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Marcus Otterstrom

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TimestampSince previousGameMarcus Otterstrom's comment
Oct 8 16:26:23 Stuck In Paris ♥ 3 This is a fun game! I got a bit nauseous after a while but there's not much to be done about that, loops will loop I guess. I feel like the controls could've been a bit smoother if it didn't forcibly snap my rotation to 0 degrees as soon as i let go of the button, or something like that. But really fun otherwise, wasn't too difficult to get used to the controls!
Oct 10 20:16:01 51h 49m MUGEN ♥ 1 This game has a really good feel, the music fits very well with the aesthetics and the gameplay is satisfying. Like others have mentioned it really lacks an indication of when colors are about to change, especially of the enemies. It's really the only pain point of the game in my opinion, but it's a pretty big one as it makes the player feel out of control, making gameplay frustrating after a while. I like that you took the time to implement a dynamic difficulty, this works really well in the beginning and I think it's a really good feature. But after ~30 seconds or so it reaches the peak difficulty and never goes down again. Perhaps it could be related to your current progress in the progress bar so that the difficulty goes down after the progress is reset? It's a fun and good game though, the only thing missing is an indicator of when the colors are about to change on the player, and perhaps never change colors of enemies (or add an indicator of when that is about to happen too) for it to be a *very* fun and good game 😄