Foon → Ludum Dare Explorer → LD45 → Feedback comment stats → Marcin J
Feedback comments for LD45
Marcin J's games and stats for all events →
| Timestamp | Since previous | Game | Marcin J's comment | |
|---|---|---|---|---|
| Oct 6 23:56:59 | Thief! | ♥ 2 | This is pretty similar to what I wanted to origianlly do, but I figured stealth game was too much for me to handle :D I like that pickpocketing is a dexterity mini-game in itself, but the controlls could be better | |
| Oct 7 00:02:53 | 5m 54s | Aloneland | ♥ 1 | I like crafting games like this, but it feels unpolished (duh :P). If you worked on it a bit after the jam it could be great fun. Two areas of improvement would be movement because I think it feels a bit floaty and sound. |
| Oct 7 00:06:37 | 3m 44s | No Body | ♥ 0 | It could have been good and I enjoyed it's quirkiness, but the controlls and general inconsistency are a pretty big put off |
| Oct 7 00:09:49 | 3m 12s | Ludum Dare 45 | ♥ 1 | I think if the player was mouse controlled rts-style or arrows moved in direction relative to camera it would have been much better. I loved the simple and clean graphics. |
| Oct 7 00:12:53 | 3m 04s | Alone | ♥ 1 | Very playable prototype with consistent and polished graphics. Audio could use some work but like the others I can see myself enjoying this type of a game if it was made into a full release. |
| Oct 7 00:21:08 | 8m 15s | Slimy Situation | ♥ 1 | I really enjoyed the 2 levels I played. Sometimes goo dragging was a bit unwieldy, great simple pixel graphics |
| Oct 7 00:29:53 | 8m 45s | Symposium | ♥ 1 | I agree that more movement options would be great fun. I like the concept and it could be pretty trippy :D |
| Oct 7 11:12:52 | 10h 42m | Nothing On Frontlines | ♥ 2 | Interesting shooter and the mechanics work well. Blood and lighting is a bit much and makes things hard to see sometimes, I would also change the bullet sound :D |
| Oct 7 11:16:01 | 3m 09s | Dead Pixels | ♥ 1 | Creative mechanics. It took me a second to beat the 2nd lvl and figure out I can phase the pixel building thingie. |
| Oct 7 11:25:12 | 9m 11s | Nothing To The Moon | ♥ 1 | This asteroid is coming right for us! |
| Oct 7 11:35:11 | 9m 59s | Life with Words | ♥ 1 | Very chill game. It runs well and I didn't encounter any bugs. While I probably wouldnt spend my time playing it on PC, this could be great time killing mobile game idea:D What I'd like to see is biased/pity RNG system where the letters generated are more likely to help player make words after a while. I only played for about 5-10 minutes but sometimes I was really lacking vowels :D Maybe you already have something like this and it's just my confirmation bias. You could check what is vowel to consonant ration in english language and adjust your rng to that or just go by dictionary. |
| Oct 7 11:41:53 | 6m 42s | Ultra Quest | ♥ 1 | This game could make big money! Easily one of the most polished entries I've played. Crank up the difficulty, make more levels and give it a more rogue-lite feel and it's a game! |
| Oct 7 11:52:53 | 11m 00s | Egg Problem | ♥ 1 | I really enjoyed the game, I did a few playthroughs. Cute simple graphics and clear mechanics. Fun TD game overall. Oh, Pixi.js! Me too |
| Oct 7 12:04:28 | 11m 35s | FromNothing | ♥ 0 | I like the mood but the game feels a bit harsh at the start. I found the knife/sword but I constantly die to hunger :P An enjoyable, gloomy experience overall. |
| Oct 7 13:30:51 | 1h 26m | Hungry Hungry Spiders | ♥ 1 | Nice take on the theme and a very functional online game. Controlls and movement could use some work, but overall fun experience! |
| Oct 7 13:36:22 | 5m 31s | Hadron | ♥ 2 | Great atmosphere and general exploration feel. The game could use a bit more feedback when player does something as well as instructions at the start. Like others have mentioned the battles and controlls make it more difficult than it should be, but I feel like it's a matter of tweaking them slightly. |
| Oct 7 14:52:38 | 1h 16m | The Void | ♥ 1 | Very nice retro feel and exploration theme. It would feel better if there was sound on interaction etc. Overall very polished considering the time constraints. Beautiful pixel graphics. |
| Oct 7 14:57:21 | 4m 43s | Red Shirt Flying Super Powers Man | ♥ 1 | Like others have said, very nice sound effects and decent music. Playable and works, I played for about 10 minutes and didnt encounter any massive bugs. There should be a small in-game tutorial introduction to player powers and power ups, it wasn't very intuitive at first. |
| Oct 7 15:04:13 | 6m 52s | My contribution for this ludum dare 45 | ♥ 1 | Great audio and visuals, despite being simple they get the point across and look well together creating a chill dark atmosphere. Controlls are pretty terrible and need revamping if you were to continue this project. All said I think this game has potential and people would enjoy a full release. --EDIT. I should have clarified. I rebinded AZERTY, what I mean about controlls is that they are a bit floaty. I can't describe it better haha @tasakasama |
| Oct 7 15:07:56 | 3m 43s | Global Warming Is Coming | ♥ 1 | I actually liked the low resolution 3D aesthetic. I'm sure with more time you could fill the level with more details and make it really cool. Next step of developing this would be audio queues and particles on chop and when crafting. Good job for a first game! |
| Oct 7 15:11:14 | 3m 18s | Amnesiac Adventurer | ♥ 1 | I won't be original with my feedback haha. Awesome voxel style graphics, it really makes the game stand out. I had some issues playing it at first because of controlls etc but very positive experience in general |
| Oct 7 15:14:40 | 3m 26s | The drop to the top | ♥ 1 | Awesome game. One of the best and most complete entries I've played so far. It's simple but therein lies it's charm. Nice bgm and very clean graphics. It was a great call to make the pieces glow and reflect in the background. |
| Oct 7 16:07:05 | 52m 25s | Flourish | ♥ 1 | Easily the best looking game I've seen so far. It took me a few tries to understand the mechanics and controlls properly. I think the game would greatly benefit from a simple tutorial or action/key prompts. |
| Oct 7 16:36:54 | 29m 49s | Mighty Mighty Bot | ♥ 1 | I like the difficulty level, unlike many other LD games it doesn't feel trivial to go complete it and when you do, there's the desired sense of accomplishement (I presume, I suck :D). Great simple graphics and background music work well together. I think some more juice when you shoot and fly, could go a long way to improving an already very good game. When you fly it could shake screen a little bit and maybe a low, jetpack sound? Also, to keep the aesthetics more consistent I feel that making enemy death animations instead of simple alpha fading out would help. These are just personal suggestions, and I have no idea if they'd be any good Amazing game! |
| Oct 7 16:43:15 | 6m 21s | Inkblot Shade | ♥ 0 | I got to 4. Very chill and pleasing game. Cool goo and relaxing music. I'm not sure if it's exactly on theme but it was fun nevertheless. Definitely deserves more love. |
| Oct 7 17:02:26 | 19m 11s | Dr. Deckenstein: Escape from Castle Brainia | ♥ 0 | Very nice and consistent looking graphics + fun sounds. Makes me want to die just to listen to the sound. Jumping and collisions could use some work to make them feel more satisfying but that's a matter of simple tweaks. Very fun experience and I could see this being a full game. |
| Oct 7 19:35:23 | 2h 32m | Island Survivor | ♥ 1 | Fun crafting-survival game. I survived a few nights. I've noticed that mouse scroll works for swapping inventory too when you click on it. For me, it would feel best if I could cycle between items with Q and E for example and use with F. The game gets a little boring after a while, but that's understandable given the time constraints. This is a very solid prototype that I can see getting made into a small game. |
| Oct 7 20:45:56 | 1h 10m | The Scout | ♥ 1 | I really like what you did with the camera and enjoyed the overall aesthetics. It could use a compass or a minimap, but udnerstendably there were massive time constraints. I would also play with maybe lowering the camera a bit behind the player? Good job overall! |
| Oct 7 22:18:36 | 1h 32m | Poppy | ♥ 1 | Great game, I really enjoyed playing it. Like others before me have mentioned, controlls and handling could be better. Awesome moutheffects and fitting background music. Fog and the laser shooting eyes were awesome. |
| Oct 7 22:32:13 | 13m 37s | World Collector | ♥ 1 | Hands down the best jam game I've played so far. It's insane how fun and polished it is. Unique level building mechanic and great graphics, animations and sound. Would be cool if you took it further and made it into a game. |
| Oct 8 18:37:41 | 20h 05m | Selling Rocks | ♥ 5 | Great sound and game design, but I found it hard to play at first because of lack of UI tooltips and minimal feedback the game gives to player when things first happen. |
| Oct 9 17:52:31 | 23h 14m | D*ck Hunt | ♥ 1 | Right on theme and a pretty interesting concept with player just being the observer, but I wish there was a bit more to do. |
| Oct 9 17:57:57 | 5m 26s | Sweet Nothing | ♥ 3 | Quality voice acting and a very fun chill puzzle-ish game. +1 for making fun of the player :) |
| Oct 9 18:05:08 | 7m 11s | FactoriNode | ♥ 1 | I love factorio and I played this one for over 30min. The power of connecting nodes nad watching money grow haha. |
| Oct 9 18:26:16 | 21m 08s | Winter Survival | ♥ 1 | The long dark is one of my favorite games so I see what you were going for. A pretty playable prototype with programmer graphics, good job :D - Some pixel details in the snow would do wonders, one color background makes it look quite boring. - for a tree I'd recommend collision to be smaller so the player walks into it, like this maybe 1.png |
| Oct 9 18:43:44 | 17m 28s | Paws of Gold | ♥ 1 | Very solid game, I quite like trading and the cute cat. I wish there were more interaction options with customers. Beautiful pixel graphics and I appreciated the cat animations :D Grass blends in too much with the trees, imo it should be darker and maybe different texture altogether? |
| Oct 9 18:49:54 | 6m 10s | Five Finger Discount | ♥ 2 | Very enjoyable experience and one quality that many ld games I played lacked - replayability. I don't see myself playing this for an hour straight, but I'd pick it up every few days to chill. If this were to become a full game some player progression or just swag to buy with money you stole (skins, spy gadgets, idk :P). Good job! |
| Oct 9 20:44:33 | 1h 54m | Pandamonium | ♥ 2 | I enjoyed the graphics style and music as well as general level and character design. Camera, collisions and physics make it difficult to play. The player character moves really unnaturally and it's hard to get a feel for it. |
| Oct 9 20:53:27 | 8m 54s | Uballto | ♥ 1 | Very clever and innovative mechanics, good stuff! |
| Oct 9 21:30:14 | 36m 47s | Confined Space | ♥ 1 | I love phyiscs puzzle games like this. Ui could use some work - coloring thrusters or assigning them to groups. I noticed that the outcomes are sometimes inconsistent, but maybe it was because I was playing the webGL build. |
| Oct 9 21:49:56 | 19m 42s | Colour Shot | ♥ 1 | Nice time killer. Very enjoyable. I got up to 165 :( |
| Oct 9 21:54:47 | 4m 51s | Medieval City Sim | ♥ 1 | Graphics scaling is a bit off and it could use some sound effects when you're placing buildings. I still played it for quite a bit because I like city builders and min maxing adjacancy bonuses and stuff in games :P |
| Oct 9 22:04:00 | 9m 13s | Blank (Demo) | ♥ 1 | I played along with Elysia's stream. Beautiful simple graphics and sound. Feedback on placing platforms gives it a niced polished feel. I suggest not reseting platforms when player dies, only when they want (with like R key or a button on screen). Re-placing the tiles can start to feel tedious after a few minutes. |
| Oct 10 15:44:36 | 17h 40m | God of the Elements | ♥ 1 | Fun game I played after a long day at work. Much appreciated chill What made you play the game in the first place? - I'm just going around playing and rating games for LD. It's my first one so I want to see what people are up to and beat around the bushes for hidden gems. I like strategy/logic/crafting games so that also helped with the choice. How would you describe the game to a friend with one sentence? (I'm bad at this sort of a thing) - Clicker flat world builder game? What was the most memorable thing you encountered? Monolith, because it's a bit mysterious and in a full release could carry further implications. What did you find lacking or would add in the game? - Better UI with more information. When you hover one Icon on the other maybe show what they make if you tried the combination before. - More combinations - Space colonization and planets with different biomes. Next could be for example be Mars. - Aliens |
| Oct 11 16:20:43 | 24h 36m | GREEN DOG | ♥ 1 | Trippy. I would work on the game and graphics reating to music even more than they already are. Feed some shaders with sound amplitude, frequency etc. A little bit like this https://www.shadertoy.com/view/MdK3Dc |
| Oct 11 16:26:06 | 5m 23s | No.thing | ♥ 1 | Good writing. I wanted to leave feedback but I guess everybody already mentioned sound. It could really play a big role in setting the mood and conveying the story. Small text animations and variations in background could help too. |
| Oct 11 16:29:23 | 3m 17s | Euro Farm | ♥ 0 | Gameplay is a bit too simple for my personal tastes. Great sound and fitting graphics. Overall quite positive impression. |
| Oct 11 16:47:38 | 18m 15s | itemless | ♥ 0 | Enjoyable crafting game, I quite like this type of games so I found myself playing it more than other entries. A few things I noticed: - Imo footsteps sounds should have a smaller delay between them because they dont seem to match character move speed. - World feels empty, variance in texture and just more trees or bigger rocks would help. - Collisions are a bit off, monsters and a few world objects seem to have way too large hitbox |
| Oct 11 16:53:23 | 5m 45s | HONK | ♥ 1 | Awesome game, needs more gore ;) Feedback stuff: - Did you not use 'delta' for rendering and game logic? It was slow at 60fps, but then I went fullscreen to 144fps and the game was suuuuuper fast. It seems that you calculate things every frame without regard of how much time elapsed between now and the last frame. - I'd enjoy movement abilities, like a dash and sprint on cooldown or with stamina mechanic - More feedback when player gets hit. Screen flash, shaking quick red tint? Idk |
| Oct 11 17:08:09 | 14m 46s | Fall of RS-17 Icarus - an Akaban Tale | ♥ 1 | I think being slow what helps build the atmosphere because player can take in the sounds and visuals but for that too work and avoid the players complaining it's 'boring' you'd need to deliver more variance in environments and sounds. |
| Oct 11 17:11:27 | 3m 18s | Nun in the Chamber | ♥ 1 | Smooth gameplay but it desperately needs sounds and more juice when things happen. |
| Oct 11 17:15:20 | 3m 53s | Ex Nihilo | ♥ 1 | Fun project, I enjoyed my time playing it. -player seems a bit detached from the ground, I feel like the angle of the character doesn't match the isometric tiles - when you turn and start walking in new direction, it takes about 1s for the animation to swap too - need sounds or other feedback when picking stuff up. |
| Oct 11 17:30:33 | 15m 13s | The Song of Calirum | ♥ 2 | Vector graphics style is great and I bet it was a nice produictivity boost :) Great card game, It's hard to believe how polished gameplay and graphics are for a jam game. The font is a bit off, I'm not sure what I mean by it. I know you were going for the arabian/medieval/old timey font style but this one made the text harder to read from me. Part of it may come from odd scaling, in places it feels pixelated and oddly stretched. Below is what I mean, an an example of something much more readable. There should be a font out there somewhere that's clear like this, but in the style you wanted. Edit: the screenshot is a bit zoomed in, the game is less pixelated on my screen obviously :D font.png |
| Oct 11 17:36:32 | 5m 59s | SHOCK | ♥ 0 | Pretty fun puzzle but it really needs sound otherwise, despite solid gameplay it just gets boring. |
| Oct 11 17:43:01 | 6m 29s | The Reincarnation | ♥ 1 | I don't know why you dont more votes. Maybe put in some screenshots? It's a really decent game. - Sound is a bit loud - It would look better if the in-game text fit the pixel art style - art 'pixel size' is really inconsistent. In the screenshot below it works fine for the background and blue 'spirit' but the brain really stands out. It's much higher resolution than anything else. - brain and head walking had nice distinct sound but after that I could basically just hear music asdasd.png |
| Oct 11 17:46:18 | 3m 17s | Mr.Grind | ♥ 1 | I'm not a fan of clicker games in general but it was pretty fun, not bad to pass some time. I feel like the colors were a bit too gloomy. |
| Oct 11 17:49:15 | 2m 57s | Little one | ♥ 2 | I got all the upgrades. A few times I ran into the enemies because my brain was off and other than the red color, they look very similar to pickups. |
| Oct 11 17:58:28 | 9m 13s | Planet Z33 | ♥ 1 | - Picking up resources sounds like you're sucking them in. Sweet. - Nice moody desert sounds, a bit like a distant horn - The planet surface is a bit boring, an occasional cliff or hill would have helped a lot. - At first I thought the player movement is too slow, but I'm not against slow games so I think it's more of a case of having some more to do. - Better than no man's sky on launch. - I make lists now apparentally. - I caught your stream a few times when I was taking a break from my own entry. Pretty fun to watch. And yes, to take a break from my ludum dare coding I watched others work on their entries. Wow. |
| Oct 11 18:02:16 | 3m 48s | Newborn AI | ♥ 1 | I like games like and enjoyed my time playing it, but it really needs some sound. Maybe some stereotypical computer beeps when new messages appear in terminal? |
| Oct 12 11:35:56 | 17h 33m | Unlock Hero | ♥ 2 | - I found the controlls and jumps to be a bit too floaty, It could maybe feel better if the player fell faster. - You really, really needed even a simple tile texture for the ground or a background. At the start when you're in the middle of the grey platform moving feels very weird, because the game doesnt give you any indication that you actually moved. The ground is still the same gray, and background same black. Only you and the enemies move. Other than that, solid platformer and good take on the theme. Good job! Jim avatar got me here. My game has like 3 office puns :P |
| Oct 12 12:12:01 | 36m 05s | CAT-A-COMB | ♥ 2 | Very solid mechanics and a base for the game. If I were to play it more, it'd require some tweaking, balancing and a greater variety of content. All not really doable in jam time constraints so a good job :) Have you considered making enemies move sometimes? After you figure out some basics, the game just becomes too easy for my own personal liking. |
| Oct 12 17:53:53 | 5h 41m | Meager Genesis | ♥ 1 | Like you said yourself, style over substance but very enjoyable. Good combination of subtle low sounds and chill music with sluggish movement and exploration. One thing that I think would improve the experience is if the starry background varied and moved when you're exploring. |
| Oct 12 18:27:50 | 33m 57s | Ludum Lux | ♥ 0 | It took me a few rounds to figure out some basic moves, then it was smooth-ish sailing :) I think it would be nice to have an indicators where the points were placed on the grid. The game shows what has been 'filled' with white but I think it doesnt show where the central point was placed. |
| Oct 12 18:41:01 | 13m 11s | Nought - Procedurally Generated Dungeon | ♥ 1 | - Good procgen, I didnt encounter any wonky rooms. - My attacks felt lackluster, mayube they need a better visual and sound - Entering a new room sometimes made me feel lost, it's quite sudden. I'm not sure what to do about it. Maybe instead of 'teleporting' into a new room, scroll a map into it? Enjoyable game overall. |
| Oct 12 19:50:05 | 1h 09m | Homie The Homeless | ♥ 1 | Nice take on the theme. Admittedly it took me a bit longer to figure out what I was supposed to do. |
| Oct 12 19:58:50 | 8m 45s | Knight of Redemption | ♥ 1 | Suprisingly this game had better controlls and character feel than other more polished games. Next step to improvement would be better graphics, some animations and sounds to indicate interactions. Good job! |
| Oct 12 20:05:30 | 6m 40s | Mad Mans Vengeance | ♥ 0 | I saw a few posts about your game during the compo but then kinda forgot about it. I'm glad I found it. Good writing and a take on theme. The game deserves to be played more. Sounds would be nice. Maybe some old timey computer beeps or typewriter sounds? Especially on a shake. |
| Oct 12 22:34:25 | 2h 28m | バクラウBloodless | ♥ 5 | Thanks for commenting on my game, I saw yours being played on streams but I didnt catch a name. Good game, bad player. Took me a while to figure out a good way to fight red swords :P - I feel like the enemies sometimes get confused when you go behind the trees and don't follow well. Could be a design decision for line of sight but it looked odd. - When swapping levels your graphic is stretched out really badly. Probably noone will care but swapping scaling to nearest neighbour would improve aesthetics. Bez tytułu.png |
| Oct 13 20:06:15 | 21h 31m | Tagatorni | ♥ 0 | Decent Tower defense game, but it became a bit boring after a while. Like with any other jam game I'll chalk it up to time constraints. I think you have a decent skeleton for implementation of something larger and more sophisticated. The gameplay itself was smooth and I didnt encounter any bugs. More juice and general feedback when things are blowing up would be cool! I actually played it right after you released but I forgot to rate >.> |
| Oct 14 19:22:39 | 23h 16m | A Fishermans Friendly Island Builder | ♥ 1 | Enjoyable game with nice pixel art. It really really really needs sounds and chill music so player can enjoy themselves for a longer period of time. |
| Oct 14 19:27:02 | 4m 23s | Void/Entropy | ♥ 1 | The music was a nice touch, so many LD games lack it. I suck at this type of games. Bullet hell that screws with your eyes and incorporates different illusions actually sounds like it could be a decent game. Well done. |
| Oct 14 19:34:21 | 7m 19s | Our Last Chance | ♥ 1 | - I think music was too loud compared to sfx, but that's fixable with an options menu - I really enjoyed the swinging 'sword' trail, it's so bad that it's actually good. Nice overall graphics style, you made it work for you. - A bit of juice, sfx, particles sprinkled in on hits and when things happen would help so much. 'Evolve' sounds and glowing animation is a missed opportunity. It would give more weight and importance to player progression I crashed on the 3rd(?) boss, just kinda walked into it to evolve and nothing happened. crashj.png |
| Oct 19 23:39:43 | 124h 05m | Roman & Ownin' | ♥ 1 | Love the graphics and general aesthetics. If this were to grow into something outside of LD, it definitely needs a bigger variance in enemies and maybe some player special moves? Fun game, but I may be biased cause I love roman stuf :) |
| Oct 19 23:45:11 | 5m 28s | Sorrow Quest | ♥ 1 | Fun stealth roguelike. Sometimes I had issues with camera when going down the map, I could only see 2 tiles ahead of me, whereas going up it was like 10-15. I'm a big fan of roguelikes and I think they'd become even more popular if they were reskinned into nice 2d/3d packages like this one. |
| Oct 20 12:22:57 | 12h 37m | Barren | ♥ 1 | Pretty good puzzler, the 'player' pawn or whatever doesnt really fit the aesthetics and sounds were a bit lacking but not bad at all. At first I thought the graphics were glitchy but it turns out I didn't disable the overlay :D |
| Oct 20 12:39:56 | 16m 59s | Lost Temple of the Monkey God | ♥ 1 | I'm terrible at this sort of games but good job, it's really polished and playable. It somehow kept me entertained for quite some time, I also spent a long time on the ball puzzle. I wish pushing things was more controllable |
| Oct 26 23:01:04 | 154h 21m | Endless Campground | ♥ 0 | The controlls are a bit rough and I didn't immediately know what to do with the tennis ball xD Fun running/exploring game though. |
| Oct 28 01:16:30 | 26h 15m | Healthy Competition | ♥ 1 | A really underrated game (pun intended), I genuinely don't know how you don't have 20 ratings yet. I played only for about 10 minutes but it's a pretty solid game. For me the player controlls are a bit too floaty, I'd prefer a faster velocity decline after player stops/changes the input but that's a minor detail overall. The next area of improvement would be sound effects and general juice when you hit the enemies or other things happen. |