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dob

Feedback comments for LD46

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TimestampSince previousGamedob's comment
Apr 20 03:18:37 Bodyguard ♥ 1 Very cool visual style and a creative idea. Very much in line with the theme. Success feels a little random, in whether or not you get a good enough Venn diagram hint early enough to do OK. The hidden clues were lost on me until I read the info here - I didn't really know who the VIP was, and I sure didn't know these other clues. If it had been hinted in some way in-game that there were other clues, that would have made it more of a puzzle. Nice work! Fun one.
Apr 20 03:25:15 6m 38s The Protector ♥ 1 Graphics are really great. I had a very hard time figuring out how to fight or collect resources. I managed to chop some wood, and one time I got some metal, but I wasn't sure what control I was hitting or what I was doing that caused that to happen. I think some better instructions or more obvious feedback on actions would be useful. It didn't seem possible to fight, but I know it must be. I tried moving, swinging, clicking, etc., and couldn't tell if I was doing anything. Fun concept and really pretty, just a little confusing.
Apr 20 05:40:10 2h 14m Don't Forget To Water! ♥ 0 Finished it all - nice work. A cool concept for the theme, and an appealing interface. Cool game.
Apr 20 16:03:53 10h 23m Galactic Crèche ♥ 1 This was cute, with fun sounds and music. Gameplay was pretty simple, but fun. It took me a while to get the controls - I think I would have made them clockwise as the ship is pointed up, but not a big deal. Also hard to get the ship not to hit rocks as it spins, but I got the hang of it my second game. The pulling mechanic wasn't quite obvious - it seemed to work well sometimes, but others, it didn't do anything, and I wasn't sure how the blue bar correlated. Fun and creative - nice work.
Apr 20 17:56:04 1h 52m Ludum Dare 46 ♥ 2 A good first effort - it works, it has menus, and it's playable. There's not a ton to the game yet, but having a functional game is a great achievement as you get started. One grammar note - the way you're using "Weed" in your game instructions and in your post here is slang for marijuana for Americans. If you used "weeds" it wouldn't mean that.
Apr 20 18:03:31 7m 27s Ubergine ♥ 5 I love the art, sound, music, and visual design here. Controlling two things at once is challenging, but I got used to it after a bit. The gun powerups are really fun. I couldn't help thinking one of the bad guys was Kevin Smith, although I don't know if he likes eggplant. Very cool game, plenty of fun.
Apr 20 18:07:33 4m 02s keep her alive ♥ 0 Cute concept - nice work. I like the candy puns.
Apr 20 18:37:39 30m 06s Skip A Beat ♥ 2 Tremendous work on the graphics, sound, design, and presentation. So impressive. The game is hard, but with a very simple design, but it's fun in the same way Flappy Bird and other such games are. Very cool for a first entry.
Apr 20 20:17:46 1h 40m Balloon Jump ♥ 1 Well executed, with cute graphics, good physics, intuitive controls, and a clear concept that relates to the theme. I found it very difficult, but that's ok. Sometimes it wouldn't bump - it seemed like maybe the head was the only active collision option. It might have been a little more forgiving :-). Good work! I like the music.
Apr 20 22:23:06 2h 05m Defend the Keep! ♥ 0 The 3D stuff is really cool, and you've presented it in a way where it's understandable but still neat-looking. I liked the long travel time and ballistic paths for the shells - reminded me of Missle Command from my youth. It seemed pretty hard to lose. Eventually I just stopped firing, and my castle seemed to heal as fast as it was getting hurt. Do the walls get shorter when you get hit? It might be nice to have some more clear indicator of whether you're doing well or getting hurt (a sound, a bar, a display of HP). Nice effort; with some more polish and variety, could be really really cool.
Apr 21 02:27:24 4h 04m Block Pusher ♥ 1 This is simple, but very cool. Success or failure feels a little random given the location of the yellow block cannons, but I got better after learning a few tricks. Sound and music are solid, collisions and momentum work well, and graphics are appealing. Nice job.
Apr 21 02:36:29 9m 05s UnLeeched ♥ 4 Very cool art and music. I especially liked the swirling snake's (lamprey's?) animation. Controls were smooth and intuitive, and it was a fine platformer. It was a little frustrating when the levels started repeating, and it seemed difficult to reach all places on each level, but maybe I wasn't great at exploring. Nice work.
Apr 21 02:51:23 14m 54s Garden of Error ♥ 2 Very cool art and mood. I didn't really understand the gameplay much - I tried to lure guys around and away from the evil-seeming ones, but I wasn't clear why they died when they did, or which ones were good or bad to keep alive. Impressive design for such a short period. Nice work!
Apr 21 06:37:48 3h 46m Dog Signal - Ludum Dare 46 entry ♥ 0 Your link does not work for me.
Apr 21 06:41:38 3m 50s twisty shooty ♥ 1 Nice effort. I found the rotation-plus-sideways controls hard to figure out, and that made the four-way shooting really hard to use, but it was interesting. Some hint as to how many times you can get hit (life gauge, etc) would be helpful. Music and sound were cool.
Apr 21 07:19:39 38m 01s Seven ♥ 2 This is my favorite game so far. So clever. Really fun puzzles, and a ton of them to play. Great work. I love it.
Apr 22 19:14:57 35h 55m Garden Defence ♥ 1 Graphically crisp, with very simple controls. It wasn't clear to me why I needed to move much at all, since the range of the gun was big enough to hit the guys around the garden. If you couldn't shoot through the garden, that would make more sense. It would be nice to have some visual indicator of the health of the guys or the trees, and I think having one hit to kill guys would be better given that they're eventually going to overwhelm you anyway. Good work with this - it was fun to try out.
Apr 22 19:20:41 5m 44s Keep IT-Support Alive! ♥ 1 Very silly and fun concept, with fun and elaborate art and animation. Really nice work there. I couldn't figure out any way to avoid people in the hall, which meant I pretty much insta-lost on the third floor each time I played. I'm sure I'm missing something. I tried going through with the lights off or waiting in the elevator, but I always hit him. I enjoyed the conversations at the bottom while I played. Some of the art layering was weird - I had the graffiti sprayed on my guy sometimes. Very good humor throughout.
Apr 23 04:41:44 9h 21m Baby Simulator ♥ 2 Supremely silly, but fun and frantic. I got the pumpkin confused with the orange, and I couldn't figure out how to handle the diapers and the fruits - there didn't seem to be enough time. Nice work - a memorable entry.
Apr 23 04:45:20 3m 36s Keep Him Alive ♥ 3 Interesting game. I had a little trouble figuring out the movement (arrows were rotation and thrust rather than cardinal directions), but once I did, I could play OK. The levels were fun, and the dropping floor was an interesting mechanic that made it a lot more tricky to win. The exit button crashed the game, although that's not a big deal. Nice work on this.
Apr 23 04:49:14 3m 54s Hisen's Heroes ♥ 1 I wasn't familiar with this programming environment, but it looks like it has a lot of flexibility. Interesting to run around and see what you'd put in there.
Apr 23 22:15:59 17h 26m Fishy Escape ♥ 0 Cute, with crisp appealing graphics and fun sounds and music. Tranquil and fun to play. The coconut stun mechanic came as a surprise for me - very nice. I like these simple ones. Good work!
Apr 23 22:21:51 5m 52s Keep it, Alice ♥ 2 Interesting take on this. I shot a ton of crabs and collected water, but then I got lost in the web of portals and couldn't get back to the tree. Tried a couple of times with the same results. Music is cool, and game was fun, although I expected something else from the description, and it turned out to be more of a shooter with map skills I seem to lack. Nice work on this.
Apr 23 22:39:25 17m 34s Until Sunrise ♥ 2 Great graphics, lighting, sound, and music - such an atmospheric masterpiece. It was a lot of fun to run around and chop. I found the chopping interface a little hard, especially when attacking the bad guys - often my clicks wouldn't work. Sometimes with the trees, too. I got all the upgrades purchased and my fire back to healthy with about 20 minutes left, and I didn't see the point of waiting around until the end. Maybe it should be a shorter game? Or maybe I missed something else that was going to happen, but I waited for a while. Very impressive entry - thanks, and good work.
Apr 24 19:30:38 20h 51m Flower Defense ♥ 1 Pixel art was fun, and the overal game was interesting, although it got repetitive. I found it very easy - won on the first play with nearly zero flower damage - and only used the jumping for the boss. Good work.