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Feedback comments for LD45
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| Timestamp | Since previous | Game | jellzilla's comment | |
|---|---|---|---|---|
| Oct 8 01:00:51 | You Are Nothing | ♥ 2 | Nice submission! :) * I liked the idea of exploring what "nothing" means. I did not understand how the text connected with the game itself, and would have liked to see more synergy there. * The maze puzzles were interesting, but they felt like trial and error rather than learning a mechanic (which would have been more gratifying). * I really liked how easy it was to quickly retry a level. Every time I died, it had a feeling of "Oh, I just missed that and now I want to speed back to it and try again." | |
| Oct 8 01:13:12 | 12m 21s | Disabled Hospital | ♥ 3 | I loved the humor of this game! I also really liked how the game started, discovering new mechanics. It felt like a lot of repetition after discovering the chair/broom/extinguisher, when the remaining objective was to kill all of the enemies. I would have liked to see more mechanics and enemy types to keep it fresh to the end. Nice submission, overall! |
| Oct 8 01:20:21 | 7m 09s | Keep Dreaming Joshua | ♥ 1 | I really liked the art style and mood and wanted to enjoy the game more. Echoing what @nathan-wash said above, I got frustrated with the bloody pipes puzzle. I tried numerous combinations that seemed like they should work, and lost interest because there was not an obvious way to exit and go to other mini games. |
| Oct 8 01:39:33 | 19m 12s | Mushroom Exorcist | ♥ 1 | I really loved the art in this game, and I thought it had a great feel. I had some trouble at the end finding the wolf to trap him, and I gave up after a few minutes of traversing the map. The fixed camera with the trees also made the game a little difficult. |
| Oct 8 01:45:33 | 6m 00s | OVERWHELMING NOTHINGNESS | ♥ 0 | 404 :( |
| Oct 8 01:54:28 | 8m 55s | Gnom | ♥ 1 | We've always been at war with Purple! This game is gorgeous and feels good. The fixed movement patterns of the purple guys is deceptive (in a good way) because they lock on and follow you. I really love this submission. Great job! |
| Oct 8 02:02:57 | 8m 29s | CocoBall | ♥ 2 | Really cute game. I wish I had a second player to play with. I loved the animations, especially the dancing and getting hit with the ball. |
| Oct 8 02:08:41 | 5m 44s | Velocity Smash | ♥ 1 | I liked the feel of hitting things. You are sluggish when slogging through/losing hp and godlike when smashing to gain hp. Nice submission! |
| Oct 8 02:27:14 | 18m 33s | Soul Corrupter | ♥ 1 | This mechanic is fucking awesome. I love the hook and rotate, and the momentum gain. I almost want to build a game just to put a mechanic like this in it. Great job! |
| Oct 8 18:29:32 | 16h 02m | Don't Stop | ♥ 0 | Collecting the orbs to give my pink guy his bodily features was fun. I also experienced the jumping issue. It seemed like I could jump as long as I was already moving at a diagonal (up a hill), but I could never jump from a flat surface. |
| Oct 8 18:42:17 | 12m 45s | PUMP | ♥ 1 | The sound and graphics were great for a Halloween theme. I had a lot of fun testing the edge cases of mechanics, such as clipping through enemies and spikes by attacking (you can land on spikes doing this). Great game overall! |
| Oct 8 19:03:34 | 21m 17s | Buggert | ♥ 1 | Fun game! I wish it had a little more polish: * I really liked seeing points of interest far off in the distance (like Disney's "weenies"), since it really made me want to explore the yard. * Without some direction to getting the jetpack or anything to do while traveling, I lost interest before finishing my exploration. * I would have liked to see move/idle animations on the main character, or some inconsequential action you could do to make "simply existing" in the game more fun. This might have also helped with making the travel time more tolerable. |
| Oct 8 19:11:37 | 8m 03s | Mr.Grind | ♥ 1 | I was not able to get the game to capture my keyboard, so I could not play :( |
| Oct 8 19:18:56 | 7m 19s | Nothing On Frontlines | ♥ 2 | Lots of fun! I loved the sound and the graphics, though the stacking gunshots did get pretty overwhelming after a few minutes. |
| Oct 8 19:29:12 | 10m 16s | Better than nothing | ♥ 1 | I love this entry! The characters and the movement are adorable. I really like how the difficulty ramps up quickly, since it scales superlinearly with the number of enemies. Unfortunately, the things you buy don't scale up as quickly so it feels like you're gaining a lot more difficulty and not a whole lot of "game elements" later. |