bendev-games 2018-12-05 22:02
Really cool concept. It wasn't really clear what i was supposed to do at the beginning. Maybe make it more clear in game what everything means would help a lot.
Cheers!
Foon → Ludum Dare Explorer → LD43 → Winter Is Coming
By nek0las
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.50 | 6 | ||
| Fun | 3.62 | 6 | ||
| Innovation | 3.50 | 6 | ||
| Theme | 3.37 | 6 | ||
| Graphics | 3.50 | 6 | ||
| Humor | 2.83 | 5 | ||
| Mood | 2.87 | 6 |
Really cool concept. It wasn't really clear what i was supposed to do at the beginning. Maybe make it more clear in game what everything means would help a lot.
Cheers!
Yes the idea is nice, especially with the choice at the bginning of each turn... but what are the wood and the stone for ?
I think the fire is bugged (it lasts all the game, not only 3 turns), and I have no penalty when choosing actions that require resources I don't have.
Nice idea and base, but you should develop it a bit more, there is no real gameplay for now.
Like someone else mentioned, it was a bit unclear what one was supposed to do. After I figured it out, the game is fairly straight forward, and feels like a nice little mini-game to play. Over-all, a pretty decent experience :)
I like the idea, perfectly fits the theme. A major complainment is that the sprite for the structures are all the same, I learned that the second time I played. Even a minor change would have helped. The rules has to be redesigned a bit... you can just produce what you're going to consume next turn, so technically I can win just by luck of the random events. I liked the parameters like the block point, but I feel that with these parameters, something more fair could have been created
You haved a fun game with need some polish in the user interface and balance to be grat. I dind't like the fact you lost "dp" right a way you put your workers to decided what to resources get. I will prefer in the end off the turn lost "dp"based of your choises. I dont understand how to use the other resources besides food. To my dosen't fell meaningunf choises because always the righ choise is food. I will like to chose what workes get te food some times preventing some to die.
I really liked the concept. It wasn't entirely clear what the dice did - I could see me using them up for stuff, but I always had way more than I needed. I couldn't seem ever to get more than one food at the pond - I feel like I was missing something there. I couldn't ever seem to make more than one lake, so my guys just died over and over. Also, I didn't know what the wood and stone were for. But I really, really like the layout and the design - I just feel like it needed a little more to link it all together, and then it could be really awesome.