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blaster391

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TimestampSince previousGameblaster391's comment
Oct 8 18:29:19 Private Universe ♥ 2 Although it didn't really have much to do with the theme, I thought this was a very fun game. I am not normally good at platformers, however I found some of the jumping puzzles very interesting, having to think about how you move in mid air to actually make the was surprisingly intuitive. I also must say I didn't realize the relation to the dirt blocks and gravity until I got the pickaxe, it was an enlightening moment haha. I thought that the ability to build would make the game super easy, but somehow it only got harder past that point, which I put down to good level design! The only thing I would have done to improve is add audio, just a little jump and landing sound or something, but it's a jam, so it's understandable if you didn't have time.
Oct 8 18:46:51 17m 32s The Godpath ♥ 0 Jeff was not a kind god... or a very good one at that. He didn't really care much for the universe, instead he just wanted to cause chaos. So when the final age came everybody and everything died... I don't know what the meaning of "BAD END" was, to Jeff, that was perfect. Billy on the otherhand was kind and benevolent god, who defeated his enemies through the power of friendship. I thought this was a really well written game, and the music was fantastic at setting the mood. I have no real criticism as I enjoyed my time playing it. The only issue I faced was a slight bit of confusion caused by text scrolling off the bottom of the screen (mainly the thing I had to press to continue) and since I was in full screen I could not the scroll bar. Overall, 10/10 would google what Anathema means again.
Oct 8 19:18:33 31m 42s Quatocicople ♥ 1 I really like the mood of this game, the audio and graphics go well together. Gameplay is solid if not a little bit basic, but it definitely gives you that "one more try" feeling. It would have been nice to see a little bit more variation between levels, but I guess you would have without time constraints.
Oct 8 20:30:00 1h 11m Strössla Skit ♥ 1 I'm not entirely sure what I just witnessed. The graphics (especially the opening/game over) were very impressive. I feel like I might have missed something more after learning the initial controls, but there was something funny about spamming the planet with pyramids.
Oct 8 20:39:58 9m 58s Neon Sunset ♥ 2 I'm not sure what this has to do with the theme, but I do love myself some synthwave so I enjoyed it nonetheless. The art style and music worked together nicely, the only thing I would improve on (other than the default sensitivity) would be to provide more feedback to the player. I found it very difficult to know what my health was, or even if I was being shot. Also out of curiosity, is there an end, or is it endless? I survived for around 5/6 level I think :)
Oct 8 20:56:52 16m 54s Farm McShooty ♥ 1 Love the sound fx ;) I always have a lot of respect for people who make FPS games in jams, there a lot to do in such a short time. Although there wasn't much to it, I played until my debt was paid off. My main criticism was the lag when moving the gun, it seemed a little excessive that as you turned it would take almost a second for the gun to catch up. For extending the gameplay, I think it would be cool to have the same mechanics, but make watering your crops really important (and have them take longer to grow) so you have to frantically running around shooting water at your crops to keep them alive. You say half the game was cut, I'd be interested to see what else you had planned for it :)
Oct 8 21:03:43 6m 51s Rail shooter prototype ♥ 1 This is a super stylish game, I love the aesthetic, and the little effects like when the enemies explode. It is a shame you didn't get to make more this, but what you did have was really polished. (Shame death wasn't fully implemented by the looks of it) If you kept working on this post jam it could turn into a very nice little scifi shoot-em up
Oct 8 21:16:56 13m 13s Something from Nothing ♥ 1 It's a simple concept, but it is enjoyable arranging the letters. It's nice that the game autosaves, I've completed a few areas but there's still a long way to go. I might come back to it when I want to chill out :)
Oct 8 21:27:49 10m 53s Cavern Train Heist ♥ 0 Something about this game makes me feel uneasy, the bad gay standing there ominously gave me some serious horror game vibes, I was expecting a jumpscare to be honest 😅 I think the train carriage layout means that trying to run away from the guy when he comes after you is a little difficult... Fortunately I ran at him, knocking him through the train and out into the void never to be seen again... Probably not the intended outcome, but it was very funny! In response to the previous comment, I didn't find any issues with the sensitivity.
Oct 8 21:41:19 13m 30s The Inexperienced ATM ♥ 1 I agree with LudumAnthony, this would be a fun game to play on mobile, it's simple but keeps you hooked. But man those vandals are fast, I think I only successfully fended one off once... My highscore was about 60 before the vandals got me... I really am inexperienced.
Oct 9 20:20:12 22h 38m Cosmoteer ♥ 0 That was loud to start off 😅 I liked the ship building itself around you, unfortunately I found it fairly difficult to navigate as the camera is fixed, making exploring hard. If I was missing camera controls I would like to play again, because I want to find more stuff :)
Oct 9 20:33:50 13m 38s Drum ♥ 1 I liked the concept, but I found the platforming very difficult so could not progress very far which is a shame as I wanted to see what kind of instruments you unlocked. I feel like the simplest improvement would have been to increase the jump height as I think that would make the platforming much nicer... or maybe I just need to get good ;)
Oct 9 20:40:06 6m 16s Substructure ♥ 1 Saying you started with no knowledge of unity it's cool that you made something that seems so polished (even if there really isn't too much there) It would have been cool to see where you were planning to go with this, the ambience is fantastic. I loved the little details with the graphics like the "commander 46" :)
Oct 9 21:05:19 25m 13s Garbage Shop ♥ 1 I really liked the take on the theme, in an incredibly bleak kind of way. I think it would be good to include a readme.txt with the game, or a little bit on your page explaining the controls since I couldn't figure out how to close the inventory (I assume there must be a key, I just ended up closing it by talking to people) I felt it was very hard to make money, and ended up not making it through the night since surprisingly random people on the street didn't want my huge collection of used harmonicas. But I guess the dark mood the game sets is kind of the point.
Oct 9 21:41:19 36m 00s Moonlight Kingdom ♥ 2 It was really surprising to hear voiceacting, especially pretty good ones at that. The artstyle and mood were really well put together, it draws you in to the strange, unsettling world you've created. The writing was really good too, keeping you wondering just what is going on. I'm not going to recommend any improvements as I see this as an art piece as much as a game. Good job!
Oct 10 17:30:14 19h 48m ARCADE GIRL ♥ 1 I love the concept, I liked spamming buttons to skip the loading screen. I would like to see this expanded, where changing more of the options in the menu changes more parts in the game, but that would be far out of the scope of 48 hours. With time time you had it was really cohesive (but thank you for the tip on this page, I would be so confused otherwise)
Oct 10 19:02:48 1h 32m HONK ♥ 1 Might not have been part of the theme, but it was a very polished little shooter. I would have liked to see more Goose to make it suit the name more ;) My one criticism was that after playing for a few minutes it was very difficult to see anything over all the blood effects, which then didn't restart after you died.
Oct 10 19:12:20 9m 32s Rag Racer or: How I learned to stop worrying and love the bump ♥ 1 That was a very funny game, I honestly think I laughed out loud a little bit when the race was starting! I did have trouble figuring out exactly how to control properly, and ended up going sideways while exploding quite a lot. I managed to get to second place on my third attempt!
Oct 10 19:21:03 8m 43s Cemetery Sweep ♥ 1 I managed to get a highscore of 108, I'm not sure where that puts me compared to everyone else? I like how simple the concept is but how satisfying it is, I could see this being a nice little mobile game. I was surprised at how well made it was to say it is a scratch game. The only improvement I would make is put a different sound when you are one space away from death (I died many times because I thought I could move more than I could actually)
Oct 10 19:28:35 7m 32s Colour Shot ♥ 1 Graphics are simple but I always think simple and clean is best for ludum. I am amazed someone can score so high, I tried around 10 times and I think I got maybe 20/25 points! I think this game would be much improved with a little sound, if you've not already seen it, there's a great little tool called sfxr that was made for a Ludum Dare years ago that lets you synthesis simple 8/16 bit sounds really quickly. Just a little pew pew sound would make the game really satisfying i think. Good luck with your university project!
Oct 10 19:44:46 16m 11s Hunger ♥ 1 The collecting mechanics work well, I would have made the items a little rarer so you had to rush more, I found I could afford food easily. Also some sort of score would be nice, time survived or total money or something. Overall the basics are there, anything added now would be just polish :)
Oct 10 20:08:19 23m 33s Out Of Nothing ♥ 1 I scored 28444 points, I actually really liked the way it played, the simple sound effects changing when you got damaged worked nicely. I was actually surprised once I got damaged and everything went upside down and the sounds ramped up. The only addition I would make is some way of seeing your score as you go, but this might be difficult to do without ruin the ambience. I also thought the score disappeared too quickly after finishing.
Oct 10 20:12:01 3m 42s click4cats ♥ 0 I clicked, I got cats. 10/10
Oct 10 20:34:51 22m 50s Pen's Elope ♥ 1 For people how are stuck on the first puzzle, simply select the middle gear, and then click between the other two gears. Everything makes more sense afterwards! But the start is super confusing The game may be simple, but the art is really beautiful and music really sets the mood well :) It was very chill to sit and play for a short while
Oct 10 20:48:46 13m 55s Duck Fortress ♥ 1 16 traps found (and 3 bags) that bag surrounded by people caught me out. I like the idea, but without any audio the rhythm based controls feel a little sluggish but once you get used to it timing movements to avoid enemies is still pretty fun
Oct 21 17:32:03 260h 43m Reconcile ♥ 0 This was an nice concept, I found it a little difficult at the start as I kept getting which color goes on which side mixed up when neither of them were full. I gave up and tried the easy version, managed to get the black side full, but hardly any white. Did I just get unlucky RNG?
Oct 21 17:39:24 7m 21s Kobold Simulator ♥ 0 Nice work on the engine, having animations and shadow mapping in is neat. There's obviously additions to be made (there always is in engine development) but it'd be cool to see how it's progressed by next jam. I'd be interested to know more about your engine stack, like which renderer you used, and whether it's ECS etc. :)
Oct 21 17:52:19 12m 55s Unwatered ♥ 1 I really like the water physics, the puzzles are fairly straightforward (except for level 4 which made me feel like a genius when I figured it out) The graphics are really good, but it would be nice with more colour. The only bug I had was water droplets sometimes getting stuck on top of the plant pot, but it never was bad enough to stop me completing the level.
Oct 21 20:41:55 2h 49m Unfinished: The Game ♥ 1 The climbing mechanic was actually pretty good (you have a typo in your controls description on this page btw...) It would have been really cool to see your game finished, there's always next jam :) The main problem I had is that the jump button press seemed to be ignored 50% of the time, had a quick look in your source code, looks like you made the same mistake I've made soooo many times, for some reason Unity has a chance just to ignore GetButtonDown's sometimes when you have them in fixed update (I have a 144hz monitor, I think the high framerate can confuse it). I feel like this is a massive flaw that unity has since it wants all it's physics stuff doing in FixedUpdate, but it's something that you need to awkwardly work around unfortunately.
Oct 21 21:51:48 1h 09m The Island ♥ 0 Walking was a bit funky to get started with, other than that no real issues. Would have been nice to see a few more mechanics (thirst, etc) but given the time constraints it's a pretty good entry. Also water wasn't affected by lighting, making nighttime super weird