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Nobongo

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TimestampSince previousGameNobongo's comment
Oct 7 20:20:32 SPEEDOSS ♥ 2 Great art style, but the flickering light posts were a tad irritating at times. Also when the cat is running on just one wheel, the model gets completely broken. Great concept, but I wish you could actually catch up to other cars and race them.
Oct 7 20:30:33 10m 01s The Thrill of the Loan ♥ 1 Very new and fun concept. I really wasn't sure where the game was going, and the lack of direction didn't hinder it at all. It's nice that you can play with just space bar, and it's great that you can skip text when going back through to get different outcomes!
Oct 7 20:39:47 9m 14s King Conga ♥ 1 Fun stuff! I played on the web version, which started to lag when I got a bigger conga line, but it was still playable so I had fun. Funny concept with funny little dancing and music to match.
Oct 7 20:59:55 20m 08s D*ck Hunt ♥ 0 Neat game, just needs some tweaking and maybe some more direction which it seems like you guys are hard at work on! Keep it up!
Oct 8 16:53:06 19h 53m Soulcraft ♥ 2 The art design is great, the pixel art was really well done. The art is really consistent which can be a rarity among jam games. The sound design really worked well with the art style, it's hard to go wrong with this style. The shooting sound got on my nerves because the best way to play seemed to be just holding down the fire key so I constantly heard the little laser sound. This had a surprising amount of depth to it, I thought I would be just endlessly collecting upgrades. My expectations were blown by a boss battle which I feel like I never see in these games! Nice way to innovate I loved your doom style galaga! Really felt like I went from zero to hero.
Oct 8 17:05:47 12m 41s Lonely Light ♥ 1 I had fun with this game. The most fun I had was just trying to survive in the middle. Whenever I ventured into the surroundings to look for lights, the enemies were obscured mostly by the walls which made dying very common. You have enough HP to plan out your moves and make strategic decisions, which is really nice balance wise. Dying wasn't all that terrible, which is great to see in a game, but in case you weren't aware there's a bug where if you die the game crashes and you have to restart it. I liked the audio, it really suited the game. The hollow breathing enforced a sense of loneliness and really pulled me into the game as it complemented the visuals well! Great job! I'm super impressed that you were able to make this!
Oct 9 08:52:15 15h 46m Orudo Taima ♥ 1 The most content I have ever seen in a jam game. Impressed does not even begin to describe how I feel. The game reminded me a lot of shovel knight, but I think it's very original in many ways. I had this fear that I would break all the items out of stupidity and be locked out of the ending, but there were so many scattered around that seems like such a low possibility which is great balancing! My only gripe with the game is the controls, I tried with keyboard and it generally was unintuitive. I plugged in my controller which was a much better experience but the jump was really finicky and the A button didn't seem to do anything but further complicate the situation. The controls are a problem with our game too, it's amazing that yours work so well considering the time frame. Just a suggestion for if you want to continue the game, I definitely want to know what happens next!
Oct 9 09:01:09 8m 54s POLYMON ♥ 1 Definitely a surprise to be sure. The groovy music complimented the games wacky feel well. Trying to time out the jumps was really fun as the enemies reacted to what I was doing really well which made the game a lot more interesting. A mini map is a great feature, it wasn't put to use much but it was fun to glance at it every now and again. It lagged every now and again for me, which made the game much harder, but it didn't stop me from having fun. I would recommend building it for desktop next time. Great job! The game really reminded me of some kind of primitive evolution simulator, trying to gain dominance in a sea of chaos.
Oct 9 20:07:57 11h 06m The path of Fireflies ♥ 2 Very pretty game. Very rare to see such nice illustrations from a jam game, the enemy design was really great too! The firefly mechanic was interesting, but it was hard to tell if it actually was working in a lot of cases. I would sometimes fall off a ledge and die to some flying enemy and get sent back really far, maybe an increase in the vision radius would make this game feel a little better to play because it would give you a little more time to react to what's about to get you. I overall enjoyed the game, it builds a nice atmosphere and has much better controls then most jam games. Good job!
Oct 9 20:24:45 16m 48s Everydate ♥ 3 Very unique game I have to say. The concept is really solid, and is a really stand out entry in this jam! I was impressed at how well put together the world was. Usually jam games feel incomplete but this one felt like a really full experience. The music really suited the whole coffee shop setting as well, which really added to the experience. The graphics were a little too polygonal for my taste, but that's just me. Maybe throwing a smoothing shader on all the models would make it look better. Getting an art-style nailed down is not an easy task, but this game was very consistent which is great. I would just recommend either using less polygons or smoothing out the model to hide all the polys. Out of all the jam games I would be really interested in seeing this one expanded. It isn't a stereotypical visual novel at all which is a great change of pace. The characters feel more alive, and the dialogue was really fun to read. I would be down to play an "awkward life simulator" that goes through the characters life more. Great Job!
Oct 9 21:00:15 35m 30s Loomed ♥ 1 13:08.518 minutes! (Terrible I know) What a crazy game! I didn't expect any of these games to have movement that was fun! Good movement in jam games is such a rarity, and the movement in this game surpassed many $60 titles I've seen. I had a lot of fun playing this, the force gun was an absolute blast to use. Flying around the ever changing world was such a nice change of pace compared to the boatload of platformers in the rest of the jam. Out of all the other vapor wave retro style games, this one's art fits it the best. It really has the arcade feel, which is always a great thing to have. I was motivated to get a better score, and keep running back through it. One last thing. If you wanted to push the sense of progression even further, you could start the player out with only being able to walk around, and they have to make it across some beams and collect a jump power-up which would unlock the jumping, if you really wanted to start from nothing then taking away the jump in a parkour game would've been a neat way of doing it lol. Amazing game! Great job!
Oct 12 20:41:44 71h 41m Raiders of the Lost Bark ♥ 1 If I was to try and survive a harsh desert, having corgis would be the best way to do it. The uniqueness of this game is amazing. Having to budget your time and plan out your routes was really fun, and finding some kind of structure was always a gamble because you could easily use too much water and die. The illustrations and the 3D graphics were very well done. My only suggestion would be to use the drawings separately, instead of having them in the 3D world maybe have them be in separate menus that you open. I really enjoyed the game, 5 stars! You guys did an awesome job!
Oct 13 05:08:21 8h 26m Necros ♥ 1 Really unique game. I love your take on the theme, and the nostalgia this game brought on was awesome! The game made sense right off the bat which was nice because I could just get into it and have fun. The little bouncing animations were really cute and nice. If you guys expand some more little attack animations would be great, they would really make your huge army feel more lively. Great job!
Oct 13 08:22:56 3h 14m Desert ♥ 5 Out of any games that deserve the title "Desert," this is the only one. With the name Desert there needs to be an atmosphere that is harsh and hot, this game establishes that perfectly. Your feet are never above ground, you're slow, you're tired, the graphics and mood of this game are perfect. The poetic narrative was a great touch which was unexpected. Amazing job!
Oct 13 08:55:40 32m 44s Survive in Neon lights ♥ 4 Tower defense at it's finest. I enjoyed having a wide open space to defend, which is what sets this game apart from other games like it. The towers made sense and were upgrade-able, even if the upgrade menu was a little touchy it was nice to have it as a feature. Solid job everyone!
Oct 22 16:06:11 223h 10m Spooky Isekai ♥ 1 I would have to agree with everyone in the fact that the art and animation are really well done. There aren't any missing assets, and the game feels complete overall in that regard. The music suited the game well, and the game was dark and spooky, which made it more tense when moving around in the dark. The enemies were there as a challenge but it felt weird to just have them bounce in place. If you decide to expand the game it would be interesting to make them roll after you if they see you, or something to make them less stationary. The sliding was also an unexpected fun aspect to the game, but I didn't really see the purpose of using it. At first I thought you could use it to knock enemies around, which could be a cool feature if you wanted to add that later on. Good work everyone!
Oct 22 16:28:22 22m 11s Bobbo the Telekinetic Gobbo ♥ 0 You dare question my goblin power?! Is something I would scream out loud every time I saw the orc as I walked slowly throughout the map with an entire galaxy spinning around me. Great idea, and great execution. I had a lot of fun with the game, even though there were a few buggy moments. If you decide to expand the game, definitely spread the trees out a little more so that the orc doesn't get stuck in between them so much. Also as other people have said, a health bar would be nice to have. (I also really liked the music so if you were able to loop it in a future version that would be great!) Good job! The game is really fun!
Oct 22 16:43:59 15m 37s Shuǐmòhuà ♥ 1 Definitely the most unexpected entry to the entire jam! I want to commend your originality and execution. This game reminds me a lot of Tetris Effect, which is one of my favorite games of all time. This is definitely a great game to relax to. I would think the game would benefit from being a little messier. Maybe to fit the style of the ink, have more splatters splash onto the page when the dots collide, or when you draw something out. I would also be interested to see if there was a way to make all the notes land on a beat depending on how much is on screen. The more you draw the faster the music gets, and maybe if there's enough on screen a drum beat will kick in so that it begins to feel like a full song. But man would that be complicated to program, just wanted to throw out some ideas. Great job everyone!
Oct 24 17:08:07 48h 24m Junker Derby ♥ 1 Great job making something multiplayer! Truly a surprise for a jam game. I really think this has the potential to be an in browser wider multiplayer game if you want to continue working on it. I really enjoyed moving around the map, the car at times was very fun to boost around with. If you want some suggestions: I would make the car turn a little more and have a braking system. And as other people mentioned being able to drift would be amazing! If you want to go beyond that, maybe make a way for the cars to destroy each other in order to steal peoples collected junk! Great job! I really enjoyed playing it, it doesn't need to be multiplayer to be fun, which is great design!
Oct 24 20:38:57 3h 30m Start with Nothing, End with Nothing. ♥ 2 I love all the visuals for the tiles! The effects and sound are remarkably similar to the game we made (so needless to say I like them a lot!) It's a frustrating game at first, but not impossible by any means. I was hooked on it for the longest time, and I'll definitely be returning to it later. This game would work really well as a mobile app, something you could play in your spare time where ever you happen to be. Great job on this one! Edit: I left the game open in another tab while I worked, the music is just so relaxing and nice 😄
Oct 28 04:21:34 79h 42m Escape ♥ 1 Such a cute little game. The art style fit the game really well, the simplistic Atari aesthetic was a smart choice. Music is definitely hard to go for in a compo game, so I don't blame the game for not having it, I would just put it at the top of a list if you plan on continuing on the game. If you do decide to expand the game more, I have some suggestions if you're interested: You could make more levels where you build up different abilities, like level two could be you only have jump level 1, and the goal is to upgrade a grapple hook that you swing around on. Also some variation in the background would help, maybe some clouds in a sky, flowers on the ground, cracks in the cave wall, just little things like that will take you far (I really can't say anything though because our game is completely devoid of those 😟) Great job on the game! I'm praying this gets enough ratings before the deadline!
Oct 28 20:24:46 16h 03m The Hunt For KNOWLEDGE ♥ 0 The moving around was fun, I enjoyed gliding from wall to wall. The teleportation up was finicky and it was easy to launch out of bounds without meaning to. The poetic aspect was interesting, with the text popping up in between each level, but the font didn't seem to fit the game very well. I think the idea of a teleport platformer, it would be interesting to play for sure. Congrats on making a Compo game! It's not an easy task.
Oct 28 20:29:25 4m 39s Bankbusters ♥ 1 Neat little game, I like the concept and your application of it on the classic platform of "run around and pick stuff up". I hope you get enough ratings to qualify!
Oct 28 20:43:48 14m 23s Battleground Command ♥ 1 The game reminds me a lot of the original Quake, and the movement was nice to compliment that. As a bunch of people have already said, the motion blur didn't really work well for the game. The other post process components were nice but you move too fast for the motion blur to look good. It's rare that you see a stealth fps in a game jam, so I have to give you props for that. I hope you get enough ratings in time!
Oct 29 17:35:35 20h 51m Part Wars ♥ 1 I really liked this entry. I got hooked from the start and spent a good amount of time playing it. Good concept that I definitely think would work as a little fun game to play any time. Good job, and I hope you get enough ratings!
Oct 29 17:48:53 13m 18s Wirm ♥ 0 I loved the little groucho worm! Cute little guy who had to dodge some pretty unique enemies that I preferred to the stereotypical walk around and kill you on hit type of enemies. Nice job! If you change anything about the game in the future, I would say a dash indicator is the way to go, I wasn't sure whether I was about to blast off into space or just do a little hope. Best of luck getting all the ratings you need!