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Space Wumpus

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TimestampSince previousGameSpace Wumpus's comment
Oct 7 23:31:53 Soulless ♥ 1 Reminiscent of old vector arcade games! I played through to the end - died a zillion times.
Oct 7 23:44:59 13m 06s Rolley Sh❤t ♥ 3 Surprisingly fun for such a simple idea! I like the scale progression through the levels, and the end screen!​
Oct 7 23:52:08 7m 09s Keep Dreaming Joshua ♥ 1 Itch.io link doesn't work...
Oct 8 20:54:42 21h 02m The Persistent Thief ♥ 0 I'm impressed! I saw some of your in-progress screenshots during the jam, and the nano-pixel style got me intrigued. I haven't had time to play very far through it yet, but have have great fun so far, and will definitely play it through to the end. A few comments - as mentioned by others, the controls are too cramped. Also, although E, F, and R are mentioned in the tutorial, they aren't listed on your main page where the other controls are. First time I skipped the tutorial, and couldn't understand how to deal with guards or get through doors. It reminded me a little of 'Saboteur' on the ZX Spectrum. On the tutorial - at the beginning there is a low passage you have to duck to get through. One time, the black area above acted like an elevator and lifted me out of into total blackness. I wandered left, and fell off the nothing into bottomless nothing. :-)
Oct 9 19:40:24 22h 45m We've Got Nothing ♥ 1 Played through to the end (well, I think it was the end - it just stopped). That double jump right across the screen on the first level was way too hard for first level - I almost gave up. The commentary was great. Good fun!
Oct 9 19:47:33 7m 09s Ideal Date ♥ 2 It does suck when you lose your face. Hopefully your game will increase awareness of this serious issue. :-) Surprisingly hard to win!
Oct 9 19:52:24 4m 51s Stranded ♥ 0 Hi, I tried to play but the itch.io link doesn't work. Did you forget to set it to public?
Oct 9 20:05:47 13m 23s Awoken ♥ 0 There seemed to be only one exit from each room, so no exploring needed. More variety would have helped a lot - the rooms all felt the same. Health indicator didn't seem to work - it always read 5.
Oct 9 23:10:13 3h 04m Cavern Train Heist ♥ 0 I also found sensitivity to be very high. Camera felt too high up. You seem to have to aim very precisely to be able to pick barrels up. Whenever I brought a barrel into the end car, I seemed to get stuck in the wall. I then ignored the barrels and went looking for the bad guy, who then ran away!
Oct 10 14:07:45 14h 57m Disabled Hospital ♥ 1 Enemies(?) take too much killing, and it seems random how much damage you cause. In particular, I assumed that flinging them into things would cause them a lot of damage, but it seems to cause none. Attack buttons seem pretty unresponsive. Otherwise, quite fun!
Oct 10 14:49:58 42m 13s Return The Stars ♥ 1 Great job, very atmospheric. Loved the style of the whole thing. The only thing I found slightly annoying is that you take damage just from going close to something and it can be hard to judge where the boundary is. Mostly this just means need need to avoid going too close, but in one section there is little room to move and it wasn't that easy to tell whether some regions were passable or not. But that's a minor criticism. Overall I really like this one.
Oct 10 16:45:54 1h 55m Woodland Zero ♥ 1 Had to give you a 5 for fun on this. I've been playing it for ages (currently second on the leaderboard - but I know that won't last). Nothing to do with the theme, but a fun game with nice progression with mechanics that seem to work well together. The only thing that annoyed me a little is when things spawned too close for you to have any chance to react. Also, quite often I killed a bunch of baddies by dropping a block on them, intending to immediately then jump into the block - only for more baddies to instantly spawn on top of it. This meant that it was no longer safe to jump onto it, and if another block were dropped on them you've immediately made a wall to high to jump onto. Also, I found a bug - guess how I got this: bugShotCropped.png
Oct 11 17:10:03 24h 24m Nullefense ♥ 2 Is there a way to skip to intro sequence? It was fine the first time, but it's too long to sit through again and again. I only played a few times because of that. Turrets didn't seem to fire. You seem to be able to place blocks anywhere - I assumed they would have to be connected.
Oct 11 19:27:09 2h 17m Appeasing the Quadopus ♥ 1 I like the variation in the bosses - though I found the first one by far the hardest!
Oct 11 23:09:02 3h 41m The Choice of Life: Middle Ages ♥ 1 As others have said, reminiscent of 'choose your own path adventures', particularly with the sudden unpredictable deaths. But that's the fun of it! Fun game.
Oct 11 23:24:19 15m 17s The Glowing Adventure ♥ 0 Visuals are really nice, well done! Felt bad about killing the small spiders - they were just bouncing around having fun! It is very short though.
Oct 12 00:09:11 44m 52s Spam Space To Exist ♥ 2 Didn't manage to get past the last defences with the evil green lasers, but this was really good fun. One issue - you can't zoom out very far and the zoom centre is low down, not the centre of the screen. This means that once you've reached a certain size you have no chance to see what is coming before you hit it when you move down. An indicator pointing towards the planet might be helpful too, as sometimes you don't really know where you are and have to just head in a random direction. Anyway, great job!
Oct 12 00:28:45 19m 34s The Little Adventure for Slime ♥ 1 Movement/control unresponsiveness definitely weakens the game - otherwise it is excellent. Nice graphics style. I got stuck early because I couldn't figure our what the anvile was supposed to do.
Oct 12 10:03:57 9h 35m pre occuPIED ♥ 0 Hi, your download link is dead - did you remember to set it to public on itch.io?
Oct 12 10:23:30 19m 33s Stuff from click ♥ 0 This game desperately needed the instructions that you gave in the comments to have been on the main page. Also, because the game starts with a white screen (starting from nothing?) it looks like the game has failed to load. Once I had some idea what was happening is was quite fun, but it does seem mostly random what happens and you don't have a lot of influence. e.g. the people kept eating the animals before they turned grey, so I had the idea of fencing of a region of the map with trees, with the animals inside to protect them. But then the people just collected the trees as fast as I could make them so this wasn't possible. An interesting idea, but needs to feel less random, and really needs instructions.
Oct 12 14:21:11 3h 57m Mission Start With Nothing ♥ 1 Negatives: Rotation bug*, Inverted Y axis, no sound, no aiming crosshair. Positives: Nice atmosphere, models, and concept. *You can only rotate though a certain angle, then it won't let you move any more. I guess that the invisible mouse is being clipped to the edge of the screen, and so limits your rotation.
Oct 12 15:59:25 1h 38m To The Depths ♥ 1 Fuel efficiency upgrades are broken, whey make it worse. It takes far too long to dive deep. After a long game, I'd totally maxed out all the upgrades by doing lots of high speed shallow dives, then attempted to dive to the bottom. I got to about 9.5k before dying because either you go slow enough to avoid the baddies, in which case it takes absolutely forever, or you go faster but keep getting hits along the way which eventually wears away your strength to nothing. General concept is good, graphics are fine, and sound is atmospheric, but it does need balancing.
Oct 12 16:18:18 18m 53s Strive Against Nightmare ♥ 2 Poor dog. Nice art style, and very nice opening level. The main level was very repetitive though.
Oct 15 17:38:07 73h 19m The Greatest Game in the World ♥ 2 How very odd.
Oct 15 18:13:02 34m 55s Unlock Everything ♥ 1 Got to the end! Great game, really impressive for 48 hour solo effort, well done!
Oct 15 18:54:29 41m 27s Ragtag Rescue ♥ 0 Good relaxing space disaster fun! I see that a lot of others are saying you should be able to rotate parts before attaching, but I think it is better how it is where you end up with things not quite how you want them! It would be too easy if you had more control. It's too easy to play indefinitely though, I rescued 25 crew and could easily have kept going. Basically once you've got a thruster of each colour spaced approx. 120 degrees apart, the ship is flyable.
Oct 15 19:36:30 42m 01s Draw Your Own Adventure! ♥ 2 Unique and fun, great effort!