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Feedback comments for LD45
Jahwffrey's games and stats for all events →
| Timestamp | Since previous | Game | Jahwffrey's comment | |
|---|---|---|---|---|
| Oct 8 05:55:54 | Blue Juice Dealer | ♥ 1 | I really really like this idea, but I think it needs work. Too many combinations did just nothing, and so i would just run out of money and restart again and again. Maybe if there were fewer ingredients and failures gave you some hint to what you could have done? Dunno. Spirit Spirits is adorable tho. | |
| Oct 8 19:48:02 | 13h 52m | NSFB: Not Safe For Bugs! | ♥ 2 | I adore the look of all these little guys, and I'm always impressed when people manage to make a strategy game for a game jam. Learning the actual controls was pretty tough - I had to re-read the description several times and just try a few things before I understood. Not bad! |
| Oct 8 19:58:15 | 10m 13s | HEARTSCAPE | ♥ 1 | Now THIS I like. Simple to understand game with really interesting consequences and choices that change every playthrough. Well done! On a different note, one one run I encountered a bug where a 'Consume' card didn't properly disappear after use and the game got into a weird state where I could use each of the cards in my hand once but they wouldnt leave my hand afterwards and I couldnt draw more cards. Just felt I should report this if you ever felt like coming back to this. |
| Oct 9 01:55:38 | 5h 57m | little BEETLE bottle BATTLE | ♥ 0 | What a fascinating little genre mashup this is. There's alot of games that have you looking for matches among blocks, but this one had me considering different matches and looking in new ways. Well done! |
| Oct 9 04:52:42 | 2h 57m | Off The Grid | ♥ 2 | Now this is the kind of nonsense I join game jams to play. Like man thats a weird concept but you made work extremely well. Like who on earth makes snake the puzzle game? Nicely done! |
| Oct 9 05:23:53 | 31m 11s | Warp Trash Flotilla | ♥ 1 | That was absolutely incredible. An excellent use of the theme and a gameplay experience pretty unlike anything I've played before. Bravo! |
| Oct 9 19:38:14 | 14h 14m | Photoss | ♥ 1 | Well that was something new. It took me really, really long time to understand what was even happening, and I had to restart far too many times because it was impossible for me to progress. Once I got it though, this was a really fun feedback loop where I ended up creating some crazy shifting gem contraption to excavate as quickly as possible, and it was awesome. Not bad! |
| Oct 9 19:52:48 | 14m 34s | No Room to Move | ♥ 1 | I really want to like this game, but it has some issues that mar the whole experience. Primarily, I would really like if there was some indication of where the next platform would spawn, and secondly that falling off was way more punishing than getting shot. With more work this could turn into something pretty cool though! |
| Oct 9 20:57:50 | 1h 05m | HUNTER HUNGER | ♥ 1 | Not bad! There were some really fun moments in this, especially gobbling up huge clouds of text overlaying eachother so you cant read any of it. My main complain was how suddenly short it is - i really hate saying that for for game jam games because we're all in the same 'i could have done more if i'd had time' boat, but I felt like the game set up an expectation for me to keep getting bigger and bigger - i wanted to eat buildings and mountains and eventually consume the whole world, then start flying around the solar system. If you could deliver on that apparent promise this could really be something special. |
| Oct 9 21:21:19 | 23m 29s | Medieval City Sim | ♥ 1 | I really like this idea! It's a non-simple optimization challenge, but I think it really needs work. As it stands you are simply dropped into things and given a flood of numbers with no feedback, and then when you finish you have no idea if you did well or not (is a score above 100 good? I dont know!). It would heavily benefit from, for example, indicators of what is making your score go up and down or showing what your score is while building. Really it all boils down to feedback - turning this monolithic scoring thing into something human readable and an enjoyable, open ended puzzle. Great potential! |
| Oct 9 21:39:20 | 18m 01s | In the Beginning | ♥ 1 | That was delightful! There were a number of times I had no idea how to accomplish what it was asking of me, but besides that this is really quite a nice, well-put together experience. Well done! |
| Oct 10 16:17:30 | 18h 38m | Amalgame | ♥ 1 | Now thats a fresh take on the 'consume to grow bigger' game. I really like the choice and risk/reward involved, I only wish the choices had been more impactful - it ended up boiling down to 'choose speed until i have not alot of shilds health left, then get a couple more shields'. With a little more thought this could be really cool! |
| Oct 11 17:56:00 | 25h 38m | The Desert of Nothingness | ♥ 2 | Hey! I know alot of the comments here are similar to this one, but I really wasn't able to figure the game out. I'm certain there's a really cool game here but I'm not able to play it the way you do because I can't find the game within all the icons and symbols. Conveyance is key - and the 'How to Play' section didn't convey to me how to actually play the game very well. That said, this is really impressive for a first ever finished game, keep up the good work! Hey, coming back to say that I watched your video and now kindof understand it enough to get somewhere, but my comment above still stands: there's an ironclad that I myself and guilty of forgetting too many times to count: Nobody Reads The Description. If the game doesn't guide you through how to play it in small steps right from the beginning, a tragicaly large number of people will simply give up and never experience all the effort you put in. I hope to see more work from you in future jams, keep it up! |