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jamioflan

Feedback comments for LD45

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TimestampSince previousGamejamioflan's comment
Oct 9 06:41:10 Humanly Optimized ♥ 0 I loved the backgrounds and the cutscene art, the washed out style is really good. I managed to miss the bit about using shift to throw, so I went through the whole game trying to bump my box into corners to get the top box to slide off me, but it was still a good challenging puzzle. Also, if I'm a human box, was I killing tons of other humans to achieve my goals?
Oct 9 06:47:30 6m 20s Helicopter Crash ♥ 1 It would be really good to have a visual hint at the top of the map rather than an invisible wall, even just a terrain texture change would work. Only other major bug I found was that it wouldn't let me pick up all the bricks at once :P All in all, a really cool little game
Oct 9 06:54:58 7m 28s SIMFLUENCER ♥ 1 I couldn't see the follower count on ultrawide, but it was a very fun silly game
Oct 9 07:02:38 7m 40s Drifter Mall ♥ 4 That was so fun! I felt like the enemies collapsed in front of me no matter what, even if I was standing still. Also, tapping Left/Right while holding Forwards along a line of shelves gets so much loot so fast
Oct 9 07:06:23 3m 45s Collector ♥ 0 Aaaa, I thought this was going to be a peaceful game about collecting things and then the slimes appeared! At first I tried to collect a slime, but that didn't go so well.
Oct 9 07:21:51 15m 28s Warp Trash Flotilla ♥ 1 This is amazing, like this is one of the best jam games I've ever seen! I can so easily see this becoming an amazing full game. Please do a post-compo version!
Oct 9 12:43:23 5h 21m Chronicles of the Mattock ♥ 1 This game is amazing; the graphics and the humour are all so on point! I did die to walking into a fallen skeleton's sword though :(
Oct 9 12:49:13 5m 50s Reutemeteut (web) ♥ 1 So bouncy! It's fun, but it felt hard to control sometimes when I was bouncing around off all the surfaces
Oct 9 12:55:38 6m 25s Oriopia ♥ 0 Loving the particle effects so much. I didn't quite get how the gameplay tied into the progression, but it was a really cool world to look at
Oct 14 12:58:05 120h 02m Necrofenser Hero ♥ 3 Noooo, the poor chickens! The game seemed really hard at first until I realised that I had to kill the farm animals. The attack direction and range seemed really hard to judge, so some sort of visual feedback on that would be a great addition
Oct 14 13:06:47 8m 42s Cosmoteer ♥ 0 What a cute kitty :D I really wanted to turn the camera round or zoom out so I could see further down the room at a glance, but it was otherwise pretty neat
Oct 15 12:32:49 23h 26m Your choice ♥ 1 This felt so much like Risk of Rain, with the art and the audio. I'm afraid I didn't really get what the cards did for the most part, and my number of artifacts reset on each new level, so I never got more than 1. The platforming was top notch though and it was really good fun to play through
Oct 15 12:41:10 8m 21s Save Samuel ♥ 1 I couldn't work out what they were meant to be, but the blobby enemies were very amusing. It would be great to turn down the gun and enemy sound effects a bit to be able to better hear the voiceover
Oct 15 12:54:11 13m 01s Blank Spaces INC. ♥ 1 That was rather silly, but enjoyable. Although, isn't starting with something and creating nothing the exact opposite of the theme?
Oct 15 13:03:24 9m 13s Working Title ♥ 2 This is a brilliant idea! And super well implemented too. One thing I would have liked to see would be checkpoint gates to show me where my last checkpoint is. Also, can you indicate which version is post-compo better on itch? The post-compo is listed first and doesn't specify what it is.
Oct 16 17:33:04 28h 29m Redbeard's Return ♥ 2 This was delightful.
Oct 19 15:32:04 69h 59m Pie Witch ♥ 2 I loved this game, especially coming up against the hyperspeed peanut mob. As I think was said above, it would be great to have a reason to make pies or a rating system to get feedback on how well the player did. I also thought it was quite funny how alike our games are. Pie-em-ups are definitely the next big up-and-coming genre! :D
Oct 19 15:44:15 12m 11s Dr & Dr ♥ 0 The game didn't work for me in 21:9 ratio because I couldn't accept the colour customisation settings box. There was also no Unity popup before it started, so I couldn't select a non 21:9 ratio. It looks ridiculously in-depth from what I could see though
Oct 20 18:48:22 27h 04m Crystal Cave ♥ 1 The level design in this was amazing; I loved how different areas opened up as I unlocked more keys. Also, your protagonist looks just like my favourite childhood dinosaur! 74396950_2436857549966531_7867031105763803136_n.jpg
Oct 20 20:11:12 1h 22m No Kart ♥ 1 Wish I could've rated this for audio - loved the kart's rapid footstep sounds!
Oct 20 20:20:45 9m 33s Catzy ♥ 1 Very in-depth for a LD game. I could see why you ran out of time but I really enjoyed it and would totally play the post-LD version.
Oct 20 20:40:43 19m 58s Bonnie ♥ 1 This is soooo polished. I absolutely love it. Amazing to see TV shaders and chromatic aberration in a jam game. This deserves way more than 5/5 for graphics and the gameplay is great.
Oct 20 20:53:43 13m 00s Chopped mannequin ♥ 1 The limbs all span very fast for me so I'm not sure if it was framelocked properly. However, it was definitely one of the best laughs I've had this jam so 5 stars from me!
Oct 21 21:19:56 24h 26m Something from Nothing ♥ 2 I absolutely love this in every way! It's got a clever take on the theme, it's got a great moody soundtrack and it's perfectly implemented. I love how "hard" words are actually easier to spot because of the stranger point scores. I love the way each set of levels introduces just enough new letters to mess with your strategies and make you rethink how you solve the puzzles. The interface, while not super shiny, worked in every way I wanted it to. I could swap letters within my row as well as to and from the board, so I never felt like I was fighting with the controls. The only thing that confused me was the lower-tier 'T's thing, but it wasn't a major issue.
Oct 21 21:37:05 17m 09s The Island ♥ 0 I would have loved to be able to see the inventory and crafting on the same screen at the same time. I kept flicking back and forth to see what I could make which was rather annoying. I also didn't seem to suffer for not having built anything by nighttime, I wasn't quite sure what I was supposed to be hiding from.