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smilewood

Feedback comments for LD43

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TimestampSince previousGamesmilewood's comment
Dec 11 03:15:26 Jetsam ♥ 2 I really liked this game, I think that it is a great interpretation of this jams theme. I do think that it could have used a bit more depth; there seemed to be a definitive winning strategy, throw the heavy or inexpensive stuff off the ship, which made it feel less like a sacrifice. I really like your art style, the theming of the ship and water was awesome! I'm not sure that the background music was perfectly suited to it though, to me it felt more like arcade game then oceangoing ship music. Great entry to this LD overall!
Dec 11 03:28:27 13m 01s Welcome President ♥ 2 I think that this is a fun little choice game, I could see it doing well on a mobile platform where I could just sit and flick back and forth for a long time. It is a great set of factors to balance and have to choose between, making some decisions more interesting. I do think that the game could do with more decisions, I didn’t play for that long and started to see repetitions, and it may be more interesting if the decisions had effects on several different facets of the game, although that may require having more than just the 4-way pie and two neighboring countries to juggle. I found it a bit difficult to determine how to sign the proposals at first, the drag it to the side mechanic is never explained and I thought that the two sides represented the neighboring countries. You could consider something more like an outbox/trashcan on the sides of the desk or some rubber-stamps akin to Papers Please. I also think that this game could have benefited a lot from a background music track. The sound effects were great for all the actions that I took but while I was reading the proposals it was very quiet. Overall, I thought that this was a great game, well done!
Dec 11 03:36:57 8m 30s Chickens For My Lord ♥ 1 This is a great little top-down shooter. I like the way that ammo only comes from completing the primary goal, it pushed me to actually collect the chickens and dodge the farmers. The controls for this game were pretty good, moving the character around and shooting felt good. I think that while the background music was good the game could have used some sound effects for actions like moving and shooting, without them it was a bit samey while walking around and made it a bit harder to get into the action. Overall a really fun little game, great job!
Dec 11 03:45:40 8m 43s Newton's Last Resort ♥ 1 I think that this is great concept for a Ludum Dare game. It does a great job of demonstrating the concept that it is going for. I found it to be a bit short and it felt a bit pointless, it took a couple of deaths before I noticed the score at the top when I died. Perhaps showing the score ticking up while in the minefield, or having a goal at the end of the field would have helped that. I would have also liked to be able to see my health, I didn’t see it anywhere. I do think that you did a great job with the physics mini-game aspect of your concept, it was very well done and was natural to pick up and understand. I think that your sounds were great, both the background music and sound effects perfectly matched the theme of the game. This was a great execution of this LDs theme, well done!
Dec 11 04:02:04 16m 24s The Life of a Corporate Drone ♥ 0 This is a cool little concept game, I found it really difficult to balance everything, and then the sacrifices piled up on top of each other. I really loved your art style for this, I think that it worked really well. As you said, it could have benefited from audio, but I don’t think that the lack of audio took that much away from the gameplay, it was still a frantic scramble to futilely attempt to keep the bars up. I thought that it was an interesting mechanic to have the bars fall and refill at different rates, it made it hard to balance because I was constantly thinking that I could put it off a bit more because It would come back quickly. Well done, this was a fun entry!
Dec 11 04:12:36 10m 32s Human Resource ♥ 1 Great game. You absolutely nailed the mood, I loved the feeling of darkness and light that you managed in this game. The sounds were also awesome and perfectly matched the mood. I liked the interesting puzzle elements that you introduced throughout the game, it made it a much more experience than just throwing workers at enemies. I do wish that I had been able to save more workers though. At least for me I had to throw every last one at the enemies to finish the game, so I felt less bad about the sacrifice because the game forced me to do it. I think that if I had been able to save someone other than myself I would have felt worse about the ones that I left behind. Overall this is an awesome atmospheric game, I am really happy that I played it. Great job!
Dec 11 04:30:40 18m 04s Respawn Bot ♥ 0 I really love your art style. The robot is super cute and I love all of the different animations that it has. Your sounds are also really well matched to the game. I did find some of the controls a bit hard to use. I think that the air control that the robot has is a little too much; all throughout the game I found myself expecting momentum from my jumps and then falling into the spikes. Along with that I would have liked to be moved along by the moving platforms instead of having to tap the direction to stay on them, especially with the platform where I had to stand on a robots tiny head while it moved. Otherwise, I thought that the level design was great, it did a good job of feeding me new mechanics as I went through the game and each got harder and harder. I never felt like I was sacrificing anything however; the robots that I used to create myself a path through the levels felt like disposable parts rather than something to try and keep alive as long as possible. I thought that this was a really awesome game overall though; it has some great art and theming as well as an interesting set of puzzles. Great job! ps. It would have been awesome to have a web build. You used Unity, so you can just build for webGL and host it on itch.io along with your downloads
Dec 11 04:44:02 13m 22s Sacrifices must be Made In China ♥ 0 This is an interesting game, thought I didn’t see much of a challenge to it as it currently is. I played for a while and never got offered a contract that would have cost me more in materials then I made from it, so it was always just the best option to complete every contract. I think that with a bit more polish and balance this could become a much more interesting and challenging game. I did like your UI, it worked very well and was intuitive to use. The names of all of the companies were funny. Overall, I thought that the game was interesting but didn’t see many sacrifices that needed to be made. It was a cool game that just needed a bit of balance. Great work for a weekend! Ps. It would have been awesome to have a web build. You used Unity, so you could just build for webGL and host it on itch.io along with your downloads
Dec 11 04:56:39 12m 37s Arden's Artisan Artefacts ♥ 1 This is a neat concept. I like the interpretation of the theme. I thought that the artwork was well done, and I liked the music ad sounds. I did find it a bit difficult to build the sculptures because of the mouse scrolling, it took a lot of scrolls on my mouse to get things to spin around. Partially because of this and partially because I am not that great at sculpture I didn’t get that into this game, but I did like the concept. It was hard for me to tell what the goal was for the shape-based sculptures, I couldn’t tell if I was losing progress from going outside the lines. This was an interesting concept, and well done in this small time frame, great job!
Dec 11 05:03:47 7m 08s En Passant ♥ 0 I thought that this was an interesting concept. The idea of controlling a pawn in a platformer was awesome. I did find the combat almost impossible to get the hang of because of having to jump then hit space to attack, I instinctively wanted to either hit space to jump or to attach without jumping first (also, the other pawns were cheating and attacking me straight on without using angles. How rude.) I think that a bit more polish on the control and combat systems could make this an awesome and unique game. great job for one weekend!
Dec 11 05:16:46 12m 59s Otto ♥ 0 This was quite fun to play around with, I really loved the grainy old look that you managed to pull off with it. I thought that the physics of the gliders was very well done, although I was able to stack many wings on top of each other and get better and better glides out of it. Your music was very well done and I thought that it fit into the theme very well. I liked the way that you tied this game into this LDs theme; while I wasn’t the one making sacrifices in the game it was connected to sacrifices that has been made in the past. Awesome submission, well done! Ps. It would have been awesome to have a web build. You used Unity, so you should be able to just build for webGL and host it on itch.io along with your downloads
Dec 11 05:30:09 13m 23s Unicorn Rescue ♥ 2 I thought that, while the gameplay itself was very simple, this is a perfect example of what a Ludum Dare game should be: a very well-polished small concept. I loved your art style, both the backgrounds and characters were very well done. I loved all of the animations on the unicorn. In terms of the gameplay, while it was fairly simple, I found the movement and interaction to work completely perfectly. It would be interesting to see where this game as a concept could go in the future, but if it is a one weekend project to learn a new engine then you nailed it. Great job!