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Feedback comments for LD45
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| Timestamp | Since previous | Game | vcesauron's comment | |
|---|---|---|---|---|
| Oct 8 01:36:56 | Beggars Can Be Choosers | ♥ 1 | I really enjoyed the concept in this. Situations were fun and addicting enough that I kept going for a long time. I did find it to be kinda hard to get the hang of it, and haven't gotten more than 25 coins... still, being able to fetch a sword felt very nice. Will definitely play more! | |
| Oct 8 01:46:44 | 9m 48s | little BEETLE bottle BATTLE | ♥ 0 | I didn't fare well enough in this game, but boy is it pretty to look at! Very tight implementations of both mechanics, you can easily keep playing "just one more". Amazing achievement :) |
| Oct 8 17:16:59 | 15h 30m | Entangled | ♥ 1 | At first I thought a bug in my browser was preventing me from grabbing the sword, so I looked at the source code (thank you for that!). Turns out I thought the checkpoint was a sword lol You managed to put in a boss fight, that's a huge deal. Common enemies aren't very forgiving, but the boss is easier, and actually very fun! Nice art and music as well. Congratulations! (By the way, there's an issue with the web version where weird vertical lines keep popping up. Desktop is fine) |
| Oct 12 18:16:56 | 96h 59m | The Dolphin of Sooth | ♥ 0 | This game is so good I want to cry... I swear it's not because my wife left me! Hahahah Anyway, tight concept, very aligned with the theme. Neat art style, and the simplest mechanics with perfect execution. OST also very addicting. Thank you for this! |
| Oct 12 18:31:31 | 14m 35s | DREAMS | ♥ 2 | That's a very interesting and nicely executed 'gamy' experience. I would have no problems if it won LD at all, since it is... well... interactive! I had a hard time moving the camera, as it prevented me from stacking objects in the exact way I wanted. Art and concept in this are pretty good. |
| Oct 12 23:48:22 | 5h 16m | Fairytiles | ♥ 0 | I'd love some kind of extended tips for every achievement! I spent close to an hour here, and gave up after reaching my limit in english vocabulary hahah This is really great. |
| Oct 13 13:42:23 | 13h 54m | Forbidden Fruit | ♥ 1 | that intro cutscene is spot on. visuals are also very funny. found the enemies to be super difficult, so I had to give up on vlad :( why do the apples disappear in the middle of the screen?? |
| Oct 14 15:04:43 | 25h 22m | HEARTSCAPE | ♥ 1 | Man, this is good. Imagine it with a bigger pool of cards and a story to ground it all, would be so cool. I miss more variations of attack cards/patterns. Also, drawing two equal cards to choose from when the next level starts is unnecessary, I guess. Something to move elements on the board would be an interesting addition to design as a whole. I hope you're considering it! Congratulations, man. Great game! :) |
| Oct 15 18:25:51 | 27h 21m | バクラウBloodless | ♥ 5 | Rapaziada, que jogo foda! A ambientação tá incrível, os gráficos casaram muito bem com a trilha e os sons. Essa mecânica de parry com dash combinou demais com a temática, evoca bastante o feeling de Samurai X huahauhau Dei risada quando li o "BAKURAU" no fundo do logo, só brasileiro mesmo pra fazer uma coisa dessa (valia deixar o rating de humor só por isso) A equipe de vocês é a maior que eu vi nessa ludum por enquanto, fiquei curioso pra saber como vocês dividiram as tarefas. No mais, adoraria ver mais fases, padrões de inimigos e o dash com mais variações. Parabéns galera!! |
| Oct 29 15:52:51 | 333h 27m | Falling Spaceman | ♥ 0 | this is a very pretty game. Just wanted to point out I couldn't get past the 3 points. I do suck at hard games, but I really think browser lag and the tile placement rule didn't help either. A life system wouldn't be too bad as well hahah Congrats! |