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Feedback comments for LD48
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| Timestamp | Since previous | Game | jellzilla's comment | |
|---|---|---|---|---|
| Apr 27 11:58:40 | RogueRally | ♥ 2 | The aesthetic was top notch (voxels, chill music, lighting, color palette) and it was enjoyable to just drive around. This was a great submission, and I don't think it needed a win condition (other than for time-boxing how long people spend to review it!). I beat level 10, but I'm not sure if there was a challenge to it. Did you consider limiting the number of card sets or which cards the player can use (e.g. a Zoolander level where they can't turn left)? I'm not sure if this would be feasible with fully RNG levels, but maybe it could have been done with randomly combining pre-built map areas? The two map mechanics I encountered were breakable rocks and conveyor belts: * Conveyor belts moving twice instead of once was unexpected to me, but the game doesn't punish experimentation so I could just have fun driving around to figure out how things work. * Similarly, I could take a chance running into the different-colored rocks to break them. I would change the rocks so that reverse into them does nothing (after all, the drill is on the front side!) and maybe require an extra move to break them (fordward-3 through a rock uses 1 to break and only moves you forward the remaining 2). For some reason, I really enjoyed finishing a level with the backward-1 card (instead of forward-1/2/3). Incorporating style points or adding something like that as a constraint might have felt even more rewarding when completing a level. Overall, I really like this submission and would love to see where you would have taken it next. |