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Feedback comments for LD45
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| Timestamp | Since previous | Game | dob's comment | |
|---|---|---|---|---|
| Oct 7 23:02:00 | Sheep Keep | ♥ 1 | Really delightful art. The gameplay was interesting, controlling multiple characters. I had fun coalescing them into a pitchfork mob. One guy got over the fence one time, and another time a guy got perma-stuck, but neither of those crashed anything. Background music was fun, but a little repetitive. The coin/bonus sound was like a little drill digging into my skull. The game was a little easy, or maybe didn't progress difficulty fast enough. I got bored around level 10 and stopped, but I don't know what I missed later. But very impressive, very smooth and intuitive controls, and I really love the artwork. Not sure exactly how it fits the theme. | |
| Oct 8 03:13:24 | 4h 11m | Nothing to Everything | ♥ 1 | Interesting concept. The shared deck makes the battles pretty balanced and a little random, although I was a little smarter than the AI, and in the early fights you gave me significantly more HP. But I nearly lost because the computer got all the big attack cards early on, along with a bunch of blocks and healing. It wasn't clear how long a block card lasted - permanent until the next attack whenever it happened, or just for the next round? The music and sounds were simple but added to the game. The help was detailed, and the controls were intuitive. Clicking on the "Everything" button at the start seemed to hang the game for me - not sure what it was supposed to do. |
| Oct 8 03:17:49 | 4m 25s | Scrawl A Draw | ♥ 1 | Fun toy - this really achieved flashbacks to my youth. I was tempted to do what I did with Etch a Sketch and try to color the whole screen purple, but I must be fusty now that I'm old and lacked the initiative. The music was great - I love the harpsichord and all the ornaments. Very neat. |
| Oct 8 03:26:50 | 9m 01s | Hangman With Nothing | ♥ 1 | Interesting concept. There turned out to be no connection between the letters I was destroying and the letters I was typing, which threw me for a bit. Also, I assumed (as in regular hangman) that repeated letters would all show up when I typed them, which was not true. Finally, I gave up on PEN APPLE when it wouldn't let me type, but I see in comments that I could probably have nuked the level name and number to get another letter. I wasn't really sure why I had to earn letters in that way - there wasn't a challenge or time limit or anything, so it was just some extra work to do. The clues were fun, although I'd stay away from politics with this. |
| Oct 8 03:30:54 | 4m 04s | Emergency Procedures | ♥ 1 | I had a lot of trouble getting the HTML 5 version on itch.io to run. Game area was larger than the screen, with no obvious effect controls or effect, and no fullscreen button. |
| Oct 8 03:40:37 | 9m 43s | N O T H I N G | ♥ 1 | Very fun! I like the riddles and wordplay. Art was very neat. There was a lot of moving that didn't really accomplish that much, but it gave it that classic RPG feel. It might have been cool to limit the number of letters you can carry, so that you have to give one up when you get one, or something. I enjoyed it a lot - cool music too. Very creative idea. Connection to the theme seems a little weaker than some (you start with TUTORIAL after all...) but that's OK. |
| Oct 8 03:50:21 | 9m 44s | Solar System Clicker - Browser game | ♥ 1 | Very cool, and I love that you involved your kids. Back when mine were small, I got them to help me test my games, and it was a lot of fun. Cool visuals and neat idea. I wish there were a little more apparent connection between what I was doing (clicking at random) and what I was seeing - I didn't feel too much control. But very neat. |
| Oct 8 04:24:04 | 33m 43s | Life. I guess. | ♥ 0 | Interesting concept! I enjoyed clicking the options and seeing what they did. Sometimes that seemed weird, like when I attended a seminar and got dumber, but I guess it depends on the seminar. It would have been neat, I think, if the events could be random but chronologically progressive. One play, when I maxed out my money, I got to a point where I couldn't accept any of the cards, and could only click on "accept none." Not sure if that was a glitch or related to my money or what. I'm assuming the end text varies depending on the life you choose? |
| Oct 8 04:34:56 | 10m 52s | Void Prisoner | ♥ 1 | This is delightfully kooky. I really like it. I had some trouble figuring out what to do, but I loved that all of my actions had some impact, even if I didn't understand it. I couldn't figure out what the guy wanted me to do with the orb next to the explosion, so I got stuck eventually. But great music, neat concept, really funny dialogue, and comically oppressive. |
| Oct 8 04:42:19 | 7m 23s | Winter Survival | ♥ 1 | Interesting idea. I found it very hard to pick up objects (e.g. rocks, sticks). I could grab berries just by clicking on the bush, but I could only occasionally pick up the other tool objects. It would have been nice maybe to have some better sense of direction than just the footprints, although that was a nice touch. It wasn't entirely clear that decreasing "hunger" was bad, although once I started trading health for hunger it became more clear. Nice work... |
| Oct 8 05:04:17 | 21m 58s | WELCOME TO NOTHING | ♥ 1 | This was really, really neat. I love the visual style and the cute comments. Perfect fit for the theme. I couldn't figure out what could cross the bridge at first - tried about eight shapes of various sizes and outlines. Finally got a shape that worked, but then I got slapped a lot. Finished with my good shape after several tries on the final puzzle - barely made it over the edge before the red caught up with me. I enjoyed the ending. So much great writing in addition to the coding and design. Really cool. |
| Oct 8 05:13:12 | 8m 55s | Rhythmic Nothing | ♥ 0 | Fun and peppy game. Not that much to do, but the music and visuals were cool, and I liked that there was good feedback for what I was doing. I found that there was a much bigger window to be wrong after the beat than before, so I ended up hitting it a little late each time and doing better that way, although that grated a little since I'm a tuba player, and we try to keep on the beat perfectly. Nice work. |
| Oct 8 05:51:48 | 38m 36s | Boltzmann | ♥ 3 | Beautiful game. I loved the motion trails, the solar explosions, the lens flare, the halo effects - just really stunning. The music is perfect also. I discovered several different kinds of stars, asteroids and planets, a black hole, and of course the nova/nebula stuff. Very neat. |
| Oct 9 01:59:51 | 20h 08m | The Drainpipe Market | ♥ 1 | Neat graphics. It was hard to know whether a trade was good or not other than the number of items - was that the only metric? I had fun looking at all the items and the descriptions and at the characters you created. Interface is simple, clean, and easy to use. |
| Oct 9 02:03:27 | 3m 36s | Stuff from click | ♥ 1 | Not really sure what I'm supposed to be doing, but I did drop a lot of apples and then grow them into trees nad then into beige animals. I couldn't get the number keys to do anything recognizable. The art is neat, and obviously there's some kind of AI going on there. |
| Oct 9 02:07:44 | 4m 17s | CRAB GAME | ♥ 3 | The art is pretty. Not much to go on. A restart button would be dope, so I could try again to challenge myself. |
| Oct 9 02:15:19 | 7m 35s | Nothing In The Way | ♥ 2 | Cool little game, with fun puzzles. Art and animation were good. Controls were pretty intuitive. I could have used more than two measures of background music. I wish that I could have tried all puzzles rather than having to do them in order. |
| Oct 9 02:30:23 | 15m 04s | Tardigrades on the Moon | ♥ 0 | Fun slow-motion building game. I like the theme, the art, and the music. A little unclear how to apply the rules, other than very slowly, or what the bar in the upper left meant. Fun, though - I enjoyed myself, until I hit the SCROLL WHEEL OF DEATH about eight minutes in. |
| Oct 9 02:39:56 | 9m 33s | I Am A Square | ♥ 1 | Cool mechanics and an interesting set of puzzles! I found myself wishing there were more levels to play. You kind of start with one, not with nothing, but I get the connection. Graphics are clean with clear functions (once I figured out wtf I was doing) with a cool color scheme. |
| Oct 9 02:49:07 | 9m 11s | Little Robot Run | ♥ 0 | Fun game, good music and sounds. A little frustrating to have to restart each time - that eventually kept me from finishing, because I got frustrated with having to redo so much. I know, I'm lazy, but still. But it was fun, looks nice, and has a clear set of goals and interface. |
| Oct 9 04:40:28 | 1h 51m | Spam Space To Exist | ♥ 3 | Really cool! I loved how you could absorb the abilities of the ship parts you picked up. Very neat. Good sounds. I liked how the lighting indicated where the planet was, but I wish there had been a little more of an indication of where you were. Fun game! |
| Oct 9 04:59:11 | 18m 43s | Fields Of Amplidi | ♥ 0 | Neat game! I enjoyed wandering around and gradually figuring bits out. Leaving a trail of trees back to my workbench was key. I feel like it would have taken a really long time to win, so I didn't try for that, but I did enjoy the time I played. Nice work! |
| Oct 9 05:34:35 | 35m 24s | Calibal's Curse | ♥ 1 | Download from Drive was super slow - I'm on gigabit, and it still took 5+ minutes. Glad I persevered! This was very fun. I loved the melding of multiple game concepts. Some of the combats were very hard and unforgiving - it might be nice to have the first couple you meet be easier, and then step up the difficulty later. Great gameplay, great music, great concept, great design. Very nic. |
| Oct 9 05:41:00 | 6m 25s | Leaping Louie | ♥ 0 | Really great graphics - are those models you made yourself during the competition? If so, wow. I was very impressed by the visuals. Sound and voice acting are good, and well-synchronized with the animations. Game was fun, but very hard - it might be cool to have a tutorial before diving in. Nice work! |
| Oct 9 15:54:56 | 10h 13m | Roll a Ball Genesis | ♥ 2 | Very cool game! An interesting interpretation of the concept. I really liked the text adventure feel combined with the visuals. Very creative. I couldn't get the music to play in my browser - I assume it worked in the desktop versions. |
| Oct 9 16:12:03 | 17m 07s | Blank | ♥ 0 | Well, that was the slowest I've ever read a poem :-). Very atmospheric, with neat visuals and a nice sense of animation and style. The percentages didn't make any sense to me until I eventually realized I was just looking for 20 pieces of any size, not a percent of the area. Music was tranquil and very nice. Happened to finish just as I did - not sure if that was designed, but a nice touch. |
| Oct 14 19:16:57 | 123h 04m | ReWorld | ♥ 3 | A really interesting take on the theme. The puzzles weren't too complex, but they were interesting and fun, and it took me a little bit of time to figure out how the lasers worked, and also what the color coding on the monster-identification cards meant. The final level (I think) where you have to move your slow dragon past the rapid rainbow ball guys was too hard, I think, unless I missed something. Plus, it took a lot of work to set up what seemed like a high-fail timing move. Maybe I needed to push a box in front of them or something, but I found that a teeny bit frustrating in what was otherwise a very enjoyable and really clever game. |
| Oct 14 19:24:24 | 7m 27s | Tale of the Toad King | ♥ 2 | Music and art are very fun. I had trouble figuring out how to tell if an obstacle was a block or just background art, and how many squares the big obstacles covered. I also didn't know if losing my followers was bad or not - I seemed to be able to progress in levels, but I didn't play through to the end, so I don't know if it mattered that I skipped some frogs or lost others. I agree that control feedback might be useful, but I didn't have a lot of trouble with that part, maybe because I first played a Snake game back in the 1980s. Really fun and polished effort. |
| Oct 15 05:33:29 | 10h 09m | Commander | ♥ 1 | Such a fun game, and so well executed. One of the best I've seen in this competition. I love the graphics and the concept. I died the first time I played, when I split my forces, and the second time I just built one mega-squad, because I thought with the stat upgrades, it would be better to have them apply all to one group. Eventually my megasquad was pretty well invulnerable to everything, and they pretty much four-hit the dragon to death. I love that the squads have random names, that the people have random races, and I thought the visual style and animation was really great. I had a little bit of trouble grokking the controls at first, but eventually it became very natural. Really clever game - thanks. I enjoyed it a lot. |
| Oct 15 05:41:31 | 8m 02s | Lost Soul | ♥ 1 | Cute game, fun to play, with awesome music and very responsive controls. I had a good time with this one. It fast-forwarded through the final screen because I was still holding down controls - might want to disable that, or add a delay. |
| Oct 15 05:46:28 | 4m 57s | Draft & Doodle | ♥ 1 | This sounds like a really fun party game or classroom activity. I really liked the long list of constraints - lots of clever stuff in there. Well-presented and well-thought out. |
| Oct 19 02:44:56 | 92h 58m | The Blue Girl | ♥ 1 | This is really neat! I enjoyed it a lot. Very old-school, but with modern touches. Very good music. |
| Oct 19 02:48:34 | 3m 38s | Doors | ♥ 1 | Good homage to FTL, and some funny dialogue. I found it very hard, and a little frustrating when the guys wouldn't go where I wanted, but it was a very neat idea. Music is good too. |
| Oct 19 04:42:24 | 1h 53m | ECHO | ♥ 1 | I like the art a lot, and the music and sound effects were cool. I found myself wishing I could see the cave and the monsters more frequently, because I really liked how they looked. In terms of gameplay, it was a little frustrating and repetitive, and I frequently hit random monsters in the dark, which is the point, but which was a little frustrating. I agree that getting stuck on the walls was too frequent - some smoother collision detection or motion would have helped. Cool mood, and the black screen to start really is nothing, so good job on the theme. Cute player art also. |
| Oct 19 04:50:25 | 8m 01s | Trick or Retreat | ♥ 1 | Music is awesome. Game is pretty simple, and it seems to get harder only by making the helicopters shoot more frequently, which is pretty easy to adapt to for the first 10-12 levels. The retreat part didn't have a lot of meaning for me - not much difference between dying or quitting. The old-school 8-bit appearance was neat, and I liked the humorous game concept. |
| Oct 19 04:59:47 | 9m 22s | Put the Haunt in this House | ♥ 1 | Very nice look art, and very fun concept. I had trouble finding combinations to make monsters, and there was a lot of clicking randomly with no success. Even using the hints from the monsters, I ended up having to check most of the ingredients. I was disappointed that the trombone didn't seem to be part of the skeleton, although maybe I was doing it wrong. Music and presentation were very nice. Sometimes I couldn't tell if an object was clicked or not, because the white halo indicator matched the color of the object. Very cool idea, and the intro was fun (thanks for making it skippable for later plays). |
| Oct 19 05:07:38 | 7m 51s | Necros | ♥ 1 | I really like the concept and the art style. Music is great too. I wish the combat were a little more clear, so you can tell if your guys are strong enough or not. I did end up with clots of guys stuck on buildings a lot, which I could clear up, but the method to clear them wasn't immediately obvious when I first played. Difficulty ramped up quite quickly, and I often died kind of suddenly with no real indication I was doing badly. It might have been nice if the player could do something more than just shove skeletons around. Neat, original idea, well executed. |
| Oct 19 05:16:03 | 8m 25s | Minds are Mine | ♥ 1 | Clever idea. Very difficult to play, and the concept took me about 15 deaths on level 2 to figure out. I liked the art and the complexity, and the fact that you could control nearly everything. I'd have preferred a slightly more lenient timer. Very cool idea. |
| Oct 19 05:28:13 | 12m 10s | SOMtHINGa from NoThINGa | ♥ 1 | Very cool puzzle idea. I got through the tutorial, and then I got a little bogged down understanding how things go - I could have used a bit more of a difficulty bridge upward, or maybe a few more hints, before getting to harder stuff. Graphics, the representation of the puzzle, and art were very good, and music was cute. |
| Oct 19 15:33:17 | 10h 05m | Soulcraft | ♥ 1 | I really like the retro style, and the ship art and presentation is wonderful. The stereo effects on the music were a nice touch. I found myself wishing there were more levels to the shot power-ups. Challenging, fun, and a cool walk down memories of the 1980's |
| Oct 19 20:53:52 | 5h 20m | Spooky Japes | ♥ 1 | This was cute and fun. As others have noted, there's not a challenge, really, and not much of a game with goals (more of a toy). I really liked the art style and the background music. If it had been possible to lose, that would have been more complex, but actually, for a fun little thing, that might have detracted. The comments the characters say are funny. Nice work! |
| Oct 19 21:17:05 | 23m 13s | Unlock Everything | ♥ 1 | Very impressive for a Compo game. All of it works well and is very polished, and it has lots of extras. The unlocking theme is satisfying and works well. I didn't have much trouble with the boss, but maybe the early comments were before you made him a little easier in 1.03. I really like the color palette and art style. Very neat. I also 1000% appreciate restarting at the same level where I died - I can't play games where I have to go really far back to a checkpoint - I'm too old, and it's too frustrating. I loved the jukebox feature too - fun to see your notes about the music. |
| Oct 19 21:41:43 | 24m 38s | Protector | ♥ 1 | This was basic, but fun. I liked the piano track. It took me a while to figure out how to do stuff. The goals weren't obvious either - I only ever got to 5% finished, because I didn't understand what I was after until reading what was above. But, a good start on something that could be cool. Nice work. |
| Oct 19 21:53:09 | 11m 26s | Sand&Sea | ♥ 1 | Very chill game. Great visuals, nice sounds. A little random and frustrating, but so is the beach. I really enjoyed this one. |
| Oct 20 03:23:49 | 5h 30m | Lost Temple of the Monkey God | ♥ 2 | Visually stunning, with great graphics, shading, and mechanics. I found the game a little hard to get into, with so many choices and a fair number of difficult platform jumps. I might have preferred something a little more linear with a learning curve rather than the open world. I'm very impressed with all that you got in there, and with the variety of parts and puzzles. Very nice work. |
| Oct 20 03:37:47 | 13m 58s | Healthy Competition | ♥ 2 | I couldn't get my character to move in the Web version in Chrome. Trying in Edge. Ah, that worked. Fun game. I had a little trouble figuring out what I was supposed to do at first. I eventually found the sharp knife, and then I explored some more and found the master chef, who wasn't very hard to kill (I was up to the level-up costing 2000, not sure how much stronger that makes me). A couple technical things - enemies would often get behind my health bar, which made them hard to see and to hit; the attacks of the vegetables often didn't land, even if it seemed like I was getting hit; it was hard to do anything other than click when confronted by lots of carrots - i.e., no strategy other than taking damage until they were dead. But I liked the drum soundtrack and the really cool art, and the dungeon-crawl mood. Very neat game. |
| Oct 20 03:53:19 | 15m 32s | gaarden | ♥ 1 | This is very fun. I thought at first there was a goal (didn't RTFM) but eventually realized it was just a cool toy with lots of stuff to try. I eventually got it so big that I couldn't tell if stuff was bits I should click or dust on my monitor. Really neat and meditative. Cool entry. |
| Oct 20 21:59:39 | 18h 06m | Nothing Box | ♥ 1 | Very neat idea, and fun to wander around and discover stuff. I like the color and vision range as benefits from discovery. I mined so much stone and gold - a little sad to see that they didn't do anything. Also, the double-tap to mine or chop wasn't really needed. Music was peaceful and introspective. Laser puzzle a nice addition for a goal and ending. |
| Oct 20 22:10:42 | 11m 03s | Caravana | ♥ 0 | Very cool story and mood. The combat I couldn't figure out very well, other than to flee from the guys, then try a quick turn. Adding a jump helped a little, or maybe I just got better at the timing. But it was a really neat story idea, and I liked the dialogue between Saul and Soleil. I wish there were a little more to it, but I enjoyed it. |
| Oct 20 22:15:09 | 4m 27s | I want to live | ♥ 2 | Pretty trippy, but fun. Controls were smooth, and music rocked. Some kind of progress bars might have made the story pace more obvious. Nice work! |
| Oct 21 02:26:04 | 4h 10m | Meager Genesis | ♥ 1 | Lovely art and feel. Not much to do, and not clear that what you're doing doesn't lead to anything, which was a little frustrating once I realized it, but as a zen, meditative thing, it works really well. I love the sound and graphics. |
| Oct 21 02:42:46 | 16m 42s | Unwritten | ♥ 1 | I really like this idea, making a sokoban puzzle even cooler with changing world parameters. I got stuck in the fire area and couldn't progress - not sure what I was supposed to do. I could resurrect my guy by switching to nothing and back, but the map also reset, which stranded me. |
| Oct 21 02:49:29 | 6m 43s | Coming from nothing | ♥ 1 | Fun shooter. Not much to it, but it was fun to run around shooting. I didn't understand at first why I was dying when punching the red blobs, but I guess those were toxic somehow. Good sounds, smooth controls. |
| Oct 21 02:59:06 | 9m 37s | Ex Nihilo | ♥ 0 | I had no idea what to do at the start. I tried every key, mouse all over, no luck. Had to come back here and read comments to realize it was right click. That was frustrating. Once I got it going, it had great sounds, music, and really cool visuals. A bit trippy, and no way to really know if you've used all the features or not, but very neat looking. I think it would be a bit cooler if there was some behavior dictated by the position and color of the planet. I think it might have been tied to pitch, but I couldn't get them to interact any other way. Cool concept, well executed. |
| Oct 21 03:04:45 | 5m 39s | Entanglement | ♥ 1 | Clever puzzle with neat rules and good level design. 20 levels is a ton to have made. Nice work! |
| Oct 22 18:39:32 | 39h 34m | In the beginning there was NOTHING. | ♥ 1 | This is such a cool idea. I really love it. I had a couple of issues - I would often place controls that didn't seem to do what they wree supposed to. I'm not sure if that's a timing issue, or something else but my anagram tools were particularly finicky. Also, I don't know how you could build the required goal words from the letters in NOTHING with only the two tools indicated. I see other people reference adding A's together, but I couldn't figure out any way to get to the earlier letters (E, A, etc) when all you can do is add. There's probably an undocumented feature I'm missing, which I could have used a hint to get to - it's frustrating not to be able to even see how to finish. But I really love this concept, and the art, sound, and execution are sooooo cool. |
| Oct 23 15:39:22 | 20h 59m | KOLENdor | ♥ 2 | Really cool, and very impressive graphics and storytelling. The combat seemed totally random - I found myself wishing there was something I could do either to affect it or move it along faster. Also, it wasn't clear when I was winning or losing, although I eventually figured that out. Very cool story elements, and I'm impressed you managed two different player skill tracks. Great game! |
| Oct 26 01:47:15 | 58h 07m | Palely | ♥ 1 | I downloaded and started. Was able to move around. Picked up and threw the letters. Formed "PLAY" horizontally and vertically, nothing happened. There was never any ability to do anything else, even though I tried lots of things. My computer is pretty ripped, not a speed or graphics issue. A shame, as the other comments make it sound really interesting. |