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dob

Feedback comments for LD48

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TimestampSince previousGamedob's comment
Apr 27 05:09:27 Go to Heck 💀 ♥ 0 I played a few times through. I like the feel and the look - very cool - and the grapnel thing was fun. I found it frustrating that the skull guys could get on my head and then be unshootable unless I got some distance - I understand it should be hard, and that bad guys on your head should hurt, but I felt like the mechanics were getting in the way of fun there, and I'd rather just take damage while slowly killing them than have to do all the weird jumping. Very hard. Graphics and mechanics very solid. I got quite a few powerups after a while, but I didn't really know what they did other than the health kit. I imagine there's more complexity than I was able to survive to see. Random maps and multiple enemies were cool.
Apr 27 05:18:14 8m 47s Blue Eye - Salvage & Rescue ♥ 1 Very cool art and engaging gameplay. I wasn't really sure about the interface, even though a played a number of times. I did get to 500 depth and just died, which was a surprise - I had plenty of light and battery at that point, so it wasn't clear why I died. The music and sound and little animations are all neat. I agree with others that it wasn't always clear what objects were good and what were bad. Nice game, though - very professional looking.
Apr 27 05:31:09 12m 55s 48 Tons ♥ 1 Very creative and fun - lots of jokes hidden in there. Fits the theme well, and I really liked the humor. Nice work!
Apr 27 05:37:54 6m 45s Into the Deep ♥ 1 Fun game! Interesting gameplay and enemies, and lots of complexity with the powerups. The difficulty ramped up really fast, but that's fine for this kind of thing.
Apr 28 04:01:00 22h 23m Miner Rescue ♥ 1 Very cool look to this, and the controls make sense. I had a little trouble figuring how to achieve my goals (hit a lot of beams). Still a little unclear on the miner rescue mechanism. But it looks neat, plays fast, and is a fun match to the theme.
Apr 28 04:02:27 1m 27s 20.000 LIGHT YEARS deep in THE SKY ♥ 4 Really beautiful game with lots of creativity and very extensive content. The art is the best part, but the voice acting is really fun too. Very nice work on this.
Apr 28 04:05:21 2m 54s Bug Well ♥ 2 This is a neat, visually impressive game. Not a ton of complexity, but it was solid and it looked really nice. Good work.
Apr 28 04:11:18 5m 57s Acceptance ♥ 1 Very cool music, and the text and concept are really great - nice feel and mood. The gameplay is a little simple, but the puzzles are interesting, and the lighting effect is really neat. Nice work!
Apr 28 04:53:26 42m 08s Magic Takes Root ♥ 3 Fun game with a neat dual gameplay. Creative concept, and appropriate for the theme. The art is really great, and the music and sounds are fun too. I liked adding hats to my fairy.
Apr 28 17:20:45 12h 27m Soil Surfer ♥ 1 This was fun! Very simple for an open-world experience, although it was fun to wander around and see what showed up. I was curious as to whether the different food items did different things, but I couldn't tell any difference, except that often centipedes seemed to show up right after I ate a yellow leaf. The centipedes were scary! There were rumbly sounds that didn't seem to do anything sometimes, too - not sure what that was. Art was good, music cool, gameplay intuitive and fun, and I agree that the hex movement is interesting. It was so satisfying getting to looser soil or holes and being able to move fast.
Apr 29 05:36:22 12h 15m Air-O-Space ♥ 2 This is really hard! I enjoyed it, though. Great graphics and music, and a cool concept. My only suggestion would be to make the dialogues move faster at the beginning (if they were skippable, I couldn't figure out how), and when you start to pass out, keep the text visible - it's no fun not being able to read the funny text, even if you are close to losing. I wasn't sure if leaving guys unprocessed was bad or not - I lost track of many of them, especially near the edges or when I blew it trying to drop them. Very fun idea, very creative, very nice work.
Apr 29 05:47:11 10m 49s Where's my dynoMITE? [LD48] ♥ 2 This one was a real hoot. I love the sound and the ragdoll on the guy. My guy died nearly immediately, but that didn't stop him from throwing dynamite somehow. The crudeness of the art is really more of a fun feature than a problem for me. I loved the little touches (STAHP!, the smiley faces in the pit, the Wilhelm scream, the fun voice comments). The rope was hard to deal with, and when I got the guy stuck on terrain and pulled him upward, he twanged through terrain and the rope was never the same. The zoomy camera I could have done without - that was a little nauseating. This was a delight, though, with all of the silliness.
Apr 29 06:03:35 16m 24s LumenBrink ♥ 1 This was fun. There were a whole lot of puzzles without much variation in mechanics, which eventually got a little repetitive - it might have been neat to add some kind of complexity to the game, like teleporters, or items that trigger filling or emptying of squares nearby, or something like that. But I enjoyed it, and it played well and looked good. Nice work. I got to Ending 1, but I don't know what the other endings would be...
Apr 29 06:07:59 4m 24s Gloomby's Misadventure ♥ 0 Interesting game, but very difficult to play and understand - might have been good to include a simpler tutorial level before diving in. But cool looking and charming. Nice work.
Apr 29 06:17:11 9m 12s LuK-2000 and the Fragments of the Past ♥ 4 Beautiful art and cool sounds. I found the gameplay a little frustrating for some of the reasons folks said above - the guy was sometimes very slow, and it wasn't always clear what the various tools or boxes were for until you'd already blown it, which then required some repetitive play bogged down by the slowness again. But it was smooth and pretty and eventually made sense, and the whole thing is very impressive.
Apr 29 16:46:23 10h 29m Inner Demons ♥ 0 Neat graphics, smooth gameplay and animation. The jumps were very high, which was fun, but also made movement a little tough. Your attack was slow and relatively small, and the pineapple-shaped enemies very fast, so I found the combat (other than the ravens, which were easy) very hard. I didn't really understand the map part, but I enjoyed going through levels and exploring, although nearly all of them had seemingly empty repetitive rooms that didn't have much point. But overall, very impressive effort for such a short time, and a cool entry.
Apr 29 16:56:02 9m 39s Greg's Little Adventure ♥ 1 Very cute graphics. I found the platform jumping somewhat frustrating - it was hard to know with the perspective camera how far I was going to go and where I'd be supported on lilypads/platforms etc. rather than falling through. But it had a very neat look to it, and obviously a lot of work. Doing a 3D game is quite ambitious, and you should be proud of what you got done.
Apr 29 17:01:56 5m 54s Search for the Undergem ♥ 1 Interesting and well-constructed. I had a couple of frustrating falling deaths before I figured out the ladder rules. I think I would have preferred a smaller map with more dense interesting stuff, but this was cool. I liked how you could sort of build yourself a mine structure and expand on it in repeated missions. Nice work.
Apr 29 17:08:11 6m 15s Deep Breath ♥ 2 Really great style of art and music. The different levels of psychosis, with different obstacles, level structures, and monsters, was fun and very creative, although it took a while to change states, so making progress could be a little random and slow. You also never knew if you'd be creating danger for yourself or not, although generally deeper=harder. I died so much and so often that a less obtrusive death screen would have been much appreciated, or maybe a health bar so I didn't have to watch it so much. Very creative take on a platform game and cool incorporation of the theme.
Apr 29 18:22:07 1h 13m Dreamer ♥ 2 High score list is a nice touch. I wanted to do that, but then I went without score and just for level progress. Smooth game with interesting art and sounds. The mechanics weren't very deep, and it was hard to dodge the obstacles given that you coudln't see them coming. I guess there could be a memorization component here too, but I didn't play enough times to start to get that down. I didn't fully understand the scoring or the mass of blobs in the upper left, as other people have mentioned, although killing lots of guys at once got me higher multipliers. Nice work for a dynamic finished product.
Apr 29 18:29:21 7m 14s Journey To The Center Of The World ♥ 2 Fun game - reminds me of RoadRace that I played back on the Commodore PET in my elementary school. The graphics were very crisp and interesting. I had a little trouble seeing any impact from my powerups on the gauges, although I am sure that was happening. It might be nicer to have more obvious feedback there. It was fun accelerating until I got to a crazy fast descent.
Apr 29 22:27:10 3h 57m To the Core ♥ 1 Interesting game, well executed. Like others, I found the hazard dirt to be too close in color to the regular dirt, and I almost never spotted it. Gameplay is simple, but it is presented well, and everything works and flows smoothly. Music is nice. As a geology professor, I have to say it is not the most accurate representation of the Earth, but neither was The Core.
Apr 29 22:53:34 26m 24s STOCKS ♥ 1 I had a hard time knowing when to buy and sell, or what I was trying to do. When I started hitting the green zone, I kept losing money, but from others' comments I see that I might have been hitting the wrong keys. It has a good look and a great sense of style. There are some number formatting issues that crop up with commas. It would have helped me to have some more instructions to go from. Nice work, though, and a creative concept.
Apr 30 02:08:00 3h 14m Donut Chat ♥ 1 Interesting idea. The visuals and music are nice. Dialogue tree is fun, but not very deep, and a little hard to realize you've reached an endpoint. Controls are interesting and cool. Nice work!
Apr 30 02:14:58 6m 58s AntiVirus ♥ 2 Very hard - I couldn't figure out the second password. But you've done a beautiful job of recreating a desktop, with movable folders and openable files.
Apr 30 02:22:53 7m 55s Xylem and Phloem ♥ 1 Really creative and interesting idea. I'm not sure there was strategy here other than just trying to maximize growth rate, but it was a very interesting model to play around with. Never seen anything like this. Very cool.
Apr 30 05:17:23 2h 54m Don't Splat The Bat! ♥ 1 This is really fun, but I found it super hard. Way too many rocks to avoid given the speed I was traveling. A slower difficulty ramp-up would be a lot more fun. But visually it's neat, it all makes sense, and I absolutely love the sonar graphics - so cool.
Apr 30 05:54:30 37m 07s Demden ♥ 0 I enjoyed this. Great look, very cool concept. It was hard to figure out what to do from the directions, but I eventually got it and mastered the controls and risks. Made it a few levels in before an unfortunate chomping on my best game. I wasn't sure what the money was for - maybe a feature later on, or not quite added? Cool game - nice work.
May 1 00:46:01 18h 51m Falling Time ♥ 1 A functional, complete game that plays well. I made it through a goodly number of levels, but never saw anything I could shoot - maybe that came later? But it works, and it was done on time, and it looks nice. I hope you're feeling better.
May 1 00:58:48 12m 47s The Fall of Alice ♥ 3 Really interesting choice here, with a neat concept, a cool literary tie-in, and ethereal music. I felt like Alice was pretty sexualized for a little girl, but I see that you were trying to do that as commentary on Carroll. Still, felt kind of icky, but that might have been your point. Very artsy entry :-) Nice work.
May 1 03:46:53 2h 48m Dive & Dig ♥ 2 Fun idea, and some very funny dialogue. I wish it had not auto-advanced through it so often, as others said. Really cool graphics, intuitive controls. I sort of wanted there to be more to the game, but it was fun to dig around and blow stuff up. I liked the sound and music, too.
May 1 18:17:58 14h 31m Vertabyss ♥ 1 Cool and unique concept. I found it really hard to play - the visuals didn't work for me, and I could never tell where I was shooting. But I could appreciate the difficulty and the work that went into it.
May 4 22:38:00 76h 20m Deep Sea Mining ♥ 1 Rating the LD version here: Really enjoyable game. I love me some upgrade-buying - always a fun mechanic. I thought the art was really great - endearing and well-designed. Obviously, it's hard to get really great gameplay in such a short time, but yours was fun, if not too complex. As others have noted, I found the turning and shooting very hard, especially with the gun on the top of the sub, and with it changing position as the turns caused the art to invert. Best to have that consistent from a gameplay perspective, even if it doesn't make naval sense. Sounds were good too. I wish the slow dialogues would fast forward to the full text when I clicked rather than vanishing - I really didn't want to wait the whole time to read them, but I didn't want to miss information either. Nice work on this - a fun and polished entry.
May 4 22:46:22 8m 22s Dig Straight Down! ♥ 1 As others have said, a little hard to figure out. Some more robust instructions would have helped, but I got there eventually. A very neat construction game, with lots of elaborate sections for such a short programming stint. Very impressive.
May 5 02:35:25 3h 49m Fathomless ♥ 1 Graphics and art are ridiculously cute and very crisp, with a distinct fun style. Sounds and music are great. Controls and gameplay are smooth and make sense. The game is crazy hard, but I had fun failing a lot and dying >100 times. Very nice work.