6 20:16:25 | 19m 28s | Tactical Ghosts: The Impification | ♥ 2 | Pretty cool concept overall. The chess rules mixed with the frantic timed gameplay made for a unique and fun experience. I managed to get a score of 4100 and unlocked all the content. I wonder if it would've been cooler to have fewer repeated levels until you unlock all content and then having a sort of endless highscore mode. Also in my first run I didn't get what to do because I simply didn't notice the yellow square at all. I think if it had been animated, that wouldn't have been an issue for me. |
| Apr 6 21:21:32 | 1h 05m | Don't Wake Me Up! | ♥ 1 | Wow this game really has a creepy atmosphere. Why are all these hands coming to touch the poor guy D: But I like the visuals a lot, you've got a really nice style here. Wish there was some kind of score system, even if it's just a simple timer to let me know how long I made it. Just to keep it motivating. |
| Apr 6 23:42:01 | 2h 20m | One Last Letter | ♥ 6 | Very interesting idea, totally unique gameplay concept and multiple game loops interlocking to create something cohesive. My favourite feature was the music dynamically getting more messed up when getting closer to death. That was a really cool touch! There were several bugs like the text UI not going away when going towards the bed and the double piano guy but I'm sure you're already aware of those. I wish the graphical style was a bit more cohesive since it felt like there were several styles existing besides each other. Maybe because there were multiple artists working on this. I really like the logo and the title screen art though, that looks super cool! Oh and idk how to solve this but it kinda goes on for too long. It feels repetitive once the pills & strawberries run out. I was just in a loop of writing, going to the piano, going to the mirror and back again for quite a while. Still though, really charming submission and I enjoyed learning about this man's life & doggo |
| Apr 7 00:17:54 | 35m 53s | The Inglorious Yet Highly Stimulating Life of an Underpaid Graduate Student 2 | ♥ 0 | This was so cute and funny, I loved it. You have a great idea here and a nice sense of humor. Also that buff axolotl is something else hahaha. |
| Apr 7 00:52:34 | 34m 40s | Arboressence | ♥ 1 | I agree with the fluri :) Fire go brrr Really nice art it was so cool to look at all the nice 2d animations and the castle was designed in a pretty creative way. At first I was confused about what the non-fire abilities did but once I understood, I was at least able to make it a bit longer. My high score was 102 seconds ^^ |
| Apr 7 01:09:17 | 16m 43s | Mr. Final Boss | ♥ 1 | This was just all around fantastic. Really well polished and great looking game. I had a lot of fun playing and the different abilities really encouraged different playstyles. The music was also just kickass! Nice! |
| Apr 7 01:37:13 | 27m 56s | Water Rises | ♥ 2 | This was super cute and quite relaxing to play. I enjoyed my time with it :) Wish there were a few more different island layouts and wanted to understand the effects of each building a bit more but other than that it was a good time and totally on theme! |
| Apr 7 02:18:29 | 41m 16s | What Have You Drawn? | ♥ 5 | This has such a delightful style! I love all the funny characters and their animations :) Makes me happy |
| Apr 7 02:35:15 | 16m 46s | THEMARUNGA | ♥ 1 | Quite the humerous experience, I liked the meta part of the guy pulling up an LD page. The gameplay was a bit overwhelming at first before I really understood what was going on. |
| Apr 7 03:00:39 | 25m 24s | Flooded Caves | ♥ 1 | Nice, I'm really impressed by the water physics. They made for a really fun and interesting gameplay loop too. Played for multiple rounds and had a lot of fun with it :) |
| Apr 7 18:29:07 | 15h 28m | Oh No, Earth! | ♥ 0 | Nice, I liked the voice acting. It was kinda hard to coordinate at times but that's the challenge of this game. It didn't feel all that inevitable that the earth would get hit since it didn't feel like the number / speed of rocks was increasing that much over time at some point. But I accidentally shot a lot of the rockets lol. |
| Apr 7 23:19:54 | 4h 50m | Nightwaker | ♥ 2 | Wow this is really good! I liked the visuals and general atmosphere a lot. Also it's an interesting feeling to have to type out words while still hitting j and l. There's one place where I think another checkpoint could've been useful - at the pit where you have to push to make a bridge. It kind of feels like a very long and dangerous section. I got a crash once where it said webgl context lost and then the game hung up. I'm using Firefox. Cool music too, I liked the ambience of it. Wish there was a little more other audio like footsteps and audio feedback when typing letters. Overall felt very polished and the game world was intriguing. |
| Apr 8 00:06:50 | 46m 56s | Shotgun King: the Final Checkmate | ♥ 1 | What a fun, polished and well designed creation this is! I'm quite amazed by the amount of gameplay depth this has to offer, even with a full progression system and all that. Impressive! |
| Apr 8 00:18:53 | 12m 03s | Terra Defensio | ♥ 2 | I shot 69 astroids before deciding it's enough and the earth should have a total health value of -69. Nice. |
| Apr 8 00:45:12 | 26m 19s | Delay Dragon | ♥ 1 | I made it and it had a consistent difficulty curve but boy was it hard! The last two levels both had a significant difficulty spike compared to the previous one but it was pretty cool once I understood how to pull through. Also, the dragon is cute, generally nice visual art. The platforming controls with the dual use of shooting at the wall to hold it back and propelling yourself forward were pretty interesting and something I haven't seen like this before. Nice work :) |
| Apr 8 00:57:09 | 11m 57s | Hungry Hungry Bird | ♥ 1 | Aww this was so cute :) Even dying felt kind of juicy and cute. If there's one thing to criticize it's that the music stopped when dying and never resumed again. Sad, I really liked the music! |
| Apr 8 01:15:17 | 18m 08s | Free Gas (Save gas put car in Neutral) | ♥ 1 | Driving through mountains has never felt this immersive before :o All jokes aside, this sure has a car in it. Wait, that was another joke. Dang idk uh. I liked the best jar. It truly was the best. Hmm. What else. Ah right, honestly quite ambitious to make a whole driving game for a jam like this. And you did it. Congrats! |
| Apr 8 01:32:07 | 16m 50s | Running the Clock | ♥ 2 | I liked the puzzle where I have to use multiple runs and place my previous corpse on a button to open a door. Nice, clean, efficient art style. Quite consistent with it too. I was pretty confused a lot of the time though. It wasn't always clear to me what to do and in the end the game crashed when talking to the lady near the barrel. |
| Apr 8 01:53:27 | 21m 20s | QUADRATORUM | ♥ 1 | So I think this game didn't really work for me I don't know... I played in the Firefox browser with hardware acceleration as recommended but somehow enemies couldn't hurt me, I only shot at really irregular intervals, kinda rarely and also there was just nothing going on for long stretches of time. I'm sure the game can be a lot of fun if it all works out but for me it was strange. |
| Apr 8 18:46:27 | 16h 53m | Exit | ♥ 2 | 2022-04-08 20_36_17-Window.png Well, I did it! However, I kinda gave up on figuring out the order of the digits of the final puzzle and brute forced it. I have no idea what the plan was for that. Really liked the other puzzles though. Took me ages to figure out where to find the morse code but felt pretty clever when I noticed the answer. The framerate was pretty bad for me throughout. Maybe because it was webGL only. Wonder if it would've run better with a Windows version. The blacklight puzzles were great overall. I also liked the chill music. One thing that felt kinda unnecessary was how high the rotation panels were. Just made it hard to reach especially when you have to use all the boxes at some point. Also never quite figured out the rules for the rotation numbers but oh well :D |
| Apr 8 20:07:34 | 1h 21m | Ballgeon | ♥ 1 | This was a lot of fun and I like how you did the progression both of the player and of the difficulty. The triangles are my nemesis haha Good work on this one, I had a great time with it! |
| Apr 8 20:37:38 | 30m 04s | The Gallows | ♥ 1 | I liked exploring the backstory with this beautifully drawn scenery and cute artstyle. The music is probably my favourite part though. Really set the mood super well. Wish there were some more sound effects to complement it. Game system wise, I didn't understand what the paper did at first. Maybe that could've been made a little clearer from the beginning. But it's fine. |
| Apr 9 01:08:40 | 4h 31m | 22h38 | ♥ 2 | Wow this is so impressive like how on earth did you guys manage to produce this much content in one jam?? Plus the idea behind it is fascinating and a real breath of fresh air. No complaints, great game! |
| Apr 9 01:45:24 | 36m 44s | Later... | ♥ 1 | This is so beautiful and cute. Both the 3d and 2d art were super nice to look at. Amusing and relatable writing too - especially all those post-it notes were quite funny. I had a lot of fun finding all the endings. Gotta love jam-meta-games too, great stuff! |
| Apr 9 12:36:03 | 10h 50m | Mia's Bear Service | ♥ 1 | 2022-04-09 14_33_20-Window.png Finally an innovation to the dress up game genre! :D This was very cute! Got a little hectic towards the end but I liked that. Has a good ramp up the difficulty. I wonder if it's even possible to get a run without letting a single bear slip through. The ending when all your bears come out is quite rewarding :) |