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ynneblack

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TimestampSince previousGameynneblack's comment
Oct 8 22:57:26 Draw Your Own Adventure! ♥ 4 *Impressions in no specific order, with spoilers (duh):* Great narration! I do appreciate that you kept the written text, too. The story ties it all so well together. I love the background style, it's relatively simple but very pretty and I like the muted palette. I'm pleasantly surprised it runs so smoothly even in browser, just the mouse drawing drags a little (it's slow), but that's not really a problem. "The body looks fit, but almost elegant." What a cruel rejection by the bandit (the first time, at least). I also like that you made 3 default responses work in every situation, somehow! I was just disappointed that the bandit was a lady, a gay romance was more fun (for me). But it worked great as a reference to Lord of the Rings (if it was meant that way, I mean)!
Oct 9 01:09:23 2h 11m Empty box ♥ 1 First some criticism: I missed an option to go back in dialogue when I accidentally clicked too fast, but that's a minor issue. There's a typo ("... it's been a while since I didn't *played* it"). Oh, and personally I had problems with this pixel font, I had to focus a lot to be able to read it. Now for the positive! I adore the concept; room-search is always fun and I liked that you didn't always outright say what to do. The mirror was a great touch. But the story and the mixed emotions (switching back and forth between missing the friend and being angry/sad), and then the sweet ending, were definitely the best part! I did not even mind that it's a linear story, I enjoyed uncovering the next part. :) Well done!
Oct 9 02:12:14 1h 02m Sneeter ♥ 1 What a fun game! Only tiny thing I disliked was the way the whole screen shaked after clicking/typing, it was a bit harsh/sudden movement and personally I found it distracting, especially when making a new account. I got to 1mil+ during my first play, but cancelling insurance policies killed me soon after. I liked waiting until I had their favourite thing twice and using both (I'm not sure how many things they liked/disliked each time?, one time I would swear they only truly cared for cowboys and skateboards :D), though sometimes it was a bit hard to guess what exactly they disliked, I suppose that's part of the experience! I liked the simple colors, the idea and the writing. The texts before you started putting together your next Sneet were funny. (Maybe it would work better without articles? It wouldn't make for organic-sounding text either, you'd still have to have singular and plural versions for every template, but it could be a little smoother.) The preset usernames and icons were a nice detail as well! Oh, and is "vibe check!" template a positive or negative one? Or is it just "neutral"?
Oct 9 02:29:24 17m 10s Tales of the River Bank ♥ 0 Hi! I think you forgot to add the download link.
Oct 9 03:07:53 38m 29s Writers Block ♥ 1 Great concept! I really liked: * The sound indicating an idea is being searched for! Especially helpful later, when it gets faster. * Upgrading the website made it playable for longer as you had something to achieve. * It was quite relaxing (music, design) but also funny. * The simple mechanic made it really easy to get into and play. * Cute little detail with the top website being LDjam! Some improvement ideas: * Since it's heavily text-based, I thought you might want to know of typos, to possibly fix? Please don't take this the wrong way; I also did not have time to proofread my game and already had to fix some typos so I'm just hoping to help! Anyways, they are: "you're **and** unoriginal", "although they're not really yours**.** per se", "Quit to **TItle**" * Being able to press "enter" to confirm ("continue" button, for example) would be a great quality-of-life detail! * I ran into a bug with these two buttons not becoming disabled when you reach maximum. I play it on Windows, if that helps. Bez názvu 1.jpg * Additional upgrades to unlock would be fun, but I imagine that'd take more time to make!!
Oct 9 03:17:11 9m 18s Is this a cat? ♥ 1 Ah, while I love the art & the concept of cat searching, I was a little confused as to what I'm supposed to do! I got them all, in the end, but I thought I will be guessing whether I'm looking at a cat, or finding them in pictures. As for the positives, though, I really liked the cat font and the drawings and the "win" screen, and also the cat sounds that accompanied what you did. :)
Oct 9 03:28:10 10m 59s You Gotta Be Kitten Me ♥ 3 I kept on dashing myself into the void because I thought I could turn mid-dash and it wasn't working, that was fun. I like that the cat had 9 lives. The idea is fun as well, it's always great to help animals escape cruel humans! And it fit the theme with the additional skills. Perhaps an option to skip the intro animation would be nice (though it is great and I enjoyed it during the first play).
Oct 9 04:34:20 1h 06m When Nothing Came ♥ 2 These are just my impressions as I went through it: Before starting, I wanted to say I really like the description of what went into creating this game (art piece?); I think it is great you decided to make something so personal. Oh, is it a walking flower, or someone holding a flower? I am not sure what I can click on, so I just click on everything. Woah! Going backwards spooked me. The sound is a bit loud. But at least you can "travel" back fast. The music is unsettling, but it fits the mood. It feels tragic. The second musical track feels more... sentimental? A bit hopeful. I am not sure where the key was, but I suddenly had it. I also reached the "end" but it was mostly accidental, I believe. It was interesting, the way certain words behaved when you clicked them. Overall it was a very interesting experience, memorable. :) I hope you will create more things in this "genre" in future, if it's something that interests you.
Oct 9 16:42:36 12h 08m Epoch ♥ 1 Me and my partner both loved the game! It is such a fun take on the grow-and-eat-others mechanic, the art is really pretty and the music fits it really well, too. :) And my partner especially liked the color indicators of who you can consume/who can consume you, it made it a lot less stressful. I don't really have any criticism, it was a very enjoyable experience!
Oct 9 20:42:47 4h 00m Quest about... Nothing? ♥ 3 The game encourages the duck boy to commit crime! Oh. I wish the endings had names or numbers to better keep track/communicate about them, but perhaps it is not necessary on this scale! I found one reference in the letter, when Diego lies. :)
Oct 9 20:49:53 7m 06s ZERO COAST ♥ 1 Got 24 points, after that, every time I ended up locked up, unable to move more than 2 (3?) tiles between two taller blocks. It would be fun if the difficulty built up so that you could get a bigger island first, but I enjoyed it as it is!
Oct 9 21:59:19 1h 09m Second Period Chemistry ♥ 1 A visible scrollbar and some sound are pretty much the only improvements I can think of. Sexy rivals, cosplayer (the sparkles!), frat party... I finished all combinations and loved it! The art is cute, graphics simple and not distracting, controls easy to figure out. The limited color palette is very pleasant, too. Overall a great minigame!
Oct 9 22:24:45 25m 26s Meager Genesis ♥ 1 I wasn't sure what to expect when I read the description, but oh, it got quite mesmerising! I could stare for hours at the glittering stars and the music was lovely. The opening and end design were also nice, simple, so they didn't distract from it at all. I loved how deep the space felt and all the background colors were right up my alley. At first I was a little distracted by the navigation; it was too easy to miss the orbs (I was just dragging my orb with mouse, unaware I should propel it!). But later it didn't matter as much, as I'd go long time without even seeing any. I also hit the background's edge, it has a green frame around it. My bad for going one direction only, though! Overall it was a very lovely experience, thank you for sharing it with us!
Oct 9 22:39:29 14m 44s Beagle ♥ 0 So I just finished it. The beagle really was a good boy! What a lovely concept. I burnt one of the meats. :/ The photo frames at the end, like movie credits, were really cute. I didn't like the zooming in and out when running, but other than that, the controls were really well presented in the tutorial so it was easy to follow! And the human looked so happy, at least as much as their faceless form allowed. It was fun.
Oct 9 22:44:40 5m 11s Real-time Gardener ♥ 0 Someone is peaking! 191010.jpg
Oct 10 17:08:35 18h 23m Departure ♥ 1 I see others have already pointed out the walking speed; can you @ me when you make it faster? I'd love to play through it again, but it's a bit frustrating at the moment. I do love that you put the two posters in the hut, so the game gives you instructions without needing a tutorial! And the controls are very easy, selecting just one action at a time.
Oct 10 20:43:46 3h 35m Higher Desire ♥ 4 I don't seem able to finish the game, I got stuck after maybe defeating (it was really close so I am not sure) a huge balloon, with 1 bar not full (and it says RANK: Cheeramid)? I could do everything, breathe and shoot, but nothing happened after. Now as for the rest of the game, it was really fun! I liked the breathing and trying to time it right; it definitely added some difficulty/complexity. The heartbeat was a little distracting, but the music/other sounds all fit very nicely. And the art, oh, it's beautiful, when the game froze at the end I enjoyed just watching the clouds pass by. And the idea itself is really nice! It fits the theme but not in the most obvious way. You've all done a great job. :)
Oct 10 23:40:34 2h 56m Refuge ♥ 0 First of all, congratz on finishing your first game!! I actually used my previous LD (Deity Hook-up) as a way to learn to make games as well, so I know it's not easy trying to do it all at once and in such a short time, but I could never tell you had no previous experience! :0 I probably found all the ways to die as I did just that, 3 times now. :D First the ship, then the guard defending the lady, then the guard again, just because. Then I tried giving her the mashrooms. Loved the art for the ending, such a tender embrace! Speaking of which, you made so many pictures for it?? The intro is amazing, but so are the sprites and landscape. It'd be really short playing-wise, but with the intro it feels like a complete story. It would be nice to be able to return to the game even after that ending, I didn't find a way and had to close it & start it over, and I still wanted to try giving the guard stuff (they looked so happy about the mushroom!). Oh, and there were some overlapping issues, like: scrn.jpg Overall it was really lovely and the story was sweet. I hope that this experience inspires you to make more stuff!
Oct 13 19:36:49 67h 56m Survivor Slots ♥ 1 So the tutorial confused me a lot; it showed one window with the task, but then the game started, I got a bunch of quests that had slightly different format with no instruction (do I have to do them in order? what will happen when I use this one and not this one? how can I do 2-person quests with 3 people? etc.), and there were additional, unexplained things on the screen. Perhaps the tutorial should look exactly the same as the game does? I also didn't quite get why the quest I did didn't work, until I realized you have to have rats present to use the "build rat trap" button. :/ I thought that I should build it ahead since there would be rats the next day. But after restarting it and when I already had some idea what to do, it got more fun. Lots of planning needed, for sure. I got killed by demon gorilla, but it was enjoyable! I liked how the difficulty gradually went up.
Oct 13 19:54:14 17m 25s JUST A GHOST LOOKING FOR ITS BODY ♥ 1 I love the idea of invisible body & navigating just the shadow! It all fits the theme very well. I struggled with directions (I think it'd work better if the arrows stayed), but I liked the flashing/occassionally flashing light effect a lot. As for the main menu, the left items feel pushed to the side; if you gave them some space, it'd look a lot more intentional, I think!
Oct 13 19:59:58 5m 44s Bodyville ♥ 0 I ran into this issue: stažený soubor (3).png I played it on Windows! Overall though, I love that you made an action-filled game that's also educational. :) There is never enough of these!
Oct 13 20:06:12 6m 14s cakewalk ♥ 1 I wasn't able to finish it either but I enjoyed the concept. Not sure how it goes with theme (? I might be missing sth), but I really like that you made a single-button controls work. The music & "ouch!" were cute.
Oct 13 20:29:46 23m 34s Put the Haunt in this House ♥ 1 I've made a very different, lighter-themed witch game for my previous LD so I was very interested in this one. The art is so pretty, I clicked on it instantly. *These are my impressions in no specific order:* The backgrounds are all great, simple in style with nice palettes. The introduction lays the story out nicely so that you don't jump straight to summoning. Ohh, the cursed cat's animated face is great! And the house instantly got spookier, that's a nice touch. The skeleton is hiding in the closet :D That's great. The bedroom has wrong overlap of pillow and the wooden part & the text escapes the box: uxF2.png I got really stuck before I managed to find the tree (love the pumpkin face on them, tho), I was just trying random combinations, but that can get a bit tedious. The tree gave some helpful hints, at least. Then I got the remaining two easily. :) For the amount of items, I was hoping for more creatures, so if you ever decide to expand it further, it'd be really nice!
Oct 13 20:47:40 17m 54s Magic Escape ♥ 1 Could you make the itch.io embedded game smaller by default? It extends beyond my screen. :/ The music is nice and lowkey spooky, I'm surprised you had time to make custom cursor & the color palette is just great! Overall I'm surprised at the art for a compo (!) game. The hidden scissors were nice. I got stuck after collecting those, giving rat to the cat, finding a log, using scissors to get one fruit and getting scroll, bottle and seeds, I didn't seem able to throw stuff into the potion and couldn't find anything else clickable.
Oct 13 21:57:10 1h 09m Deboned ♥ 1 The currency button doesn't look clickable so I was a little stuck on how to sell the pumpkin, and then I had to search the comments to find out how recipes work as there is no hint placement matters. That's pretty much all criticism I have! I got stuck on making a pie and 9-seeds recipe, but I'll come back to it later and try to find more combinations. :) The art is very cute and I *love* the whole concept. I thought it'd be exploration game so the gardening, cooking and selling were a nice, unexpected twist! And the ghost is just adorable, I'd hug them. The carved pumpkins were great, too! Though perhaps you should still get some seeds? :) And I'm really happy to have found a Halloween-themed game. It's the best holiday!
Oct 17 15:01:18 89h 04m Afloat ♥ 0 Cute game! We really liked the little pixel art in desert and forests and the swimming animation. The swamp tiles are broken, though, they don't generate anything. And if we didn't read the comments, we would have, unfortunately, quit early on; there are no instructions and we thought we only have water tiles, nothing else was regenerating. I'd also like to click one time only to generate a new tile, this was very clicking-heavy. :/ So at least some instructions would be very helpful, it can get confusing, but then the game itself is really fun. We took the longest time to find sand, but not long enough to get frustrating! I hope you continue developing this into a bigger game, or at least without the swamp bug, because it has a ton of potential. Oh, and some ending screen would have been nice, not just the trophy losing the counter. But it was still enjoyable and the art was really cute, the little window icon, too. :)
Oct 17 20:14:12 5h 12m Pie Witch ♥ 3 What I enjoyed: * The idea is great. I enjoy collecting & crafting games and this has the witchy theme on top. :) * The art is super cute! * I really like that the active items/things you can interact with have a black outline, it makes it so much easier to play. Overall the style is great. * The cave presents nice additional environments, it ends up quite varied! * The color scheme is really pleasant and along with the music, it makes it feel very relaxing even though you are attacking monsters. * A meaty chocolate pie with caramel sounds absolutely disgusting and I do not know why I made that. :D It's great you made it possible to mix everything with everything to generate all these options. * I like that the screens reset when you re-enter them so that you don't have to "die" to collect unlimited amounts of ingredients. tAl1.png Some ideas for improvement: * This is pretty much the main one: It would be great to have an unlockable gallery of all the pies you made! I don't think anyone would have the patience to make all 1000 combinations, but it'd still make it feel like you are making some progress. :) And having a counter at the bottom of the screen (X/1000) would help when trying new combinations to see you made a new one. * The witch, if the game was ever expanded, could use some simple walking animation, even if it was just 2-frame one. * Allowing the use of arrows would be a great quality-of-life feature. * Having more varied soundtrack, based on location/whether there are active enemies that could attack you, would be fun. Maybe some sound effects, too! * There is a small walk-through-an-item issue: qUrs.png The shrouded figure that guards the lemons, what can you do with them besides shoot and get deflected? Overall I really like the concept and if you decide to expand it/add more to it (or have some achievements, the gallery, unlockable ingredients, anything, really), I think it'd make for a wonderful game, and not "just" as a jam game where one expects it to be short. I think you've done a great job and it was fun!
Oct 17 20:37:47 23m 35s Nothing to Say ♥ 1 Does the "small talk isn't your thing" only appear when you didn't get any heart on that try, so that you'd get 1 heart anyways? :0 When I had just a few letters missing, nothing seemed to generate new hearts even though I went through newly unlocked menu options, so I got this message many times in a row. I tried to get all the possible responses (Pumpkin! ♥) and I loved the reaction to the picnic. The mechanic was relatively simple but it was somewhat addictive and I wanted to unlock the "I want to tell you something" option, so I kept on playing until I did. :) I wish there was a speedup/skip button, but since clicking moved it to the next line automatically and the dialogue was quite short, it wasn't a big problem. I really like that she had different expressions and the talking animation, it helped a lot with making the scene interesting, a static image might have become boring after a few rounds, but this was just fine. It'd be nice to have a sound effect when a new heart was given! But since the text box changed color, too, it was obvious enough and it felt very rewarding!
Oct 19 18:55:57 46h 18m Zen Man ♥ 1 What I liked: * The art! It's beautiful. Really fits the mood and theme. * Relatively simple controls. * The background fading in! * The effect of shattering thoughts when you hit them. It's all very subtle and not-distracting. Some other notes: * I was a little confused because I thought staying with the fish would protect me, but it didn't. * At first, I didn't actually notice the background fading in, because I was focusing on the middle section and the fading effect was very soft and subtle. I only really noticed the circle moving, but I didn't realize it refers to levelling up so I thought nothing is happening and it's just about staying as long as you can. * I got to level 7!
Oct 19 20:40:24 1h 44m Seedling ♥ 1 What an adorable game! Here are some things I loved: * The art! It's so cute and the stylization is great. The background is nice, but what I like the most is the flower itself & all its stages, and the seeds! It's great that they differ not just by color, but also by expression! * Having a clear goal to work to (the lands). * Auto-generating energy! I was worried it'd be clicking-only, but this helps a ton, at least early in the game. * The flying animation ♥ * It fits the theme really well! * It feels satisfying to see the numbers you gained pop up. :) Fhn0.png And here are some ideas for improvement: * It would be nice to have some ending/at least a message "you restored the world". * Some music, or at least subtle sound effects! * Balancing – I had to use an autoclicker (when everything was level 15-20) and it still took quite a long time. * Maybe, but this would add a lot of time so I can see why it couldn't possibly fit within the jame version, but the upgrades you do to the land could show on the main game background? It'd feel more satisfying!
Oct 19 21:24:37 44m 13s Nothing Is Coming ♥ 0 The scenes are very pretty, the blurred foreground gives me lowkey Limbo vibes.
Oct 20 01:36:21 4h 11m Keep Me Burning ♥ 1 (Hned jsem si říkala, že "Eva a Lukas" zní podezřele česky. :D Ahoj! Pro účely přístupnosti ostatním napíšu zbytek komentáře anglicky.) I don't think I'll say anything new, but there's never enough of positive feedback: I saw the making-of video (thanks for sharing that, it's always interesting to peek behind the scenes) and let me just say, I have no idea how you managed to create such a complex sprite animation in such a short time! Most jam games I've seen so far have 2-frame movement at most, this is really incredible. The character feels so alive. Another highlight are the sound effects, it really draws you in and you can feel the urgency of the dying light. I didn't have the patience (I'm really bad at timed platformers) to finish it yet, but it's already one of my top favorite entries this time, that's for sure. :0
Oct 20 02:33:18 56m 57s Please Move ♥ 1 I must be the only one since others succeeded, but please help me out, how do I move anywhere? I don't seem able to walk past the walls, no matter if they are moving towards or away from me and if they are extended or just by the edges, so I'm missing something obvious but I can't figure it out.
Oct 20 03:18:44 45m 26s Seedlings ♥ 0 Found a possible bug in fullscreen mode: rRIo.png I like that they were animated and their individual little faces, though I do wish the beige flower wasn't sad! And if they did something else, like grew more over time, that'd be fun. I collected both seeds and leaves because it looked pretty. It was a cute short experience.
Oct 20 03:34:42 15m 58s Fireflies Will Find My Bones ♥ 1 The character reminded me of Eva from Wall-E, but in more of Ori style. :) I hope you will create some larger game in these settings & with this character, it's beautiful.
Oct 20 03:42:27 7m 45s nothing but everything ♥ 1 A lovely way to tell a story/share a piece of wisdom while including the "player" (experiencer?). I agree with some of the previous comments, sound was definitely missing for full immersion, but I liked that you predicted some possible responses and addressed them right there. Either way, you probably took a risk with this idea, but I think it turned out great.
Oct 25 18:42:04 134h 59m A Thief's Lament ♥ 0 Oh, another game made in Ren'py! :D That's great, there are not many. Me and my partner both played it & really enjoyed it! Some things we specifically liked: * The inventory & progress bars on screen. It was nice to be able to check the exact value and weight of each item, especially when we played it again and wanted to gain as much as we could! * The many, many options! You managed to write so many people & so many objects, it's a lot of content for game jam. * It was nice that the pre-prison scene changed based on what you did. * It was even more interesting because you could have some short interactions with several of the people! * We were really curious how you could steal the pegleg. Didn't expect violently pushing the poor dude over and taking it. :D * The little bits of magic made it fun, too. We assumed it'd be purely historical and then suddenly there were mages mentioned. And as for some things that'd make it even better, at least from our point of view: * If you were to extend the game, it would be great to get a different ending when you don't steal anything, or at least different text when you do the rounds and have nothing. Maybe a wider range of reactions to the items you have, as well. But these would take a lot of extra coding/writing so it's not meant as the jam version criticism! * Allowing full-on Robin Hood playstyle would be really fun – like letting you actually give something to people. There was a hint of that, we ended up giving the widow a ... bone ... in exchange for her debts paper. More of that type of options would make it even better, roleplying-wise. * Some of the text on the Notice was a bit hard to read. * Oh, and I didn't see credits for the background artist anywhere. He may have passed away a long time ago, but it'd still be a nice thing to do! Time-wise, it took us about 15 minutes, plus some more for additional playthroughs. Overall it was a really fun experience with great writing!