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Feedback comments for LD39
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| Timestamp | Since previous | Game | dob's comment | |
|---|---|---|---|---|
| Jul 31 20:50:22 | Mech Core | ♥ 1 | I enjoyed this game. The art for the ships is really neat - I love the spinny sword guys. The diversity of opponent ships wasn't immediately apparent, but it was very cool as they each emerged. Keyboard and mouse controls like this are a little hard to wrangle. Some instructions would help - i.e., initially I didn't know that the central thing was a power gauge, or that the power eggs could be stolen, and I didn't know if my central energy dropped when I shot, or when I took damage, or just declined over time. A nice effort and impressive for the time available. | |
| Jul 31 20:56:45 | 6m 23s | The Hard Life of Egg Robots | ♥ 2 | Super hard game. The robots were cute, and it functioned well. Not much variety, as the robots come mostly from the same place. I went several whole games without seeing a battery, and movement drained power so much, that I think my highest scoring efforts were just sitting at the start shooting the cascading eggs. I got stuck in the middle chamber several times with no way out, which was a bit frustrating. A good effort, and I did lose by running out of power. |
| Jul 31 21:04:35 | 7m 50s | Core Defender | ♥ 1 | Slick looking, and effective 3D in a 2D game, although the enemy ships didn't quite fit the style of the other art. Controls were a little wonky. It was never worth going for the power dropped at the top. I wasn't clear on the nature of all the powerups - blue restored core power, yellow was rapid fire. The difficulty ramped up sooo much at about 48-50 seconds, which was a little frustrating. Cool-looking, appropriate sounds, nice work. |
| Jul 31 21:25:08 | 20m 33s | Scorched Earth | ♥ 1 | I played this one a lot longer than the others. Fun Mad Max style game with intuitive driving controls. Firing was less intuitive - I really don't like the WASD/mouse aim style, and this is the fourth of five games to have it. But it worked here. Art style is great, with extras like the tire marks, clouds of dust, and broken car parts. Sound is fine. I didn't like the fact that the shots were lasers, and that the enemy cars had such long range and instant-hit capability. I was shot from off-screen a lot, which is very difficult to respond to. Also, there's not really a plot, although I appreciated that your car mods survived after your death. Fun game - best I've looked at so far. |
| Jul 31 23:28:49 | 2h 03m | The Fallen | ♥ 1 | Creative and interesting. I had some interface trouble - it was hard to figure out how to build things and connect them, with buttons serving several functions depending on gun mode, and there were some undocumented bits (like mouse wheel to scroll through building options). I was unable to shoot things near me - they had to be 5-6 feet away before the bullets would actually hurt them. I like the art and the premise, and it worked well for me. |
| Aug 1 02:07:39 | 2h 38m | SSSNAKESSS! | ♥ 1 | Very cool to see the other players. I have never felt so connected to humanity while playing Snake. The loading screen took way longer than 15 seconds. No connection to the theme, but a fun description and page, and an interesting technological/human psychology demo. Play on Huge to really appreciate the hive mind. |
| Aug 1 02:22:29 | 14m 50s | No Colors Here - My First Ludum Dare! =] | ♥ 1 | An interesting attempt at social commentary through gaming, although I think the simplistic mechanics don't completely do justice to or fully overlap with the complex social issues described. I figured out how to avoid the cops after dying four or five times, and the rainbow cloaking does help. I wonder if the compo rules for art were followed - there's a disconnect between the trees and the cool pixel art stuff and then the simplicity of the players, lights, and cops. |
| Aug 1 02:33:14 | 10m 45s | Only on Batteries | ♥ 1 | Very cool visual world. I like the simplicity along with the polish. Used the theme and also coupled that with energy/power-related visuals. Sound was nice. The game was hard, and having to keep going back to base felt a little frustrating. The multiple-level power-ups were cool - I wish they were a bit more frequent. I found fork-shot very hard to use (on keyboard). Nice work. |
| Aug 1 02:45:08 | 11m 54s | Lost Light | ♥ 1 | Very extensive adventure game, with a cool art style and theme. The controls were a little annoying, moving one square at a time. I liked the little chatty wall guys. The puzzles weren't that engaging, but it was neat to see the different plants and such. I didn't make it to the end - too extensive for the time I had. |
| Aug 1 04:19:45 | 1h 34m | Blackout | ♥ 2 | I did some frantic keymashing here, to be sure. It took me a while to figure out what I was supposed to be doing. When I went out to get scrap, the ship suffered, but I could bring all systems back up pretty easily when I got back onboard. It was very hard to tell how damaged any system was, and the scrap just vanished when I tried to repair, so I don't know what that did. Buzzer sound was pretty irritating, and I heard that the whole time. Space controls were way hard to use. The turning would have been better if it would just stop, and then you could jet around more easily. This might be more realistic, but it was very hard to use. It wasn't clear whether any of the gauges mattered except oxygen, where my health (?) seemed to drop when there was none. No idea how to replenish food or heat. The pixel graphics were cool, and it was a neat concept. Nice work. |
| Aug 1 04:31:36 | 11m 51s | Number Station | ♥ 1 | Very neat art and sound design. I love the idea. I couldn't figure out the puzzles after the first few, which was a little frustrating - I tried all the combination of "evens" I could think of to no avail. Eventually gave up after about 8 minutes of no progress. But I really appreciate the creativity and use of art, light, sound, and theme. |
| Aug 1 04:40:28 | 8m 52s | Defend Home: Mars | ♥ 1 | Very cool visuals and game execution. The web version was too slow to be playable for me, with big jumps in controls. I loved the ant art, and the visual style was just great. The music is simple but works, and the architecture/modeling is a lot of fun. As others said, some indication that you've hit an ant would be great - especially from a long distance, it was hard to know if you had any success or not. Very nice work. |
| Aug 1 04:44:07 | 3m 39s | Adrift | ♥ 0 | As others have said, all you have up there is the Adrift.exe, no supporting data, so the game can't be run.error.png |
| Aug 1 04:59:20 | 15m 13s | Industria | ♥ 3 | Neat idea. I think to make it work better you need to make buildings destructible to recover resources. For example, I got into a situation where I couldn't mine copper that you need to cut wood, so I ended up stuck. I lasted a long time in that state, because I had enough miners and powerplants, but I had nothing to do after that point other than watch my population grow until my energy delta switched to negative. I agree with others that it's very punishing at the start - maybe not having the initial people use so much energy would help, or giving people a power plant and a coal mine to begin with? Nicely executed, though, and a different take than the other ones I've played. I liked the different names for the people. Why are they all white and dudes, though? |
| Aug 1 05:09:19 | 9m 59s | Power Core | ♥ 2 | Fun, slick little game. Looks nice with simple art. It was too easy - I ended up with enough turrets that they instantly destroyed every incoming ship. The only challenge came when I accidentally put them too close to the edge, so that the enemy triangles died offscreen, so I couldn't see their energy pods. But I liked the look and control feel, and I think with some balancing, or with some way for the turrets to die, it could be cool. |
| Aug 1 05:15:38 | 6m 19s | Planet Power | ♥ 2 | Fun! I had fun figuring out the puzzles. The losing energy part seems a little tacked-on, and the starting level thing made it frustrating to replay - I wanted to see more, but having to start way back was a little annoying. Cool idea, good interface, well executed. Sound and graphics are simple, but they work. |
| Aug 1 05:19:46 | 4m 08s | LED Adventure -- Running out of Power | ♥ 1 | Looks cool. It asked permission to make changes to my device, which made me nervous, so I didn't play. Not sure what it's trying to install. Happy to take another look if that's cleared up. I've been scanning all downloads and then clicking through Windows Defender, but this was a step beyond what I've seen before. |
| Aug 1 07:51:38 | 2h 31m | BioTechnoWorld | ♥ 1 | Probably the longest intro I've ever seen, but it had funny bits. Good character art, sounds were good, controls were fluid. It would be cool if the guys reacted to being hit in some way - it was hard to know that you were successful until they just vanished. Also, it wasn't clear whether I was supposed to pick anything up to restore energy. Fun, though - nice work. |
| Aug 1 16:54:35 | 9h 02m | Asteroids | ♥ 1 | Fun game - a hybrid of Asteroids and Space Invaders. Tough - it took me about 20 tries to win it. I liked the controls and the music. It seemed a little unfair that more asteroids showed up in a direct line with you - it felt like they should be random - but maybe that was needed for the challenge. Nice work - a fun one. |
| Aug 1 20:40:15 | 3h 45m | Revolution | ♥ 1 | Cool game. I think there's a lot of promise here. I like the art, the roguelike aspect where you go fight guys and steal their loot, and where you have an economy and gear to buy, but as of now it has little challenge. A good start, though, and functions well. One note - the bandages never cost me $50 - it was always a lower price, around $15, but it didn't seem consistent. |
| Aug 1 21:21:21 | 41m 06s | Repair-5054 | ♥ 2 | I really liked this. Great looking, and the robot plot is engaging, with a sympathetic heroine and semi-deep story even in this brief narrative space. The mechanics are clear, the models interesting and well-animated, and the overall look and feel very cool and consistent. Very nice work. |
| Aug 2 05:41:53 | 8h 20m | Manual Mech | ♥ 2 | Really great entry, though hard as hell to operate. I think you might need to give people some more energy to fiddle around with - it takes a long time to learn the controls, and as it stands now, you have to do nearly everything right to make it to the next batteries - no time to fail. Cool graphics, interesting and very different design. I liked it. |
| Aug 2 05:49:05 | 7m 12s | Power Tower | ♥ 0 | Cute and fun, but not a lot to it. I didn't find bananas in six playthroughs - maybe I was doing it wrong? Anyway, a complete game with menu and high scores, so good on that. |
| Aug 2 06:41:50 | 52m 45s | Shadow Crawl | ♥ 1 | Neat game, with a cool use of lighting effects. I like the art style and the mood for sure. It wasn't entirely clear what the various gauges were measuring - I got that the top was batteries and the bottom left was health, but I didn't really get what the bottom right was. It would have been cool if the crows made a more obvious sound or indication when they were hurting you, especially because in the dark they could be hurting you and the only indication would be the health bar dropping. I found it challenging but fun. Nice work. |
| Aug 2 14:06:27 | 7h 24m | ODISSEUS | ♥ 3 | Interesting game. I like the multiple game styles. Graphics were cool, and the hybrid Greek classics/space opera was a really neat concept too. I eventually figured out how to go faster through the text dialogues, which was very good - I hated waiting for them to change. The asteroid/travel sequences seemed too long for what they were worth, and occasionally I would get shot by something invisible, which was frustrating. If you wrote the music in this short time, it's amazing - great jazz feel. Good job. |
| Aug 2 16:14:03 | 2h 07m | All Systems Online | ♥ 1 | Really great - one of the most fun I've played. I loved designing ships and figuring out good combinations. It would have been fun to have higher-powered versions of the various parts, so you could maintain a smaller footprint on the ship while still being powerful. Even when my ship got big, it was slow to fight others, and most of the battle consisted of plonking away at the core. So, a faster pace and more powerful stuff (plus some sounds) and this would be completely awesome, instead of merely awesome. Very nice work. I'm so impressed.ship.png |
| Aug 2 16:29:06 | 15m 03s | Planet Drifter | ♥ 0 | Beautiful and well conceived. The very mushy rotational controls on the ship made it way too frustrating - I would prefer the ability to do much finer adjustments. The interface and visual communication (rings around planets, simple controls with feedback on screen) was great. I loved that you could use the asteroids to shed momentum - I initially thought they'd kill me. |
| Aug 2 17:02:21 | 33m 15s | Jumping Jehosaphat | ♥ 0 | Really great! I loved the mechanic, the use of light and hidden space, and the sounds and graphics. Very fun game. I finished in 187 - not sure if that's good or not. Level 7 was a bear. Very well done. |
| Aug 2 17:53:00 | 50m 39s | Artax | ♥ 2 | Looks beautiful, sound and animation are great, music and visual theme are very cool. I love the little birds taking flight and the particle effects. I swear, though, I have gotten to the point in my life, after playing video games for 30+ years, where I never again want to have to jump a character onto a tiny, unforgiving platform and risk starting over a whole level because I miss one jump. Dying 40+ times like this, often with 30+ seconds of play lost, killed the game for me. On the very first level, I had to land the same jumps perfectly a second time after getting the battery, and had to start over AGAIN and AGAIN when I missed. No need for it to be this hard - a pointless challenge that doesn't advance story or anything. Instadeath from the brown shower, with no warning, losing me a minute of painstaking play I had to repeat, was likewise annoying. Just way too hard. I really wanted to like it, and I love the art, the character ideas and interactions, the theme implementation with the batteries, and the environment, but the game was not fun at all for me. |
| Aug 2 18:02:57 | 9m 57s | Recoil - Mike Said No Short Titles | ♥ 1 | Cool idea, fun puzzles. Not a ton of complexity to the puzzle mechanics, so it got repetitive after a bit. Sound is good, but the music got a bit irritating. Interface is mostly great - a hint that you could go the other way with right mouse would have saved me some time. Some of the time values don't show more than one digit, which is likely just a number formatting issue. Restart level would be cool. Good work! |
| Aug 2 18:34:05 | 31m 08s | Goo-Boy and the Maw of Darkness | ♥ 1 | Cool design, very nice sounds and music. Lighting is especially cool with the dithered effect. I couldn't really figure out how to deal with jumping against a platform and getting stuck - it seemed hard to get unstuck sometimes, when I had a little black triangle latching me onto things. If you go left at the start instead of right, you can jump-climb the wall and then leave the world for an infinite fall, which you may not have intended. Fun ending. |
| Aug 2 18:58:37 | 24m 32s | Last Sunset | ♥ 2 | Very cool visual style and artwork, and I love the Egyptian connection. I didn't read about the nova button until my second playthrough, so that was useful then. I also didn't realize that only bullets hurt me,not collisions with guys. The music was really great, and I liked the three different weapon types and the lighting fading with increased damage, although that tended to make your death happen even faster. I found the game very hard, although I think if I played it more I would get better. Very nice work with this - it looks and sounds crisp and very professional in-game. |
| Aug 3 04:17:07 | 9h 18m | Short Lived | ♥ 1 | Well-executed platform game without a lot of complexity other than the battery part. A little frustrating to have to start over all the time. The art was cute and effective, and the plot/story at the start was a nice touch, although the dialog should be able to be clicked or keyed through - I read a lot faster than it was presented. Nice work! |
| Aug 3 04:58:05 | 40m 58s | Low Battery | ♥ 1 | Cool puzzles, nice graphics, engaging sound and music. The game did get frozen up once on level 16 after dying a lot. You let us pick starting level, which is great, so no big deal. I did get through all 20. Very nice work. |
| Aug 3 05:17:52 | 19m 47s | Soul Gun | ♥ 3 | Well, I haven't seen the gimmick before. Cool game concept, with appealing graphics and a nice music/sound mix. The game was too hard for me- I gave up after trying one point many, many times. I think if you just had more save points it would be OK, but there were too many low-percentage tasks I needed to do in a row for me to get through, and it was more frustrating than rewarding to do it all over and over again. Nice work, and cool game. Also, my first game, when I happened to fall back through the entry gate, I was able to play and move for a long time with my guy not on the screen, and I couldn't get back in. |
| Aug 3 06:07:04 | 49m 12s | Brittle Power | ♥ 1 | It is super hard! I eventually made it to level four following the tips above, but there were just too many guys. I did like the strategy aspect, and I enjoyed playing. I wish I could have had a little more energy to play with so that I could see what some of the other devices did. Nice work! |
| Aug 3 06:15:56 | 8m 52s | Emergency Evacuation | ♥ 1 | Very cool - I love the turn-based games rather than yet another shooter or platformer. Very clever and complex system with just a few parts and rules. Very fun puzzle. Nice looking, with a great interface design too. Some better sounds would be more immersive. Nice work! |
| Aug 3 06:46:26 | 30m 30s | Snake out of Power | ♥ 0 | I got 12 on my best run, then I missed a battery as the lights went out. I guess my strategy became to grab 2-3 batteries for every food I ate, because that kept everything visible. Fun adaptation of a classic. Sounds were a little harsh. I enjoyed the experience; nice work. |
| Aug 3 15:37:30 | 8h 51m | Runner Out Of Power | ♥ 0 | Music and art style are the strong points. Game was simple, and I found it frustrating. It was hard, and the reset cycle was so long, with a required level selection step that didn't really add anything, that I wasn't enjoying it. I think I'd rather have seen it more like DDR, i.e. you don't die with every error, but count errors and get a grade, and you need a high grade or perfect score to advance to the next round. I liked the pixely art and the cinematic cutscene pieces. Nice work. |
| Aug 3 15:51:16 | 13m 46s | Supplice | ♥ 2 | Good art, music, and very funny humorous (humerus?) dialog with the characters. I liked having a different mechanic to work with in a platform game. Here's the thing, though - I generally don't like platformers where the jumps are difficult and the cost for missing them is high, and I found that here. Redoing a bunch of hard, time-consuming stuff that you've already mastered is not fun, so when I have to replay a complex level just to get back to the piece I screwed up the first time, I really lose interest. Games that have frequent save points, or a chance to rewind time, are more fun for me. I realize other people like hard platformers and cherish the need to make a perfect run, but not me. But, I enjoyed the concept, the text, the art, the music, the characters, the mechanics - just got frustrated with gameplay. |
| Aug 3 16:07:07 | 15m 51s | LD39 Compo: Trindle Armored Defense | ♥ 1 | Fun game! I chose the slow tank first and got murdered pretty fast, but I hadn't figured out how the base nova worked. The fast tank was more fun, and getting hit isn't an issue if you stay in the bubble. I found it fairly easy - even when the tanks got a lot stronger, I was always at 180-250 energy and could afford a nova. The abrupt end was a surprise - I had 284 points, so I'm not sure what triggered it. Menus and instructions were clear, controls were intuitive (except for remembering the 'f' key), and sounds were appropriate and used well. Nice work. |
| Aug 3 16:15:17 | 8m 10s | Sol Probe Power | ♥ 1 | I do love games where you fly around space with thrusters. I liked the visual presentation of this and the dual complexity of maintaining solar charging and also wifi contact. I found it very hard to control the ship precisely, and I was frustrated that I couldn't zoom out far enough to see the goals, so I was flying blind a lot of the time. That kills the game for me, not knowing where I am supposed to go. Adding directional indicators for the targets (like you have for the sun) would fix this right up. I really liked the art style and the environment. Very nice work with this. |
| Aug 3 16:42:21 | 27m 04s | More Energy! | ♥ 1 | Fun game, with simple, clear interface and graphics. The choices every turn seemed pretty random, and they're the only way I lost (the first game was short), so otherwise the game was pretty easy. I enjoyed walking through it, though, and I appreciate the HTML5 version. Nice job. |
| Aug 3 17:38:30 | 56m 09s | Harvest And Extract | ♥ 1 | Fun exploration game. I enjoyed driving my Mystery Machine around the map. I could almost imagine being asked to stop for Scooby Snacks. There was very little challenge, as others have said. I also should not have teleported from the bottom :-). The sounds for driving around were very repetitive, and there wasn't much to do other than hunt for oil. Some other kinds of choices, or enemies, or something, would have made it a little more engaging, but the core mechanic is fun. I like the scoring screen at the end, although I bailed early on the last two environments once my oil gauge was over-full. |
| Aug 3 22:11:23 | 4h 32m | Flask of Destruction | ♥ 0 | Lots to love here. I really liked the unit variety and the setup, and the story and art were really fun. A couple of issues: (1) it wasn't clear whether you could just attack all cities, or whether you needed to work up the roads. I think up the roads in order would be cooler. (2) The interface and guy management was really weird and hard to use. I tried "Move" and "Select" and they didn't do what I thought they would, except once my guys moved from one occupied city to another. But I didn't seem to be able to re-use soldiers who'd already fought. (3) I think the constant loss of life was in there for the contest, but I think it's not a good feature for the game. Just let it be turn-based without time pressure. Then you also don't need the weird waiting-for-guys timer in the flask. Music and sound were good. I couldn't always read all the battle text, and of course it would be more fun if it were shown graphically with guys being removed rather than in words, but that's maybe beyond the scope of 72 hours. Nice work - I liked this - I just wish I were able to understand and use the interface better. |
| Aug 3 22:34:07 | 22m 44s | Musk Hunter | ♥ 2 | Fun game! Very reminiscent of spy hunter, although without Peter Gunn. I liked the power-up system, although it was pretty much keep playing and you'll win eventually. I would have liked a little more feedback on the boss cars - a health bar, or some indication they were damaged when I hit. Very nice work - a fun game, and great art and sounds. I like how we're now progressive enough to have our girlfriend be president, but not progressive enough that she doesn't need rescuing, or that we are rescuing a boyfriend. :-P |
| Aug 4 04:21:30 | 5h 47m | Azrellian Asteroid Field | ♥ 1 | Fun game. Fairly simple, but cute with the sound effects and the setup. I got to 1331 and I think I saw several of each powerup. The warps seemed to make scoring into basically how many warps did you find rather than how good are you at the game. It reminded me a lot of the old Ambrosia Software games for Mac from the 1990's that also had cute sounds and simple arcade-based gameplay with a variety of power-ups. Nice work! |
| Aug 4 06:21:36 | 2h 00m | Lithium | ♥ 1 | Nice atmospheric puzzle game. I enjoyed the puzzle sets and the effects of the different terrains. The music and the weather over the cube base was really neat. I wish that if the diamonds are required, it counts as a level fail to finish without the diamond. I had to replay a whole set of three after accidentally leaving without the diamond. Controls were intuitive and worked well. Nice job! |
| Aug 4 22:46:49 | 16h 25m | Classic Games: Getting On | ♥ 1 | Fun trip down memory lane. The levels got pretty darn hard. I couldn't figure out how to use the walker in the Donkey Kong senior mode - it didn't seem to do anything to the barrels. The others made sense. The Qbert level where you switched the tiles back every time you landed was very hard. Nice work! |
| Aug 5 05:43:02 | 6h 56m | Hungry Harry's Climb | ♥ 1 | The first level, I couldn't even seem to get off the bottom of the pit. The second level, I made it about 1/3 of the way up, but then either I couldn't find a way, or I'd gone up the wrong way too far to figure out how to get out of a dead end, or something. Engaging mechanics and fun 8-bit style. There seemed to be no purpose to digging, unless there was somehow a way to cut yourself a shelf to the side, but maybe I'm missing something. Nice work, though - cool animations, a complete effort, well done. |
| Aug 5 15:18:05 | 9h 35m | Battery Penetrates | ♥ 0 | I feel . . . dirty, somehow. :-) Took me several plays to even figure out what I was doing, or why I was dying, which I did in several different ways. So, clearer instructions would help. I was bad at it - only got one battery baby in about 20 plays and didn't understand why or what to do. Visually very crisp, and the sound and music were great. Nice work. |
| Aug 5 19:18:55 | 4h 00m | Hoover Simulator | ♥ 1 | This was pretty fun, moving the vacuum around. Once I figured out that you could control the camera as well as the vacuum, it was easier, although still pretty challenging. I couldn't make it through the second level even with about 10 tries. The camera motion was natural and worked well. Graphics and sound simple but effective. Nice work. |
| Aug 7 05:59:59 | 34h 41m | Salvage! | ♥ 2 | Very detailed game with tons of power-ups and an elaborate two-mode way to play. I thought it was a little too slow-paced - I floated around to about 10 different places and found parts, but I wasn't ever really challenged, and I had to shoot things a million times to kill them. The powerups only helped a little - the strong ones, you get so few of them you can't really do much. I wasn't clear initially what I was going for, so some positive feedback or more direction would help. I thought I was getting benefit from shooting the sparky boxes, but I'm not sure of that. Obviously the big part in the center of the salvage spaces was important, because it changed your mass a lot, but it wasn't clear what getting that did or how it worked. But, a very thorough game with amazingly extensive content, monsters, weapons, screens, etc. Nice work. |
| Aug 7 17:14:27 | 11h 14m | Sperms and Passwords | ♥ 1 | The game is very simple, but a solid, complete first effort. Graphical environments are all different, and the music tracks were very nice. The game part wasn't much, but the humor and different characters for the robots were fun and appreciated. Good first game - I hope you stick with it. |
| Aug 7 18:30:03 | 1h 15m | I hate Snakes! | ♥ 1 | Fun environment and world, and I enjoyed running around and finding powerups. A little frustrating to die randomly (rather than by snake contact or poor choices), but I guess that was how you expressed theme part. It would be cooler to have more guidance about how to get out, or more good decision points to make rather than just having to play 8-10 times to find the way out. Music was catchy and fun. Nice work! |
| Aug 11 01:56:24 | 79h 26m | RagooP! | ♥ 2 | Very creative take on the theme, and a frantic mechanic of keeping powered up. I liked how the power made you stronger and also killed you, ever faster. I found the game way too hard to enjoy. I stuck it out for the first few levels, but then I wasn't willing to keep trying the later ones over and over. |
| Aug 11 02:03:42 | 7m 18s | The Crown Prince | ♥ 0 | Original concept, and frantic gameplay. Fun music and graphics, and simple intuitive controls. It was really hard to know exactly how much to slow down to trigger the trade, and that was a little frustrating - I wasn't sure that should be such a critical decision, because failing to slow enough essentially made levels unwinnable, so one mistake=death. On my screen, the coins weren't different colored enough to distinguish easily (not sure if it was the lighting or what) to really pick, and some of them seemed to get distributed off the screen at times. Different shapes or hues might help here. I found the game a little too hard for my tastes, and would have preferred some warm-up levels rather than diving right in at a fairly hard level. |
| Aug 11 02:12:25 | 8m 43s | Robot Is Powerless | ♥ 2 | Nice work with interesting puzzles, presented well and with growing difficulty. Nice music track. I didn't know I could wait in place, which was key to level 2, so that messed me up for a while. Not really complete with so few levels, but a promising concept. I like logic puzzles like this. |
| Aug 11 06:40:50 | 4h 28m | Rover.GoHome() | ♥ 0 | Won on my second try, although I nearly did on my first. I liked the art style and the physics of driving and breaking up rocks - they were quirky and fun, and I liked how the rocks crumbled especially. The thruster was not needed - I didn't use it on my second run, where I won. There wasn't much to do - I think if I'd just left a heavy object on the right button I would have still won - but it was fun to play. Some different play patterns or obstacles would help. Nice work! I love the browser games - so much easier to use. |
| Aug 11 06:56:49 | 15m 59s | Dance On The Wire | ♥ 0 | Cool idea, and great music. The symbology was sleek, but not entirely clear on what you could do or not. I wasn't ever sure really how much energy I had or how I was doing. When I ran into other moving circle creatures, they mostly seemed to take points before I did. Not really sure what was going on there. But, it has great visual style, a mostly obvious control system, and good music. Just not all that clear (even with the tutorial) what good moves are or what all the symbols and mechanisms mean. |
| Aug 19 05:21:26 | 190h 24m | RooP | ♥ 0 | How many gears does this car have? :-) Fun car chase, although very simple. I couldn't figure out what the chasing cop cars did to me. Other obstacles seemed to just take energy. The game was easy - I played forever on my second game with no real risk of losing. Music and background sound got a little monotonous. Multi-layer graphics were cool. Nice work! |