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Feedback comments for LD45
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| Timestamp | Since previous | Game | kessutinnu's comment | |
|---|---|---|---|---|
| Oct 7 08:02:15 | Run Through Worlds | ♥ 0 | The instructions were sufficient to get started, but there were two things that took me a few tries to figure out: * That I have to click several times for anything to happen * which things I can collect at which stage. | |
| Oct 7 08:21:52 | 19m 37s | Nothing | ♥ 5 | I think I'm not supposed to do that. Oops.gif |
| Oct 7 08:42:48 | 20m 56s | Snake Sokoban Spiral | ♥ 1 | Rolling doesn't work for me. It shows boxes, but I don't know how to finish the move. |
| Oct 7 09:19:39 | 36m 51s | Hold X to Focus | ♥ 1 | I found the air dash a frustrating. It is very difficult to time it well. |
| Oct 7 17:34:30 | 8h 14m | Song of Creation | ♥ 1 | You list windows release on this page, but there isn't one on your github page. I did try your game out in Unity though and it was fun as hell yelling random stuff at my little laptop and watching things appear 😄. |
| Oct 7 18:04:45 | 30m 15s | Hello World | ♥ 1 | Ironworks seem to get mistaken for iron mines? I got until third level guide offers no help from there. The buildings list also doesn't update. The idea is pretty cool. It would be nice if you could use tab to autocomplete like in some terminals. |
| Oct 8 12:02:10 | 17h 57m | A Hundred Years of a Tree | ♥ 1 | Evil humans can be pretty much ignored, rain will come often enough, that the tree is unlikely to die. It is much more useful to just constantly boost growth. |
| Oct 8 15:45:58 | 3h 43m | The path of Fireflies | ♥ 2 | There seems to be some issue with the rising platforms, I kept falling off. The mechanic of setting distractions seemed like a good idea, but the bats always showed up too unexpectedly for me to do anything about them. I really love the art in this game. Very beautiful! |
| Oct 8 16:43:18 | 57m 20s | A Merchant's Adventure | ♥ 1 | Very challenging and quite addictive. I am not very good merchant though, could never reach the third city 😢 |
| Oct 8 17:41:51 | 58m 33s | Desert Tiles | ♥ 1 | The game idea was cool and the art style looks very pleasant. I did notice a few things that bothered me. * If something happens to plants that you only have one of before they give you seeds, you are pretty much doomed. It would be good to have some possibility to put out the fire or remove bugs at the start of the game at least. * The fast forward button wasn't intuitive, I expected to click rather than hold. * The game field was too large, I would rather have slightly faster game on a smaller field, which would make fires and bugs a bigger threat Overall, good job! |
| Oct 8 17:59:33 | 17m 42s | CreepyCandy | ♥ 2 | Very good looking game! The movement felt a bit awkward at times. I would've liked some extra lives or smoother control because always starting over felt really frustrating. I passed the third chapter by climbing over it, but then again, since you left that option maybe it was intentional 😄 |
| Oct 8 18:17:32 | 17m 59s | After scrapping | ♥ 1 | Loved the idea, but the game itself was not good. I understand it's tough without arms and legs, but the movement was way too slow for area so big. Having to control camera, the direction robot is facing and movement all separately was a bit unusual and quite inconvenient. There was also some flickering with the textures or lights which was kind of irritating. Keep trying though, with some tinkering I think this game could become enjoyable. |
| Oct 8 18:45:34 | 28m 02s | Blind | ♥ 2 | It looked cool, but the gameplay felt a bit boring for me. For the puzzle I just randomly clicked around for a while and it suddenly got solved. I also had the same character flicker issue as Guardaro. Nice story! |
| Oct 8 19:23:54 | 38m 20s | What's Behind The Mirror | ♥ 0 | The painting like look of the environment was cool and I really liked the idea. There was a bit too much motion blur - I kinda got dizzy. Also I did not understand if the weapon was any use or not in the first two dreams, because nothing seemed to happen when used it. I also would've liked if I could use lines to paint rather than dots. Other than that, it was a pretty cool game. |
| Oct 8 19:32:20 | 8m 26s | Golden Retriever | ♥ 1 | Pretty funny game. There is quite a bit of waiting around. It would be cool if there was something (useless) to do while idle such as throw a tennis ball around the screen. |
| Oct 8 19:46:50 | 14m 30s | Charly the orphan | ♥ 1 | I think the reason people fail to give Mr.J his items is that rather than clicking on "click here" you have to click above it. It could be an issue with screen resolution, but I'm not sure. I also notices that the reloading after bumping into things takes oddly long. Overall I think it's not bad for people just starting to make games. 😄 |
| Oct 8 20:01:25 | 14m 35s | Snake Farmer | ♥ 2 | I've heard using plants to lure butterflies, but luring snakes like that was new to me. It took a long time for any snakes to actually show up. By that time I had gotten a bit bored and was messing around, accidentally ran *through* the clubhouse and got stuck on the other side 🙃 |
| Oct 9 12:52:47 | 16h 51m | Not My Hoarder | ♥ 3 | I was kind of disappointed when I didn't bounce on the trampoline. I mean I know it would've been absolutely unnecessary extra work for you to implement it, but I still wanted to. 😄 |
| Oct 10 13:06:41 | 24h 13m | Duck Fortress | ♥ 1 | I noticed I could still toss a box after dying. Felt nice to get payback 😏 |
| Oct 11 15:59:03 | 26h 52m | Cultivation | ♥ 1 | Are those Lindenmayer trees? It was a nice game, just the sounds started getting a little distorted whenever I switched to grow after the second house became visible. After the game ended and I pressed quit I got another weird effect: the overlay got stuck and sound became something like a broken record where a second long clip got repeated endlessly. Other than that it was a pleasant experience watching the tree grow. |
| Oct 13 13:05:58 | 45h 06m | Magic Escape | ♥ 2 | Did you know it it possible to pick up the key several times if you click on the frog? |
| Oct 13 13:36:16 | 30m 18s | Eidos | ♥ 0 | I barely managed to catch any matter at the beginning but the game progressed regardless. Once I got past the galaxy creation to where those red and blue circles appeared, I had no idea what to do next. I seemed unable to do anything other than play with time slider. I feel like this game has potential, but it still needs more work. |
| Oct 14 12:16:26 | 22h 40m | BEHOLD: The Doodle Godgame | ♥ 2 | I kind of expected things like trees and animals get spread around like the stars did. I did not realize I could move at first so several things ended up in the same spot. Just being able to change the brush size and having some interpolation so you's draw lines rather than dots would've improved the experience quite a bit for me. It was still fun and an interesting take on the theme. |
| Oct 17 12:40:23 | 72h 23m | Becoming Something | ♥ 0 | I liked that you had different mechanic for each maze. There should maybe be have been more hints about the path on the second level, because right now it was more randomly bouncing around than solving a maze. I also think that in the first levels the placement of extra life should be reviewed so it would be more likely collected after having passed some of the obstacles. Other than that I think you've made a pretty nice game 👍 |