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dob

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TimestampSince previousGamedob's comment
Apr 23 20:42:31 Deep Space ♥ 0 Visually really cool, with a neat background, very nice ship models, and cool 3D graphics and lighting. Music and sound also very nice. Has no apparent connection to the theme at all. I played about six times, with 1350 being my best score.
Apr 23 20:53:10 10m 39s Mysterious Floating Gems ♥ 0 Fun and interesting combination of these two. I found it pretty hard to control, and I wish it had built to high difficultly more slowly. I got to a boss on the side once, and that was scary. Although I kept shooting him, it didn't seem to accomplish much. I use a bomb or two but wasn't sure exactly how I earned them or what they were for. But slick, fast, and fun. Simple graphics don't detract, but the simple sounds grated a little after a while. It's a little annoying to have to hit enemies multiple times without any indication of their being damaged.
Apr 24 01:29:57 4h 36m Rhythm Command ♥ 2 This was fun! I was a little frustrated that the missile clouds didn't always stop the comets, and I didn't always see how the song mattered with the rhythm, but I had a good time. Couldn't win on any level other than relaxed. Very nice work. Crisp graphics and controls.
Apr 24 01:49:06 19m 09s GUNSLNGR5000 ♥ 1 I started my first game and couldn't figure out what I was doing. Then I walked off the left side and fell into oblivion. Hard restart via reload. Second game. I could walk across the screen a bit, but then I'd hit an invisible wall. Slowly, my cards disappeared. Eventually I was informed that I had died. Restart. Same deal. I tried using my cards, and the invisible barrier moved to the right, but I was still stuck, and I still saw my cards gradually go away. I think I blew up a robot, but he only rarely came on the screen. Very cool concept, and great visual theme, but I don't think it's working quite right, and the controls are a little non-obvious.
Apr 24 02:34:10 45m 04s Cat Pack ♥ 1 Really funny idea. It took me a while to get going and understand it, but once I did it was fun. It was very difficult to be effective with the cats, though, and I was never really able to use the move capability well. Eventually, I wandered around in a world without cats, pursued by an immense army of foes, all of whom I could barely outrun. Not sure what the end state is there - eventually I gave up. Charming artwork, also. Nice job.
Apr 24 02:39:41 5m 31s BouncePUNCH ♥ 1 Terrific music - very nice job with this. The game was fun. I think it would have been more fun had I another person to play with, but I got the hang of jumping around and bonking folks. I think having the option for bouncy walls rather than transparent might be a cool addition. Graphics were simple but stylish, gameplay solid, although I think you might be retaining a keypress variable, because some levels I started out with my movement toggled on, and died instantly. Very good work overall. Nice job.
Apr 24 02:49:19 9m 38s Hella Cropper ♥ 0 What an elaborate, fun idea. I had some issues with the controls, but I eventually figured it out. I had one point where a pterodactyl got stuck on my strawberry for a long time, and then it somehow warped onto me. I had a hard time making any money - I think it might be nice to have some free seeds that grew very cheap food, so you could at least recover if you're out of seeds. I explored the cave enough to find a big boss, but he killed me nearly instantly. So much territory here, and lots of options and parts. Lots of work went into this for sure. I liked the music.
Apr 24 05:37:56 2h 48m Pinhuman ♥ 2 Really funny to watch. The ragdoll physics was great. I liked that he gradually got bloodier. The helmet was a great touch. Rarely, the guy would pass through (over?) a flipper or bumper, but no big deal. I was hoping something more would happen (different level, multi-human, targets, etc.) as I played, but with a graphics-intensive project with complex collisions that's probably too much to ask for in such a short time. Very funny idea, and the sounds made it even better. I finished with 60 - not sure how good that was. Nice work.
Apr 24 05:52:36 14m 40s Putt-Putt BOOM! ♥ 3 Very fun - lots of good parts. There were some holes where it was tough to navigate (hole 8 in particular). I wasn't sure what some of the powerups did, either. But I enjoyed it a great deal - made sense, looked sharp, followed the theme, and fun sound effects and cool music. Nice work.
Apr 24 22:32:21 16h 39m Shoot bullets in my head while I play golf ♥ 1 This was neat, but as others have said, very, very hard. Sometimes there was just no way to survive, which is frustrating. I finally got the idea that you could use the ball to kill some of the things shooting you, but that's difficult, and the windmills take multiple shots. I think maybe a softer ramp up into difficulty, and getting rid of the impossible scenarios, might make it cooler. But it was fun, and had good graphics and intuitive controls. Nice work.
Apr 24 22:42:02 9m 41s Retro Cards! ♥ 0 This was a neat idea. Some of the game implementations were a little rough - e.g. after I won a level, the space invaders one got caught in a loop where it kept restarting, with no choice other than to get hit a bunch of times to break out of the loop, and when I won breakout, I had to die a couple of times on a blank screen in order to get the second player a chance to go. Might be better with a computer player, or some kind of strategic goal other than just winning the games. Lots of work implementing the minigames, though, and an interesting concept of battles at classic games.
Apr 25 05:54:20 7h 12m Dual-Threat Quarterback ♥ 1 Complete, interesting, and relatively unique. That said, also frustrating. The red guys were very fast. Also, the controls weren't always responsive - if I switched direction too fast, I would turn around and stop despite holding the key down, which was insta-death. The second level with no planning time is really annoying. I was reliably able to score in the 3rd quarter, but the others were always hit or miss. I only got 14 points once, in about 15 plays. But cool game - just needs some tweaking to be playable.
Apr 25 06:01:35 7m 15s Nmbr Krncher ♥ 0 Interesting idea. The first level you can beat just by touching nothing. 2nd is harder. Zeroes are unexpectedly difficult to deal with. Controls were a little hard - moves were too big sometimes compared to keypress. But nice work - good creativity.
Apr 25 06:11:35 10m 00s Black Horizon ♥ 1 Interesting game, with cool 3D visuals, fog, and lighting. I found the car very hard to control - it was too slippy to feel realistic. I also got lost pretty regularly - some better indication of the route you were supposed to follow would help. Good work, though - I enjoyed my trip.
Apr 25 18:50:53 12h 39m Rogue Ball ♥ 1 Interesting game. I like the look and feel. Dribbling was really hard - eventually I abandoned it and just explored without the ball to try to find the goal. I like that the levels are random (or at least different) after you score. The weird 2-D aspect of the players combined with 3D everything else was OK, although it made for some funny outcomes, like you could squeeze behind the ball in one direction, but not the other, and dribbling up and down was way easier than sideways. Sounds and music were cool - I liked the crowd noise. Nice work.
Apr 25 18:55:46 4m 53s GlobuloBall ♥ 2 I love the art and interface design here - so cool, and very nice 3D model animation. I wish I had somebody to play it with. I played around and tried out all the moves, but hard to give it a full test with only two hands. Beautiful game, though, and great sounds and crisp design.
Apr 25 19:29:46 34m 00s Miss Priss ♥ 2 The game froze after loading for me, so I couldn't review it. However, it is against the rules to have a team make a compo game. Compo is mandatory solo. You need to be in the Jam, not the Compo.
Apr 25 19:37:05 7m 19s Alien Holes ♥ 2 Cool idea, and good execution. I had trouble with perspective sometimes - it was hard to tell where the balls were with no shadows and with the size looking the same regardless of distance. The physics was OK - a little hard to figure out, but your hint helped. Visually very cool. Sound was limited. The camera was weird - I seemed to gain and lose distance from the center without doing anything. I could reset, but it was hard to intuit. Cool game, though - I had fun with it.
Apr 26 02:52:55 7h 15m Geom ♥ 1 Very crisp look, and an interesting concept. Took me a while to figure out what I was doing. There seemed to be many fewer attack items than I needed, and I wasn't sure what the gold was for. I enjoyed messing around with it, though.
Apr 26 18:37:31 15h 44m Torn ♥ 1 I played several times and ran into repeated crashes after audio played for a while (64 bit version). I was able to interact with a couple of the daters. Some were very hard to understand with the audio distortion. It was an interesting, weird concept, though, and the 3-D environment was creepy and added to the mood.
Apr 26 19:47:24 1h 09m Hit the Green! ♥ 4 Very cool concept. A little hard to figure out how to use the different weapons, and they didn't always have predicted results. At one point my ball fell through the ground multiple times until I managed to shoot it while it was at the surface. I loved the art and music, and it was a really creative idea, well executed.
Apr 27 03:18:21 7h 30m Cardbound ♥ 1 Really interesting take on the theme (very appropriate, I think). A very cool game mechanic. I found it very hard to plan, given that I couldn't see the full screen other than during the draw phase. But I liked what you did with it. Very creative.
Apr 27 05:20:22 2h 02m The Sparrow Served Danger ♥ 1 I played the web version. I couldn't find ingredients anywhere, although I walked all over my map and clicked on every station. I was able to pick up a poached dish, which had a recipe, but I could never seem to find parts of the recipe or check off the items in it. I tried for a while, but I never really got anywhere. I really like the premise (spies plus cooking), and I think if the menu system for the stations was a little clearer it might have been fun. Nice music, cool ambiance for a compo 3D game.
Apr 27 05:25:26 5m 04s Space Ball Toucher ♥ 0 Cool idea, and the implementation was solid. I wish there were sounds, and maybe some other powers like folks are saying above, and perhaps an AI to play against. Didn't like the admin-permission-required installer. The game didn't seem to match the theme much, but maybe I'm missing something. Nice work.
Apr 27 05:27:14 1m 48s Run from the hangman (Renegade) ♥ 0 Site seems to be down - I couldn't get there on two different browsers.
Apr 27 17:31:55 12h 04m Problematic Powers ♥ 1 I like the idea of a counter for enemies remaining. It would have been cool to have a better indication of when I was damaged, and which bar was which. It seemed like the ice did less damage - people died instantly to fire, but with ice they'd survive. I wasn't quite sure of the mechanics. Anyway, nice job.
Apr 27 17:39:59 8m 04s Battle of the (Mostly) Brains ♥ 2 Funny romp through a silly show. I had fun. I felt a little frustrated by the free typing part, because there were many things to type that would be correct. Also, with the blood liters - I wasn't sure how precise you were looking for. But fun, and I enjoyed myself. Small note - pre-composed music (especially if not by you) is not allowed under the rules for Compo.
Apr 27 17:47:22 7m 23s Haunted Mansion ♥ 1 Cool idea. The click positioning for adding blocks was a little off, as people have said. It would be cool if there could be, like, a flash of lightning every once in a while to reveal the ghosts. It would also be cool if it weren't just survival, but if you could collect treasure or reach a particular place or something like that. Calling your game link "Source code" on this page isn't clear. Also, to get the images to show up, put an exclamation point before the image links.
Apr 27 18:03:47 16m 25s Crane Command ♥ 0 Really creative concept. I agree with others that a HP indicator on the guys would be helpful. I don't think your guys should autoattack their own team - it looked like that was happening when I moved one of my guys into another one. Fun idea, I had a good time.
Apr 28 04:57:18 10h 53m Foos Fight ♥ 0 This was fun! I liked the new features. I found it really hard to do anything effective, and hard to see where the ball was exactly relative to my guys. The camera sometimes went weird (looking at sky, or deep into the ground near me, rather than at the game) after scoring. Music and sound were fun, and controls were intuitive, if hard to use well. Nice work.
Apr 28 05:55:04 57m 46s Dungeon Kart ♥ 1 Fun to drive around, but I didn't really know what the hell I was doing. I got a bunch of red cubes, and then a red squiggle. The minimap wasn't really clear - it had a red square that I guess was me, but it didn't track with the revealed white squares. I could drive through some of the wood walls, but not others. The headlight effect was cool - very neat how the illumination worked. The music was pretty repetitive. Smooth controls and fun driving. Nice work.
Apr 28 05:57:38 2m 34s Number One Take Out ♥ 1 Couldn't play on Windows - it complained of a missing DLL, and then when I added the missing piece (Unity player) it just crashed with an error code.
Apr 28 06:05:15 7m 37s Tipio's Grand Typery ♥ 1 Cool game, well executed. Very hard. I really didn't like the poison letters - I could handle everything else. I got better at them as it went on, but still very tricky. Music was cool, and dialogue was funny. Nice work.
Apr 28 20:17:19 14h 12m Goal and Crossbones ♥ 1 Fun game - cute, and well-designed. Not a ton of challenge, but neat, and a great look. Music was nice, sound effects appropriate. Very cool.
Apr 28 20:22:21 5m 02s Monstrously Hunky ♥ 1 Good graphics. Silly, but very funny in spots. I like the background music too, and the different characters. Lots of variety in the questions. Nice work!
Apr 28 20:47:40 25m 19s Realm Guard ♥ 1 Fun game! Quit button didn't work in the HTML 5 version. Surprisingly deep, and fun to play. Cool music, appropriate sounds, lots of neat complexity. I wish the critters would show damage/hp, so you could tell what was going on with them as they ran through the course. Very nice work.
Apr 28 20:52:30 4m 50s Super Beat Fighter Turbo ♥ 1 Really great look. I love the '80's jazzercise outfits. Gameplay was solid, although I wasn't always clear what timing earned me a move - it seemed like I could double-time attacks that weren't necessarily in sync with either the music or the indicator on the bottom. Maybe I was missing something about the rhythm. Very cool game, good music track and sound, and impressive execution for such a short time. Nice work.
Apr 28 20:58:00 5m 30s Soccer Slasher ♥ 1 Fun simple game. I agree with wchaney that the AI was a little tricky, which was fun - you had to pay attention rather than rely on them just to move in a predictable way. Good sounds and violence. Nice work!
Apr 28 21:37:04 39m 04s Crazy Cube ♥ 1 Very clever idea, executed well. I think I'd prefer if the shots weren't limited by distance, either mine or the enemy's. Sounds would be cool too. But great concept, great execution, great art, very neat project.
Apr 28 21:49:37 12m 33s Similize the Savages ♥ 1 Very fun, and clever. A little too on-point historically, with guys with guns blowing away native people until they conformed. I loved the giant robot invasions - very neat. Good sound, music, graphics, and controls. Very nice work.
Apr 29 12:55:17 15h 05m Typographythm ♥ 1 Very cool game! Lots of variety, well explained, intuitive interface, and tons of bad hand jokes. Art and music were neat - gave it a consistent and clear sense of style. Nice work!
Apr 29 17:18:07 4h 22m Pinplat ♥ 1 Really cool idea and in line with the theme, with a clear design, good art, and a funky background track. I played the web version, and my main criticism is that it was just a little too hard - you got sent back to the start a lot, and then you had to do a complex set of actions to start over, which failed most of the time, so there was a feeling of ennui that set in. But maybe I just sucked. Anyway, well done, and very creative.
Apr 29 17:34:23 16m 16s Super Balls Defense Base Craft ♥ 1 Really cool concept, well executed. Would be good to have some kind of icon or word description of each tower - that was very confusing. Very well done, though - I had a good time experimenting with the construction and layouts and also playing pinball.
Apr 29 17:43:34 9m 11s Töhöbrin ♥ 1 I really liked the concept here, although I agree it was hard. I played about 10 times before I could beat the purple eye guy, and it was cool to see the next boss. I wonder how many there are. I loved the art and animation on the bosses - very cool. It was a little frustrating that I couldn't fire both sides at once, and especially that there was a lag when I switched sides. Nice work, and a fun game.
Apr 29 17:48:10 4m 36s PinCraft ♥ 1 Good look, fun play, and clear and understandable physics, which is tricky with a roll-your-own pinball game. I think the crafting idea would have been really cool. I played seven balls, and three of them got lost on launch - one auto-died, the others just vanished and I had to suicide them. So, something weird going on there. Nice job, and a fun game.
Apr 29 17:56:22 8m 12s Bullet Break ♥ 1 Cool game, and good implementation. Everything worked well. A couple suggestions: It was a little frustrating having to lose so many balls. There wasn't much to be done other than fly back and forth until you were down to about 15, when you began to be able to respond to individual balls. Also, if collisions had behaved in a more physics-appropriate way rather than always bouncing off with random velocity, the game would have been more predictable, and it would have felt more in the player's control. Also, having something to hit with all the balls would be really cool, especially if you had some control where balls went based on where your paddle was. Arkanoid did this first, I think, where you could aim your ball based on where on the paddle it hit. Anyway, good work, cool visual theme and colors, and a fun game.
Apr 29 18:11:18 14m 56s Bumper Buddies ♥ 1 Cool idea! The flipper physics was a little rough (that is a very hard thing to model - I've tried many times), but the game was playable and shots went where you expected them to. Having the board be a little more open might help - there were really only a couple of shots to make, and if you'd had moving targets, that would be fun. I tried to help my Pin-agotchi, but it wasn't always clear from the gauges what he needed, and hitting the top target to change what I was giving was a tough shot, so it was hard for me to execute what I wanted to. Good, complete project, with lots to like. Good work.
Apr 29 20:12:48 2h 01m Tilt Legends ♥ 1 Very cool, and completely in line with the theme. Until I realized you could boost the ball up from nearly anywhere, I got pretty frustrated. I got to a big pink boss guy, but I never seemed to be damaging him, and there was no indication that I was even interacting. I played until my up-finger got tired, and then gave up. I wish there were a better sense of what to do there, or whether I was making progress. Charming art, cool music, well-made, very very cool.
Apr 29 21:13:01 1h 00m Putt Putt Boom ♥ 1 I had a lot of fun with this, although I was confused at the start. I thought I was destroying balls rather than just harassing golfers. Once I figured it out, it was more fun. I got to level 10 and was handily perplexing tons of golfers at once. It would have been a little better to be able to see the costs of upgrades, so you knew how much you were spending, and to change the ball color or icon to indicate how many strokes it's on - I think that would make it more fun to watch. Very neat. Good work.
Apr 30 03:03:14 5h 50m A Tale of Two Kings ♥ 0 Really cool style and graphics. I am Trudy the king, but it took forever - I got ahead and dragoned him a couple of times, but that putz Lear got four wins in a row two different times and pulled back into the running. I love the artwork. Weird that there were no ties, but I understand why you didn't do that. Felt like the machine was cheating a little by peeking at my pick, even if it got no benefit.
Apr 30 04:04:09 1h 00m Typer World Cup ♥ 1 Cool game, with neat visuals, although I was staring so hard at the words that I didn't really get to enjoy them. Fun challenge, and an interesting format for the game segments. I wasn't sure if the three shot types were really any different - I scored every time, and tried each. I was always able to recover the ball and score easily, so maybe a harder mode would be a cool option. Nice work.
Apr 30 06:27:34 2h 23m Robo-Trix 2041 ♥ 0 Cool idea, well-executed. It got really easy one time when I had a lone red plus floating slowly around - probably could have played that as tetris indefinitely. And then it got really hard a few levels in. Nice job, creative idea.
Apr 30 06:32:15 4m 41s Goal Defense ♥ 1 Great graphics, but very, very hard playing in a browser. I think it needed to be much more responsive, and maybe a tad slower to start with. But, fun, and good looking, and well-constructed.
May 1 05:25:00 22h 52m Lunar Lander Lunacy ♥ 0 Neat idea. Very hard to coordinate the thrust. In my second game, I started to go back up, and then I waited to answer a question, but I took too long, so my velocity increased too much to survive. Some of those questions were really hard. Nice work.
May 1 05:33:52 8m 52s Blitzingo ♥ 1 Cool idea. Easy was very easy, and medium was redonkulously hard, even when I set up a really easy board numbered 1-25 and shrank the window so the squares would come in closer to the board. A more moderate difficulty would be more fun. Just couldn't keep up. Nice work.
May 1 06:13:29 39m 37s Pretty Crowded Dungeon ♥ 0 I enjoyed the game, although I agree with others that the difficulty and ability to score points totally depended on the random draw. I feel like if there were some design to the levels, or if the tiles did something specific, it might be more complex and cool. I also got the line 245 runtime error, twice in three tries.
May 1 06:20:54 7m 25s Crystal Turrets ♥ 1 Visuals and game flow are interesting. Game is way too easy as is, but I read the above, so I understand why. Obviously, it would take some more complexity and challenge to make it a full game. Not sure what the multi-level part adds now - maybe different weapons or flying zombies could make use of it. Anyway, a nice start.
May 1 06:36:16 15m 22s Puzz Snake ♥ 1 Cool modification of classic puzzle. A couple of them were hard to figure out. Nice gradual teaching of mechanics in the early levels. Good work!
May 1 06:46:01 9m 45s Puzzle Golf ♥ 1 Froze in Chrome and MS Edge, worked in Firefox. I ended up with +16 on my first run - not too great, but I was figuring it out. Will have to try again. Nice work; clear puzzles with a cool non-verbal interface that made sense. Cool graphics and nice lighting effects, which gave it a neat and slick animation. Nice work.
May 2 04:19:41 21h 33m Block Destroyer ♥ 1 Good first try. There's not much to this - no risk, and rewards are pretty random based on how the blocks happen to fall. I'd add some patterns or extra powers or enemies to make it more of a game. But it's pretty, and it works, and there is some complex coding behind the color sets. Nice job.
May 2 04:45:10 25m 29s Chomp!Chomp!Chomp! ♥ 0 Controls are cool; not that much to it, but still fun to play. Fast-paced. Not sure exactly how it fits the theme.
May 2 05:10:37 25m 27s Raceman ♥ 1 Cool mashup of racing and pacman - nice to see the classics united. Not a ton to this game, but still fun to drive around. I ate a power pill but could still crash into enemy cars - not what I expected. I found myself wanting to be able to make sharper turns, too. Great art, although the changes in camera zoom got confusing. Nice job!
May 2 05:22:40 12m 03s Mad Mesa ♥ 0 Cool art, and fun to drive. The controls occasionally went weird on me and I got stuck at the top of the screen, but I think that might be because I hit w as well as the up arrow. It undid the jam-up after a few seconds. This would be more fun with more to do, but I still enjoyed it. Nice job.
May 2 20:33:16 15h 10m Fishing Asteroids ♥ 2 Art and concept are amazing. I had a little trouble with the controls (using WebGL version) and in figuring out what I was supposed to do. But it looks glorious, and such a cool take on the theme.
May 2 20:39:22 6m 06s Lucky Fight! ♥ 1 Cool idea, and well executed. Not much to it other than luck - it would be nice to have some choice or player impact. But a fun approach to the theme. One note on rules - you are not allowed to use music composed by others in a Compo game. This should be Jam with that music. I'd recommend you change it in the posting.
May 2 20:44:24 5m 02s Space Faze ♥ 2 Cool idea. I got confused on the WebGL version because I had to hold the mouse down to play - lots of early deaths. I thought the graphics were neat, although the planet in the middle was confusing with all the moving parts that you didn't have to dodge seeming to overlap with the parts you did have to dodge. The math problem difficulty got pretty high pretty rapidly after some early easier rounds - my best score was 130. Nice work! I enjoyed playing it.
May 2 20:48:32 4m 08s Horror Minigolf ♥ 0 Nice idea, but as others have said, the putts were too weak to make it fun, and it sorely needed a restart. Cool graphics, music, and concept, though - a very creative take on the theme. Cool audio and music, and fun 3D models. Nice work.
May 2 21:21:59 33m 27s Eggstinction ♥ 3 Really great effort, visual style, interface, interpretation of theme, and implementation. Music, art, everything comes together very well. The controls are a little hard to get used to, and there didn't seem to be an easy way to see the whole map, or more of the map - maybe a pre-hole preview would help? I was stuck taking random shots sometimes without knowing what would be smart. But just a really impressive effort. Very nice job.
May 3 03:21:46 5h 59m Match H3ll ♥ 0 This is a neat idea! Very cool mechanic. Took me a while to figure out how it worked, but then I was pretty happy trying to knock out the turrets. Nice work.
May 3 04:23:07 1h 01m Lazernauts ♥ 0 Tried it single player (I didn't have a controller or any friends). Nimble, logical interface, with cool art, music and sounds. The level variety is a nice touch, and I like the names.
May 3 05:40:11 1h 17m Fire and Stone ♥ 0 Really fun to play. I couldn't get through a big door to the far northeast - not sure what I had to do to open it. I did get all three spells and killed everything I could find. Really fun, and visually very impressive. Nice work.
May 4 05:17:38 23h 37m Learn Runner ♥ 2 Graphics were cute, and parallax scrolling was neat. The game was nearly impossible to win, since the jumps were so high, and it only took 3-4 hits of bad stuff to "loose." It wasn't obvious what foods helped and what hurt. I heard words going on, but I didn't know what they were saying, except that they sounded like Spanish for some of the items there. Good effort, though.
May 4 06:19:54 1h 02m Zumaster ♥ 1 Really cool. I played this for far longer than I should have. I was disappointed that there was no winning - I managed to eliminate colors, but they'd just come back in my ship even after elimination, so there was no way to clear the board. The flying was really easy - you almost couldn't die from that unless you were really reckless. Sometimes if you were close to a blob of balls when you shot, your shot would not do collision detection right, and would end up inside the blob doubling up space with another ball rather than sticking to the side. The sound was great, and the music was good, although I can attest that it gets really repetitive after 45 minutes. The controls and physics made sense and were responsive. The idea was very cool, although it might have been neat to give you a little faster way to clear the board - e.g. if you break a single ball, or a two-ball bit off a big blob, maybe it explodes for bonus points rather than having to hunt it down to find it and hook four more to it. But all these are nitpicks - it's really very cool and creative, and I enjoyed myself immensely.
May 4 06:37:52 17m 58s LD #41 Entry - RED V S BLUE ♥ 1 I had fun trying to optimize production - took me a second to realize the little boxes were upgrades. I was expecting a big fight, but then I got a . . . dating simulator? I was not convincing in dating the other guy, but I won the war afterward (very quickly), so I guess all that clicking paid off. Played again after, with no dating sim, and won again. Cool visuals, interesting clicker-type game behind the scenes, and neat music and sounds. Nice work!
May 5 03:18:34 20h 40m Five Iron Frenzy ♥ 1 Good pixel art, and fun to play. Fights were a little too hard, with too loose controls, to be really fun, and I would have liked a better sense of where the hole was I was shooting for, but those are minor criticisms for a game that's well put together. Also, in the era of Eric Garner and Tamir Rice, it would be nice if the guys attacking you weren't darker people, but instead some other color palette choice.
May 5 05:16:43 1h 58m Daunting Dungeon ♥ 0 Interesting puzzle, although success is mostly random based on where the guys show up, and how far your red goal is from you when it shows up. Music track is nice. I agree with others that the controls are a little cumbersome. Nice work, though!
May 5 05:24:09 7m 26s Jump Card ♥ 0 Interesting idea. Once I got to the areas where you could fall, it seemed like you were at the mercy of the cards. Also true to a lesser extent with the beetles, but they couldn't kill you outright. Fun concept, though, and might be really cool with a little more development.
May 8 18:08:18 84h 44m Not a turtle race! (Multiplayer) ♥ 0 Very cute art - I loved the turtles and the otherworldly background with moving clouds. Not much to the game. I think slightly faster turtles or a shorter course would make it more fun to play. I did not hear any sound - I'm not sure where the music came in.