Foon → Ludum Dare Explorer → LD45 → Feedback comment stats → Ayxs
Feedback comments for LD45
Ayxs's games and stats for all events →
| Timestamp | Since previous | Game | Ayxs's comment | |
|---|---|---|---|---|
| Oct 7 19:57:31 | Sweep | ♥ 0 | I tried multiple times to get this working, yet the game did nothing everytime. Maybe i'll try again in the future but right now I left the ratings blank. | |
| Oct 7 20:07:30 | 9m 59s | The Bizarre Bazaar | ♥ 3 | I really like this game, the art is really good and the sounds are nice. I like the amounts of humor this game has in the items. I also really dig the nice effects you put in the text and animations. To me personally the "Greed Chance" value was not really clear as the value showed lower as the chance was higher? Also the game seems to ramp up pritty quikly in terms of money and sometimes it shows duplicates, witch is quite weird. Also you have the same code idea as we had, only we were only with 2 so it looks a little bit less polished :) Check it out if you like 😄 Overall a great game! |
| Oct 7 20:17:57 | 10m 27s | Pug Dealer : An Underdog Tail | ♥ 3 | This game is quite fun to play and the idea is really funny. I enjoyed myself with this game and you really did a great job. The animations fit the graphics really well and the style is pritty consistant, witch is a big plus in my eyes. The money sharks feel a little bit too frequent though, in my first playthrough I only ever encountered Money Sharks and almost no dogs or addicts. I also feel like the money sharks have a way to big of an Collider since they always seem to hit me way before they actually touch me. (The hitting could really use some kind of feedback). This game felt weird to me personally as I am not really a fan of the whole images/meme type games, but that is my personal opinion. Objectively this game is quite good! Great job! |
| Oct 7 20:29:02 | 11m 05s | Unwatered | ♥ 1 | I really like this game and you did an amazing job given the time period, the art style is really great and it feels very nice to play. The levels are very nice and not too easy, I actually got stuck on level 4 so I cannot say anything about the 5th level. (I noticed a small bug in level 4 where the sun was able to go in front of the slider thingy). In my opinion the sounds do not really fit the art style since the sfx feel very 8-bit while the style does not. I think that fixing the audio could add a lot to the game. Overall a really good game, great job! |
| Oct 7 20:39:39 | 10m 37s | Blankspace | ♥ 1 | Increadibly well made game, the game looks very nice and fits the theme very well. I was gonna say that the game really needed some audio but you were one step ahead of me 😄. It's actually amazing how difficult a game suddenly becomes when one takes away the ability to walk towards a certian direction. Well done on this part. I really liked the bit where you had to kill yourself to get back up. That was a really clever bit. The red guys did't add much in my opninion other then just shove you around, I don't know if i missed something but to me they felt quite useless. There also is a weird bug that prevents me from jumping a lot of times and it really annoyed me sometimes. And in the credits screen the programmers text goed of the screen (hopefully not done by a programmer 😆) Really great job, overall very nice for this theme 👍! |
| Oct 7 20:50:29 | 10m 50s | BETA Feel Fighters V4 | ♥ 2 | This game really quite nice, the effects are very good and it feels very satisfying to kill the enemies. For me personally the text was quite unclear and you seemed to switch font every other menu, witch was very weird. The upgrade menu feld quite empty to me as the only 2 options in there are health based and once you get the controlls down dying becomes almost impossible after 1 or 2 upgrades. I also tried walking everywhere on the stage but for me only ever 3 enemies spawned every minute or so. This could have been sped up a bit. The music annoyed me very quickly as the loop seems to be very short. I also feel some feedback is missing when you get hit for example. But other then that the game is quite nice! |
| Oct 7 21:04:53 | 14m 24s | Mutant Balls | ♥ 0 | I really like the physics in this game and the idea is quite good, but I personally don't understand the number values or the goal. I mean there are all very low numbers around so you only ever lose this game eventually, right? I would really love some audio or feedback when getting hit in this game, it feels quite empty. I also don't really see the connection to the theme as much, since you start the game with 100 points and it only decreases? Or is the 'nothing' part the fact that there are no orbs attached? I don't really understand. |
| Oct 7 21:14:12 | 9m 19s | Grab your katana! | ♥ 2 | This game was lots of fun and I found myself playing this game quite a few times, I loved it how when you try to clear a wave to be able to pickup all of the coins (I guess) it becomes harder so you imeadiatly regret the decision. The sounds are quite nice and simple but do their job perfectly. Great job though on compleating your own learning goal, that is really what this event is about in my eyes! Don't worry about the language switching or trying to fix a bug, in the time period you had this is still quite an accomplishment! The game fits the theme, there is not much more to say there tho since, well... it's a shit theme. Really great job overall and I wish you the best of luck in the future! |
| Oct 7 21:33:59 | 19m 47s | THE DUKE OF ABINSWAY | ♥ 1 | I really enjoyed playing this game, the intro was really nice and so was the 'reason' for the game so to say. I really loved the mood and the humor in the game, for the compo time period you did an amaizing job! The combat was a bit clunky in my opinion, it takes a while to put up the shield so many times the shield was not reay in time to block an incomming attack. The stab seemed to do little damage. I was not able to kill the final boss (forgot the name) since my character turned around for seemingly no reason. The graphics are amaizing tho and so is the music/sfx. Really great job! |
| Oct 10 19:29:36 | 69h 55m | While you're here | ♥ 3 | The atmosphere of the game was set really well and I enjoy the story, there are a few notes and hints I have for you that might be able to help you in future games. I'll talk about those in a bit. I really loved how you play from the perspective of someone with this condition, the way the game is played is very nice and the story is really great. You wrote this very well! The music was fitting and made the game more sad, the only thing I would have changed probaly is increasing the loop lenght, I noticed the loop a few times and that became annoying. I really like the style of finding out what happend based on reading letters and other papers throughout the game world, yet it was a bit offsetting for me that all the sheets where the same line-paper sheets. It felt really weird. Also the comments from the main character are written directly under the letter while the letter is between some kind of symbol (<>). I would have probably done this differently and showed the comments after the letter was dismissed. That way it makes more sense I think. I think the graphics in this game where okay, everything was understandable but it's nothing too pritty. A great way to make graphics seam more interesting is to create Normal Maps on your textures (there are some amaizing tools a search query away). I also noticed some issues here and there where I could look through the gap of unopened doors. Overall a pritty great entry though. Keep up the good work! |