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Feedback comments for LD45
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| Timestamp | Since previous | Game | BoltKey's comment | |
|---|---|---|---|---|
| Oct 7 00:23:47 | Head Chef | ♥ 0 | When I first saw the art and premise, I thought I would love it. However, there are so many things standing in the way that don't make it very enjoyable experience to me. Collissions still are weird. Camera doesn't move in expected ways. The game is clearly incomplete, with only one station being relevant. And the core idea is not all that fun either. It has very nice graphics and audio, but in my eyes, a game should always have the gameplay first. Congrats on completing the jam nonetheless! | |
| Oct 7 09:25:50 | 9h 02m | Gem Hunter | ♥ 1 | Fun and polished, but I kept feeling like I am dying to "complete bullshit". The following example just made me rage quit. st.png Some checkpoints along the way could be nice, as it becomes a chore to repeat the first parts again and again when dying. And it is a chore made out mostly of waiting. I get that it is a stealth game, but waiting is not fun for me. Last, I think the guards should take more than 1 frame to turn around. |
| Oct 7 09:45:37 | 19m 47s | Bricklayer! | ♥ 2 | The game got very repetitive after a while, probably because of the lack of different types of bricks and powerups that I am used to from other breakout games. |
| Oct 7 18:58:55 | 9h 13m | Orb Override | ♥ 0 | I gave up after a while of having no idea what I am doing. Having the command line interface at start is not a good idea, especially when it lacks essential command line features such as selecting previous commands with up arrow, staying in focus after pressing enter, command auto completion, scrolling etc.. And in web version, the help section overflows, so it is not much of help. It is a shame, because it sounds like actually fun game, but for some reason you decided to make it worse with the command line interface. Was it supposed to be a joke? Was it supposed to make it rewarding getting to the actual game? I don't know. Either way, I didn't understand it. Why not put the energy it took to make the command line interface towards polishing the game or making a proper tutorial? |
| Oct 7 19:15:57 | 17m 02s | Start 95 | ♥ 1 | Cute interpretation of the theme. The game itself was not really innovative or exactly fun, but I think it is nicely polished and feels good. |
| Oct 7 20:16:03 | 1h 00m | Unlock | ♥ 1 | Man, this game is HARD. The last level is insane. The text was too slow and it felt weird not being able to move when the text was rolling. The premise is cool, but I don't think the changes made the game any better, especially the "visual effect" that made my framerate drop into oblivion, rendering the game even harder. That said, I enjoyed it and finally finished. |
| Oct 7 22:23:53 | 2h 07m | Let There Be Light | ♥ 1 | What did I just play... I have no idea what it was or what I did. But I liked it for some reason. Cute and light. I got 14 plants. |
| Oct 7 22:35:36 | 11m 43s | System Honck | ♥ 1 | Quick question: What? That said, I liked it (and won after like 5 tries). |
| Oct 7 22:49:46 | 14m 10s | Nanna Memories | ♥ 1 | Really nice mood. Liked it! |
| Oct 8 11:33:06 | 12h 43m | A Field of Flowers | ♥ 1 | Lovely graphics and feel. I am certain you wanted to make it have more content, as the gameplay is a bit limited as of right now. |
| Oct 8 11:43:04 | 9m 58s | Upgrade | ♥ 3 | Adorable, fun, clever, challenging. My favorite from this LD so far. If I were to dislike something, it would be the camera movement. I felt like my field of vision was very small. It would help if you moved the camera so I see more in the direction I am going. |
| Oct 8 12:13:11 | 30m 07s | DEVOURER | ♥ 1 | Great polish! Love the visual effects and overal feel. I don't know whether there is a goal. Is it even possible to eat the big triangle? I didn't manage to do that. I got score of 8702. From what you wrote earlier, it is impossible to eat the big triangle, so I don't think I understand its purpose, considering the plane is infinite and you can just move to different part of the map. And I didn't find more triangles that were bigger than me. Another thing - in this type of game, I want to become gradually more and more powerful, with the goal being getting to a final state where I can do anything I want. This game however did the opposite - at start, there were many triangles to eat, but as the lasers started to shine more, I was getting smaller and less powerful, and there were less triangles to eat. My game is quite similar to yours, feel free to check it out. |
| Oct 8 20:55:55 | 8h 42m | Veni, Vidi, Upgradici | ♥ 3 | Pretty cool as a gfx and sfx demo / tutorial. Great music, graphics and everything. Great job guys! |
| Oct 8 21:16:40 | 20m 45s | Mergem | ♥ 1 | Great polish and innovative ideas, really like it! What a shame there is so little content. |
| Oct 9 12:32:02 | 15h 15m | Lands of Kingdom | ♥ 1 | Very ambitious, what a shame it lacks polish so heavily. But it is understandable you just didn't have the time in Compo. I would absolutely love to see a finished post compo version. I have no idea what each building does, how much does it costs, I don't understand how roads work (my workers seem to carry random resources around mindlessly and eventually get stuck), I have no idea how should I build my roads to actually work. The controls are not very friendly. Right click should not open context menu. I don't know what I have selected. It lacks tutorial, and even the game description was not very helpful understanding the rules. |