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Feedback comments for LD45
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| Timestamp | Since previous | Game | morrilet's comment | |
|---|---|---|---|---|
| Oct 8 23:23:21 | A Ghost's Tale | ♥ 1 | The art and audio worked pretty well together, mechanic was pretty solid. I like that some ghosts have to have the light put on them and others have to be left in darkness. I feel like wandering around in the darkness got old after a couple memories, though. Perhaps adding some extra light around the main character for each memory they collect could've helped provide some sense of progress? Additionally, the memories coming in a random order made the narrative a little jarring at times. I heard about the end of Billy's story pretty early on, for example. All things considered, this was a very nicely put together submission. Nice work! | |
| Oct 8 23:44:34 | 21m 13s | PIPO THE GHOST | ♥ 2 | This was a really nice concept. The gameplay was simple but there was still a lot more exploration of the space to be done. Very cool. My one point of friction was the UI. I kept accidentally placing blocks when I was trying to change my block selection, and the directional blocks were very unclear regarding which way they'd point in the world. I also would've liked to have been able to tilt the camera up and down a bit for a couple of the levels. On the whole, though, this was a pretty well done entry. Nice work! |
| Oct 9 01:01:20 | 1h 16m | Memories of Eleph | ♥ 3 | This was really (ele)fantastic. The level design was great, and I love how one room sort of locks you out until you've explored the rest of the world. The art was totally on-point and helped carry the mood quite well. On top of all that, the writing was really well done and served to tell the story without taking me out of it. I was curious to hear more. It took me a little bit to figure out how to use the pedestal effects, but once I did it was smooth sailing. My only criticism is that the ending came somewhat abruptly. I would like to have seen a couple more rooms, perhaps. Overall, this was a really great entry. Kudos to everyone involved. |
| Oct 9 01:16:10 | 14m 50s | Draconomics | ♥ 1 | This was a cute entry. It sort of reminds me of the old flash games we used to have. I like that mines increase the spawn rate in addition to increasing the gold cap, but I had a hard time getting past 100,000 gold. Speeding up the moles when one of them dies was a good call, but because moles coming out of the mines start with that speed buff applied it creates a sort of positive feedback loop that becomes very difficult to manage. I hit a wall at about 80,000 gold where I just couldn't keep up. Overall this was well done. The mechanics were interesting and the gameplay was fairly entertaining. Nice work! |
| Oct 9 01:29:06 | 12m 56s | Enter the Abyss | ♥ 0 | Wow, that opening particle effect with the camera shake... Gorgeous. The gameplay felt fairly standard but the graphics and mood are what set this entry apart for me. Nice work! |
| Oct 9 01:45:31 | 16m 25s | Meowmories | ♥ 2 | The mood is nice, and I was pleasantly surprised when I got to the second part of the game. Very cute. One bit of criticism I have is that collecting the memories leaves you going back and forth across areas you've already seen, which felt a little dull. Maybe some moving obstacles and a linear path could've helped liven it up? Either way, this was a nice entry. Good work! |
| Oct 9 01:57:08 | 11m 37s | The Nothings | ♥ 1 | I feel like I got my confidence a little early but hey, maybe I'm just an early bloomer. This was a super cute game. The dialogue was well written and the interactions were helpful without being overbearing. I enjoyed talking to everyone in town, and the fights were entertaining despite their simplicity. My one piece of criticism is that I found the perspective made the platforming a bit difficult at times. Perhaps a little extra collision zone extended past the far edges of the platforms would have made it feel a bit more forgiving. Overall, this was a really good entry. Great work! |
| Oct 9 02:12:33 | 15m 25s | Little Guardian | ♥ 2 | I really like the design of the boss fight, and the destructible terrain is a super cool feature to have had finished up in 72 hours. I'm actually quite curious about how you did it. My only complaint is that while using the curve of the planet to get an angle on the ships was really cool, it unfortunately made it super difficult to shoot enemies and I couldn't keep up with the difficulty curve. Maybe some sort of lobbed projectile would've been helpful there? Either way, this was really well put together. Great work! |
| Oct 9 02:35:54 | 23m 21s | Escape the Minotaur | ♥ 1 | This was surprisingly eerie. The snarling, the lack of music, the torchlight... You folks really sell the atmosphere. Unfortunately I can't comment too much on the gameplay as I got about 8 frames a second playing this, but the animations were really solid. I was pleasantly surprised that everything had a corresponding animation, and the dancing minotaur made the framerate worth it. Overall this was a solid entry. If you manage to clean up the framerate a bit I'd be interested to give it another go. Nice work! |
| Oct 9 03:15:08 | 39m 14s | Oracle Pine | ♥ 2 | This was really fantastic. I love that the hints get progressively more heavy-handed as the game progresses and the intensity picks up. I certainly found myself carried away by the moment and ignoring the tree towards the end. The ending came very suddenly, however. So suddenly that it could have been a crash, actually, but I got no log saying as such so I'll take it. Either way, this was really well put together and the mood was absolutely perfect. Great work! |
| Oct 9 03:33:59 | 18m 51s | The Whispering Forest | ♥ 2 | This was pretty interesting. The story kept me engaged and the world was pleasant to explore, but there was a lot of it. I think some directions or landmarks could've done wonders here, as I kept turning down the same stretches of road over and over again without realizing it. My only other criticism is that I would've liked to have been able to skip the voice-over / text crawl and just see the completed page. Outside of a skip feature, speeding up the text crawl might have helped with that a bit. On the whole though this was nice entry. Good work! |
| Oct 10 02:07:28 | 22h 33m | When Nothing Came | ♥ 2 | This was very neat. The writing and music went very well together, and the art was minimal yet impactful. I really enjoyed the style and mood you folks cultivated. One complaint I have is that using the arrow keys and mouse left my wrist a bit uncomfortable through the whole thing. I would've appreciated WASD as an option. Really though this was well done. An interesting idea with decent execution. Nice work! |
| Oct 10 02:37:31 | 30m 03s | World Collector | ♥ 2 | This was brilliantly executed. The concept was incredibly innovative and the difficulty curve left me feeling challenged but never frustrated. The art and audio really helped further the mood, too. The only bit of criticism I have is that the four-way intersection block didn't quite fit with the others visually. Given the level of intricacy that you pulled off with the other blocks in such a short time, however, I'd hardly call it a real issue. What a fantastic entry. Brilliant work! |
| Oct 10 02:55:20 | 17m 49s | Cell | ♥ 1 | This was super tough, but I'm glad I stuck it out. The ending was super neat. The gameplay was interesting on the whole, and I liked that challenges got progressively more complicated as you obtained powers. The audio and graphics served their purpose pretty well and generally fit pretty well into the piece. One point of criticism is that I felt the flying was a little too tough due to the delay between pressing space and getting some feedback. If you were dead-set on the floaty, delayed flying I think it would've helped to make the animation for it a little snappier in order to let the player know that their input was doing something. Overall though this was a solid entry. Good work! |
| Oct 10 03:13:29 | 18m 09s | Soulbound | ♥ 2 | This was pretty nifty. The mechanic was really fun to play around with, and I liked the inventory limit. It really made me consider what to pick up. The only bit of criticism I have is that the attacks all felt like the same thing to me. It was clear there were meant to be some differences, but I didn't notice them much in practice. Perhaps enemies with clear resistances could've helped? Outside of that, though, there were tons of enemy types, great voice overs, and even a boss fight. I'm satisfied with that. Great work! |
| Oct 10 03:25:07 | 11m 38s | itemless | ♥ 0 | I wasn't quite able to figure out how to get stone or metal, but I sure did my best with the wood I was able to collect. I think this was a super ambitious concept given the time limit, and the fact that it works is fairly impressive. I think the minimap could've been clearer, though, and perhaps some more instructions could've helped folks like me who weren't sure what to do. On the whole this was a nice entry. Good work! |
| Oct 11 02:50:40 | 23h 25m | Blank | ♥ 0 | Wow, what a touching little game. I felt the paper-cutting got a little old, but the mood, music, and writing kept me around. I definitely got caught up in it. My only real criticism is that the fill percent felt a little arbitrary. I was never quite able to tell what filled it, as at some point I cut the entire sheet out in one go and got something like 20%. I had to restart at that point because there was nothing left to cut and I was stuck. Overall though I'd say that's a fairly minor thing. This was a solid entry. Great work! |
| Oct 11 03:01:39 | 10m 59s | The items, that change everything | ♥ 0 | This was pretty interesting. I liked the sequence of events, but it took me *way* too long to realize I could walk. Outside of that, I feel like this fell into the classic point-and-click trap of "click everything until something works." Maybe some sort of signposting could've helped with that a little bit? There also were a lot of actions that had no effects or animations, and the clock sound got old pretty fast. On the whole I did enjoy myself, though, and I think this was a pretty nice entry. Good work! |
| Oct 11 03:10:44 | 9m 05s | Zen Man | ♥ 1 | It took me a long while to realize I had to click to begin. Once I sorted that out this was a really entertaining and relaxing game. I really like your interpretation of the theme, too. I made it to meditation level 7 in 191 seconds, though I'm not sure how exactly that stacks up. Overall this was a really cool entry. Great work! |
| Oct 11 03:32:16 | 21m 32s | The Learning Drone v4.5 | ♥ 1 | This was really well designed. The puzzles were tricky yet do-able, and the powerups, while simple, were very impactful. My biggest complaint is about the controls. I frequently felt that I was fighting the controls, which was really frustrating. On top of that, I often hit 'r' when I meant to hit 'e' and wound up resetting my progress. I think an easy fix for that would be to move the reset key far, far away from the other controls, and use contextual controls wherever possible ('g' and 'f', for example.) On the whole this was a great entry, though. Fantastic work! |
| Oct 11 03:47:49 | 15m 33s | Rekindling Of Iron | ♥ 2 | This was super tough. I wasn't able to beat the boss, but I enjoyed the journey. Getting the suit of armor felt super cool, considering you start with so little health. One thing I noticed is that the enemies were super easy to spam to death. Dodge rolling to them and spamming left-click killed them all without me ever taking a hit, whereas the boss was a huge step up in difficulty. On the whole this was a pretty cool entry, though. Nice work! |
| Oct 11 04:02:35 | 14m 46s | Crypt Hero | ♥ 1 | This was shockingly cool. Definitely has a strong Dwarf Fortress vibe, which I love, but it also does some super unique things. That first moment where the room generates around you is great, and then putting the whole world into color after killing the first enemy was incredible. It's a shame the rest of the game takes place in a dungeon, honestly. I would've loved to have seen some more neat effects on top of the ASCII art. Looking beyond the graphics, I definitely felt overpowered, which really took the fun out of it for me. It's a shame this didn't quite get there in time. On the whole I think this is a really cool entry that just needed some more time in the oven. Still, nice work! |
| Oct 15 02:47:12 | 94h 44m | TailWhip | ♥ 1 | This was a pretty unique game. The movement felt smooth and glide-y and exactly like what I want in an asteroids-style game. The addition of the tail was a cool touch, too. It came in handy when picking up those tiny ammo pellets. One small annoyance for me was that at some point I ran out of ammo entirely, which just ended the game. I think it'd be nice if the ammo respawned when there's no more on screen. On the whole this was really cool entry. Good work! PS: I also came at this prompt with an asteroids-inspired game. I went the no fuel route, though, and slowly evolved away from the asteroids-style game loop. It's sort of neat to see how we diverged. |
| Oct 15 02:52:54 | 5m 42s | Bankbusters | ♥ 1 | This was pretty nifty. The gameplay was entertaining, but I had a hard time dodging the burning building bits. The robber is just so large... Nice entry. Good work! |
| Oct 15 03:05:11 | 12m 17s | Make Profit | ♥ 3 | I'm in the same boat as @rodrigo-denubila. Pretty sure I got everything, but nothing happened. The cat certainly didn't seem to be able to do anything to me either. I think this could have used some more time in the oven, but I like where it was going. Nice work. |
| Oct 15 03:12:54 | 7m 43s | HOBO RAMPAGE | ♥ 3 | I wasn't able to beat more than one or two of the knife guys before I gave up. They're super hard, and the controls are a bit slow. I often found myself exchanging blows with the knife guys without being able to avoid their attacks. Outside of that though I really enjoyed this entry. The art and music were really well done, and the health bar was a funny gimmick. This was a cool entry. I wish I could've seen more of it. Nice work! |
| Oct 15 03:31:03 | 18m 09s | Boltzmann | ♥ 2 | This was a gorgeous entry. The effects were a bit much for my laptop to handle but I did put them on once in a while to have a gander. I'd say my only complaints are that it's a little tough to see the black hole that I (assume) I made, and that the camera seems to move around a bit strangely when things get too intense graphically. On the whole though this is a really relaxing little entry. Great work! |
| Oct 17 00:52:11 | 45h 21m | Unraveling Nothing | ♥ 0 | This was a super cool idea, but the execution fell a bit flat in my opinion. I had a really hard time manipulating the rope, flinging, grabbing, and rotating in a timely manner. It felt like I was clinging to each button press for dear life and the gameplay suffered for it. I didn't even manage to beat the first level in the fifteen or so minutes I spent with it. All that said, I think the mechanic was really clever and the presentation was gorgeous in its minimalism. On the whole I think this was a really cool concept and it made for a pretty decent entry. Nice work! |
| Oct 17 01:03:04 | 10m 53s | Pipka | ♥ 1 | The graphics were really great here. I was less a fan of the audio, but it served its purpose. I enjoyed the gameplay, and I felt that it ramped up in difficulty quite nicely until the giant money came down, as I felt that it got a little too easy at that point. I enjoyed that the movement was fixed. Such a simple mechanic made for some surprisingly interesting gameplay. One thing I felt myself wishing for was a more dramatic / climactic ending, as it felt quite abrupt. Maybe shaking the legs and making them fall over could've done it? On the whole I really enjoyed this entry. It's a good example of how simple gameplay and a little variety can come together to create something greater than the sum of its parts. Great work! |