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Feedback comments for LD45
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| Timestamp | Since previous | Game | smilewood's comment | |
|---|---|---|---|---|
| Oct 9 02:28:53 | LD 45 | ♥ 2 | This sounds like a very interesting game, but no links? I hope that you post it, please do let me know when you do. | |
| Oct 9 02:46:04 | 17m 11s | Ghost Game | ♥ 1 | @superkevin You are building with unity and hosting on itch.io, so you could build an HTML build and host it there to allow web play. I would love to play your game, it looks interesting, but windows user. PS, the link for windows build is still on this page. |
| Oct 9 02:58:20 | 12m 16s | The Monumental Race | ♥ 0 | I quite like the concept, and on a high level it is well executed. The art for this game looks awesome, and I think that it works well with the theme. I did have some trouble figuring out how the tiles affected each other, it took me a couple of times reading through the rules to figure it out. Once I did I found it to be an interesting game to play as a single player. This is definitely a game that benefits from having someone else sit down and play it with you, doing so brought out a whole challenging side of the game because of having to compete for the tiles and the pressure of not being able to just accumulate money. I would have liked to have a way to go back to the menu or at least view the manual from the gameplay screen. I was playing in fullscreen and had to alt-f4 the game and restart it. While having sound, especially some kind of background track, would have been nice playing it single player I did not notice it when playing multiplayer. I did see a little layering issue when winning the game where the tiles were on top of the text telling me the game was over. Overall a great game, impressive work for a 48 hour game! This feels like a game that I could keep coming back to over and over as a board game with a bit more polish behind it. Well designed, fun to play, great job! |
| Oct 9 02:58:44 | 24s | Mall-icious Intent | ♥ 0 | Great looking game, it has a very distinct style that lends to the fun nature of the game. I liked the music and sounds, I thought that they were well done and fit perfectly. The gameplay itself is very simple, but I thought that it was quite well polished and felt fun to play. Just mashing the dodge and attack keys together seemed to be an effective strategy, I got a high score of 5375. I did find it quite difficult to see, and therefore dodge, the ranged attacks, but they did provide a good challenge. Overall I found this to be a very solid game, great job! |
| Oct 9 02:59:28 | 44s | itemless | ♥ 0 | Interesting concept for the theme, I thought that it fit quite well. The gameplay was alright, I found the combat to be a little difficult as it felt like there was a large delay in my swings that made it difficult to hit anything. I found the resource gathering to be a bit tedious because of the distance between resources and the slow speed of the player. I would guess that having the resource nodes take a few hits and give the resources incrementally would have made it feel a lot better without changing the player speed or number of available resources because as a player I would have had to spend some time at the resource nodes. I thought that the monsters were quite cool and interesting to deal with, and I loved the effect when they died. When I died (I think, my health was still around half but a monster was touching me) the game froze, the only thing that I could do was open the shop but then I couldn’t close it. Overall I think that this game has a good core concept but could have used more polish to become great. Well done for a 48 hour challenge! |
| Oct 9 02:59:39 | 11s | 7 Days | ♥ 2 | This game is beautiful. I really like the styling of it, and the organic growth of the tree is very well done. I did find the gameplay to be a bit lacking however, I thought that the way that the tree reacted to the water was too unpredictable, especially when the goal was beside and below the existing branches. I also found it to be almost impossible to keep up with the dyeing branches on later levels. I wish that this game has been able to grab me with its gameplay as I cant say enough how amazing the design of it is. I thought that the music complemented the earlier more Zen levels quite well. Great work! |
| Oct 9 03:00:35 | 56s | The Idea Explorer | ♥ 2 | This concept for this theme is awesome. I really like the direction that you took the theme. Your execution of your concept is great, I love the effect that hides the map except where the idea is forming. Stylistically this is one of the best game jam games I have seen in a while. This game felt very calming to play, and I think that it does a good job communicating what you were trying to communicate. I found it odd that the continue dialogue button was labeled skip, I spent a minute when I first opened the game trying to advance the dialogue without hitting the button, and the game either exited or crashed when I hit the spacebar, which I didn’t expect at all. Those were the only issues that I had with this game though, very well done, I would love to see this concept taken even further! |
| Oct 9 03:01:19 | 44s | Human Assembly Line | ♥ 0 | Before I even play it, I think that what looks to have been your original title, and the name of the executable, Squeamish Assembly, is a way better name. it made me laugh when I saw it. Really cool concept, I think that it is a fun interpretation of the theme. Unfortunately, the game itself is almost unplayable for me as the mouse sensitivity is so low that I basically cannot aim and cannot be adjusted. Your game looks awesome, I love the style of all of the body parts slinking around on the floor, and I love the laboratory that it is set in. I think that with more polish and usable controls this could end up a very interesting little game and could even be quite entertaining as a multiplayer game racing to put together people. As a demo of the different parts that you were trying to make into a game, I think that this does quite well. Good job, even if it didn’t achieve everything that you were aiming for. |
| Oct 13 02:22:24 | 95h 21m | Invasion | ♥ 1 | Fun little puzzle game concept. As most of the commenters have said, I wish there were some more levels, although I don’t think that many more were necessary for a game jam. I quite like the puzzle element that goes along with the three stages of your plant growth, it was interesting to have to juggle expanding and just having available defense. The graphics were nice and clean, although the billboarding effect on the flowers and trees while rotating was a bit jarring. Overall a great entry, I could see myself playing a more expanded level set for a long time. |
| Oct 13 02:22:54 | 30s | Zero Equals Zero | ♥ 1 | Cool concept, I think that it fits the theme quite well. It also was a good test of basic math skills that I haven’t had to use much for a while, I found the puzzles to be pleasantly challenging. The movement itself was a little bit janky, I found myself stuck on walls and corners a lot and I personally found just crossing the screen a bit slow. I liked the background music and sound effects, they added (heh) a lot to the enjoyability of the game. Fun concept well implemented for a game jam, with a bit of polish I could see this being something awesome! Great job! |
| Oct 13 02:23:18 | 24s | Console >_ | ♥ 1 | Cool game, it certainty has a unique style. It really fits the theme well, I enjoyed seeing the picture build up from nothing. I did get stuck at one point because I had to put in one word before a bunch of others. I typed in several and nothing happened, it may have been nice to get some feedback along the lines of “you need something to build that on”. The font for the console was so small that some letters were missing vertical lines before I zoomed in, but that is how consoles are sometimes. I killed some of the Easter eggs that were responses to certain words, like your name. Cool game jam game. |
| Oct 13 02:23:49 | 31s | DAY/ONE | ♥ 0 | This is a cool turn-based strategy game, and I think that it does a good job fitting into the theme. I think that there were two things that detracted form my enjoyment of it, a lack of information and the game control. It would have been nice for gameplay to have more information about the enemies so that I could have planned my moves more clearly; not knowing anything about their health or abilities made it feel like I was just gambling whenever I moved towards them. I also felt a lack of feedback from the game about what I was selecting. At times I would have trouble selecting one of my characters, or when two of the enemies stacked into one space I couldn’t tell which I was clicking. The other control improvement that I would have loved would be some way to move the camera, when fighting at the far side of the map I had trouble selecting anything. I think that you nailed the art design for this game. The levels, characters, and enemies are great. The gameplay itself, while simple, is well done and I did not encounter any major issues, other then what I mentioned above. I thought that the background music was great for the environment that you were setting, and I liked the other sound effects. Overall a great game, that with some polish I could see being an amazing experience. |
| Oct 13 02:24:22 | 33s | Island of the Coconut Spirit | ♥ 1 | I really enjoyed this game, I ended up spending way more time playing it then I expected. The polish on the graphics are great, and I loved the animation of the little characters bouncing along to the fantastic music. As I played I just kept finding myself wanting to build more and more, which led to never quite having enough to finish the game. Very fun. I thought that it was an interesting decision to have the cost of the houses scale up as more were built, but to have the cost of everything else stay constant. This led to me ending up with a lot of pigs and trying to come up with ways to contain them and stop them from competing for the same trees. I also found that the alter was almost pointless to build, as far as I could tell the bonus that it gave never really scaled up, and collecting from several houses, allowing it to work, played havoc with the pathing of my people. These complaints were very minor though, I thought that this was a great game overall and has an amount of polish that I see in very few LD games. Great job! |
| Oct 13 02:24:50 | 28s | A shroomy adventure | ♥ 2 | This game has a great graphical style, I thought that it really worked with the story that you tell in it. I quite liked the effect that you used throughout the game as the parts of the world came to life. I think that this game fit the theme quite well, it gave me a good sense of starting the game not knowing what to expect from the world. I liked your choice for how to display the text that fed me the story. The platforming in the game felt a little bit janky, sometimes the character would flip to try and orient to the ceiling or the jump would barely lift me off the ground. Speaking of the character, its design and that of the enemies was awesome, they really have a unique look to them. I also loved the bird at the end, it was a good way to cut off the world and put an end on the game. I did miss having sounds or music, but I well understand over scoping the project and not having time for them, and what you did produce is awesome! This game starts off well, and definitely has great potential with some polish and more game. Great LD entry! |
| Oct 13 16:42:43 | 14h 17m | Little Something | ♥ 1 | Really cool take on this LDs theme! I thought that your graphics were quite cool, and I like the design of having things unlock as items get placed by everyone. It was quite cool to wander around and see a group of objects and know that those were placed by another player. Well done! |
| Oct 13 17:20:08 | 37m 25s | Entertain Your Damn Self | ♥ 1 | Interesting concept. I think that it fits really well with the theme, but as has been said already doesn’t do much in the game department. I really liked the screen resizing as more and more orbs were placed. The placement sound was quite good, but I could barely hear the background track. I think that this was a cool little physics demo for circles. Well done for not having much time for the jam! |
| Oct 13 17:20:49 | 41s | Allow | ♥ 1 | I enjoyed this game, it fits with the theme quite well and was fun to play. I thought that for the most part the platforming mechanics felt really good to play, and I liked the concept of goals giving you advantages and disadvantages, all of which were required to win. All of the levels felt well thought out, and were fun to puzzle through. When I first started I found myself getting stuck on walls, or more accurately, edges, as I was trying to jump up them, but that is really the only issue that I had. The graphics were clean and worked well for the game, and the sound effects were on point. I also loved the reveal at the end, that made me laugh. Great LD entry, I wish you luck taking this further! |
| Oct 13 17:21:20 | 31s | Click the Balloons | ♥ 1 | An interesting concept game. It didn’t do it for me, but I think that it is well done. The slow buildup of new things that have their own unique rules is interesting, and I did enjoy figuring out the first few rules. I thought that the sound effects were quite good, and I think that the simple art was perfect for the concept. I did have an issue when I restarted that the audio never came back until I refreshed the page, but otherwise no issues gameplay wise. This is a well done and interesting concept. |
| Oct 13 17:31:55 | 10m 35s | SHOCK | ♥ 0 | Interesting puzzle game. In the beginning the controls felt a little strange to me, I thought that you couldn’t pick up the power core, so I was trying to move it around by smacking it with the sparks. I think that this is a game that really could have benefited from having audio, both background music to set the tone and something so that I knew when I was touching the zappers. The puzzles in the game were pretty cool, although forcing the player to make more meaningful choices with which zappers to disable could have been cool. I don’t know how well this game fits with the theme of start with nothing, other then starting needing to collect two orbs. I though that the art for this game was quite good, and worked perfectly with the puzzles. Overall quite a promising game, well done! |
| Oct 13 21:33:14 | 4h 01m | 14 billion years | ♥ 1 | Fun game, I liked the unique style that you hade with it. I think that the concept of building up from subatomic to being a planet was quite cool and fit the theme well. This was a very fast paced game that was still quite fun and felt complete. The sound design was good. I couldn’t tell how useful the vacuum was, most of the time it didn’t seem to have much of an effect. I also didn’t play enough times to see if there was an effect from picking up different combinations of elements. Fun game overall, well done! |
| Oct 13 21:48:07 | 14m 53s | The Unknown Nude | ♥ 1 | Neat game, I had fun playing it. I think that this take on the theme was interesting. I liked the background music in this game, it was quite nice and calming. I had a nice moment of suspense of if I would live or not, it took a while to be strong enough to fight for the merchant, and I got my first food with 2hp left. I ended up becoming the merchant (bad ending?) and was a little confused by the lack of a game-over screen, the character just wandered off into the outside of the game. Overall a nice relaxing game, well done! |
| Oct 13 22:00:11 | 12m 04s | Yin-Yang | ♥ 1 | Very hard! This game has a great aesthetic, just getting that to work is an amazing feat for a game jam. I am not good at this style of game, but it was a lot of fun to loose in. |
| Oct 13 22:12:44 | 12m 33s | Living Forrest | ♥ 1 | Cool game, I like the semi-tower-defense feeling of it. I liked the background music and the sound effects that the machines and trees had. I would have liked a way to start over without having to restart the web browser. This was a great game that well captured nature fighting back against encroaching civilization, and as the machines kept having more health it felt like it went how that would actually go. Fun game, I would love to see this game with a bunch more polish! |