Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → ynneblack
Feedback comments for LD43
ynneblack's games and stats for all events →
| Timestamp | Since previous | Game | ynneblack's comment | |
|---|---|---|---|---|
| Dec 4 12:42:07 | Sacrificial Forest Friends | ♥ 2 | I liked that the mouse button instructions were color-coded. :) Thanks to that, it was very easy to control from the start! And nothing distracted from gameplay. One thing that took me a while was noticing the lightning bar, I think I would have liked it more if all bars were aligned on top of each other or next to each other, but that's just a visual detail. And my first summoning was a hellhound! How many creatures are there? | |
| Dec 4 13:17:43 | 35m 36s | Ethereal | ♥ 1 | Right now I got stuck at "HURT", but I'll share my impressions up to that point: I love the music! It's beautiful and calming. Definitely worth the time spent! The graphics could be slightly "softer" to match it as well (rounder? muted colours or a limited color scheme?), but the minimalist design fits it as it is, I think. Can you @ me if you expand it with more levels? And since you were talking about expanding: I would appreciate an addition of optional hints/tips for what the various types of boxes do, or (if you add many more levels) having one simple "tutorial" level introducing each new function. But that's for larger scope than a game jam! As for the level "HURT", though, there's another small thing I ran into: I don't quite know how it works, but it seems to only partially restart (you get sucked into the black hole and re-appear in the corner – I thought that's a regular restart at first, and only later I noticed that the blue and green timers didn't re-appear as well). It's definitely just a detail, but it could be a little confusing, unless I misunderstood. Anyways, it really is nice and I'm impressed you made it in such a short time! *Edit: Passed "HURT"!* |
| Dec 4 13:57:15 | 39m 32s | Lava Luva | ♥ 0 | It took me a while to get the hang of it so I was really confused by the people saying it's very easy! Then, once the economy picked up, it did get easy, but the start is equally easy to mess up. One thing I didn't enjoy was waiting for people to appear (and searching for them), but other than that it's been really fun and I replayed it several times! If there were sound effects, I would mostly appreciate a sound for lava destroying something (building/disabling a production) and for new people appearing. :) |
| Dec 4 14:40:18 | 43m 03s | Var'alith | ♥ 1 | I ran into that problem (mentioned above) several times, but then I actually managed to get to one ending (arrest)! Is it possible to go around the bug by enlarging the area that's just the first card by a few more pixels (by moving the other one lower down?) so that it would be easier to not miss? If there's no way to move the first card to the top layer... Now as for the game itself, I really like the pixel art and the mood it has, you can just feel the growing tension as you run out of time. :) If you find some solution/workaround to the known bug, I think it will be a really impressive game! |
| Dec 4 14:51:38 | 11m 20s | HMS Sacrifice | ♥ 1 | 27/28! :D I'll get them all, one day ... Pros: • It's different every time => it's more fun! • You don't have to sacrifice others, just yourself, which is refreshing compared to the usual take on the theme. • Simple but nice graphics. * Cons: • I don't know if I overlooked them somewhere, but I wish control instructions were mentioned, or if you allowed using arrows! I'm personally more used to those than letters. • Some sound effects/music would be fun, but I liked it without them anyways. :) |
| Dec 4 15:06:24 | 14m 46s | Sacriflag | ♥ 4 | First impression: a great concept! Really nice use of the theme. :) Now for pros: • I like the various levels with increasing/different challenges, • The sound is nice and not distracting, • The concept is interesting but also challenging, it lives up to the "puzzle" genre! * And for some cons (or – hopefully constructive – criticism): • I guess it's the price of the game's relatively complex mechanics, but the control keys are not very intuitive, • And (this might just be me, though) I also find the arrows vs directions in-game slightly confusing (I went the wrong direction a few times because in-game, it felt like "up", but it wasn't) And I think that's it! Overall I think you've done a great job with a unique idea and it's been enjoyable when trying to solve it. :) |
| Dec 4 15:12:14 | 5m 50s | Spelleton: Skellord's Domain | ♥ 0 | This is the kind of quality I would not expect from a game jam (no offense to other participants)! I'm not good at playing it so I only got 2 cats (and then lost them to an invisible enemy :/), but I really like the art, the maps, the catchy sound and all the graphics in it. I'm still figuring out how exactly the E/R commands work, but it's great to have them all permanently shown on the screen. And the skelefriends are really cute! |
| Dec 4 21:33:42 | 6h 21m | Ludum Dare: The Game | ♥ 1 | Ohh! Does art imitate life, or does life imitate art? I liked it! The Code/Cut weren't clear to me at first so I kept on cutting and wondering why it's not helping me progress. (I imagined it as "cut away the excess".) Then I figured it out, and the balancing began! I'm wondering, are there any secret rewards for doing the popup activities, or does the game reward more if you don't go, by letting you have time? And I don't know if this was suggested before as there are many comments already (no wonder, it's such a fun/frustrating simulator!), but one small thing I would change is the order of eat/sleep/game and hunger/motivation/sleep so that they would be the same, it would be slightly easier to navigate. I do like how it fits the theme really well, too! |
| Dec 4 21:51:59 | 18m 17s | Juice Maker | ♥ 2 | Oh, you could update the link to highlight that the game can be played in browser! :) That's always a plus. For reference: I played it in browser, with mouse and on my own! I love the grabbing animation and the way the little fruits cling together. At one point I had a cluster of about 5-6 fruits just flying around! The weakened (?) gravity makes the animation even more fun to watch. And their changing expressions make the game so much more charming than if it was "just" a food simulator. It's so cute that it almost doesn't feel wrong to sacrifice the smols. EDIT: Please, consider making a longer version and/or time-unrestricted version! I just tried it with my wife-to-be and we had lots of fun, but the timer kind of cuts the fun short, especially with the slow keyboard controls. But the bouncy animation is wonderful |
| Dec 5 00:05:53 | 2h 13m | Ludum Dare: The Game | ♥ 1 | 3 tries to get all 5*, why isn't real life so simple? :D Great simulator. :) |
| Dec 5 00:30:04 | 24m 11s | The Life Goes On | ♥ 1 | The first puzzle took me forever! (I got stuck because I did not realize one should carry the other.) It was also the first moment I started to have doubts if I can finish the game, as it got really dark real fast. But *then* it got funny; the way you get stuck (unable to move) if A carries B and you become B. And it's somehow even funnier running around, trying to throw a pixelbaby over a wall. A very literal take on the theme, well done! I didn't form much of an attachment to the characters which made giving them up easier, I'm not sure if that was intentional. On the other hand, I really enjoyed the controls (carrying, throwing, following, swapping), it's very intuitive! One thing I forgot is the option to age, it would be nice to have a menu with all keys so that you could refresh on the available options, and maybe that would help people solve the puzzles faster. But maybe the additional challenge is good. Did I run into a bug?Bez názvu 1.jpg |
| Dec 5 00:52:52 | 22m 48s | Harvest Defense | ♥ 1 | Hm... the idea is really neat. Having to wait for the better towers is good too. But I don't know if it's just me or if the game could use some difficulty balancing? Before any tower grows, the seed loses lots of HP, so I'm not sure if I should destroy the towers and move them (fewer of them, though) closer/in line, it's just a little discouraging that before I can do anything, it's half lost. But maybe there's a strategy I haven't figured out yet! Another option would be slightly slower start... but admittedly, I am the kind of person that plays on easy mode to get used to the game before upping the difficulty. :) Then there's one more thing; I think an addition of start/end menu would really improve the experience. It would be a nice alternative to the game window just closing (I'm using regular Windows version). But I don't know if that's easy to do with the software you used. |
| Dec 5 21:23:00 | 20h 30m | Slimy abilities | ♥ 0 | @sandlantern May I ask how you managed to latch onto the walls in the end? I'm stuck too but I don't seem able to figure it out! |
| Dec 5 22:15:16 | 52m 16s | Mindu's Hope | ♥ 1 | HTML also didn't work for me, but the Windows version is fine, and really fun! The controls are so simple and yet it can be really challenging to pass the level. Plus it fits the theme perfectly. Well done! |
| Dec 5 22:32:52 | 17m 36s | Destroy All Cubes! | ♥ 0 | 1st try: 10 trophies, 433 destroyed. Second game restarted on me (online) but I tried again: 23 trophies, 626 destroyed. :D It works quite well! I went with the "beam" strategy instead of clicking, and that got me thinking that aiming an actual beam may have been more effective for this type of a game... but yeah, it's fun! The audio gets a little overwhelming so I just switched it off, but that's to be expected with repetitive actions. |
| Dec 5 22:58:28 | 25m 36s | Sacré Bleu | ♥ 1 | I seem to be stuck right before the end! (After opening green doors.) 25 boys died already but I'll try a few more times and write a more detailed feedback after that. But I'm pretty sure I'll be giving this all 5*. |
| Dec 5 23:14:02 | 15m 34s | Saving Oskar | ♥ 2 | First impression: Oh no! He's crying. D: I gotta save Oskar next time. I did not manage to win, but I have tried several times, sneaking, running, sneaking again. It's simple but fun and the art fits it really well. |
| Dec 5 23:32:06 | 18m 04s | Santa's List | ♥ 1 | 46 days left over 69 dead bodies. Wow. It's definitely dark; the audio fits very well, I would say, makes the mood even heavier. I've got mixed feelings about playing to the end. If a piece of entertainment makes one think and feel things and question what they do in a virtual world... I'd say it's a success. Oh, and making their condition visible was a good "detail" – makes it feel all the more terrible. (Which is a good thing in this case! Doing this *should* feel bad.) |
| Dec 5 23:47:53 | 15m 47s | Stjarna Höfuð | ♥ 0 | I have so many questions! But two most pressing ones, why is it a head? And secondly, what's the black screen mode for? I managed to not "die" on second try, but then it just became a game of sitting back and watching the head bouncing around, and the screens changing from "day" to "night" and back. I do not know what was going on or why the head ended up shrinking every time the screens changed, but some stars remained enormous! Was it random or am I just missing something? Besides that, congratulations on finishing a functional game and setting up a relatively complex mechanics! |
| Dec 6 00:41:09 | 53m 16s | Super Space Meltdown | ♥ 0 | *Some things I especially liked:* that you can fall at the very beginning and it's not over, it just takes some patience to get back up! (and that seems to repeat through the game, I really like the layers and spacing, plus it fits the universe settings when it's so... vertical); the markers for all moving platforms (especially needed with limited vision); the green arrow always showing the direction; that extra layer of stars that gave the background more depth. :) And of course, how well it fits the LD theme! I did not manage to win the game yet, but I've really enjoyed trying. I am not very patient but it felt like the game kept on giving me many chances. Oh, also, I never knew how much I would miss the ability to jump "backwards"! It's a great game. :) |
| Dec 6 22:52:20 | 22h 11m | Slime MUST Survive | ♥ 1 | So I didn't make it very far, I think the start of the first level should be just *slightly* easier to ease the player into using the controls and such, but for more patient/advanced players, it shouldn't be a problem. I liked the intro, the slime animation was adorable, the sounds were picked well and it fits the theme, so well done! :) |
| Dec 6 23:10:37 | 18m 17s | Hire Power | ♥ 1 | Suggestion: subtitles would be helpful for the voice-acted parts, even though the voice acting is wonderful. :) I really liked the tutorial levels! Most people don't make any tutorial, from what I've seen so far – probably because of time limitations – but I'm glad your team managed to prioritize it as it makes learning to use the game easy and fun. I think I ran into a bug during level 1-6 btw. I messed up and failed, but when I pressed shift+R, it just repeated followers death screams. :D Funny effect though. It's really well done and the idea is great! |
| Dec 6 23:37:38 | 27m 01s | Labrats | ♥ 1 | Impressions as I played through it: Calling the player!rat "far more intelligent than anything else tested before", that's a cute way to start. :D I love the dialogue ("Perhaps we should stop here for today?" definitely reflects my thoughts re:the substance!) and I'm looking forward to the next exchange between the scientists (?). My first failure was level 3. I didn't anticipate the way you used the theme, but combined with the ability and color gates, that's really clever! I like that you made it visually clear which doors will stay open. The death animation feels more tragic than if they just disappeared. Impressions after: Others have commented on liking the mechanics already and I agree with them, but I especially have to point out (spoilers ahead, of course) that I *really* like the fact that we are, in fact, helping the rats. Morally speaking it feels more right, but it's also nice because it's not quite clear in the first levels and it's like a tiny plot twist. It's also very nice of you to work on the color-blind friendly version! Did you decide how to do that yet? With some shapes/textures or just more contrast, for example? One tiny criticism (and that's pretty much all I can think of!): it starts silent so I turned my volume up, as I've read there should be audio, and then there was a very sudden loud sound. It's mostly a mistake on my part, but I guess it could happen to others as well. Besides that, the sound effects and intensifying music fit really well! |
| Dec 7 18:11:01 | 18h 33m | CHARON | ♥ 0 | Ah, I was excited to play another choice-based LD game made in Ren'Py! First of all, I really like that you came up with various combinations so that it could be replayed if one failed or just wanted to play again. The portraits are pretty and the simple graphics seem to fit the settings. Interacting with the game by commands was also interesting, even though it's not my preferred method, it fit the story so I liked it. I would suggest allowing only using the persons first names ("/inspect john", "/end john") to make it faster to re-type, though, as one might want to re-read their information! |
| Dec 7 18:46:02 | 35m 01s | Consilium - A history of life and choices | ♥ 2 | So... this game is just beautiful. The use of theme is lovely, the art is really pretty, it doesn't need a tutorial because it's all shown on the first playthrough. It doesn't take very long to figure out that you have to use specific elements depending on the stage (I was only confused by the sun, thinking it would be used earlier!). The colour coding of various buildings with their elements is a bit too subtle and may not be color-blind friendly, but you can figure it out from what the buildings are (windmill etc.) so I don't think it's a big issue. Plus, the soft colours are really pleasant to look at!! One thing I would like would be if long-term harmonized society allowed some benefit, e.g. slower change of the stage of development, so that the end would be less hectic! I had all 9 squares as tress/villages for the second half, but in the end it was changing so fast, the timer run out as I had only 2 forest tiles and nothing else, which was a little disappointing. But I can imagine such balancing would require a lot more time! I'm giving this all 5*. :) |
| Dec 7 19:07:41 | 21m 39s | Not Me! | ♥ 1 | Hm... I also o wish we got 1 hint at the start, the descriptions are mostly jokes/references which makes it hard to pick who to sacrifice for the clue. Then again... I thought it would be a list of suspects with more information about them, so that's why I was surprised they are just blank people. For that reason I did not enjoy guessing with blood type as that seemed very random, but that's all for the criticism! Overall it was a very fun experience and I'm looking forward to the updated version. :) |
| Dec 7 19:23:32 | 15m 51s | Volcano Island | ♥ 1 | First try, score: 3600. Not bad, I hope? :D I enjoyed everything from the game mechanics and art to sound selection (besides the guy falling in, for the peaceful mood that was a little harsh). Well done! |
| Dec 8 02:17:01 | 6h 53m | Startup Simulator 2019 | ♥ 2 | "May our future robot overlord have mercy on your pitiful mind." (...) "I pay them to type, not to wipe!" (...) " doaa;nt theink your pelnmployees are xmajture enoughhh to-" (...) "We were recently informed that our employees are people too!" Love the writing, seriously. You've outdone yourself on the dialogues and giving everyone a personality! My record so far was 35 quarters. Oh, and the other kind of record was -300k. :D |
| Dec 8 14:27:47 | 12h 10m | Nature is Harsh | ♥ 1 | Wow! The voice-over along with the camera framing turn it into something so much more interesting than "just" a platformer. I did not expect it to be a "fake" voice either, it sounds really good! I love that you named the poor sacrificed babies. And the arrow + ladder is brutal but such an interesting mechanic. |
| Dec 9 23:56:57 | 33h 29m | Amethyst | ♥ 1 | Hm, my game is also stuck as a window and bigger than my screen! But I managed to play it anyways. Several suggestions: (1) I would appreciate a "start" button or some other mechanism (at least start the timer once you start to move, not when the game just loaded), (2) for me, the red stones were way too frequent, not allowing much of exploring :/ Besides that it's a very interesting game, I do like having to collect two colours of gems to combine them, falling through the platforms down the tunnel and avoiding the shards. :) It's good that they also have a sound so that you are warned ahead! |
| Dec 10 00:26:14 | 29m 17s | A Walk In The Neighborhood | ♥ 1 | I loved the art! The doggo was incredibly cute and the running animation as well, I spent quite a lot of time just running around for the fun of it. It also had great audio and I appreciated that the sacrifices were rewarded (if it ended in hell, I'd personally not like the moral of the story very much). As a short story, it was very sweet, but I did kind of hope it would be interactive. Right now it wouldn't make much of a difference if it was "just" a cute animated story. I guess that's why it didn't really feel like a game. But it was still a very nice experience. :) |
| Dec 16 04:03:21 | 147h 37m | Colors of Your World | ♥ 1 | Oh, hi! We talked a bit about some of your older games some time ago, and since this is my very first time participating in LD, I did not realize I could run into you here! So I knew I had to try your new game for sure. C: Impressions as I was playing through (at first compo version, then updated version from stars): The colour scheme is really pleasant to look at! So soft and subtle. Playable character is adorable and jumping on/from mushrooms is really fun. I do wonder what will be the sacrifice theme in such a happy peaceful world, though! (...) Are those... flying bird butts? (...) Ohh, a new ability! The "dash" animation is great. :3 But oh no. This will become really depressing to look at really soon, won't it? (...) I've dashed myself into the starts more times than I'd like to admit. :D But the controls are still fun. I appreciate that it saves so often, otherwise it could get frustrating. (...) I got stuck on the (first?) waterfall. But I'm not very skilled player so I imagine others can go through just fine. :) A small detail you couldn't have possibly known, but on my non-English (Czech) keyboard, Z is reversed with Y and therefore it's really far from X and hard to use. I can switch them though, so it's not a big issue. Maybe just an interesting fact. :) Overall I really enjoyed it! |