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Feedback comments for LD44
jellzilla's games and stats for all events →
| Timestamp | Since previous | Game | jellzilla's comment | |
|---|---|---|---|---|
| Apr 30 02:06:06 | Boil Them | ♥ 1 | This game is simple and fantastic. Excellent execution, and I love the art style with all the villager interactions. | |
| Apr 30 05:01:32 | 2h 55m | Bacterial | ♥ 0 | Great take on the theme, and gorgeous interactions. It becomes difficult to manage quickly (I'm using a trackpad, sorry!), and I'd love to see mechanics evolve as the camera pans out to a macro level. |
| May 1 02:41:33 | 21h 40m | Blood Count | ♥ 0 | The dialog was humorous, and I wish the game were a little less buggy for me so I could have played more. Some thoughts: * The first level was playing <20fps. I don't think this game should have been too resource-intensive, so you might want to look into the performance issues. * The camera movement was an interesting artistic choice, though I think it was a little too buggy and distracting. * The way the blood fell meant a lot of repeat-platforming. This might not be an issue as long as the platforming stays simple. * I somehow ran through the wall/floor and that turned into a Game Over, haha :) |
| May 1 02:47:50 | 6m 17s | Sacrificial Ammunition | ♥ 1 | Simple and fun. I like the bright red and brown/yellow color palette. |
| May 1 03:15:57 | 28m 07s | Aipi The Little Fire | ♥ 1 | The fire vs ice skin of the game is unique, and the characters are adorable. Unfortunately, I could not find the last enemy in level 2. I was hoping to eventually be an awesomely overpowered ball of flame :) |
| May 1 03:30:08 | 14m 11s | Elthus | ♥ 1 | The grappling hook was a great idea! |
| May 1 03:46:27 | 16m 19s | Mercenary Management Simulator 2020 | ♥ 2 | Cute and fun sprite work. The tactics UI looks and feels great! |
| May 1 04:20:20 | 33m 53s | Spirits of the Unknown | ♥ 1 | Really chill platforming experience with matching music and setting. It was fun to just float around! The sprite stories were pretty humorous as well. Good job overall! |
| May 1 14:57:26 | 10h 37m | invertebrae | ♥ 1 | The music does an amazing job at setting the mood, and I wish there was more of it! It would have been great for the stairwell to be trippy or for the boss scene to be anxious/urgent. Great story and great concept! |
| May 1 21:26:49 | 6h 29m | Zombieton | ♥ 1 | Music was great, I liked the shopkeeper's character, and the weapons were fun to play with! As others said, better feedback for hits would be a great quality of life improvement. |
| May 2 20:47:20 | 23h 20m | Monolith | ♥ 1 | This game looks and feels really great, and I would have loved to see it taken further. It also feels great to "spin to win", but maybe it should be balanced so you can't do that in every room :) About the aiming difficulty, it might be worthwhile to either: * Store the event timestamp for key down/up events when turning and prorate the turn. * This would only help if the tick quanta was high, and might not actually help if the up/down events on keyboards cause this to be imprecise. * Use angular acceleration to start slowly before getting to maximum angular velocity. |
| May 4 19:03:59 | 46h 16m | Sheep It | ♥ 2 | Really awesome game! This is one of my favorites so far :) The music, sound effects, animations and interactions all established a fun and inviting mood to the game. The first time I stepped on a shroom, I didn't know what happened. Then when I got to the shroom-filled area, I laughed as I frolicked through the fart field. My only suggestion is really minor: try to fit the waypointing globes better within your setting. |