Foon → Ludum Dare Explorer → LD38 → Feedback comment stats → morrilet

morrilet

Feedback comments for LD38

LD41 →

morrilet's games and stats for all events →

TimestampSince previousGamemorrilet's comment
May 1 02:35:31 Violent Goat ♥ 1 I enjoyed this on the whole. My biggest issue with it was that the dialogue obscured the platforms quite a bit. Aside from that and some totally expected LD-style bugs, it was a solid game. Nice work! If you're interested in trying out my entry, you can find it here: https://ldjam.com/events/ludum-dare/38/rovr Cheers!
May 1 02:48:17 12m 46s A World In Her Eye ♥ 2 This is a really cool entry. The art and music work well, and the style of the home planet is incredible. My only gripe is that there's no sideways animation, but that's not a huge deal. I ended up missing the ladder, but I love that it could end either way. Nicely done. If you're interested in trying another space/planet-themed game, check out my entry, rovR: https://ldjam.com/events/ludum-dare/38/rovr Cheers!
May 1 14:53:23 12h 05m Hexoworld 9999 ♥ 1 Wow, this was really well done. Let me start by saying that the UI is striking. You definitely gave a good first impression with that. I loved the gameplay and the way that it scaled. The powerups were fun and the asteroids felt relentless. I only managed to get a score of 2800. My only bit of criticism here is that there didn't seem to be any audio in-game, only in the menu. Maybe that was a bug? Time constraints? Either way, it didn't take too much away from the whole experience. This is definitely the kind of game I'd keep on my PC after judging ends, so great job!
May 1 15:04:09 10m 46s World Collector ♥ 2 This was a really cool concept, and I really enjoyed the level design (they all felt so unique). The story was well portrayed, even with just an image. The art and music worked well together as well. I had a bit of difficulty navigating the menus, but aside from that everything was smooth. Nice work, this was an entry to be proud of. If you're interested in playing another space themed game, check out my entry, rovR: https://ldjam.com/events/ludum-dare/38/rovr Cheers!
May 1 22:51:16 7h 47m Caterpillar Chomp ♥ 1 This was pretty darn cute, I have to say. The music and art gave this game a very relaxed and innocent mood. The movement was alright, though it seemed sometimes that I didn't move exactly where I was trying to. Aside from that, my only concern is that it was pretty short. Maybe making the game restart with increased movement would have helped with that? Anyway, nice work. If you're interested, I have an entry set a little further into the sky for you to check out. https://ldjam.com/events/ludum-dare/38/rovr Cheers!
May 1 23:16:02 24m 46s Godspeed Mankind ♥ 1 This was a really interesting game. I enjoyed thinking up a strategy to try to beat the system. I thought I had a handle on it, then my towns rapidly died off... The sound and art worked well together, and my only major problem is that I'm still a little dizzy from it. I think that giving a bit of a bigger camera view could've been helpful for that, but then you'd be able to see the status of all the towns/farms/rivers at the same time and some of the challenge would be lost. Dizziness aside, this was a great first entry. Nice work.
May 1 23:37:21 21m 19s Skylets ♥ 5 I grabbed 76 thing-a-boops! This was super well done. I found myself yelling apologies to the poor aliens just trying to feed me soft tacos. I knew what was in store for them... As for planets, my favorite planet by far was the green cube one. My only complaint is that sometimes you get a little stuck with the jumps (I only collected 2 items on the dark matter planet because I was scrambling to stay up). Aside from that, I thoroughly enjoyed this.
May 1 23:52:19 14m 58s The Space Dwarf Brigade ♥ 1 The art was stunning and the difficulty curve was well done, but for me the real killer was no audio. I really enjoyed this one but even some simple sound effects would've livened it up quite a bit. All in all though it was well done. Nice work! PS: I managed to get to level 3 wave 3.
May 2 00:31:48 39m 29s Ant Clicker - Ready for your reviews!!! ♥ 1 Wow, the graphics were amazing. This seemed so well polished, and the mood was set so well. I got sucked in for possibly too long. Great work.
May 2 14:53:37 14h 21m Smalltrek ♥ 2 First things first: I'm hooked. I'm also astounded that this is a compo entry. It's so well polished and well thought out. The puzzles were challenging and followed a smooth curve, too. The graphics were gorgeous and the audio fit perfectly. I was constantly surprised by how much content there was, and I definitely see this as something that could be scaled even larger. The only thing that sticks out as a negative to me is that as far as puzzlers go, this one isn't particularly innovative. You can find plenty of other games out there that follow a nearly identical pattern in terms of level design. Despite this, I really enjoyed seeing the twists that you put on this weathered formula. Excellent work.
May 2 20:48:56 5h 55m Galaxy Glove ♥ 2 This was a good one! The art was nice and the popping sounds were light and pleasant. It all added up to a very cute game. The gameplay was alright, in my opinion, but it got a little stale. Towards the end I knew how to win and pretty much just kited the enemies until I could get a couple hits in. I think that this could be remedied with a bit of a faster move speed and some sort of block mechanism. All things considered, though, this was a solid entry with an interesting take on the theme. Nice work! PS: You and I both had a go at personifying the planets for this Ludum Dare. If you're interested in seeing how I drew them out, my entry is over here: https://ldjam.com/events/ludum-dare/38/rovr Cheers!
May 3 02:54:46 6h 05m Cosmic Cleaner ♥ 5 This was super duper hard. I loved the art and music, and the gameplay felt unique and challenging. The planets were **adorable** and the obstacles were well thought out and fit with the game. I was surprised at how you incorporated the story, as well. Super creative. My big issue with this entry, however, is the difficulty. It's not that it's too hard, it's the *way* that it's hard. I got pretty frustrated somewhere around level 12 or so, and that kept building. There are, I think, some things that would fix this. @t-mv already said what I was thinking, but for me, the big ones are: * A way to view the whole level. * Reset the asteroid to it's last position. I think that with these two points, this game would be significantly less frustrating. Even with the aforementioned frustration, however, this was a very solid entry. Lots of fun to be had between bouts of shouting. Nice work!
May 3 18:03:56 15h 09m RASHLANDER ♥ 0 I got to area three on my first try, then messed around with a bomb and died because I forgot about permadeath. Yeah. This game was great though. The art was incredible (nice use of shaders) and the sound effects were spot on. I loved the one when you hit a little space rock. The gameplay was great as well. It definitely encourages patience, and sitting there watching the screen and trying to use gravity to slingshot myself made me feel like a real space-pilot. This game was incredible, and it's definitely going on my list of favorite games this time around, but the one bit of criticism I have is that it fit the theme really loosely. Aside from that everything was spot on. Great work. EDIT: I forgot to mention how much I enjoyed the rocket particles. Watching them hit asteroids was exhilarating.
May 3 18:20:05 16m 09s Ragdoll Wars ♥ 1 This one was cute. I enjoyed the lego-y art and the music was well done. The only issues I had were with the controls. I think that Q/E to resize should've been placed further from the main controls (+/- maybe?), unless they're integral to some part of the gameplay that I'm missing. Aside from that it's just a little bit unclear how you pick up weapons (automatically, I guess?) Beyond those concerns, this was a solid entry, and it was fun to tear apart some rag-bros. Nice work. If you're interested in trying out something completely different, check out my space themed puzzler, [rovR](https://ldjam.com/events/ludum-dare/38/rovr). Cheers!
May 3 18:34:39 14m 34s Electric Space Jelly ♥ 1 Electric Space Jelly for President! But really, this was adorable. The story was really compelling, the gameplay was tight and polished, and the art/audio was cute. Nice work. This one is a winner.
May 3 18:56:14 21m 35s Little House of Horrors ♥ 4 This was a cool game. Very interesting mechanics. It ran a bit sluggishly on my laptop but it worked more or less. I had some trouble finding the last portal in the huge maze of unknown rooms, but that's whatever. I liked the graphics and audio, but my concern with this entry is balance. It felt like I would never run out of essence (I had enough to close almost all of the portals before the first opened) and it also felt a bit random with the win/lose condition. This is because if a portal opens across the map near the end, there's a chance that you simply can't get there in time and would lose the game. I think that this could be fixed by making the map a bit smaller and diversifying the rooms with random events to keep it interesting. All things considered, however, I thought that this was a pretty good entry with some really interesting mechanics. Definitely a good proof of concept.
May 3 19:31:49 35m 35s A Relatively Small World ♥ 2 This was really good in terms of theme and audio, but I found it really confusing. It felt like you absolutely needed the hints to make it through. My biggest issues with this entry are the speed at which it all takes place (it felt too slow for my liking) and the finicky pickup/set down behavior (as mentioned by @random-storykeeper). That said, the writing gave some genuine insight into Dr. Blackcrafts character (who I loved), and the mood was nicely crafted. The art was good, but it was sometimes a little hard to tell what's what (ie: the desert). A possible fix for this type of thing in the future is to really highlight a couple key features in the asset. All in all, I think that this game did really well in terms of story and mood, but fell a little short in terms of accessibility/play-ability.
May 3 19:48:07 16m 18s Artee ♥ 1 The art was adorable and the music was great, but the sound effects got a little bit grating after a while. It took me a while to figure out which console to use for which enemies, but I figured it out eventually. There was one that I'm not sure how to use though... Was it the EMP device? Anyway, this was an excellent first game. The big takeaways, I think, are to make it a little easier to learn on the fly, and to show the health of the planet. I had no idea when I was going to lose. Aside from that, this was pretty well done. Nice work.
May 3 20:12:08 24m 01s Blackhole Escape INC ♥ 0 Unfortunately I had some issues running this one. My specs: * Intel i7-4510U CPU * 8GB Ram * Windows 8.1 x64 I'm on my laptop so maybe that has something to do with it, but I figured you should know. If you manage to fix it or need more info on this error, feel free to reach out to me on Twitter at [morrilet](https://twitter.com/morrilet). JavaException.png UPDATE: Turns out that this was caused by my outdated version of Java.
May 3 20:32:46 20m 38s From Zer0 to Hero ♥ 2 Unfortunately I can't seem to access your game. This is what I'm getting: 404 Not Found https://storage.googleapis.com/itchio/upload2/game/137221/452501 If you fix it up, feel free to contact me on twitter at [morrilet](https://twitter.com/morrilet) and I'll give it another try.
May 3 20:51:17 18m 31s Tiny Buckler ♥ 2 I really enjoyed launching my shield and dodging enemies, only to grab the shield again. That fast paced, reflex based gameplay was very fun. I do, however, have a couple gripes: * Sometimes enemies are behind buildings without me knowing, and walking into the building causes an unexpected (somewhat frustrating) death. * It's really hard to catch the shield in most cases. * There doesn't seem to be an end. These things can (I think) be pretty easily remedied, so they aren't a huge deal. Just notes for next time. Overall though, this was a good entry. Nice work.
May 3 21:11:56 20m 39s Taste the rainbow ♥ 1 This was surprisingly fun. I really enjoyed the "space" that you inhabit as the player. The black orbs got a little annoying sometimes, but that wasn't a huge deal. I actually had no idea that this game had an ending until I won, so I think that this game could benefit from some sort of sandbox mode where there's no win/lose condition and you just get to mix and match parts. Solid entry. Nice work.
May 3 23:56:20 2h 44m Murder Mitosis ♥ 2 Played this one in 2 player mode. Loved every second. The concept was really original and seemed incredibly polished. Being able to choose your avatar was a nice touch. The mechanics were incredible as well. Very elegant design. And then there's the art and music... They really work well together. My only wish is to be able to disable the AI for 2 or 3 player games. Nice work. This is something I'd play beyond judging.
May 4 01:01:17 1h 04m Set Sails ♥ 2 Well, I came here to post my stash, but it looks like @aviland takes the cake. Oh well. I've been beat. SetSails.png This game took me a little while to get the hang of, and I'm sure there are plenty of things I still don't quite fully get. It was loads of fun, but I feel like it could benefit from some added features. Most notably: * A sell option * Some way to count your gold (useful when you've got an obscene amount) * Some sort of monthly profit calculator (maybe takes away some of the fun, though) * A way to see the direction of the routes. That last one is iffy. I'm actually not sure if the routes were one way or not, because I've seen points flowing in only one direction, but also in both. Seems a bit inconsistent. The mood and theme were spot on as well. I love the way you did the coins. Brilliant job.
May 4 01:57:55 56m 38s Statera ♥ 2 Hah, I thought that the rocks were slimes at first... This was a super cool concept, but I feel that it needed a *little* more polish to really shine. Shooting things with the gun was super fun and gave great feedback, but the meteor and lightning I think could've been improved upon (in terms of feedback.) One other thing I think would help is the ability to zoom out the camera. I found that sometimes I simply couldn't find any of the species. Overall I'd say that this was a pretty solid entry that could've been improved upon with a little more time. Nice work.
May 4 14:10:40 12h 12m Yours ♥ 1 I would've liked some sort of objective, but it was still pretty good as a relaxing atmospheric game. Some things that I think could've helped it are: * 'WASD' to move the planet (it was a bit uncomfortable to reach the arrows and use the mouse.) * Hold to place/sculpt. These aren't major things, but they pulled me out of the experience a little bit, which isn't ideal for an atmospheric game such as this. Overall I'd say that this is a cool concept. It was fun to watch the tribe grow. Nice work!
May 4 14:38:45 28m 05s LD38 - Big Dreams ♥ 1 This was a really cute entry. The gameplay was fun and the powerups gave me a reason to risk my neck going through enemies. The music was good, though, as mentioned above, I don't think it fit perfectly with the gameplay. It fit well with the theme you were going for but just not the gameplay in my opinion. The art was a strong point for this entry. Very well done, though I think that the blocks needed a *little* something to indicate that you can just walk through them. A couple other small thoughts that I had while playing are that I would've liked to have seen my score when I died and that the controls were a little confusing for me. I kept feeling like space should've been the jump button. Those two points are pretty minor, however, and overall I'd say that this was a very fun little game. Nice work all around.
May 4 15:21:07 42m 22s Haven - The Small World ♥ 2 Okay, first thing's first... I couldn't beat it. **BUT!** But but but! This was a gorgeous game with an incredible take on the theme. The dialogue was really well done and the characters felt really fleshed out. Great story and great audio/art to go along with it. You really set the mood. Nice work! EDIT: I just read above that you have an inventory! Ahhh! The locket! It makes so much more sense!!!
May 4 16:08:25 47m 18s War of Quiz! ♥ 2 I liked the idea of using trivia to fight the space-ship, but truthfully I had no clue what I was doing much of the time. It seems like many times I wasn't able to input an answer, and I didn't know which color I was. I think that this game could've been better if there was a little more explanation or a tutorial or something, as well as some more difficult trivia questions. Nice work with the trivia mechanic, though. That's a pretty original idea for this jam.
May 4 16:31:46 23m 21s Small Planets ♥ 2 This was super cool! Unfortunately, it kept crashing on my system. Specs are below. I got the ship from the wood-wanting alien and flew off. The art was incredible, the sound was fitting, and the story was great! It took me a while to figure out that the thing on my back was a GUI, but that was a nice touch. Unfortunately, due to the crashes, I can't say too much more. I'll rate the things that I feel I saw enough of :) Specs as promised: * i7-4510U CPU * 8 GB RAM * Windows 8.1 x64 OS Also, as a side note, you seemed to have a really well set up site for hosting, but getting redirected to download the game was a little weird. Maybe it's not for everyone, but you can [create direct download links with google drive links](https://www.labnol.org/internet/direct-links-for-google-drive/28356/), if you're interested.
May 4 17:12:59 41m 13s NT-Virus ♥ 1 I really liked the style and the concept, but I thought it was a little hard to tell what was going on. When it came to telegraphing things like shooting and what upgrades do, this entry fell a little short. Aside from that, though, this was a surprisingly tough little shooter with a good story. Nice work!
May 4 17:26:30 13m 31s Small World Sim ♥ 2 My population spiraled! My poor young forest world! Endor is no place to raise a family... But yeah, I enjoyed this one. It was a little unclear sometimes what caused what, but maybe that's just me. It took me a little bit to figure out I could build, and even longer to figure out that I could rotate the planet, but I got it eventually. Nice work!
May 4 18:32:52 1h 06m Microms' World ♥ 0 This is a really cool game. Very interesting mechanic. It only took one game over to figure it out. One thing to note is that it didn't fit very well in my browser and I couldn't see the whole game at once. Aside from that technical gripe, this was a good entry. The art and music worked well together as well. Very cute. Nice work!
May 4 19:14:04 41m 12s Daydreaming Island ♥ 1 This was a really moody game. The quotes, the art, the music, and the simplicity of the gameplay all added up to a really pretty, ambient experience. I agree with those above saying that the controls are a pain, but it wasn't as bad as I thought it'd be. Still could be improved there. Other than that though, I really enjoyed it. Had a very "classic point&click" feel. Nice work!
May 4 20:06:14 52m 10s Down the Rabbit Hole ♥ 5 Clever! I don't think I'll ever be able to play this without sitting there thinking about my move for at least a couple minutes. The story fit the theme really creatively, and the art was just fantastic. Really stellar work. The only thing I don't *quite* get still is the way that the cards swap when you make your move. Maybe I just didn't pay close enough attention. Either way, this is a really solid, well polished entry.
May 4 23:37:59 3h 31m Murder 38 - Episode One: A Small World ♥ 2 This was incredible. The voice acting really tied it together and made it stand out. The story came across super well and the mood was really well set. I'm impressed with the level of polish on this one. You definitely nailed the cinematography. I love the fuzinness of the objects in the background during cutscenes. Also, oh my god. Biche and Damnit. I love the names. Top notch work here. The only complaint I had was that after the game ended, nothing happened. I had to Alt-Tab and close the window. That's not a huge deal though, just a little detail ;) This was definitely one of my favorites this jam.
May 5 02:05:59 2h 28m World Destroyer ♥ 0 I think that this game started with a cool concept (bullets hitting you if they go all the way around), but it added too much content too fast. It felt like there was a new 'thing' every level, instead of further exploring the existing mechanics. Maybe exploring more mechanics to do with altering the bullets path would've helped pull a little more juice from it? I would've liked to see more of the early gameplay, but all things considered I think this was a pretty alright entry. The art and music worked pretty well together, too. Good work.
May 5 18:00:49 15h 54m The Adventure of Malvin ♥ 1 This was incredible. I started out with the keyboard controls, but about 2 minutes into the first area I had to switch. Gamepad is **way** better. The art and audio are great, and I cracked a smile when I saw the end. Very cute, and very fun. My only complaint is that it was a little frustrating jumping platform to platform in the last area. I felt like I should've been able to jump, but kept falling before I could jump. Maybe add a frame or two where you can still jump after falling from a platform? Also, I only died once near the end, and was glad that it just restarted the area, not the whole game. Anyway, this was really well done. Solid game with tried and true mechanics and a cute story. Great work.
May 5 18:11:58 11m 09s PixelWorld ♥ 1 Love the effects and audio. That was great. The movement gave me a little trouble, but that wasn't huge. I really enjoyed when everything went nuts and you could just blow through everything for a little bit. I'm not quite sure why that happens, though. Nice work overall.
May 5 18:23:58 12m 00s Abaddon ♥ 0 Final score: 1435. This was really fun. Reminds me of Doom. The graphics were really cool, and really set the mood. The upbeat music and effects really got me pumped to slay some shit. I think my biggest gripe with this one is that it's really tough to see where the edge is sometimes. I haven't seen Devil Daggers, so it's new(ish) to me! But yeah. Fun gameplay, good mood, good level of polish. This was a solid entry. Nice work.
May 5 19:44:59 1h 21m The Nedludd Club ♥ 1 The atmosphere was well crafted, but I felt that the controls took me out of it a little. The notepad was a cool idea, but I would've liked if it were easier to open and close during dialogue. There seems to be a lot of content in this one, but it feels like it's a little tough to get into/through. Overall, I liked the setting and the concept, but I wish it had a little more polish.
May 5 19:54:11 9m 12s Breakout Bunny ♥ 2 Ahh that was pretty cute. I liked the 2D/3D mix a lot, but sometimes it caused some issues. Specifically, there was a growth pellet in the fridge that I couldn't get because it fell too far in the background. My only other gripe with this was that I couldn't turn around. that didn't cause an issue with gameplay, but it was a little weird when walking backwards. I really enjoyed this one overall though. Short and sweet. Nice work.
May 5 20:20:35 26m 24s Say Something ♥ 2 I'm in the same boat as @doppelgunner on this one. This game could really use some effects. The concept was cool and the art was really good, but the I couldn't get past my issues with the camera. It's *really* close to the player, and I can't see where I'm going because of it. There are also a **lot** of enemies. Possibly too many to reasonably be expected to kill. Anyway, the concept was cool and the art/music were really nice. Good job.
May 5 20:36:21 15m 46s Here Be Fish ♥ 2 This was a cool entry. I wish the coins started coming faster. The people were **demanding**. When I saved up to buy a fish I thought they'd rise up and murder me. Also... Love the stylized art and having people in the tank. Super weird. I still don't know what the rings do except block fish... People seem to really want them. Anyway, cool entry. It felt polished and the atmosphere was well crafted, even if the gameplay was a little dry (or, wet I guess.) Nice work.
May 5 21:54:23 1h 18m Asteroid Hopper ♥ 1 This was really cool. Not the most innovative game out there, but you really nailed the 8-bit atmosphere. The puzzles were hard, but they made perfect sense and it really felt like there was only one way to solve it, so solving them felt really good. 15 levels, too... That's a lot for 48 hours. Nice work, I had a blast.
May 6 02:10:01 4h 15m Not So Small ♥ 2 This was a really cool game. I loved the way that the levels came into the scene (that unfurling of the world.) The SFX were good, but the music was a little repetitive. After my first try I decided to leave it off. It was really hard to predict where the bird shit was going to land, and even harder to keep hitting those trees. It felt like the birds were really aiming for me. Great work! As a side note, I had to scale my browser down to 80% to see the whole screen. That's not the end of the world, it was just a bit of a pain.
May 6 15:58:43 13h 48m Plutiny ♥ 0 Unfortunately, I wasn't able to play this one :( The window opened at in the bottom corner of my screen and wouldn't let me move it, so I could only see the upper corner of the window.
May 6 18:17:45 2h 19m A Perfectly Lovely Expedition ♥ 2 This was a really cute little puzzler. The audio and art worked well together, and I loved the way that the day/night cycle went. Very consistent with the theme. It was a little bit of a pain looking for the purple things, but I eventually figured it out. Nice work overall. This was a solid entry.
May 6 18:37:49 20m 04s No Minor Task: Party of a Lifetime ♥ 1 This was really cool, but I wish there was a downloadable version. It didn't run very well in browser for me, so I had to skip the level and just watch the cutscenes (which were great, by the way.) The story was unique and the art/music worked. It's pretty impressive to me that you managed to pull together a team from Reddit and come out with a cohesive entry. Good work.
May 6 18:52:36 14m 47s Recursive nightmare ♥ 2 I really liked this. It was strange and funny and puzzle-y all at once. The art style really worked, as well. It took me a while to realize that I had an inventory, but I figured it out after getting stabbed for the first time. Overall this was a really cool concept wrapped in some really cool systems. Great work. I look forward to seeing more stuff with this engine.
May 6 19:26:02 33m 26s To do list ♥ 1 This was **super** dark. I loved it. Very good mood. It got under my skin. I think that the controls could've been a little bit better, and the end left me wondering if it was over or not. Adding some sort of game over screen would help with that. Either way, this was really really well done. The art and sound set the mood perfectly, and the gameplay was a great storytelling tool in it's own right. Great work.
May 6 19:49:56 23m 54s Ark Initiative ♥ 1 This was a cool idea. I actually really liked that. My big issue with it is that it's hard to tell what's going on with the animals and what the visitors want. I'm never sure when to invest in food for the animals. I also think it'd be cool if there was some way to terraform the planet, as well as some bonus for if the visitors see the animals in their preferred biome. Overall I'd say that this was a really interesting game, but it needs to be a little more clear about what the animals need and what the visitors want. Nice work.
May 6 20:16:58 27m 02s One Push Man ♥ 1 This was a cool idea, but I think that it was a little slow. The time between waves was too long for my taste. Also, I found that even with a weapon I was still getting pushed around pretty easily and hardly pushing the enemies. That, I think, is a problem with collisions (which is basically the whole point of the game.) This was a cool idea, and the art and music were good, but I think that the gameplay could've used some more polish. Good work overall, though.
May 6 22:36:37 2h 19m Throw ♥ 0 This was surprisingly fun. Truthfully, I didn't think I'd enjoy it as much as I did. I was pleased to see that you used a gravity-like effect when the planet hit the goal (as I was expecting), and the sound effects were really well done. One thing to note is that in the main menu, it is a little misleading that there are brackets around the player. I thought I had to shoot up and over them, which made it a little difficult to hit the goal. I do like that the first screen acted as a tutorial, though. Also, while none of the levels stood out as being particularly difficult, they were all really entertaining to play though. Nice work! This was a solid entry.
May 6 23:17:49 41m 12s Too Small For Us ♥ 1 This was a really great concept, but I think that the execution was a little bit lacking. My main complaints are as follows: * Nighttime was really dark, and I spent a good 5 minutes looking for the mayor in darkness. * The fuel system left me unable to reach the moon. * Space ship controls were a little weird. I would've preferred Q/E to tilt. * It was a little hand hold-y with the red sticks and the objective texts. * No audio made it hard to feel immersed. Those are my big complaints, but I also think that some of the things you did were really cool. Being on the planet as it spun was super interesting, and it made me feel really small. Also, having a spaceship and the ability to explore other planets was sort of mind-blowing for a 48 hour game. Again, I think that this was a great concept, but it could've been carried out a little better. Nice work, regardless.
May 6 23:28:44 10m 55s The Taker ♥ 1 I had a really hard time running this. Even in 320x200 resolution with graphics set to fastest, it was pretty unplayable. As far as I gathered, though, you can just place anything anywhere for no cost. I may be missing something because I hardly got to play it, but that seems like it'd make the game too easy, no? Anyway, I wish I could've played this and given some proper feedback. The art looked pretty good!
May 7 03:35:17 4h 06m Gravity Trails ♥ 1 I really enjoyed this entry. The art was fantastic and the music fit perfectly. The puzzles were entertaining, and the difficulty curve was rock solid. My only complaint is that it's pretty hard to tell which direction you're going to go. I get that this is important for some puzzles, but it'd be less frustrating if it were easier to see which way the character is facing. Also, the story was also really good. Very minimal, but it works. Great job on this entry. And hey, I actually did a pretty similar game! If you're interested in seeing another take on the planet-jumping mechanic, check out my entry, [rovR](https://ldjam.com/events/ludum-dare/38/rovr).
May 14 00:18:42 164h 43m Keeplanet ♥ 1 I wasn't particularly impressed with the gameplay on this one. The weight mechanic seemed a little wonky and the fact that only the right side has any bearing on the weight distribution seems limiting. With that out of the way, however, I have to say that I really liked the graphics. It was a little sluggish on my laptop, but the art was stunning. The ambient music also worked to create a calm environment. The menus were expansive, but not super pretty like the rest of the game. Overall, nice work. This was a gorgeous entry.
May 16 23:02:16 70h 43m Star keeper ♥ 1 The art and music were good (though the music became a little annoying after a while), and the idea seems interesting. It took me a while to figure out what was going on, but I never actually figured out how to stop the clouds from covering up the stars. Overall this game looked great, but it was too unclear about the gameplay for me to thoroughly enjoy it.
May 16 23:26:34 24m 18s Tiny Man's Skies ♥ 0 This was really relaxing, actually. The gameplay was simple and the gravity simulation was really fun to play around with. The jetpack felt good and the particles really helped with the atmosphere as well. I found myself stuck in orbit a lot at the start, but I *think* that holding Up/Down changed the scale of my orbit(?) That maybe could've been explained better, if that were the case. Either way, this was a solid entry. Very calming gameplay. Nice work. If you're interested in trying another planet-jumper, check out my entry, [rovR](https://ldjam.com/events/ludum-dare/38/rovr)!
May 17 00:16:18 49m 44s A Week's Passing ♥ 1 This was really cool. I'd seen this in a stream earlier on, but I'm glad I played it on my own. The graphics were good, but what stood out to me most was the way the characters looked. Very alien from the rest of the game. I liked that a lot. The theme came through well (especially at the end) and the sound effects were pleasant. My only complaint is that it was a little slow at times. Overall I really liked this entry, and I think that it managed to do something with the story (portray grief) that's tough to pull off in 72 hours. Great work.
May 17 00:29:16 12m 58s SheetAdventure ♥ 1 This was an interesting idea. I liked the concept, but I found it hard to play in general. I kept hitting escape and quitting the game when I meant to exit a menu, and the wall of text at the start made the game feel unapproachable. I think that some sort of built in tutorial or something could've helped with that. This is good for a first entry, but I feel like you may have succumbed to a little bit of scope creep. Overall I'd say that this was a cool idea that needed more time to really shine. Nice work.
May 17 02:14:55 1h 45m Tiny World Defense ♥ 1 This was gorgeous. The graphics were astounding and the tinny little sound effects when you hit a spaceship were perfect. The power-ups really added depth to the gameplay as well. My only complaint is the controls. I wish I could've moved the ship instead of the planet underneath it. Anyway, the gameplay was fun, the audio was charming, and the graphics were beautiful. I can overlook the control scheme. Great work.
May 17 14:44:55 12h 30m A Couple of Questions, Volume II: Small Business, Small World ♥ 0 I'm impressed that you crammed this much into the game in 48 hours. I especially liked the watermark joke. I think that you did a pretty good job with the story, too. Not too obvious, but I knew what direction I wanted to take the conversations. The voice acting was funny, but I think the clips cut out during the last couple seconds instead of finishing entirely. That little bug made it tough to feel immersed. All in all this was a really cool game. Great work.