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Marcus Otterstrom

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TimestampSince previousGameMarcus Otterstrom's comment
Apr 30 16:18:05 Deep Space Prospector ♥ 2 Really fun game! I think I managed to kill every enemy in the beta sector but I don't think there was enough energy to go to the gamma sector. The only obvious problem I saw was that the enemies could shoot you while you were in the shop. Another thing I would've liked is energy orbs re-appearing after some time, since on one of my playthrough I depleted every energy orb but bought too many upgrades so I couldn't progress to the beta sector. Nice controls though, was fun to drift around and explore. Oh, and I got 2 kills with one shot, that felt awesome :D Well done!
May 17 17:59:06 409h 41m Hell's reefs ♥ 1 Good job on completing a game on time! I had a pretty hard time trying to find where I was on the map and the game lagged a bit too much for me to be able to finish it. I loved the music though and the graphics looked very clean as well. One thing that was confusing me a bit were the highlighted parts of the ocean. It felt like I was supposed to go there, which I think was one of the main reasons why I got lost. Perhaps lower the brightness of those bright spots, alternatively make it clear that there's nothing there for the player. The concept is interesting though and I liked that you even had time to write some story around it! Great job!
May 17 18:39:24 40m 18s Jack The Reaper ♥ 1 The movement in this game feels really clean, which is very hard to get right and I see a lot of other game jam games failing with this. My only remark on the movement is that my double-jump felt almost existent but not quite? I could almost cancel my vertical velocity with it. I think I would've liked if it didn't affect my double jump or gave me a proper double jump, since now I'm not sure if it was intended or not. Overall fun game! Music was great as well!
May 17 19:18:06 38m 42s Olaf's Adventure ♥ 1 What an extremely polished games you guys made. I love the small things like the bouncing arrows, skippable dialogue and fading between scenes. The arrows even stick to the devil in the boss fight! Really impressive boss fight mechanics too. The one thing I would love is if there was some short delay before the dialogue was skippable, I accidentally skipped the final dialogue because I was mashing keys to beat the boss. Other than that, superb submission. Don't forget to play other people's games, this one deserves to get rated!
May 17 19:54:10 36m 04s Moneycorp: your life is our currency ♥ 1 Neat game, I really enjoyed the visual presentation. I struggled a bit with the timing of when to hit the button, I think it would've been good if the letters appeared earlier but fell faster so you had time to get an idea of the letter's velocity and when to click them. I really liked how the typos also showed up in the email, something I missed my first couple of deaths. Good stuff!
May 17 20:15:40 21m 30s The Tenth Item in G4 ♥ 1 What a fun idea. Good implementation too! Story was really engaging and told well. I loved how I ended up having a robberer hunting me down but was able to intentionally make the robberer appear when there was one package left in front of me, so I could get to be Mr. Snarfles instead. Couldn't even imagine how to make a branching dialogue system like this one in 48 hours. Awesome work!
May 17 20:30:33 14m 53s Get Money, You Die! ♥ 1 Oh hey, nuclear throne! 😄 Cool concept, it would've been nice with some kind of timer on the shield, because the shield occasionally got deactivated right when it was going to block a bullet and I didn't feel like I had a way of knowing it would disappear. I would've liked some more upgrades too but hey, for a game jam game this is a solid entry! Well done.
May 17 20:53:34 23m 01s Your last 10 seconds ♥ 1 Very unique take on the theme! I would've liked the ability to skip certain encounters without opening my eyes. It did take quite a lot of waiting when replaying to get to the people at the end. Funny story and I mean the voice acting was on point so great job!