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| Timestamp | Since previous | Game | loveapplegames's comment | |
|---|---|---|---|---|
| Oct 11 20:47:38 | Nothing Does Matter | ♥ 1 | Very original concept! Interesting puzzles as well. The graphics have an appealing retro look. A great entry overall. Does it save progress? I got to level 6 and like to continue later. | |
| Oct 11 21:18:22 | 30m 44s | Nepton | ♥ 1 | Great game, simple rules but addictive. Difficulty buildup is good, could be a bit faster. Faster creature movement would also help. I'm looking forward for a version where you can continue where you left off! |
| Oct 11 21:59:19 | 40m 57s | Roman & Ownin' | ♥ 1 | This game is a lot of fun, even not very original. It looks polished too. It's especially fun to hit groups of enemies. The bow seems to work best, because you need it beat the other bowmen. After about 10 waves I got stuck outside the arena and couldn't get back in! It would be cool to have heavier weapons and bigger hordes of enemies in the later levels. |
| Oct 12 21:31:32 | 23h 32m | Nought - Procedurally Generated Dungeon | ♥ 1 | This game has a lot going for it. I like the mechanic and the generated levels. The enemies were very simplistic though. I'd love to see more interesting enemy behaviours. The game crashed on me after the descending down the stairs after level 3. I got the error below, but it doesn't seem to be related, as the game also produces this error on level change without crashing. javax.sound.sampled.LineUnavailableException: line with format PCM_SIGNED 44100.0 Hz, 16 bit, mono, 2 bytes/frame, little-endian not supported. |
| Oct 13 10:59:51 | 13h 28m | A shroomy adventure | ♥ 1 | Amazing graphics and atmosphere. Also enjoyable and well balanced. Overall I have no negative points except I would like to see more content! Nevertheless you achieved a lot for a compo game. I progressed through the game smoothly, with the text cues giving appropriate hints. Some people complained about the physics, but I found they were good enough not to be annoying and not to cause me to get stuck anywhere. |
| Oct 14 20:11:19 | 33h 11m | Nothing Box | ♥ 1 | Very interesting game! I found moving around is a bit frustrating as it involves navigating the various objects, with the game not throwing any real challenge at you except getting stuck. The laser puzzle is interesting, but I wasn't entirely sure how to solve it. |
| Oct 14 20:41:03 | 29m 44s | In the Beginning | ♥ 1 | Very original, and enjoyable both in a creative and goal directed way. Is there a way to complete "grow the biggest tree"? Possibly the best use of the theme I've seen yet! |
| Oct 14 21:01:57 | 20m 54s | Swift Snake | ♥ 1 | Yeah! This is what snakey should have been! It's very hard though, with the tail flapping about like crazy until it takes up half the screen. Especially the enemies with the * shield seem pretty impossible. What about having the tail follow the position of the head more? |
| Oct 14 21:30:05 | 28m 08s | From Space | ♥ 1 | A solid and original entry, and a lot of fun to play! I found the controls a bit frustrating though, and would love to see them improved. W,A,S,D and Space doesn't combine very well for me when also holding the mouse. Sometimes it seems needless to have to press space, like when you pick up ammo. Moving around is a bit floaty and I got stuck in corners often trying to move around fast. Why not have the player move from center to center with a single keypress, so you don't have to worry about getting stuck? Leaves more room for the more interesting challenges of the game. |
| Oct 14 21:33:48 | 3m 43s | Mitosis | ♥ 1 | The cell biology concept is very interesting and good interpreation of the theme. Playing the game teaches you some science in a cool way too! Nice music. A few remarks: the cell movement is very slow moving. I didn't manage to get any speedup success with flagellae, as I hit a similar problem with bugs as mentioned above, specifically getting GAME OVER because the game just stops responding to user inputs at some point. Possibly the real time tutorial (which is a nice idea BTW) is livelocking the game. Sadly the bugs make the game unplayable at the moment. A pity, I would like to play on! The escape key didn't exit the game for me, I had to CTRL-ALT-DEL. It would be good to explain the gameplay and the controls a bit in the intro. Overall, great idea, and a good attempt that simply ran out of time? Hope you can iron out the bugs! |
| Oct 15 17:40:36 | 20h 06m | The World Dominator Marshmallow | ♥ 0 | Nice classic platformer with cute graphics, Difficulty levels well tuned from easy to hard! It wasn't clear to me what the connection with the theme was... A shame there was no audio. I noticed a couple of tiling glitches, but nice game, good work! |
| Oct 15 18:46:24 | 1h 05m | Singularity | ♥ 1 | Wow, amazing game! Really original. Seeing the constellations form is very satisfying. I completed the game. I was confused at first, some instructions would have helped. Firstly, how rotation is done (mouse left/right). Secondly, that a box becoming green indicates that the line is pointing to the right star. There is a problem with the rotation control where the mouse goes off the playing window and you can't stop the rotation. |
| Oct 18 21:45:10 | 74h 58m | Nothing and Everything and Anything | ♥ 1 | Good to see a text adventure here! A lot of fun trying out the different combinations! I expected there to be a "win" ending, but I'm not sure if there is. |
| Oct 18 22:16:36 | 31m 26s | Bumparound | ♥ 0 | Very attractive presentation! The gameplay is a bit random, but nevertheless fun to play. It plays a bit like a game of chance. It hooked me for long enough to complete all the levels. |
| Oct 18 22:49:52 | 33m 16s | A Field of Flowers | ♥ 2 | The game does not pose the player with significant challenges, yet I played on till the end. Feeding the sun to become more powerful is particularly addictive. I was pleasantly surprised you can actually win the game! |
| Oct 18 23:14:46 | 24m 54s | Egg Problem | ♥ 0 | A great tower defense game for 48h. I like the drag and drop idea. Good fun trying to optimize the strategy. |
| Oct 19 16:04:35 | 16h 49m | Rise of the Fatberg | ♥ 0 | Cool sleazy distorted music and great neon flashy graphics (when I stopped playing I thought I'd gone blind for a mo!) and good fun gameplay. Awesome difficulty level... Totally addictive, great job! |
| Oct 19 22:24:45 | 6h 20m | i don't know what to feel anymore | ♥ 0 | Cute and original concept, I enjoyed playing this for awhile. Levels do not seem to get any more difficult though. I'd like to see this developed so that there is some kind of progress. The audio started lagging with buffer underrun at some point. |
| Oct 19 22:34:12 | 9m 27s | Hollow Dungeon | ♥ 0 | An interesting take on dungeon crawlers in that it's deterministic. That makes it more of a puzzle game. It's kind of tedious though to have to start over and do the same things again every time. It also feels a bit unfair to find out that you took a wrong turn, wasted a key for example, and you have to start over again. The game would benefit from a save/load/undo function. |
| Oct 19 23:04:59 | 30m 47s | Juicefruit Orchard | ♥ 1 | Great idea to have the game itself upgrade as you go. Overall an enjoyable game, though avoiding the birds is sometimes a bit random. A minor gripe is that dragging and dropping the juice was tedious. It would be better to just award the points at the end of each harvest. |
| Oct 19 23:36:15 | 31m 16s | No Body's Problem | ♥ 1 | Great game. Looks polished and pretty flawless overall, and difficulty level builds up nicely. Maybe a couple more difficult levels would have been nice. It's funny, and also one of the best uses of the theme I've seen. |
| Oct 20 10:28:22 | 10h 52m | Serene Sculpture | ♥ 2 | Great idea, very original. Piece removal did work for me, but it blurred the image for some strange reason, making the flood fill go wrong most of the time. Is there a technical reason to blur the image or is this a bug of some kind? |
| Oct 20 15:32:11 | 5h 03m | Seedling | ♥ 1 | Pretty well presented and addicting! A little problem I have is that the upgrade buttons interfere with clicking on the flying flowers, even if disabled. |