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Feedback comments for LD43
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| Timestamp | Since previous | Game | dob's comment | |
|---|---|---|---|---|
| Dec 3 21:54:13 | Death Wish | ♥ 1 | Fun game, and very reminiscent of Double Dragon, in a good way. I found it pretty hard, too. My only complaint would be that sometimes my attacks would hit, and sometimes they wouldn't, even when standing in the same place, which made it difficult to know what to do. The music track is awesome, and I liked the graphics and sound a lot. The sacrifice theme is there in the story, but not much in the game. | |
| Dec 3 22:01:24 | 7m 11s | Blob | ♥ 0 | Very pretty game, with great graphics, cool sound, and some nice extras. Squarely in line with the theme. Very nice work. |
| Dec 3 22:47:58 | 46m 34s | Hot Air Balloons Or People? | ♥ 0 | Fun game, with an interesting original concept that fit the theme, cool graphics and sound. The play experience was a little limited - I couldn't really tell what the birds did that was so bad other than cost you a little bit of cash. Very nice work. |
| Dec 3 22:54:41 | 6m 43s | A.I. Careers Advisory Service: Your Path To Success | ♥ 1 | I liked the music a lot. There was a lot of humor in the game, and I liked discovering what I had done in the wrap-up section. Nice work. |
| Dec 4 03:00:06 | 4h 05m | Sacrifices must be made - Ludum Dare 43 | ♥ 0 | Fun concept for the theme. I had a lot of trouble playing because my resources wouldn't update. I think I had them, because I was able to build more stuff, but I never seemed to get more people despite building houses and hatching babies. But it was a cool concept - I wish I could have gotten a little farther into it. |
| Dec 4 03:07:57 | 7m 51s | Perilous Passage | ♥ 1 | Tried to play it, but it wouldn't show up in either Chrome or Edge browsers - black screen with music playing. Not sure what's up - might be on my end. |
| Dec 4 03:13:35 | 5m 38s | Alien Sacrificial Predicament | ♥ 0 | I tried running this several times. I got partway through a loading screen until I could see some kind of figure with a bladey hand, and then it froze. I hit "E" to no avail. |
| Dec 4 03:57:44 | 44m 09s | Cargo Sacrifice | ♥ 1 | I tried to play this, but I got stuck on the opening screen (pink, with menu and quit). I clicked everywhere, but only Quit worked. |
| Dec 4 04:02:30 | 4m 46s | The Sacrifice Basketball | ♥ 1 | Fun game, with cute sounds. I could have used a little more in the instructions department, but it became pretty obvious quickly. I found it easier to hit the back basket rather than the front one. I would have liked to get points for shots taken before the time ran out (as in real basketball) even if the clock expires mid-air. Nice work. |
| Dec 4 04:17:28 | 14m 58s | Atomic Lifetime | ♥ 1 | Cute game. I had a hard time with the shooting at first, until I realized the other atoms don't die. Fun concept, cool graphics, good music. I enjoyed it. |
| Dec 4 08:29:42 | 4h 12m | Entry for 43rd Ludum Dare | ♥ 1 | This is a neat take on the sacrifice theme. I agree with the restarting a level issue - that's a key need for a game like this if you want it to be extensively played and rated. I really liked the background music and the cool graphic effects embellishing the simple art. |
| Dec 4 08:35:14 | 5m 32s | Emotional Equilibrium | ♥ 1 | The graphic look was really great. It ran pretty slowly in my browser - not sure if that was the lighting, the complexity of the models, or some other factor. The music was neat. I would sometimes lose control of the controls, as it were - stuck hugging a wall, or unable to attack, but I could often break out of that by keymashing. Nice work. |
| Dec 4 21:38:59 | 13h 03m | Air Rider | ♥ 1 | Fun game. Good graphics, smooth play, great sound and music. I was a little confused by the controls for a while - e.g. I couldn't move upward and sideways at the same time, which didn't match what I expected. It would be cool to have an indicator to know if your landing speed and site were safe, too. I wasn't sure why I wouldn't just kill all the passengers at the start. I mean, other than Kantian ethics. Very nice work - what did you do the music in? |
| Dec 4 21:59:03 | 20m 04s | Pick Your Poison | ♥ 1 | Very good work. Polished, good sound and graphics, smooth controls, a variety of enemies. Reminded me of mine a little bit in that you keep getting worse as you go through levels. I would have liked a "replay level" option so that I could have gotten to the end - I tried four times, but couldn't make it, and the prospect of playing another bunch of levels to get back where I was was unappealing. The gameplay was a tad repetitive, but that's hardly unexpected for a 48-hour game. Very good work. |
| Dec 4 22:05:28 | 6m 25s | The War of the Four Races | ♥ 1 | Interesting idea. I didn't realize at first that your reported score would just be the final number of guys alive - if I were optimizing for that, I wouldn't have snapped so many folks in half. Fun concept, fits the theme, easy to understand, and fun to watch. Nice work. |
| Dec 4 23:10:25 | 1h 04m | Sons of Vanity | ♥ 1 | What a fun little game. You must have had to do a bunch of art to manage the different traits. I'm not exactly sure how people are getting to those very high generation numbers - I had a lot of drift in each new set I got, and it was hard to keep it close. Very good work. |
| Dec 5 02:24:09 | 3h 13m | Triumph Tribute | ♥ 3 | Very nice effort. I liked that each hero had a unique minigame. I found them pretty hard to win consistently, although I got best at the Paladin. The Wizard one kept going off on its own. Very impressive graphics and design. Nice work. |
| Dec 5 03:48:19 | 1h 24m | Gombi Escape | ♥ 1 | Fun game and fun idea, and incorporates the theme well. I wish the blimp had been a little more responsive, or that there was a visual cue, so that I was sure the controls were working. Fun art and fun concept for the Gombi roles. Nice work. |
| Dec 5 04:05:01 | 16m 42s | Hurt-It | ♥ 1 | Very neat use of theme. I got a strong Atari Adventure/Berzerk vibe. The explosions, music, visual design, and sounds were very cool. I found it a bit hard when I got to the narrow tunnel with the red guys - very hard to lure them out, and I had to stay so close to dead to hurt them, I died a lot. Seemed like maybe it ramped up a bit too fast there all at once, at least for me. Nice job, and good luck. |
| Dec 5 04:10:49 | 5m 48s | Shepherd Sacrifice | ♥ 1 | Visually very crisp and appealing, and the game mechanics work well. A shame about the rush - this looks like with a little structure it could have been really fun. But I had a good time wandering around harassing my ovine neighbors. Nice job. |
| Dec 5 06:10:27 | 1h 59m | Cross the Hell | ♥ 1 | Very cool design and mechanics, and the graphics are really phenomenal. Very nice work. I agree that it's quite hard, especially not being able to see what's in the alternate dimension. |
| Dec 5 06:20:06 | 9m 39s | CUTE ROBOTS | ♥ 1 | I had a little bit of trouble figuring out the menu system, but once I did I understood what was going on. Very neat. I liked the creativity and the fact that this was very different from most of the others I'm seeing. Nice work. |
| Dec 5 12:43:03 | 6h 22m | Kamikaze Kevin | ♥ 1 | This is cute. Very simple, but it has a neat visual appeal, and it's fun trying to get as many near you as you can before blowing up. Sounds and music add to it nicely. Good work. |
| Dec 5 13:05:07 | 22m 04s | Sacrifarm | ♥ 1 | Very cool! Like others, I had a little trouble figuring out what I was doing, and what the numbers meant, and why I transitioned to different seasons. The gameplay was very smooth, the pixel art and effects top-notch, and the soundtrack rockin'. Very impressive. |
| Dec 5 14:25:50 | 1h 20m | PuzCol (Solo) | ♥ 1 | Good sound effecs, really neat simple graphics with added effects. The concept was fun, the gameplay solid, and I (like others) wish there had been more to explore. Nice work. |
| Dec 5 15:11:05 | 45m 15s | Super Space Meltdown | ♥ 0 | Cool graphics and soundtrack and solid platform mechanics. I had a similar theme in mine, giving up capabilities, for the sacrifice part. I enjoyed it but found it a little hard to see what the hell I was doing, especially when I chose the view sacrifice (never tried that again after the first time). |
| Dec 5 16:02:16 | 51m 11s | People/Power | ♥ 3 | Really great graphics and music. I found it a little hard to use some of the machines in the ways that I wanted, but it's possible I just didn't understand them or their placement properly. The art style is totally cool, and I like the humor with the Brexit backstory. Very funny. Nice work! |
| Dec 5 16:12:54 | 10m 38s | Rocket Sheep | ♥ 1 | Fun game. I liked rocketing around, although I was pretty bad at it - had to give up after about 40 tries on four levels. The rules say goat, and the sound sounds like a goat, but your animal is a sheep and the title says sheep. So, a little caprine/ovine confusion there. Fun game, visually striking with neat models and lighting. Good work! |
| Dec 5 16:21:03 | 8m 09s | Maroon3d | ♥ 2 | I like the art style. I found it somewhat difficult to play. When I figured out you could launch friends at cultists, that helped, but some rooms I entered the cultists were too close for me to react. I really liked the art style and the animation - very cool. |
| Dec 5 22:27:18 | 6h 06m | Winter Is Coming | ♥ 0 | I really liked the concept. It wasn't entirely clear what the dice did - I could see me using them up for stuff, but I always had way more than I needed. I couldn't seem ever to get more than one food at the pond - I feel like I was missing something there. I couldn't ever seem to make more than one lake, so my guys just died over and over. Also, I didn't know what the wood and stone were for. But I really, really like the layout and the design - I just feel like it needed a little more to link it all together, and then it could be really awesome. |
| Dec 6 05:48:08 | 7h 20m | Goblin Quest | ♥ 0 | This is very fun, with cool adventures. I played through about four characters to try to make different choices. Not sure I saw everything, but I had a good time. |
| Dec 6 07:43:53 | 1h 55m | Lighter Than Air | ♥ 2 | Really fun game with cute art and a happy soundtrack. I've played maybe five balloon games so far, and this is the most fun. I liked how you used the weight physics to leverage control of your balloon. Very clever, very fun game. |
| Dec 6 19:37:56 | 11h 54m | Book of Fire | ♥ 0 | I liked the art style and animations. I found the controls a little hard to use, and I died a whole lot - it might have been nicer to have a little easer time to start and to get used to what was going on. Nice work. |
| Dec 6 21:45:01 | 2h 07m | Ossium | ♥ 3 | Very pretty game, with a really cool art style. I loved the decorations. I found the platforming frustrating - lots of big jumps that needed to be just right, and lots of penalties if you fell, requiring a bunch of repetition just to get back to where the big jumps were, which I'd probably fail again. But unquestionably an impressive effort - just my own preference here. |
| Dec 6 22:06:22 | 21m 21s | Rogues Like Beer | ♥ 1 | This is an awesome game. The art is terrific, the controls make sense, everything is responsive. I found a few of the levels pretty challenging, and I got myself screwed up enough to require restarts, but you provided that capability and an easy way to jump between levels, so that was no trouble. Music and interface are great too. Very, very good game. |
| Dec 7 04:40:51 | 6h 34m | Fire and Atlas | ♥ 0 | Interesting idea with the maps that could be right or wrong. It took me a bit to figure out what was going on, but I like the originality and the art. Very good work. |
| Dec 7 05:08:38 | 27m 47s | Space Traveler | ♥ 0 | I like the art style and the look of the game a lot. I found it a little hard to know where I was in the 3D space I was flying through, leading to a lot of unintended collisions. It would be cooler if you have more time to add some more obstacles or weapons or something else to do - it's a little one-dimensional for now, but that's understandable for 48 hours. |
| Dec 7 05:17:45 | 9m 07s | Consilium - A history of life and choices | ♥ 1 | Very cool art style and game concept. I really liked this one for that. Such a juggling act balancing all the different pieces. Very nice. |
| Dec 7 05:33:25 | 15m 40s | Horde of the Demon Lord | ♥ 0 | Fun game with lots of great art. I had a good time working through it and discovering the different items, although it was a little frustrating not knowing what they did or when to use them. I like the mix of game and narration, and I am impressed you got this done in such a short time. |
| Dec 7 06:00:32 | 27m 07s | Pyme's Genocide | ♥ 4 | The art, music, and sound are just delightful. The color palette is really fun, and it's lit very well. I enjoyed the game, although I found myself wishing for jumps that were a little easier and a jetpack that didn't drain so fast. After a few deaths I respawned with no animals and zero fuel, so I was kind of stuck. I'm so impressed with what you put together. Very nice work. |
| Dec 7 15:45:49 | 9h 45m | Dark Villagers | ♥ 2 | Really great art, spooky music, and fun concept. It took me a while to figure out what I was doing and to hit a good balance of defensive creatures and buildings. In the web version I played, the text was really small - maybe I should have used full screen. |
| Dec 7 21:58:25 | 6h 12m | My Little Cultist - Sacrifice is Magic - Babby's First Eldritch Ritual edition | ♥ 1 | Really great art, and a huge game for a short project. Very nicely done. I found the controls a little difficult to get down, but it all hangs together with some practice. |
| Dec 8 03:15:23 | 5h 16m | Your God Demands... | ♥ 1 | Great art, fun sounds, really cool little monsters and animations. I wanted a way to get rid of the incorrect monsters - the only thing I could come up with was throwing them away toward the side. The controls are smooth and the whole thing is very impressive. |
| Dec 8 05:58:18 | 2h 42m | FTD : Fixin' to Die | ♥ 2 | This is so funny. Best sounds I've seen yet. So many good touches, and a unique playstyle, with added difficulty elements. Tremendous work. |
| Dec 8 06:07:37 | 9m 19s | Ludum Dare Simulator | ♥ 0 | Very fun, and a very cool concept. I managed to do OK (rank 1). I liked the video feed part (although I think it could have run faster - I didn't want to watch all 48 hours) and the user comments especially. Really neat entry - I hope it does well. |
| Dec 8 06:18:44 | 11m 07s | Absalom And The Golden Mullet | ♥ 1 | I love the music and the dark art style, and the world you've created. The shift in perspective with rotation was a little weird, but I got used to it. A little hard to figure out what you're supposed to do at first, but definitely fun when you figure it out. |
| Dec 8 19:02:52 | 12h 44m | Bored Runner | ♥ 1 | Congrats on getting into game programming. This has some good components - multiple controls, interface, etc. Sometimes the game is impossible to win because of the sequence of obstacles you are given. Also, I seemed to just "fail" after a while even if I had health remaining. Not sure what that was about. I played >10 times and never won, just died from running out of health, or just at random. |
| Dec 8 19:10:21 | 7m 29s | Cultist's Quest | ♥ 0 | Lots of work in here to get the game to work and to have active AI creatures and the wide variety of potions. I thought the maps were too large (lots of time walking down really long halls), and it would be more fun were there more to do. I accidentally trampled most of my sacrifice people, which was unexpected, but led me to think that a combination of rogue and snake might be sort of cool. Good work. |
| Dec 9 06:58:18 | 11h 47m | Guardians of Lalaland | ♥ 0 | The game doesn't seem to work. I clicked the "rescue center" button, but nothing appeared on screen, and I had no option to do anything after. I mined stone, did it again, nothing. Eventually, guys walked to the middle of the screen, and despite building three or four invisible rescue centers, they died. Game over. Then, when I replay, the remaining guys are still on screen and die almost immediately. No idea what's going on. Interesting idea and a nice 8-bit graphics style, though. |
| Dec 9 08:12:34 | 1h 14m | The Orion Trail | ♥ 3 | Fun, complete, cool game. During My Shitty Space Vacation, I found very little metal, which made it very hard to repair damage. I think I lost by running out of water or fuel, but it didn't tell me why I lost, or even if I lost, at the end - just a "Game Over" screen. I agree with others that you need to know what number the bars represent, or the choices don't seem very strategic. It would also be nice to know whether I rolled well or not on the random chances. Very good sounds and music, and the 3-D models are really great. The options became a little repetitive after a while. It also seemed like some of the encounters were optional (i.e. if I didn't click on "Encounter" they didn't happen), but I wasn't sure if I was saving fuel or avoiding risk or what with that choice. Very nice work - I enjoyed this a lot. |
| Dec 9 08:23:03 | 10m 29s | Sacrifical Flight | ♥ 1 | I agree with others - visually stunning, with great music and sound also. The game didn't seem to me to provide enough clear feedback (or even basic information) about how the decisions worked, so the only way to know what was going on was to experiment and guess at the effects based on apparent distance and height. It also seemed unfair that if I burned all my fuel I dropped like a rock no matter how high I was - not what would happen in real life. but very, very impressive and a beautiful game. |
| Dec 9 08:32:48 | 9m 45s | Oregon Tail | ♥ 1 | I liked it. I suspect the encounters are fixed, becasue they relate to the map locations? Interesting choices and options. I could have used a little more text to describe the encounters and the options so that it could feel like I was making a more informed choice rather than just clicking. It was a little hard to read. The thing you test at the end is mettle, not metal. Graphics were cute, and music good (especially in that it changed during encounters). Nice work! |
| Dec 9 20:20:20 | 11h 47m | Final Flight of STS Recovery | ♥ 0 | I enjoyed this, although I got stuck at the circuit board round. I ran over the circuit board 4 times (even though it was hard to do so given the steep place where it was) and nothing seemed to trigger. The game looks really pretty. My cart wouldn't jump, so I gave that up first, and my gun never seemed to hurt anything (maybe it was going over the enemies?), so I gave that up next. I used the same "give up functions" idea in my game. I would have liked a better description of why giving up a part was necessary - it seemed kind of arbitrary, storywise. Nice work! |
| Dec 10 06:02:01 | 9h 41m | Arkham 2043 | ♥ 0 | Wow, a very deep, complex game, with a variety of encounters, special abilities, and story. I really liked the art style. The combat was a little hard to manage - I didn't figure out how the tokens were represented for quite some time. I also couldn't read the left person's weapon (Mika) - I saw medigel in the investigator select screen. But this is a ton of features packed into a jam game. Very cool. |
| Dec 11 06:37:39 | 24h 35m | Effigies | ♥ 1 | Very cool game, both as a puzzle and as executed with graphics, sounds, and controls. I made it through six levels before my head started to hurt and I gave up. Some of them seemed possible to win just by color-cycling enough at random, without really understanding the optimal way. It might be cool to know what the minimum number of moves is. It would also be cool to have a reset level option, or even undo, so you can go back when things get bad. Very impressive, nice work. |
| Dec 13 11:45:41 | 53h 08m | Bokeh | ♥ 1 | I tried it solo, so I couldn't get a full impression. I think the art style is really neat and the chorused background music is so cool and beautiful. The controls seemed very fluid and your camera scaling and movement was very slick. I didn't find the shot timer/stances very intuitive. It would have been really helpful to have a life bar or some other indicator of how things were going, and some other feedback on the stances. Nice work. |
| Dec 13 21:11:03 | 9h 25m | Flocked | ♥ 1 | I really liked the art style. The controls were a little weird and drifty, but I got used to them after a bit. The firing seemed really non-responsive - I could only fire maybe one click out of five, and there seemed maybe to be a long time-out between shots. Really great looking game. |
| Dec 17 06:04:56 | 80h 53m | LD43: Super Space Sacrifice | ♥ 1 | I like this kind of game. I agree that the high difficulty at the start (one hit to die, unpredictable alien shooting that is unavoidable, really infrequent player shots and multiple hits to kill enemies) makes it less fun. I died a bunch without getting very far. I also had the key status bug, where down was pressed until I mashed keys to get it unpressed - I think you need to clear your keypressed variables before starting a new game. Good effort - good luck in the compo. |
| Dec 18 06:00:50 | 23h 55m | Money Run | ♥ 2 | Really fun, great art, terrific soundtrack. Lots to love here. I found the game pretty hard - I ran out of gas a lot, and I had a little trouble figuring out what all the controls did, as others have said above, and which objects were good vs. damaging. Nice work, and good luck in the jam. |
| Dec 18 06:51:07 | 50m 17s | Archibald's Snobbish Journey | ♥ 1 | Fun game, with appealing visuals and sounds and a surprisingly complex item category system. Very cool idea. The whole balloon thing didn't seem to matter much, as the game was more just throw away an item every so often, but it provide a narrative frame for why you were doing it, I guess. Very nice work on this, and good luck in the competition. |