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Ausstein

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TimestampSince previousGameAusstein's comment
Oct 7 23:07:20 Are you there? ♥ 3 I had the same problem as @starblast the first time, but the room worked the second time, when i first went the other way. I really like the art style, gives the game a nice mood together with the sound. I'm not really a fan of the combat. It's innovative yes, but at first it feels clunky and when you got used to spamming h i t in the correct order it gets super easy.
Oct 7 23:42:40 35m 20s EGGS! ♥ 0 Haha if I was patient i would be able to do so much better, but I just love playing tarzan. Beat the first level tho.
Oct 8 00:05:26 22m 46s Blackout ♥ 1 Wow Best Game so far. Interesting take on the Theme. Good job. Also incredible Art and Audio. I wish I was that talented :)
Oct 8 00:22:25 16m 59s Boulder-Dash ♥ 2 Nice Idea, but very shallow gameplay. Very easy in the beginning you refill your lives instantly (so the start with one is kind of useless). It stay easy till like 1:25 when it gets super hard and you lose in the next 15 seconds.
Oct 8 07:45:08 7h 22m Nobody's Journey ♥ 1 Hmm I used the Android version and my game crashed shortly before I won. Frustrating... Generally I like the gameplay and the artstyle. One thing I think you can improve on is to make the choices tougher. Way too often the best choice is very clear.
Oct 8 08:30:45 45m 37s Absorb ♥ 2 Nice Game. I really like the mechanics, they are a great take on the theme. I can't beat the scorpion. It just destroys every web i shoot instantly and neither the horn attack nor the slash do anything...
Oct 8 08:39:27 8m 42s Deserted ♥ 1 Hmm, very short game. Fits the Theme quite good. If It was a bit harder to farm the materials so you'd actually need to worry about health and stuff, it could be quite a decent game.
Oct 8 09:05:58 26m 31s Totally not Settlers ♥ 1 Game feel and plays great. The graphics are really nice. For some reason I could not build mines, so I never got metal tho... It said building cant be placed here for every place and with every character i had...
Oct 8 15:18:01 6h 12m ModularArena ♥ 2 Interesting mechanic. Would be awesome with twin stick contoller support. Graphics are ok for a solo project. The weaopn building is not instantly intuitive, I would love a short section where you can try out all the types in the beginning, but you probably did not have time for that.
Oct 8 15:32:42 14m 41s The Little Adventure for Slime ♥ 2 I like the game design. The Artstyle is alo really nicely done. Could have used some anti aliasing too make it look even nicer. I had a lot of problems with the controlls tho. I had to press tab and controll at least 20 times before the merge or split happened...
Oct 8 15:47:29 14m 47s A Merchant's Adventure ♥ 1 Kind of addicting :D I love the general gameplay loop, but with the rng it is sometimes impossible to win. I enjoyed the asthetics, but i found the audio quite annoying
Oct 8 15:54:01 6m 32s Bonker Droids ♥ 2 Wow what a fun game, good job :) The Ai could be a bit improved and I think you could place some obstacles to make shooting less overpowered. But I enjoyed the game as it is already
Oct 8 16:06:04 12m 03s Race Recycle Restart ♥ 2 Cool Idea. But it was kind of hard to figure out what to do. A few indicators would have helped a lot. Also I don't really like that type of artstyle. But since that is not your fault I won't grade you for graphics. But Solid game overall :)
Oct 8 16:18:27 12m 23s Small Town ♥ 1 Haha of course I did not read the instructions. Then I saw i win if I build the statue. So I build like 20 houses farmed up to level 15 super quick and won. Great game, nice aesthetics. But the audio was a bit annoying.
Oct 8 16:32:09 13m 42s Los Cactus: Trip with Nothing ♥ 4 Really cool Game. @mimusangel I thought exactly the same. As so many here I loved the atmosphere with the music and the audio. If the controls felt a bit more smooth this would have been my favourite so far. Still one of the best
Oct 8 16:40:50 8m 41s Better than nothing ♥ 1 Increadible game, One of my favourites so far.
Oct 8 16:53:44 12m 54s Ultra Quest ♥ 1 BIG MONEY I GOT BIG MONEY NICE
Oct 8 16:56:58 3m 14s Sprout: Tree Simulator - Evergreen Edition ♥ 1 @jakemchugh1 Same problem as everyone here. Won't start... I hope you find a solution. Pls Tag me if you do this looks really promising
Oct 8 23:13:36 6h 16m 7 Days ♥ 2 Nice I also made a god created the world game :P
Oct 8 23:55:39 42m 03s Spellody ♥ 3 Will smith was here
Oct 9 14:02:05 14h 06m Flubby Farm ♥ 3 Great game really awesome. I had to restrain myself to not watch the stream while I was working on my own submission. 102 Was my score :) My strategy: I gave the gronkas only Hp upgrades (got them offered every time) and hoped to get enough range damage on my Flubbies to negate that. At the peak I had like 20-30 nearly fully upfraged Flubbies :)
Oct 9 15:49:11 1h 47m Leaping Louie ♥ 0 HTML5 Crashes all the time. So I went to the Windows Build. I set it to normal played for over half an hour and got a score of 150 million than it crashed... i wanted that highscore :( it would have been 50x the previous one. I got the "No way" highscore afterwards instead edit: if anyone beats my no way highscore tag me I want it back
Oct 9 16:14:19 25m 08s UnderShell ♥ 1 Ok this has potential, but as it is right now there are some issues. 1. the controls feel clunky. I would either increase the dropdown speed or add a swim down function to the "s" key. 2. the hitboxes of the junk are off. I often die while the junk is clearly still away from the turtle. Also why do I die if a straw hits the back of my shell? Turtle shells are hard. At least for some of the items i would not count hits to the shell as kills. 3. RNG sometimes gives you impossible configurations where there is a hook on top and fishes and Junk create an inpenetrable wall. Rework the placement of the Junk to make sure such configurations don't happen. 4. The Star ammo has no skill attatched to is as it is. Since there is a timer on it and not an ammount you just spam shoot as soon as you get it. I would not limit it by time but by uses. Other than that adorable art and nice game.
Oct 9 16:23:39 9m 20s Meanwhile in Boston ♥ 1 I liked the logic puzzles. The comnbat was very simple and not challenging, but I don't think it was supposed to be. So all in all a nice short game :)
Oct 9 16:29:51 6m 12s From ZERO to HERO ♥ 0 Hmm The game is very short and easy. I just spammed the fire ball and mana potions. The gerneral concept works good, but the game needs balancing for sure.
Oct 9 16:42:30 12m 39s A Developer's Adventure ♥ 0 Nice Idea, I went pen and paper all the way after I failed the first time due to errors. Automated it got it to some subfraction of a second and saw the money coming in. Clicker games are kind of addictive, although this one needs some poish and balancing :)
Oct 9 16:47:42 5m 12s You found nothing. ♥ 1 Kinda Funny, And perfect take on the theme :) Altough I want peanuts now
Oct 9 17:09:36 21m 54s Nepton ♥ 1 Increadible for a compo game. One thing this game could really use is a speedup button. Other than alway waiting i had a lot of fun playing this. Good job
Oct 9 17:49:37 40m 01s Nothing is my car ! ♥ 0 Got something with 9000. As others said the hitboxes are a bit too unforgiving. And sometimes collecting a carpart counted as a hit and did not give me a part...
Oct 9 18:36:49 47m 12s POLYMON ♥ 1 really nice game. the concept is great. I had a lot of fun playing. That said there were some frustrating things. 1. it was really hard to see who is higher so often i rammed into some triangle thinking i was on top only to be confused about why i lost health. 2. you just brought one opponent down to very little health and there spawns a new opponent right next to him stealing your kill. My suggestions are: 1.give some indicator around enemies that are above and below you, like a green and red outline. 2.give the kill to the one who did the most damage. Otherwise good job
Oct 9 18:57:19 20m 30s OH GOD! ♥ 0 Hey I also have the same take on the theme. God creates the world from nothing. Check it out if you want. Very different from yours tho. Also incredible visuals:)
Oct 9 19:08:59 11m 40s Plant or Die ♥ 1 I liked the Idea. But as others said it is not really clear what to do. I also have to press each button roughly 10 times before the game accepts the input. I plantet two trees then ran out of oxygen. The graphics are very simplistic, but I like the audio it is very fitting.
Oct 9 19:20:14 11m 15s Broke'n'Bad ♥ 0 Nice game. It would be nice to know how the different ehhm goods influence the attention level and how much reducing attention generation actually helps.
Oct 9 19:29:05 8m 51s Grip of Despair ♥ 1 Yeah I won :) Great audio and Mood but I don't really see the connection to the theme
Oct 9 19:36:55 7m 50s THE WALK ♥ 0 I gave up early. You'll see my message ;)
Oct 9 19:43:32 6m 37s Ideal Date ♥ 2 Haha great little game. How do you even come up with that? :D
Oct 9 19:48:31 4m 59s Stake ♥ 1 Hahaha a snake clone? Funny Idea. Cant really give points for innovation on this:D but a funny Idea. I like:)
Oct 9 20:35:11 46m 40s The Song of Calirum ♥ 2 The game is really cool. I love the concept the athmosphere the artstyle and the audio. But for me it also was a little frustrating. I always die due to starvation. I choose all the options for starvation not to come up, but then it comes up as the next event anyway. I don't know if there is always a chance of starvation apearing and I'm just very unlucky or if it's bugged. I also try to collect food and enlightment to be able to beat starvation but then it comes up two or three times and I'm out of resources :(
Oct 9 21:35:52 1h 00m Sand&Sea ♥ 3 Puh i got so many fish that the waves nearly never reached the screen so i nearly never got new sand. But I found out that i could collect sand from outside the actual game window on the left. Then I won quite easily. Solid simple game
Oct 9 21:47:19 11m 27s CocoBall ♥ 1 Haha what a cute little game. really awesome artstyle. I can offer you to write a basic AI for your game if you want to, so people can play single player. :)
Oct 10 00:54:13 3h 06m Gun Fury ♥ 2 Nice short game. I also think meele while you still have the gun should be allowed. Also i think twin stick controller support would be super cool for this game. Good work :)
Oct 10 01:14:39 20m 26s Egg Farm ♥ 1 Nice game keeping track of your colors is key :D
Oct 10 01:46:07 31m 28s Jump'n'Venture ♥ 2 Very nice. On top of the suggestions of @wolfrug I suggest you decouple the respawn placement from the learn new mechanics placement. So you can spread them more evenly
Oct 10 01:51:03 4m 56s Woodland Zero ♥ 2 Wow very innovative, takes a lot of hand eye coordination to do well.
Oct 10 01:54:32 3m 29s The Blue Girl ♥ 1 Very moody I liked that. But it was soo short... Would love to play a post LD longer version
Oct 10 02:03:36 9m 04s Allow ♥ 1 quite a nice litte game you made there :)
Oct 10 10:52:52 8h 49m From Nothing to Mine ♥ 2 Very cool once you get your initial few workers it is ok. But geting the first workers is hard
Oct 10 11:27:14 34m 22s Amphibian Aura ♥ 1 Great fighting mechanics. I dod not find it hard to understand at all. In the end is there no win screen? I just got fight after fight after fight in the end. I felt I should have gotten a win screen once I could found my dojo. There are some balance issues, the mages do like nothing and the warriors are overpowerd with insane damage and HP. I also had some bugs where members from my party got deleted over and over again. I won and after I won I had one less character in my party. So I had to do the same fight again and again. after like 3 times i could finally add a new member. I loved the graphics. That was adorable. Such great work for so few days Good Job.
Oct 10 11:56:52 29m 38s The Adventurous King ♥ 1 Awsome artsyle and atmosphere. The game mechanics work really good as well. With a bit of a story and some more mechanics I can see this beeing a great game outside the LD bubble as well. Good job
Oct 10 12:12:15 15m 23s Nude In The Forest ♥ 4 Wow quite a big team you have there. And it shows. The graphics are amazing. The controlls are all over the place though, so it is hard to play. This game needs a post LD version with fixed controls
Oct 10 12:27:01 14m 46s Nothingness ♥ 0 Haha Lol randomly mapped controlls. That was crazy. I liked the neon effects :D
Oct 10 12:39:30 12m 29s Homeless Hero ♥ 0 song 1:722 song 2:630 and i got to tired to try song 3 Generally it is very minimalistic, which is not necessarily bad, but that makes it very repetetive in this case.
Oct 10 13:15:59 36m 29s Dungeon Dragon ♥ 0 Cool idea, but I'd like to have an indicator where the enemies are. Searching the map is not much fun at all
Oct 10 13:29:22 13m 23s Learning the Human ♥ 1 Really cool interpretation of the theme. Why do the speechbubbles have hitboxes? W and A are not working so I had to maneuver with the arrow keys. I also would have liked some more hints. The trial and error was a bit frustrating. But I love the noises the characters make and also the art is lovely :)
Oct 10 13:39:10 9m 48s Bodyville ♥ 1 @siarhei-pilat summs up the problems with this game quite good other than that the Graphics are lovely :)
Oct 10 19:18:29 5h 39m I Forgot My Sword! ♥ 2 Very cool, What I enjoyed most was smashing Minotaurs into each other. I would have liked it more with continuous movement instead of tile based, I think. But that's just a personal preference. The levels were nicely designed. And the art is lovely. Good Job overall
Oct 10 19:32:29 14m 00s The Micro Bang ♥ 1 Wow these aliens on the planets are worse at managing their resources than us humans :D They always waste everything. Can't you teach them sustainability lol :D Had Fun Playing this for a while. I managed to keep two planets alive for a long time then I got bored. Some end to the game would be cool
Oct 11 12:24:07 16h 51m There is nothing here ♥ 1 Yes another clicker game! I don't know how many I have seen this LD. I mus admit that I had that Idea as well, because it's a straight forward interpretation of the theme. But I decided for something else. But there should really be some sort of auto click. clicking for a total of 350 times for the wallpaper in the end is just not fun anymore... I liked the Audio :)
Oct 11 13:21:14 57m 07s King of Nothing ♥ 3 Really cool Idea. I have two sugggestions. 1. Endless mode: your score is counted in pawns (pawn1 bishop/knight3 rook5 queen9) so you can go for a highscore. 2. Hard mode: you loose if you make an illegal chess move. You'd have to find a way to deal with the queen tho. like making her move on her own next to you sometimes, or having hardmode only for endless and simply accept that you can never capture the queen. (In that case hard mode might actually be decent training for ultra bullet chess) Also please play and rate some games yourself. This comunity relies on everyone doing their part :)
Oct 11 16:10:26 2h 49m Not My Hoarder ♥ 2 Wow very cute graphics and the best audio I've seen up to this point. Gameplay Idea was cool, but getting repetitive after a little while. Good job overall
Oct 11 16:52:50 42m 24s Mage in Exile ♥ 2 Wow Hit and run +potions is the winning tactic all the way :D The levels were hard at first. But once you figured out how to inch forward to not trigger multiple enemies at once and using hit and run from there, made it nearly too easy. So balancing is needed, but that is expected from an LD game :) Many people had a similar interpretation of the theme as you guys, but I love how you introduced it in the game, makeing this extra intro scene really makes it stand out from those simmilar interpretations. Good job.
Oct 11 17:11:57 19m 07s Rock It Or Pocket ♥ 1 Very Cool and creative interpretation of the Theme. Good Job. I did not like the rng when the corners where reshuffled every shot. I would have had a highscore of 3 but the last shot was impossible because the corner got removed. so I got a 4 instead... Better make them fixed once they appear.
Oct 11 17:52:22 40m 25s Robo-Fort ♥ 1 Really cool game :) Movement felt a bit clunky, I would prefer a higher rotation speed. There is a way to farm infinite points by placing yourself infront of one of the big robots and killing every small one it spawns after you clear the rest of the wave. Graphics audio and gerneral gameplay are top notch tho. The theme was not really there but that's a fair tradeoff for such a good game :)
Oct 11 18:08:45 16m 23s Guno ♥ 2 I really liked how responsive the controlls felt. Also the interpretation of the theme is quite unique. The general gameplay works. But i found it tedious to look for the last energy ball or activator thing when I missed one. I would sugest adding some extra so you don't have to look so much in the end. Other than that I realyy enjoyed playing. Good Job :) Edit. I also really liked the simplistic art. Way to turn time constaints into a strength of the game ;)
Oct 11 18:17:19 8m 34s S͟t͟a͟r͟t͟ With Nothing ♥ 1 For me it accepts the space input for jumping only like 1 out of 100 times pressing it. I checked if something is wrong with my spacebar, but it's still working perfectly fine... I could not really play like that.. so If you find a fix to this please tag me
Oct 11 18:43:18 25m 59s Faze ♥ 5 Wow literally the only complaint I have is that it was so short. Which I cant blame you for since this was a game Jam. I want more! I love the way you introduced the mechanics, it was very intuitive, also the movement felt incredibly polished. Also also you included an Indicator of where to go! I don't know how often I have commented under similar games that something like that makes a game a lot less tideous. The graphics are incredibly clean and nice, which is extra impressive for such a short time and the audio was very good as well. I don't know what to say other than I hope you win this ludum dare! (I haven't seen all submissions of course but this one is the best by a landslide!) 5/5 on everything except humor, you should have opted out of that.
Oct 11 19:08:18 25m 00s PIPO THE GHOST ♥ 2 Well designed Puzzle game, very nice how you introduced the mechanics self explanatory step by step. One suggestion: make the cubes in the UI rotate with the view. It is quite confusing which block points into which direction. I would have loved a few more challenging levels. I loved the graphics, very clean and nice.
Oct 11 19:34:59 26m 41s Nothing left for Jim! ♥ 1 The Jump button only worked for me one out of 3 times or somtething, which made it incredibly frustrating. Since I could not really experience the game I wont rate you on overall and fun. The Interpretation of the theme was very unique, I quite liked it. Also overall the visuals and audio was nice
Oct 11 19:42:01 7m 02s Cyber Tails ♥ 1 Idea is pretty cool. But you need to find a way to make use of the jumping mechanic, right now it is pretty useless and just spamming left mouse click wins every time. Edit: you also seem to be new here, so first of all congratulations on your first entry. If you want more people to play your game, you have to play other people's games. The more games you play the higher up your game will be shown on the games page ;)
Oct 11 19:57:47 15m 46s Egg Scramble! ♥ 3 Cool short game. The art is quite nice. I would have loved some indicators which direction the closest food piece ist. Because searching for them and not knowing the direction is more frustrating than fun. Overall good job:)
Oct 11 20:57:57 1h 00m Moroi ♥ 2 I have no idea whats going on. Every card I place just gets attacked and dies, no difference in the cards whatsoever. If I place the cards alway away from the zombies I also never die, cause I can play more then they can destroy. So basically nothing ever really happens... Idk if this is supposed to be a funny take on the theme, that you can actually do nothing usefull at all. But then you have humor disabled. I really like the graphics and mood tho
Oct 11 21:37:39 39m 42s JO-KEN-DO! ♥ 0 basic attacks are rock paper scissor lizard spock and advanced are normal rock paper scissor? Cool :) quite a funny game you made there :)
Oct 11 23:32:36 1h 54m Baryon Asymmetry ♥ 1 Computational Physicist here. And for that I have to subtract points for scientific inaccuracy :D Just kidding. But the antiverse ending "you created something totally different". Actually you would not be able to tell that it is different as antimatter behaves exactly like normal matter :D I got the Universe antdthe Antiverse and the boring ending. I also once got a big amount of matter on the right side of the screen and a big amount of antimatter on the left. Unfortunately that also counted as boring even though it was the biggest amount of total mass i managed to contain. All in all a funny shortlived concept. That was fun to play
Oct 12 09:43:03 10h 10m Prison Escape ♥ 1 Nice short platformer with precice jumps. It was very short even for a LD game, but I prefer that when the game and especially the movement mechanics are polished like that. I found the path was pretty obvious, but maybe I have just played too many similar games. (Your missdirections were not working on me muhaha). Your game works very well. I guess the biggest complaint I have is that it feels just like every other platformer. There is nothing new or special about it. Since this was your first LD i think you learned quite a lot and the next time you can make more levels and try some more innovative mechanics :)
Oct 12 09:59:11 16m 08s The Inheritance ♥ 0 First of all, congratulations to your first LD entry. If you managed to finish a game in that short of a time, you have already archived a lot in my oppinion. The art is programmer art as it goes, but it works. Overall the game was quite well designed with a nice little story that I enjoyed. Now to some more constructive feedback I feel the maze in the garden was pointless, since it was more of a twisted path, which means the only thing it did was making the walk longer and walking in a game is not som much fun most of the time. I would suggest either making it an actual maze with some wrong turns or making the path to the key straight. I found that the hitboxes for the switches on the barrels where a bit too large, I often accedentaly hit two switches at the same time. And finally other than @scott-redrup I don't think the map was too big, I feel the view should have been zoomed out a little more, to figure out better where you are going.
Oct 12 10:17:22 18m 11s Necrofenser Hero ♥ 3 @guitarbro did you kill the chicken and pigs with the staff to then resurect them? I liked the voxel style graphics, they are very well executed. But I don't really like the background grass texture. I think you could have put a bit more work into that, but overall its very good looking. The general game play mechanics are working very well and as many others I would like to see a bigger version of this. Have you considered a two player vs and coop mode for the future? I'd be the first to buy a Post LD version of this game with multiplayer :) Overall well done :)
Oct 12 10:24:30 7m 08s The Choice of Life: Middle Ages ♥ 2 Church Lootboxes :D I really like this game. So many paths, so many different lives. Really cool artstyle. Incredibly polished for a LD game. Not much to criticize really. I like how it captures the darkness of the middle ages while still staying humorous. Good job
Oct 12 16:51:20 6h 26m Nothing ♥ 2 Very cool Idea and great interpretation of the theme. I suggested quite a few new elements. I hope some people can find them :) Find the Burned Steak!
Oct 12 17:15:12 23m 52s Hungry Holly ♥ 2 I got a highscore of 304. I lost quite fast in the end after 280 or something my concentration really dropped :D It requires a lot of Hand eye coordination:) The art is beautiful. I love the moving clouds in the background, makes the whole game feel a lot more alive. I especially like that there is always a way to catch the tomato without taking even if a rock is falling in the same position. You can always either grab the tomato before the rock fell or after due to the fast speed of the rocks. I don't know if that was designed deliberately, if yes that was very thoughtful.
Oct 12 17:31:14 16m 02s SwordMaster ♥ 1 Was very glitchy for me overall. I even ended out of bounce once (see screnshot). In the room on the screenshot I tried to roll into the corner to get the enemies into the pit and rolled right through it. The puzzles were short and easy to understand. The graphics were a bit too simplistic for my taste. but you opted out of that anyway. Overall solid game. Ld45 - Swordmaster Windows Build Screenshot 2019.10.12 - 19.21.17.61.png
Oct 12 18:03:43 32m 29s Millions of Minions ♥ 2 I love the mood and the artstyle good job on that. I also quite like the general gameplay Idea, but this part needs a lot of polish 1. Minions Bosses and even the character sometimes glitch through walls etc. 2. It gets super laggy with many minions (I guess write one script to controll all minions and not a script for each minion in unity could help here). 3. The RNG in this game is terrible. Sometimes there is no reachable portal room. (once I only had the three neighbouring rooms with none of them having furtner connections). Sometimes every neighbouring room spamms enemies while you have not a single minion. Sometimes you get like 10 minions in the beginning and the enemies are not even a challange at all. You really have to rewrite that random generation algorithm. Place only easy rooms right next to the player where he can find like 1-2 minions and 0-1 enemies. an make the rooms harder as you get further away from the start. also only generate rooms which have further connections until you have generated the portal room. This game has a lot of potential and I would like to hear about an update if if you adressed the points I mentioned.
Oct 12 18:50:01 46m 18s Bumpkin's Spooky Adventure ♥ 1 I think i upgraded attackspeed 4 times and movement speed twice to win with 1hp :D The game feels really cool reminds me of some old flash games I used to play as a kid (ON that note why no webgl? :( ). Unfortunately it is very short. The graphics are nice and the audio is spot on.
Oct 12 19:05:55 15m 54s Lost in the void ♥ 1 Hmm as others said the visuals were stunning, exept for the very white background. The platforming felt a bit unresponsive, i would have liked some higher movement and fall speed. The first time I lost my hat I actually respawed as just a hat and thought I had to find the wizzard, but i think it was only a visual bug :D Would be a cool game mechanic tho. Maybe you could also try to find a complimenting team for the next jam, so you can work to your strenghts :)
Oct 12 19:36:18 30m 23s Asset Stream ♥ 2 Felt like CS:GO surf on steroids. It was quite fun but also buggy, most of them were gone after jumping pr moving, sometimes I had to die and once i had to restart the game. (Some of many examples: i once jumped and never stopped jumping until everything disappeared below me, the audio never started playing the first time,i got stuck on some slopes and could move only super slow). The movement needs some fine tuning and I would suggest an option for mouse sensitivity, but overall it feels very cool to surf those doors. The checkpoints were also placed very fair. If I died due to a bug or my own stupidity I would never loose too much. Also the bossfight was much fun. Would love some multiplayer shooter action with this movement, but I know how hard that is to implement.
Oct 12 19:51:59 15m 41s Merge 'em Wars ♥ 1 I tried myself on a card game last time, made it kinda too complicated. You kept it simple for such a short time. Good Job on that. The graphics are better than mine last year but still nothing award winning :D The audio was great. I got a clean 3:0 victory 😎 I kept trading with the old lady while the bratty kid always traded with the familliar plumber xD
Oct 12 20:05:55 13m 56s VOID ♥ 1 More of a Tech demo of a much bigger game to come 😄 As so many say the general presentation of the game is beautiful, and the general mechanics work well. In my first try all my buildings spawned on the very left and I had basically no chance defending them (I thought that was bad level design until i found out on the second try that i was just super unlucky). I think either you should pre-place them or constrain the random placement so that it is not unfair. I would love to see this develop in a direction with deck building aspects, similar to slay the spire.
Oct 12 23:23:35 3h 17m White Starts With Nothing ♥ 1 As a Chess player I love it. But it is very easy to win every time (If the ai does not do a stupid perpetual) i'd like to see a challange mode where you get less pieces or something
Oct 13 11:16:17 11h 52m Living Forrest ♥ 1 Cute graphics and nice gameplay. There are a few things I would adjust: 1. When you try to change the tree type while you are in a position where you can plant, you will plant the currently selected tree before switching over. I would suggest you check if one of the tree buttons is pressed and if so don't plant the tree. Alternatively only plant trees when the mouse is above the groundplane. 2. New patches of grass grow too slow. Even with multiple trees of live you can not replant fast enough against the bulldozers. I was accumalating a lot of water but had no way of spending it fast enough against the bulldozers Overall a very good entry, well done
Oct 13 12:55:37 1h 39m Chicken Nothing ♥ 2 Congratulations on finishing a game for the game Jam. Keep making games and watch tutorials to improve! Maybe find someone to work with together. Your Ideas are good and with a bit more experience i am sure you could create some really good games :)
Oct 13 13:19:46 24m 09s Bathtub Admirals ♥ 1 Seemingly no one online :( I found one battle in the beginning, but nothing more... You should include a single player in LD games.. Ships with randomly selected guns would have been enough The visuals look good, I like all the different gun options. Also does this have audio? I did not get any audio
Oct 13 15:58:19 2h 38m [SSS] - Scandinavian Settlement Skirmish ♥ 1 Very cool entry. Glad you got the bugs figured out. The graphics are really cool and the Audio is amazing. One thing I would change is to give the player a maximum ammount of resources they can carry from island to island, because I was able to delay the food collection and could farm a lot of the other resources before taking of. I managed to leave the first Island with nearly 500 wood and 27 extra workers (that don't even consume food anymore on the new Island) Also you can't die from food on the island it just goes negative. Generally the gameplay is hardly challanging at all. So really solid basis, but the gameplay needs some polish.
Oct 16 15:26:34 71h 28m Nothing On Frontlines ♥ 1 Nice Reminded me of Orcs Must Die with the mix of tower defence and shooter. Amazing that you managed to do all those models, animations and gameplay wihtin 48 hours. The controlls felt a bit clunky, but that is understandable considering the time constraints and the amount of mechanics you implemented within that time. Good Job :)
Oct 20 11:58:01 92h 31m God Mode ♥ 1 We basically made the same game :D Or mine could be seen as the sucsessor because "god decided not to create humans, because he knew they would only destroy anything anyway" :D
Oct 20 12:16:26 18m 25s Mongol Space Program ♥ 0 This game misses an end goal. I just kept creating more and more rockets hoping for something to happen... The graphics were cute and the audio fits very well.
Oct 20 12:42:18 25m 52s Election Simulator 2019 Island Edition ♥ 1 I played the web version first, had no idea what i was doing, went instantly for president and spend all money. So I wanted to restart but no matter how often i reloaded i got the black screen with sound that others have reported. So I got the windows version. Overall fun concept that could use some polishing. I feel there should be some more feedback, like current polls on the outcome of the election. I went for major run many local ads had over 75% popularity and ended third, I have no idea what i should have done different...
Oct 21 16:32:10 27h 49m Chase Champions ♥ 2 Haha I can't believe you and that other guy had the exact same Idea :D The movement is very clunky, but generally the game is quite easy. The Narration is top notch tho :D
Oct 23 11:11:43 42h 39m The Lost Letters of Harry Williams ♥ 0 Hey man, you did not create the grass, trees, ground textures flowers etc. These are all standard assets that come with gaia. I don't think you were trying "fool" anyone, I just think you are unaware that you have to opt out of the graphic section if you did not create the assets yourself. Same goes probably for the audio. Please still opt out, you still have the option on your game page. It is unfair to all the creators that spend their time creating assets. I myself used premade assets (some of which are the same as yours, that's how i know for sure), which is why I opted out of said categories.