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Feedback comments for LD49
dob's games and stats for all events →
| Timestamp | Since previous | Game | dob's comment | |
|---|---|---|---|---|
| Oct 4 17:19:00 | The Unstable Zone | ♥ 0 | Very cool. I love when it changes font and heads to a different scenario - very nice touch. Creepy and fun. Music is moody and appropriate. | |
| Oct 4 17:24:28 | 5m 28s | Noinun40 | ♥ 1 | Interesting concept, appealing graphics. I wasn't sure exactly what the goal was, but it seemed mostly easy to avoid match-3's except a couple times when I was forced. Music was funky. |
| Oct 4 17:30:07 | 5m 39s | Unstable Profits | ♥ 1 | Interesting concept! I made a good many sky dollars on my growing platform. Interesting idea. I had some interface problems at first, buying pods and then dropping them immediately from the menu area. I wasn't totally sure if the weight of my pods was what was making the platform tip - I assume so, but it got pretty out of whack sometimes when I thought it was balanced. I liked the shadow graphics and the overall style. |
| Oct 4 17:37:41 | 7m 34s | Everything is Fine | ♥ 7 | Wow, what a desolate thing this is. Very well done, interesting, with a nice discovery mechanic and great art. Very clever take on the theme. |
| Oct 4 17:38:52 | 1m 11s | Barn House Bananza | ♥ 0 | Getting errors when I try to run it. |
| Oct 4 18:09:09 | 30m 17s | The Land Of The Hungry God | ♥ 1 | Interesting concept, well executed. I'd have liked to know how much the different buildings consume and produce. Well done. |
| Oct 4 20:30:51 | 2h 21m | Un-Stabled | ♥ 4 | A very fun take on this. I also went with a getting horses out of stables with explosives theme, but yours was a very different take. The horse was fun. I had a little trouble figuring out which bomb locations would provide the biggest lift, but I eventually realized the horse isn't always centered in the little circle, and if he's closer to an edge, a bomb there will help move him higher. Very fun idea and good execution, with fun music and sound. I occasionally had camera issues where I couldn't see what I was doing, and I lost the horse to terrain on the fifth level (I think) - the one with the angled barriers. He went into the floor and I couldn't get him out except sporadically. Really fun concept - very nice work. |
| Oct 4 20:33:46 | 2m 55s | Wacky Pachyderm | ♥ 0 | I tried to download, but McAfee gave me a virus warning and deleted the .exe. Could be that McAfee is stupid - that wouldn't be the first time. |
| Oct 4 20:38:07 | 4m 21s | Card Cannons | ♥ 0 | Neat splitscreen game concept. I tried for a while to figure out how to play, and I could make cards go away, but I couldn't seem to activate them well. I'd be intrigued to try a version where it was a little more obvious what I was doing, or where I could play vs. AI or a monster or something so that I could see better how it worked. |
| Oct 4 20:45:20 | 7m 13s | Umine | ♥ 2 | I moved around and mined and found a few resources. Having the instructions and goals follow me for quite a while (instructions) and forever (goals) was a little annoying. It would have been nice if I could see where the resources were - I felt like all I could do was mine for a while and see if anything turned up. The bombs were exciting, but I only had a limited number, and again, I couldn't see a good strategic place to use them. I did like the bird following me around. |
| Oct 4 20:47:54 | 2m 34s | Fuse | ♥ 1 | I need more instructions on how to run this - is there a framework or interpreter I need to download? |
| Oct 4 20:51:08 | 3m 14s | Unstable Atoms | ♥ 1 | Appealing graphics and sounds. Gameplay was very simple, although the orbiting electrons gave the movement a nice twisty feel. Nice work. |
| Oct 4 21:41:09 | 50m 01s | Connection Lost | ♥ 1 | Very exciting game with a good vibe and a clever backstory that relates to the theme. It was a little frustrating that the other cars could turn on a dime and I had to steer, but making them steer realistically would have been really hard. I think compo purists would not allow sound effects taken from public libraries. Check the "derivative works" section for the Compo rules. A really fun one - congrats - smooth and looks nice. |
| Oct 5 00:40:45 | 2h 59m | Unstable Pinball | ♥ 4 | Hey, how cool, a fully functioning pinball game. I really like pinball, so this was great for me. The flipper physics was very good, and I liked the cool ring rotation aspect. Some of the level design was a little unforgiving - e.g. targets placed in hard-to-reach spots where you had to hope the bumpers would help you out. I played through the three goals on the first board and then got to two more boards, but after the third, I shot the ball up to the top and nothing ever happened again - was that the end? Very cool game. I've tried to program pinball before and it's hard to get the right feel, so I know that is tricky. Graphics and use of theme were very good too. |
| Oct 5 00:53:04 | 12m 19s | Erratic Equine Extraction | ♥ 1 | I had fun with this! I did a horse-related one too, so kudos on the unstable joke. It took me a little while to realize that gravity was moving outside my control, but once I did, I could control the horse better. Cute graphics and music. Nice job! |
| Oct 5 01:12:02 | 18m 58s | the Bar | ♥ 1 | This was fun, although there is a lot of dead time waiting to get to a place you can actually do something. I had a hard time spotting the key, but it was very rewarding when I did. Very nice work - fun idea, good execution, nice-looking art and fun sounds. |
| Oct 5 05:37:33 | 4h 25m | Plate Spinner 2021 | ♥ 1 | This was a neat idea and certainly in keeping with the theme. One thing that would have made it a little more fun for me would be if there was more of a visual indication of how fast the plates were spinning. Once they were not wobbly, there wasn't much to indicate how much attention they needed. Cool game, crisp graphics, looks good. |
| Oct 5 07:21:09 | 1h 43m | UnstaLaser | ♥ 1 | Fun, simple game with very appealing graphics and presentation. The game is a little frustrating, but I imagine repeated plays to try to nab a high score could be entertaining and strategic. A nice take on the theme. |
| Oct 5 17:15:16 | 9h 54m | Magic Miner | ♥ 2 | Very impressive visuals and peppy gameplay. I couldn't figure out what the business was with the stuff I was supposed to collect - was that the spiky crystals? I didn't seem to be able to interact with them. |
| Oct 5 17:30:44 | 15m 28s | Super Mutant Horse | ♥ 1 | Fun and exciting! I also went with mutant horses, but in a different way. The graphics and animations were wonderful, and the soundtrack and effects really cool. Aiming things was a little counter-intuitive, but I got the hang of it after a while. Those red guys are so tough. Nice work! |
| Oct 5 21:59:08 | 4h 28m | Slime Your Way Up | ♥ 1 | Simple, fun, appealing art. Controls are tricky to grok at first but make sense after you play for a while. I agree with the folks who suggested an indicator for how strong your jump is. You could make it optional to please the purists as well. |
| Oct 5 22:02:54 | 3m 46s | Un's Table | ♥ 0 | Massive props for use of theme - very funny and clever. The game is a little hard to play, but it's still super amusing. |
| Oct 6 03:18:06 | 5h 15m | Mr Plutonium | ♥ 1 | Really interesting concept, and also very hard. I like the graphics and the sound design. Very cool little game. |
| Oct 6 04:45:51 | 1h 27m | Devil's Sitter | ♥ 2 | Very cute game and fun concept. Like others, I sometimes had trouble figuring out what the objects were, and the chair interface was difficult (although that might have been deliberate). Very good graphics, smooth programming and feel, good music - very nice effort. |
| Oct 6 05:34:51 | 49m 00s | Fission Friends | ♥ 2 | Fast and fun, with very appealing graphics and sounds. I didn't pick up on the beam color thing at first, but it makes sense and adds complexity. I don't know why you'd ever want to turn the beam off - am I right on that? Neat take on the theme, fun little game. |
| Oct 6 05:43:51 | 9m 00s | Unidentified Stacking Object | ♥ 1 | Really had fun with this. Clever, fun, crisp visuals, sounds, and controls, and a whole lot of interesting physics that's very intuitive and well-executed. Nice work. |
| Oct 6 20:08:24 | 14h 24m | Star Dash | ♥ 1 | Completed my race (on the 4th try) at 135.96. Fun game, with smooth controls and cute graphics. I had a little trouble understanding how the thrust worked, because I didn't realize there was a top speed I could hit, so I just ran out of fuel the first three games. On the one I won, one enemy ship blew up (good that they follow the same rules), and the other just got stuck on a wall, which seemed more like a glitch. Nice work - impressive for a short timeline. You have Audio as a rating category, but I didn't hear any sound while playing. |
| Oct 6 22:05:05 | 1h 56m | Stack'N | ♥ 1 | Very simple and very zen, with a really great soundtrack and simple controls (although it took me quite a while to realize space bar was what dropped bricks). Appealing graphics and colors too. I got 380 on my best run - weird that you get a lot of points when it starts to fall over. Nice work here. |
| Oct 7 04:18:23 | 6h 13m | Bitrot | ♥ 4 | Really cool idea for the theme, and the game is very well put together, with the growing sense of glitchiness. Just great work. Obviously, with more time, you could have added more weirdness, but this is just really neat, and remarkable for three days. Nice job. |
| Oct 7 04:26:06 | 7m 43s | Incomplete Horse Nonsense | ♥ 0 | Really silly! I like it. I did a horse-related unstabling too, so the joke is near and dear to my heart. Very fun. I like the sound board entries too. |
| Oct 7 20:24:01 | 15h 57m | Unstable Heroes | ♥ 1 | Lost the rogue, but I defeated the ogre eventually. I got one spell stabilized, but I couldn't really see the strategic advantage of doing others. Fun retro feel, though. I accidentally had my warrior attack the rogue as my first action, so maybe preventing stupid options would be good. Or I could just not be stupid. I played through again and understood the stabilization a little better - got four powers stabilized, and used the Rogue's sneak attack successfully. |
| Oct 7 20:44:54 | 20m 53s | Picasso Bridge Disaster | ♥ 1 | Such a neat idea. Some of the levels seemed like they had serious issues with the physics and collision detection, which made them less fun, but this was a very cool concept and a great use of the theme. I appreciate the high degree of difficulty in programming this kind of thing, too. |
| Oct 7 20:49:30 | 4m 36s | Deathrail | ♥ 2 | Nice, smooth game, with a lot of challenge and fun graphics. Fits the theme too, with the balance aspect. Rocking soundtrack and cool sound fx too. Nice work! |
| Oct 8 00:59:09 | 4h 09m | The Collapse | ♥ 1 | Very good for a first entry - complete, makes sense, good graphics, smooth controls, even a soundtrack. Nice work. |
| Oct 8 19:56:20 | 18h 57m | U.N.S.T.A.B.L.E | ♥ 1 | This is a really neat concept - I like the idea of minigames. I played for quite a while, and I could never find anything that let me shoot, and I couldn't find anything to do with the welding gun. I couldn't seem to switch from the fire extinguisher (which I could use, but there were no fires). I tried clicking on the other items at the bottom, no luck. They all had full green bars. Not sure what the problem was. |
| Oct 9 07:35:22 | 11h 39m | Collapse | ♥ 2 | Frenetic and exciting, with a neat look and a fun soundtrack. I don't love platformers where I can't see information I need to survive, and this has a lot of that. Might be nice to offer a wide view of the layout before starting the level (or at least the option for one) to reduce repetitive flailing. Smooth controls, a good look, and impressive variety of levels and parts. Very nice work. |
| Oct 9 07:39:38 | 4m 16s | Fission Horse in The Escape From the Condemned Stables | ♥ 2 | McAfee wouldn't let me unzip this - it's done that with a couple other games, usually .lua files. A shame - I'd like to play it - my game also involves radioactive horses and the unstable joke :-) |
| Oct 10 06:45:02 | 23h 05m | Meltdown | ♥ 1 | Great music, fun game from a simple concept. I got to a point after a while where there was no way up - metallic blocks, but not enough of them to jump on. Maybe there's something I missed, but it seemed like not a great ending. I love the art style and the background music. The controls are mostly great, although I did have some platforming trouble sometimes making it to one-square ledges. Very impressive work - nice job! |
| Oct 10 06:51:31 | 6m 29s | Unstable orbit | ♥ 1 | Fun little thing, with smooth movement, appealing graphics, and some nice touches, like the parallax-ish scrolling stars. I found it a little easy to keep my ship repaired - a ramp up in difficulty and a timer might have made it something to play over again to see if I could get a better time. Nice work on this. |
| Oct 10 21:47:17 | 14h 55m | Prakzar's Problematic Potion Puzzle Pit | ♥ 1 | This is really cool. Like some of the other commenters, I think it would be a little more fun if you had more of a chance to build chains - I couldn't really get that to work, although I tried. They'd just break, or other potions would fall and get in the way. I really liked the potion bottle animation - very, very solid, even as they were rolling, and the physics was great. Music and sound effects were very cool also. Nice work! |
| Oct 10 21:52:10 | 4m 53s | MIFFED | ♥ 1 | Really funny - I loved the video elements and the dialogue. Very fun idea, well executed. |
| Oct 10 21:57:14 | 5m 04s | Wobbly Cannonry | ♥ 1 | Such a clever idea! Very neat. Success has a lot to do with random luck, but that's OK - very fun. |
| Oct 10 22:22:11 | 24m 57s | Red Flag (Le Temps des TempĂȘtes) | ♥ 2 | Very cool concept and game. I loved the visual style, and the gameplay was unique and interesting. I found it pretty hard to aim and shoot, but I think that's the challenge here. Music, sounds, font, and weather were all great, although I had a hard time seeing my cannon balls against the night sky. |
| Oct 11 03:41:44 | 5h 19m | Pipeworks | ♥ 1 | Very fun idea, although platformers where you have to jump into places you haven't seen yet can be a little frustrating, especially when you have to load up before even trying. I loved the liquid physics - very real seeming and mesmerizing. 3rd level was definitely a lot harder. Nice work! |
| Oct 11 22:59:13 | 19h 17m | UnstableTorment | ♥ 1 | Fun and tense, being chased by a horde of little arm-wavy dudes. I liked the visuals. Rage mode was fun, for sure. At one point I died when my health said 31, which was a little confusing, and I didn't know what the floaty yellow things were - friend or foe? But a fast-paced fun little game. Nice work. Got 6330 on my best run - not sure how good that is. |
| Oct 11 23:08:57 | 9m 44s | Harmono | ♥ 1 | Very interesting concept. I wasn't sure how exactly to interpret the visuals and rules - e.g. I got stuck at the end of the tutorial and eventually just quit out. I also wasn't sure whether doing shift or control had any impact on the game, although it was fun to hear the higher and lower notes. But fun to jam along with the game. I did the tutorial, the first one, and then the crazy one, and I totally lost on crazy on about measure 16. Fun idea - thanks for making it. |
| Oct 11 23:14:11 | 5m 14s | Lava Frog | ♥ 1 | I had much the same experience as previous commenters - couldn't get past about ten platforms without dying, and it was very, very hard. Sometimes I seemed to be in lava with no consequences; other times I insta-died. I think it would feel a bit more fair if the platform you were on didn't move as much as the others, so that your leaps could be more planned and the outcome a little less random. Ominous music track adds to mood - that poor, tortured frog. :-) |
| Oct 12 04:14:21 | 5h 00m | NAMU | ♥ 1 | Really tranquil and smooth. I liked how the direction the segments were moving before the drop actually affected how they landed and connected, and I liked how the lower segments became more stable/glued together after a while, so that little instabilities lower down didn't kill the whole thing. The music was funky and fun, too. 16 trunks was my best tree. Nice work. |
| Oct 12 04:18:23 | 4m 02s | Platform Fall | ♥ 1 | Crashed out for me with unhandled exception, even after installing OpenAL. Sorry, couldn't play. |
| Oct 12 04:27:19 | 8m 56s | Stable Tables | ♥ 1 | Very appealing visuals. Gameplay is a little frantic and dependent on who orders what. I never had much trouble balancing lots of orders using Q/E - if that's a major mechanic, then it wasn't really necessary for me, at least at the level I was playing. Nice music and sound, too. |
| Oct 12 18:43:12 | 14h 15m | A Solar Disorder | ♥ 2 | Smooth and appealing with good sounds. Really interesting how the shooting creates inverse momentum - that's a neat feature. One quibble - the gravity does not work like actual gravity, which means you can't ever enter into a stable orbit, and instead you are always sucked into the sun regardless of trajectory. That means this game doesn't play like Spacewar and other derivatives, which is disconcerting for an old school guy like me. Real gravity is weaker the farther away you are (inverse R^2), and with that, it is relatively easy to get into an orbit, even an elliptical one, on games like this. But your game looks and plays and sounds neat. Nice work. |
| Oct 12 19:28:45 | 45m 33s | Unstable Lava | ♥ 1 | Neat looking, smooth performance on my PC and not dark at all as others are saying. I found the field of view just a little too narrow for me - I'd prefer being able to see a little bit more. Some of the jump mechanics seemed unforgiving, too, but I often have that problem with platform games, so it's probably just me. Sound effects were fun, 3D models simple but nice looking, and music was cool, as was the lava effect. Nice work on this. |
| Oct 15 02:38:37 | 55h 09m | Space Ace in: Meltdown Madness | ♥ 1 | Very impressive to do a good-looking, functional 3D game in such a short time. I agree with others that the aiming is a little weird - some shots are only possible if you steer while already at the edges of the screen, which seems not really intuitive. I think it would feel more fair if the aiming either always straight ahead or more generally steerable from a stopped position (e.g. with mouse). Very neat that you have the comms messages, a story behind it, and other neat features. I would have liked to explore further, but I kept dying, and restarting got old - maybe a continue feature, or a little more forgiving on the damage? Nice work. |