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| Timestamp | Since previous | Game | loveapplegames's comment | |
|---|---|---|---|---|
| Apr 25 10:42:51 | BLIP! | ♥ 0 | Cute puzzle game! I found it rather difficult to predict the character turns. I would recommend changing the controls. For example, drag and drop with the mouse or always placing the arrows from left to right. | |
| Apr 25 17:06:08 | 6h 23m | Abandoned | ♥ 1 | Very original entry! I had to figure out who is who, otherwise the game concept is clear. I like the sound. It's a pity the game moves so slowly. |
| Apr 25 17:12:09 | 6m 01s | Chicken game | ♥ 0 | That's a great three-hour game! Cute graphics. Try doing the one-hour game jam sometime :-) |
| Apr 25 17:44:49 | 32m 40s | FEED ME | ♥ 2 | Cute game! Thematically it's polished, but it's bit too easy, so it was over before I knew it. But maybe that's about right for Ludum Dare :-) Nice experiment in graphical representation, but maybe it's better to zoom out a bit more in the beginning. |
| Apr 25 18:07:04 | 22m 15s | Fuzzle | ♥ 0 | Very nice and original game! It's hard to develop something original, so kudos for that! I didn't mind all the text in the tutorial, you can click through it easily enough. I felt that clicking back and forth between the pieces and the board is a little cumbersome with such a fast-paced game. |
| Apr 25 18:18:14 | 11m 10s | Heart.ache//nascension | ♥ 1 | Original and intriguing game. The board filled up with virus C very quickly though, and my white cells just stop working at that point. Is that a bug? |
| Apr 25 18:40:27 | 22m 13s | IT Thrives | ♥ 1 | Great RTS style game! A lot of fun until you get to the point where the game gets too easy. There seems to be a bug where connections are drawn from multiple cores when you are placing a new piece. |
| Apr 25 19:05:06 | 24m 39s | Me: Tree! | ♥ 1 | Original and fun to play. The beginning is hard and slow, but at some point it got really easy. I played the game until it started lagging badly. |
| Apr 26 08:27:25 | 13h 22m | Slamming Slimes | ♥ 0 | Very cute! Some polishing would make it even better. For example, it seems impossible to avoid the bullets, and there does not seem much point in doing so. Also, the screen doesn't always scroll up to where you are, so you can't see the platform you're on. |
| Apr 26 08:46:56 | 19m 31s | Adventure Watch | ♥ 1 | Cute game, charming graphics! Interesting game mechanic. Simple, but there quite a bit of strategy involved. I must say, I was never really looking at what the adventurer was doing, just the red and green bar. Maybe it would be good if there is a significnt reason to do so, so you have to look at two places at once? |
| Apr 26 08:50:35 | 3m 39s | Baby, please don't break my hearts | ♥ 1 | Cute and well polished game! I had trouble seeing the mouse cursor, so my strategy was to spam the mouse button a lot. It would help making it visually more prominent. |
| Apr 26 09:05:03 | 14m 28s | A Game of Life | ♥ 1 | I enjoyed playing this game. Simple rules, but quite a bit of strategy. I think I could have kept playing indefinitely, though somehow my money kept hovering around 300. I guess I had hoped for a moment where the game manages itself, and there's enough rain for trees to grow spontaneously. |
| Apr 26 09:17:58 | 12m 55s | Shrodinger's Cat | ♥ 1 | The game is basically Mastermind, but I like the way you put a Schroedinger theme on it! Graphics are cute and the game looks polished. I do miss the goal of minimizing the number of moves and possibly other games to make the game more replayable. Mastermind-crop.jpg |
| Apr 26 10:38:12 | 1h 20m | Seasons | ♥ 1 | Very imaginative theme. Figuring out how things work is part of the fun, and it's somehow intuitive. The levels are so big it gets a bit tedious walking around creating viaducts. |
| Apr 29 21:38:33 | 83h 00m | Algernon's Flower | ♥ 2 | What a cute little maze game. The music is cute too. I managed to complete it. I like how the randomness makes every game different. I do the same in my own games. But it's more difficult to keep a consistent difficulty level. In this game, you sometimes cannot complete the game because certain items never spawn, or a snake hangs around the flower all the time. I think this can be fixed easily enough, by making items spawn based on flexible timers and by making enemies avoid the flower. I'd also say, reward the player by spawning an item every time you pick one up. That would make for a super fast maze runner game. |
| Apr 29 21:50:32 | 11m 59s | Amadiro | ♥ 1 | Nice fast-reflexes style game! The visuals are very effective. I'd like to see it a bit more zoomed out, this enables more strategy to come into play. I like the speedup/slowdown mechanic. How about rewarding the player even more for going faster? |
| Apr 29 23:31:35 | 1h 41m | Another f****ng escort mission | ♥ 1 | Definitely the funniest thing I've seen! The sound is great. The aiming system to line up monsters in a shot is a great addition. |
| May 2 17:06:30 | 65h 34m | Apple Panick | ♥ 1 | Great entry! The "cartoon 3D" art style works well and looks original. Sounds is also good. Gameplay was easy to understand, though I mixed up Q and E a lot at first. Another thing I struggled with is to properly point the water at the plant, the hitbox seems to be off or oversensitive. I would suggest speeding up the player a bit, as the game's pace is a bit slow. Sometimes the plants would just die, is there a way to prevent that? |
| May 2 17:28:57 | 22m 27s | $#!% Luck | ♥ 0 | I like this, there's quite a lot to this game. Impressive work for a compo game! Such a pity it's too difficult for me to get anywhere. I would appreciate a version with the difficulty toned down a bit. Maybe give the player more ammo and shoot faster. Some other remarks, I would often lose sight of the gun in the action, I think it would be better to have the gun sprite closer to the player. Also maybe zoom out the action a bit more. |
| May 2 17:51:20 | 22m 23s | embershrooms | ♥ 2 | Nice entry! Graphics are great, the game feels very atmospheric altogether. I like the concept, though controlling the characters was rather frustrating. Often I could not select a unit because it was close to the fire, even though the arrow showed. The game seemed very difficult at first, with my units being killed off in seconds. I eventually got the hang of it and managed to chop all the wood, though I didn't manage to kill all the monsters yet. I think with more units and more autonomous behaviour (like auto attack enemies and bring back wood automatically) this would be great fun. |
| May 2 18:16:29 | 25m 09s | The Heart Of The Keep | ♥ 1 | Good job, something so gripping with such simple tools! The soundscape does a lot, but I also like the imaginative scenes you created with the simple pixel art. Only after playing the game I found out there were multiple endings. It made me so curious I played the game until I found 3 endings. Maybe it's good to put this in the game's intro text. I'm still curious about the fourth! |
| May 2 18:37:05 | 20m 36s | Keep It Undead | ♥ 2 | Very cute, I like the theme and the graphical style. Gameplay is a bit random, though it's not so annoying because you can always try again. It does require some patience, though. In level 1 I tried to create a exponentially growing outbreak. That would have been satisfying but I didn't manage it. I think it would have been nicer to be able to control the cough/shooting better. |
| May 2 18:54:42 | 17m 37s | Hommel | ♥ 1 | I like this! The strange art provides an interesting and artsy experience. The big landing thud is misleading. I thought landing hurt the player, but once I found out that you're supposed to spend time on the ground to recover, the game was easy to complete. I would have liked a bit more strategy, for example, you energy bar not going down when you're not flapping your wings, and smooth landings helping you recover energy quicker. Adding a timer would increase replay value as you could play again to beat your time. You could have multiple levels with time pars. |
| May 2 19:11:22 | 16m 40s | Tower Defence of the Heart | ♥ 1 | This is a very complete and well balanced game, one of the best I've seen! The towers provide different strategies so there's a lot to the game. A lot of different enemies too. Definitely going to play this again to try and complete all 20 levels. This is also one of the few games where I have no obvious complaints about the game design. Excellent job! |
| May 2 19:29:13 | 17m 51s | Space Drone Guy | ♥ 0 | Great old-fashioned shooter! Overall a nicely polished and balanced game. One of the best I've played. The enemies behave interesting. I only have a comple of minor gripes. One is that I think the small play area feels a bit myopic, I would prefer it a little more zoomed out. The other is that the aiming is kind of hard with the slow gun. Having an easy aiming system would allow the player to concentrate more on the action. |
| May 2 23:22:42 | 3h 53m | Tiny Fragments | ♥ 1 | Very original and polished! Good level progression. Impressive work for a compo entry. It also reminds me of a previous entry of our own, "Frogger, the jigsaw". I did experience some annoyance with not being able to grab pieces sometimes, only later I discovered the clock next to the mouse cursor. A trick I had to use is to freeze the game by holding on to a piece. Perhaps have a pause/play button? |
| May 2 23:59:35 | 36m 53s | Plantsitter | ♥ 2 | Cute management game! I found it very hard though. Feedback is sometimes lacking or unclear. It wasn't clear when to return the plants to the impatient owners. It would help to start off more slowly, and maybe introduce the plant types one at a time. Also, I think the controls slow down the game. I kept struggling with the tools. You have to switch tools a bit too much to do basic things. For example, I have to get the glove to move a plant, then get the magnifying glass to check the sunlight, then go back to the glove, etc., until the sunlight is just right. You could do without the magnifying glass and show the data when hovering the mouse. Same with the watering can/spray. Find out which one with the magnifying glass, swap them to get the right one, then click on it to use it, etc (also when has your plant enough water?). |
| May 3 12:46:24 | 12h 46m | Friendly Fire | ♥ 3 | Great stuff! You created a a lot of content and depth in 3 days, and all good looking and polished. Scores high on humor too :-) Playtime is just right for a LD game, and it had me hooked till the end. I found the player inertia a little annoying at first, but it's not a problem because there aren't a lot of skill jumps and the platforming is solid overall. |
| May 3 14:42:58 | 1h 56m | Medic! Keep'em Alive | ♥ 1 | Cute "commando" style game! Nice idea to dash from cover to cover to survive. I think it can be improved with a bit more polish here and there. I found it very difficult to avoid the bullets when there is no cover available, and the soldiers covering me didn't seem to help, because they were not in front of me but above me (maybe this is a bug?). Having to stay with a soldier for several seconds to heal him seems kind of pointless, as you're almost always under cover when healing them. A "pain" animation for the player would help, and some nice sound and animation when you heal a soldier would have been more satisfying. The bullets popping up in the middle of nowhere gives an unfinished impression, as do the "cover" soldiers that float all over the place when they come towards you. |
| May 3 14:56:22 | 13m 24s | Your Inner Child (Keep It Alive!) | ♥ 1 | Cute little tower defence game! I like your interpretation of the theme. I would prefer to be able to see at least the tower spots or even the level boundaries. Strategy is a bit limited, with only one type of defense. |
| May 3 15:04:05 | 7m 43s | This Fire Burns | ♥ 1 | You created a nice mood with the limited view and the eerie soundscape, so you're off to a good start there! But it took me several games just to find one branch. There does not seem to be a way to find branches, so the game seems impossible to complete as it is, and without any strategy to it. |
| May 3 15:31:19 | 27m 14s | What the Firetruck!? | ♥ 2 | Great game, and also very funny! Altogether very polished, with great attention to graphical detail. The music works well too. I think this game would benefit from achievements/highscores/rankings to keep the player playing. |
| May 11 14:58:52 | 191h 27m | Keep The Spirit Stone Allive | ♥ 1 | 3-D strategy game with a "game of life" theme. The player must keep nudging nature in the right direction so as to nurture the ecosystem to produce enough top predators to defeat a bunch of awesome enemies - "corrupted creatures" - who arrive in waves. The clever game mechanic allows you to manage an evolving microcosm rich in great graphics and awesome motion. Excellent icons (with help of Freepik acknowledged). A pity the audio wasn't finished in time for the deadline. (Though I was hearing continuous low level noise: hiss and what sounded like games sounds in the making, eg bunny hopping sound..) That said, I found this game totally addictive. I really like the "keep playing" feature when you lose - you get a chance at a leisurely learning experience as you explore the extent of the food chain (who eats who) within the goodies, and discover the death chain (who can kill who) in goodies Vs baddies. Great game, thanks! Looking forward to playing the post LD version... |