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Feedback comments for LD45
Marcus Otterstrom's games and stats for all events →
| Timestamp | Since previous | Game | Marcus Otterstrom's comment | |
|---|---|---|---|---|
| Oct 8 18:29:28 | the shrine the monk and the minotaur | ♥ 1 | Very charming game, there's something about the audio that ties in very well with the animations and the graphics in general. Nailed the mood. Gameplay could've been more challenging or had more mechanics to it, but it's a fun little experience. There is always something changing when you loop, so it doesn't get tedious, which is a very important detail. If you don't mind me asking, how did you give the audio that retro-compression style? Great job on the game 😄 | |
| Oct 8 18:57:08 | 27m 40s | tile.flip() | ♥ 2 | Have to agree with these other people that a tutorial wouldn't hurt. I found it difficult to understand exactly what the different colors and symbols meant, but after playing around a while I think I got a general idea. Clicking around mindlessly to try and understand the pattern isn't super fun, but once you get it it's pretty fun to play the game, especially I found the smaller puzzles engaging. The stopwatch is a really nice addition, makes it easy to track how well you're doing adds a lot of replayability. I think one downside of having randomly generated levels is that you'll sometimes have levels where you just have to guess your way through, unless I'm missing something (example below) guessing-game.png Overall it's a pretty solid entry, clean graphics and fun gameplay when you understand it 😄 |
| Oct 8 19:30:57 | 33m 49s | Detective Pawsome | ♥ 6 | From elysiagriffin's chat, this is a very interesting game. Love how everyone is trying to work together to complete it, that's really cool 😄 One thing I would maybe consider adding is the person that got the word right to the screen, and ultimate keep some kind of score system. |
| Oct 8 19:50:31 | 19m 34s | Welcome Home | ♥ 0 | A very nice relaxing game, also here for the swag house.png |
| Oct 8 21:48:36 | 1h 58m | Fast Bastard | ♥ 3 | Works well for me on chrome! Fun idea for gameplay, managed to get *exactly* 200 when time ran out. I think maybe the movement could be improved to be more snappy and responsive, but other than that it's a very solid entry 🙂 |
| Oct 9 12:55:57 | 15h 07m | He knew it was good | ♥ 1 | Hey, solid entry! I clicked it because it visually was very similar to the game I made and I also considered making a game with a similar concept to this one haha :D Like others have mentioned it did get a bit laggy after a few days had gone by but it was manageable. It took me 3 tries to complete, on my 2nd try i got one square away from the middle with 0 actions left because I miscalculated it 🙄 Was fun to explore what everything did and then apply that knowledge later on. Good job! |
| Oct 9 17:56:01 | 5h 00m | FIGHT RIGHT | ♥ 1 | Fun little game! I got to about 1600 but I'm sure you could go on for pretty much forever by blocking. One thing that was a little bit difficult was when the enemies would lump up and stand on top of each other, making it pretty much impossible to perfectly time the blocks. The fun part about this game is timing your attacks and blocks, so maybe it would be worth trying to make sure that enemies always slightly repel each other to prevent enemy stacking, which kind of takes away from the fun. Overall it's a solid entry 😄 |
| Oct 11 13:10:24 | 43h 14m | Bob the Brawler | ♥ 1 | A really well-made arcade game that has replayability. It scales up at a good pace which is one of the things I always struggle with when making similar games. I replayed it 3-4 times to finally end on a score of 5'950'909, which is significantly more than I see in the comments. I think this is because the score also has an exponential increase, it didn't take very long to get from 1 million to 5 million score (probably one or two minutes). As I mentioned on Discord and as others have mentioned in the comments here, the walls aren't very useful as it stands now. Since enemies will tear it down in a heartbeat, it doesn't help very much with blocking enemies off. They were also a bit difficult to place. Moreover, you also don't gain any points for placing walls, which basically just means you're stalling progression by blocking yourself from the enemies. Maybe if HP would passively regenerate after X seconds out of combat or if you got points for every wall placed they would be more useful. Overall the game controls really well and is fun to play. I love the small circle that indicates where you'll hit the enemies, it feels really responsive and it never feels like it's the game's fault when you die. Solid entry, well done 😄 |
| Oct 11 13:36:14 | 25m 50s | Basil | ♥ 2 | Well done! This game is really polished and controls well. I think like other's have said, a way to repair the decaying platforms would've been a good addition. Another small thing would be to maybe change the controls for changing items, since you didn't really have use your cursor for anything but that. Perhaps the arrow keys would've been nice, or even the scroll wheel to cycle through them. It just felt a bit off having to care about the cursor when nothing else in the game demands it. It's a fun game though, solid entry 🙂 |
| Oct 11 13:51:21 | 15m 07s | Pinbuilder | ♥ 0 | Good concept, was hard to get past 1000. If the items you get wouldn't be random it would be easier to progress because you'd be able to plan ahead. It would also allow you to prevent unfortunate items given, for example it's hard to progress with 1 left paddle and 3 bumpers 😄 Either way, it's not missing a lot to be a full game. Some non-random progression, previewing where the items will go and moving items around and this would be a really fun game I think :) Very well done for an 8 hour game for sure! |
| Oct 11 14:54:49 | 1h 03m | Pimp my voxel | ♥ 1 | Hey, fun concept! I managed to beat all the levels, but it took some time since I don't have a middle mouse button (it's broken) and couldn't rotate in the editor. Not your fault of course, having remappable controls is a lot to ask for a game jam game. Maybe an alternative would've been feasible though. Either way, fun little levels to explore :) Good job! |