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morrilet

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TimestampSince previousGamemorrilet's comment
Apr 24 15:25:21 Omega-3 ♥ 0 This was pretty cool. I really liked two genres you chose, but I wish it were finished. I would've liked for the aquarium buttons to work, because as is it's mostly just driving. I see where you were trying to go with it though and it's a super cool idea. Finally, I would've liked for the game to continue on endless-runner style after you hit max speed instead of pulling me out into a game-over screen (no matter how pretty that screen is). All in all, this was a really cool idea that needed just a little more time to really shine. Nice work. If you want to see a more slow-paced mashup, come check out my tower-defense/golf game, [Puttsy!](https://ldjam.com/events/ludum-dare/41/Puttsy)
Apr 24 15:44:43 19m 22s Dirty Race ♥ 2 This was **really** hard. Even the first level was tough. I think part of that comes down to the camera angle. It's tough to see what's coming and even tougher to figure out the depth of the 15 objects I can see ahead of me. It made it a little frustrating to play for me, but being able to skip around to different levels was helpful. I got to *see* the boss even if I never actually beat him. Speaking of, I got to level 5! Anyway, the racing/puzzle game is a cool angle, but I think it needed some adjustments to make the game a little easier. Also, if you want to see another take on the theme, check out my tower-defense/golf game, [Puttsy](https://ldjam.com/events/ludum-dare/41/Puttsy).
Apr 25 13:24:02 21h 39m WaveRush ♥ 1 The menu music was a great lead-in to the rest of the game. It had a very casual feel to it, and as others have pointed out, killing the blue dudes was satisfying. I would've liked to see alternating spawn points or maybe some powerups or something, but the simplicity of just mowing down enemies was actually really refreshing. Nice work! If you're interested, come on over and see how we shoot stuff in [Puttsy](https://ldjam.com/events/ludum-dare/41/puttsy)!
Apr 25 14:01:41 37m 39s Murder in the Refuge of Retired Monsters ♥ 2 Wow, you really nailed it with the setting. The tone was set well and the refuge was interesting to explore. The dialogue was well written given the time frame and I really enjoyed hearing the lore of the refuge. I found the traps to be a bit annoying, but they did serve to break up the area and make you more conscious of not just running to everyone and spamming dialogue. The dialogue buttons were a little buggy, as well, but I managed to get through it. It should also be noted that some of Dracula's text was cut off as it ran out of space in the box and I felt that I missed some info. That said, I still managed to get it right on the first guess! Overall this was really well done, so congrats.
Apr 25 14:21:14 19m 33s Lobotomy and You ♥ 2 As usual, the biggest problem with games where the user inputs text is getting the user to input the correct text. This game managed it pretty well, but I did find myself stuck at a couple points. The to-do list was also confusing because I didn't actually do much of it but still made it all the way to the end. The concept was really cool though, and it was actually executed pretty well. The mood was also set really well and even got me pretty creeped out after the TV dialogue. Overall this was a pretty cool entry. Great work!
Apr 25 23:21:33 9h 00m They Came For The Chips! ♥ 1 This was really fun. It took me a couple levels to figure out why I couldn't place towers in certain areas that seemed totally open, but I think I got it after a while. I also thought there would be more towers to unlock because of the way the GUI was structured. Overall though the art was really good and the gameplay was entertaining. I wish there were more levels but what was there was really entertaining. Nice work!
Apr 25 23:56:14 34m 41s Tale of Visions ♥ 1 I'll start by saying that visual novels aren't really my cup of tea and the presentation on this was a little rough around the edges. I would've liked to have been able to skip to the end of the dialogue to progress a little faster, and I found some of the dialogue to be a little out of place. That said, I really liked the ending. It caught me by surprise and I think it shows that you have something special here in terms of the storyline. Nice work on the whole.
Apr 26 00:15:18 19m 04s It's All About Lasagna ♥ 5 I had a hard time figuring this one out, but it looks really polished. The art is stunning, the audio is on point, and what I saw of the gameplay was actually really well fleshed out. My biggest two wishes were for the stove to be further from the door and to be able to sleep until nighttime, but those were both pretty minor. Overall this was really well done!
Apr 26 00:28:44 13m 26s Carmagotchi ♥ 1 Yeah, as others have pointed out, the music was hilarious. I've always struggled with getting proper audio and it never occurred to me that I could beatbox my way through Ludum Dare. I found that waiting to refuel was pretty tedious, though, and the store prices were steep. I see that you've uploaded a fix for that, but I played the original. Overall this was a cool mashup. Nice work.
Apr 26 00:58:34 29m 50s Photonic ♥ 1 Wow, this was shockingly fun. It's hard as hell, but the concept was really interesting. Being discovered for the first time put a smile on my face, and the second time I was discovered I was almost instantly killed. This was a really cool mashup, and I like how you tied the story in to the mechanics by explaining that that you have terrible weapons. It definitely would've been too easy if you could one-shot your enemies ;) Nice work!
Apr 26 01:07:31 8m 57s Shuffle Climber ♥ 2 This was pretty neat. I think the concept was really cool, but I found it frustrating that I had to wait for cards to resolve before playing new ones. That made it pretty tough to recover from not having enough movement cards for a turn or two. Because of this, I would suggest making the player act a little faster so that the cards can refresh quicker and put more of a focus on skillful play rather than luck. Aside from that though I thought the art and audio were well done. With some tweaking I could see this being a game I'd play occasionally on mobile. Great work.
Apr 26 02:21:02 1h 13m Grid Gunner ♥ 3 This was really well done! The art and audio were really fitting and the gameplay was fresh and exciting. I found it a little hard to see what was going on occasionally, but the effects made my mistakes look stunning. Great job!
Apr 26 02:36:40 15m 38s FishX Brawl ♥ 1 This was hilarious. I've never been happier to have a buddy and a couple controllers. One complaint I have though is that the physics are a little unstable and the sound effects can't really be heard at all. I also wasn't sure what to do with minigames so we just fought with a different camera angle. Nice work!
Apr 26 02:48:09 11m 29s Date Fighter ♥ 0 I like this concept but I found it really hard to knock the opponent into the tree, even when we were jumping around and actively trying to be knocked into the tree. I also think that losing all of your heart meter when you fail a question is a bit harsh. We played for close to ten minutes without actually getting to talk to the girl. With all that out said, however, I think that the art and audio was well done, and I appreciate the french translation. I think if you game players an incentive to jump or made it easier to knock the opponents into the trees it would make for shorter matches and ultimately a more enjoyable experience. Still, cool game and nice work!
Apr 26 03:08:28 20m 19s Dainty Deprivation ♥ 2 I really enjoyed the art and audio, but I felt that the car was hard to handle. It felt a little unresponsive and because of that I found that the best strategy was to slowly roll through groups of creatures. I would've liked to have plowed through them at a higher speed, but I never hit seem to hit anything that way. I did really like that you could change your cars colors, though. That was a nice touch. Overall this was a good game. Nice work!
Apr 26 03:26:26 17m 58s Legendary Alien Race ♥ 3 This was really neat. I liked the art and audio, but I had a hard time telling what to do at first. I mapped out like six laps before I realized how to play properly, and even then I had a hard time figuring out how the ship would react to my inputs. While I really enjoyed the concept and the instructions in the description were handy, I think this game would benefit from some sort of first-turn tutorial or something. I'm also not sure if the race ever ended or not, but the game started skipping through turns so I assume it did. Overall this was a really cool entry but I could've used some extra explanation. Good work!
Apr 26 03:39:48 13m 22s Claude Van Clam Presents: Roberto Fishermun's Horrific Fishing Adventure 2019 ♥ 4 This was really good! It seems like a well thought out mashup. I would've liked if you could stop fishing voluntarily, or if the fish button wasn't the same as the skip build phase button. I found that I would stop fishing and hastily slap the spacebar to maximize my fishing time during the wave only to skip the build phase and die. Aside from that though I think you nailed it. Good work!
Apr 26 03:50:23 10m 35s Racing Defender ♥ 1 I like the idea of a racing game crossed with a tower defense game. Clever. I found that the car was a little frustrating to control, though. Aside from that I think that I would've liked to have some indication of how many resources I had and how much it takes to upgrade the towers. On the whole though I think you've made a fun little game. I liked the art and the audio was pretty good, too. Nice work!
Apr 26 03:59:17 8m 54s Struggling Detective ♥ 1 Thoroughly enjoyed going in blind. What a cool mashup! I maybe would've liked some indication of what I had to hit for various tasks, but I suppose fumbling about could also be seen as part of the fun. I really enjoyed this entry, and could definitely see myself playing a series of short games about doing mundane tasks with this twist. Great job!
Apr 26 04:05:56 6m 39s Sunken Soldier ♥ 1 This is pretty cool. I like that the main mechanic is also what makes the game difficult (moving around properly is hard!) I think some text effects to help explain scoring in a subtle way would've helped out, as I didn't get what the numbers even meant until after I'd played a few times. Overall this was a pretty good entry. Very fun and casual. Nice work!
Apr 26 04:39:17 33m 21s Cyclevania ♥ 2 This was incredible! I spent way too long trying to beat it but it was tons of fun. I really enjoyed the art and audio, as well as the exploration. Memorizing the patterns almost reminded me of the mine cart level in Donkey Kong Country... My one wish is that you could hold space to shoot, because I think I might just be getting sore from spamming the space bar. Great work! Oh! Almost forgot to mention: that itch page is a work of art! I love that it blends so well into the game.
Apr 26 23:27:04 18h 47m Toppen Ultimate Anime Defense ♥ 1 This was really well done! I had a blast playing it and it kept giving me more and more stuff to look forward to. My one complaint is that 30 waves takes a loooong time. I thought it ended at 10 for a moment when I got the first letter and thought that was a reasonable stopping point. That said, having too much content isn't really a valid complaint... Great work to everyone involved! Also +1 for using "godspeed."
Apr 26 23:39:30 12m 26s Prototypes and Dust ♥ 1 I don't usually split my comments up into positive and negative, but heck, I'll give it a shot. Positives: * SUPER cool idea. * Fez-esque. * Time freezing when shooting was clever. (Thought this was a negative at first. Works well, though!) Negatives: * Presentation is rough around the edges. * Platforming felt float-y. That's a net positive! Hah, really though, this was a cool entry. I think the concept was spot on. Great work!
Apr 26 23:49:57 10m 27s Whispers From the Soul ♥ 1 The mood was great! I actually found it surprising how chill this game was even while I was fighting for my life. I think that the rocks probably should've had colliders so that they could block shots and make combat more interesting, and I think that the shrines should've had some indication of their health, but aside from those two points this was well done. Nice work!
Apr 26 23:59:02 9m 05s InvadTris ♥ 1 Wow, this was a really nifty idea. As soon as I figured out how to turn the pieces in tetris I was off to the races. The feeling of watching a piece you need get hit by bullets or miss an invader is pure torture. I wish there was some audio though! Even a couple little chiptune-y effects would've gone a long way. Nice work! EDIT: I also wanted to thank you for including a link to the design doc!
Apr 27 00:28:45 29m 43s Gravity Chess ♥ 1 This was surprisingly difficult! I think you struck a nice balance between teaching the player and challenging them, and the idea was really unique, but I wish there was audio! Even some clicks and clacks for sound effects would be super welcome. Nice job on making an entertaining and mechanically sound game, though! Woo!
Apr 27 00:54:37 25m 52s Ludum Dare Review Meta Game ♥ 1 I can't say I'm a fan of the true random nature of this, but it's a really unique idea and I love that someone made it. Nice work!
Apr 27 01:15:11 20m 34s StarClick: RTS + Clicker ♥ 1 So right off the bat the audio was great and the visuals were charming. I felt that it was a little difficult to control the units, though, and even harder to tell exactly what they were doing because they were a little slow. It was also hard to click the sometimes and I would've liked if units stayed selected. Aside from those minor gripes though, I think this was a super fun game and I'm really impressed that it was a compo entry. Great work!
Apr 27 01:24:49 9m 38s GUN-HOCKEY ♥ 1 This was hilarious and such a joy to play. I would've maybe liked some sort of reload mechanic or the ability to walk around to some limited degree, but I loved this nonetheless. Seeing your bullets fly around was a blast. Great job! Side note: have you ever played Receiver? I feel like the gun mechanics in that game would be super fin in this. I just want a Receiver/Gun-Hockey mashup now...
Apr 27 01:37:50 13m 01s Platform Assembly ♥ 1 This was a unique concept and I think that there's a lot you can do with it. That said, I think the execution could've used some polish. One example of this is allowing the player to move the camera or delete misplaced platforms. I also think that the player should be allowed to walk into a wall as it lets them get their bearings. Aside from those minor gripes, though, I think this was a cool entry with loads of potential puzzles. Great work!
Apr 27 01:50:01 12m 11s Kingdom Crush ♥ 2 Hm, I got stuck in some dialogue with Knight Maerwynn. This was pretty fun though. I didn't think it'd be so hard to divide my attention but it was a real challenge! I'd say one thing you should do though is make the gold more obvious. It took me a couple deaths to realize where I had to look to check my money. Nice work!
Apr 27 01:59:46 9m 45s Escape The Future! ♥ 1 I enjoyed dodging cannonballs and turning towers against each other, but I found it really hard to block properly. In the end I opted to just run and try to dodge, never really using the shield. Still though, this was an interesting mashup. Nice work!
Apr 27 02:05:21 5m 35s Patriot ♥ 0 Hm, without a wall can you lose? Either way, I think this was pretty interesting. It was fun to play but I think it could've been improved with some extra explanation in-game. Nice work!
Apr 27 02:15:16 9m 55s Road Rules ♥ 1 This was pretty cool. You basically took the best part of GTA and made it's own game ;) I think I would've liked to be able to move the camera and to have some sort of arrow telling me the general direction I have to go, but aside from that I think this was a nice little entry. I like that you included a rampage mode and I think the license plate was a nice touch. Good work!
Apr 27 02:20:36 5m 20s RoboTaki ♥ 1 I think I fell out of the map on the fourth level, but I enjoyed the rest of the game. It was really simple platforming but once I got the hang of the float-y feel it was pretty smooth. I tried to rush through the levels in order to miss the spikes and it seemed to work, even though I'm not sure that's how you intended it to be played. Nice job!
Apr 27 02:28:02 7m 26s Bully squares ♥ 1 I actually didn't have much trouble picking up the controls, and I think the game was really unique. It was a little tetris-esque, actually. I feel that the music got a little repetitive, but I think you've stumbled onto a pretty clever mechanic here. Good work!
Apr 27 02:39:04 11m 02s Mettle Gear: Peace Driver ♥ 0 This was really well done! The graphics and audio really pulled it together. I think the gameplay was fun but I never got good enough with the car that I could reliably follow one path like I wanted to. It made the track more like a long, drawn out chase for me. That's just my ineptitude, though, and I think that mechanically this was a really sound entry. Great work!
Apr 27 02:51:13 12m 09s AstroDeck ♥ 2 I like this. It's pretty slow paced and relaxed, and I never had any trouble keeping the ship alive, but it was fun for a little bit. I wish there was a little more to do, but I understand that there's a deadline and this was a compo entry. The sound effects were also a little sharp for my liking, but I think this was a good entry nonetheless. Nice work!
Apr 27 03:08:19 17m 06s Don't look at Greg ♥ 1 This was actually SUPER creepy, so nice job! I had something like 40 apples when I lost in the orchard and lost all but 10 :( I couldn't seem to beat it with stupid Greg talking about corn all day. Really though, the mouse didn't stick to the screen super well so I found myself holding right click, and I think you shouldn't have to get so darn close to people to chat with them, but the atmosphere was killer and those are pretty minor complaints. Great work!
Apr 27 03:23:53 15m 34s Idle Escape Room ♥ 2 This was really pleasant to play, and it was a super unique mashup as well. I found that I had an OBSCENE amount of keys after a bit and just slammed through the last doors. I also thought that the typing bit was a risky play. Was it case sensitive...? Maybe leave a hint there for people who can't get it after a while? Anyway, this was a great little game. Good work!
Apr 27 03:32:10 8m 17s Batteries Not Included ♥ 1 This was neat! I liked that you capped the fuel for the rockets, even though I basically only used rockets anyway. I think I would've liked for the game to wait until you've finished building the first time around to start the red wall of death, but aside from that and the occasional forgivable bug I think this is a solid entry. The genres you chose to combine worked pretty darn well together, too, so bonus! Good work all around!
Apr 27 03:47:10 15m 00s Mud and Pixels ♥ 1 What a surprising mashup! I would've thought those genres were mutually exclusive, but you've made it work really well. I'm not sure that barbed wire did anything and I never got to buy cannons, but I really enjoyed trying to manage my men and set up multiple lines of defense. Speaking of, I would've liked a way to send men back! But really, overall this was a great entry. Good graphics, audio, and gameplay. Great work!
Apr 27 03:57:04 9m 54s Need for Fish ♥ 1 This was adorable! I think a fishing racing game was a clever mashup, and you executed it well! The audio was calming and after a little trial and error I was riding a shark across the finish line. I like that you can actually catch the fish, too. There were a couple UI scaling issues with the help menu and I think the game needed to actually end and bring you back to the menu when the race was over, but aside from that this was a good entry. Nice job!
Apr 27 04:08:17 11m 13s Card Defence ♥ 1 I had a pretty hard time playing this because of the bugs and such, but I think the concept is cool. I'm not exactly sure what the cards across from me did, and I don't think any of my cards or towers actually did anything to harm the enemies. I think the idea of a tower defense card game is great, but this needed some tidying up to really shine. Still though, I think you have a cool concept to polish up, so good work!
Apr 27 04:34:03 25m 46s Logicatory ♥ 2 The music and graphics were really good, but the bugs made it pretty hard to finish. I fell through the floor twice and then the see-saw bugged out and wouldn't let me climb it even with all the bricks on one end. What I saw (up to the first turret) was really cool, though. Bugs aside, I think this needed some sound effects to help keep the player informed, but beyond that this was a really neat entry. Nice work!
Apr 27 21:19:32 16h 45m Hidden Profits ♥ 2 This was pretty neat! I would've liked some visual representation for the drill upgrades and such, and I had a hard time seeing what's going on sometimes, but for the most part it was great. I really loved the cutting/pixel effects. Very impressive, technically. Was there audio, though? I didn't hear anything, but I would've liked to. Nice work!
Apr 27 21:31:17 11m 45s You Have My Word ♥ 2 This was really fun! The concept was good, and the execution was well done. I liked the graphics and the controls felt really good. My only complaints were that I had a hard time navigating the menus (didn't know whether to click or press) and sometimes it was hard to tell what I could and couldn't drive through because of the camera angle. Aside from those minor things though it was a really solid entry and lots of fun to play. Great work!
Apr 27 21:44:17 13m 00s Single-Screen Open World RPG ♥ 1 I ran out of stuff to do pretty quickly, but the the mechanics were interesting once I figured out it was a numbers game. I'd say adding more content and some limits (so I can't walk through the oceans) would be pretty handy here, but it was a pleasant experience overall as is. Nice work!
Apr 28 20:29:36 22h 45m Super Bass Racing ♥ 1 This was a lot of fun! The concept was great and the graphics/audio fit the mood. I think the biggest sore spot here for me is the controls. I'm all for sharing a keyboard, but we were pretty much in each others space when playing this. Maybe tossing in gamepad support would've helped with this, but I understand the time constraints. I would've also maybe made the track a little shorter, but I'm also just being nit-picky at this point. Really this was a solid entry and has some of the best 2 player interactions I've seen so far in the jam. Great work!
Apr 28 20:37:03 7m 27s Shootanoid ♥ 1 That was way harder than I'd anticipated. I think the design was mechanically sound, and the audio combined with the particle effects was great. I think that signposting what each brick does could've been improved, as in level 3 I anticipated that the grey ones couldn't be destroyed but that wasn't the case. Really though I'm having a hard time coming up with meaningful feedback because this was incredibly simple, polished, and to the point. Great work!
Apr 28 21:19:58 42m 55s Foos Fight ♥ 0 You've got a really interesting concept here, but between the speed of the players and the camera angle I had a hard time getting anything done. We played for several minutes without scoring any points or really having any meaningful development. That said, I liked that the playing field changed and I think the game looked pretty good. Nice work!
Apr 28 21:32:43 12m 45s Battleship CRUSHER ♥ 1 This was a really cool concept but it was SO complex. There wasn't much feedback in the match-3 part, and I wasn't sure what was for points and what was actually important. Reading the instructions also didn't help a ton, as they were quite dense. Aside from the complexity, I think it would've been nice to have some sort of background to show movement, and some sound effects or music would've helped a lot, too. Overall it seems like you've crammed a whole lot into one jam, and it suffered a bit because it was hard to get the swing of it. Nice work nonetheless. I think I'll see if I can make any more sense of it some other time.
Apr 28 21:56:49 24m 06s Hadecken ♥ 2 This was really cool but it was SUPER hard to learn. The instructions page helped a bit, but I couldn't go back or exit a match to check it again. I also feel that the fight timer went REALLY fast. Maybe if the players had to mutually end their turns to progress it would've been easier to learn the ropes. I think that the gameplay was clever, though, and the presentation was on point. Great work! Edit: Maybe some sort of tutorial fight would be helpful, too? Something with predetermined card draws and an AI built to lose if the player takes the right (guided) steps?
Apr 29 05:46:08 7h 49m A Tale of Comedy and Tragedy ♥ 1 This was really cute. The puzzles were well designed and the presentation was smooth. I had to maximize the window to see things properly, though, and the text was a little hard to read as the spacing didn't seem even on it and words had line-breaks part way though. I also wasn't sure what two genres you mixed to get this, as it seems to me that it's just a puzzle game. Platformer, maybe? Anyway, the entry was solid. Good work!
Apr 29 21:52:27 16h 06m Neural Network Ratatouille ♥ 1 The tech behind this was amazing, but the game itself was lacking. Stick this on a more interesting game or a series of minigames and it could be pretty cool. Full points for innovation, though, as this is a really interesting concept. Great work!
Apr 30 00:31:36 2h 39m Pipionem ♥ 1 The presentation on this was awesome! I think the tutorial screen could have been a little more clear on what EXACTLY to do, as the controls are really unique, but I managed to figure it out after a while. I can't hold a beat for my life, so this was tough for me, but I really enjoyed the unique mechanics and the art/music. Great work!
Apr 30 00:49:45 18m 09s DUNK EM UP! ♥ 1 This was an incredible entry. Definitely one of my favorites so far. The audio and visuals were awesome and the time-slow/ripple effects were super satisfying. I wish you could go through platforms from below, though, because I kept losing my ball up in the rafters... Of course, that may have a variety of unforeseen impacts on gameplay. Anyway, this was a great entry. Nice job!
Apr 30 01:15:26 25m 41s Cardcade ♥ 3 Wow, this game was SUPER fun to play. The genres you picked worked really well together and I really enjoyed building to an archetype with my deck. My biggest complaints are that escape insta-closes the game (huge bummer when you accidentally use escape to get out of the deck-building screen) and that you can't see the mana cost of cards in your deck. Other than that though I really enjoyed this entry. Awesome work!
Apr 30 01:46:25 30m 59s Huber Driver ♥ 1 This was a fun entry. I found it to be a little frustrating at times that cars would just barrel into you, and I'm not sure if there was a way to not lose on the last night, but the gameplay itself was fun. I like the idea of a taxi-style game that didn't time you but rather made you take the long way for extra cash. Good work!
Apr 30 02:05:34 19m 09s Tactical Hydra ♥ 1 Oh boy, this was CRAZY hard. Even on easy I stood no chance. I liked the gameplay but I think my shots weren't hitting at the start of the fight. I think some sort of trajectory visualization would really help this game, at least in easy mode. The art and audio were pretty solid, and the mechanics were fun to play around with, but it was a little too tough for me. Good job!
Apr 30 02:22:48 17m 14s Zeus Fever ♥ 2 The art and audio were great, and the intro was super cute. It took me a while to figure out that I needed to keep the towers stocked with ammo, but once I did I got a little further. This was still really hard, though! I'm not great at match-3 games to start, so you can probably guess how I did. I also feel like the cursor was a little difficult to work with, and I can't help but think that using the usual cursor would've fixed some of that awkwardness. Either way, the game was solid. Nice work!