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morrilet

Feedback comments for LD47

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TimestampSince previousGamemorrilet's comment
Oct 7 01:28:39 Lupi ♥ 1 This was a really neat concept - wish you'd had the time to get it exactly where you wanted it! Like @mikoziq I also got stuck on the third level (my character never left the button, despite recording it.) The audio and mood were really good, and while the graphics were simple they did their job well. Love the way you hold keys over your head!
Oct 7 01:39:13 10m 34s Loop Run ♥ 1 This was super neat - I had no idea these genres could mash together so well. Kudos on that! I think my issues with this largely stem from the lack of polish, though. I kept making slight mistakes that caused me to reset and it took too long to get back to where I was, which got frustrating after a while. Maybe giving the player more control over the height of their jump could be a good way to take the blame off the game and put it on the player? Either way, this was a really cool entry and the puzzles seemed really good. Good job!
Oct 7 01:44:31 5m 18s Leave the yard ♥ 0 Interesting to see tank controls here. I can get behind that. I found it really tricky to line up my movement, but I suppose that's part of the game? It was a bit hard to tell. Game looks great, but I wish there were a couple more levels to play!
Oct 7 01:51:10 6m 39s Stuck in an inner tube! ♥ 1 So. FRUSTRATING! I really enjoyed this, but oooh boy did it frustrate me in the end. I suppose that's what you're going for with a game like this, though. This was really well executed, and the use of the "loop" was very well justified. I was all ready to come over here and write about how I found a platform I couldn't reach until I figured that one out. Super fun - great work! Edit: This totally feels like something I'd load up on a RetroPie and have a blast with. Love that.
Oct 7 02:06:44 15m 34s Justin Time ♥ 2 This was really cool! I love that you managed to tell such a neat story with so little. The only things that soured it a little for me were the hitboxes - I kept getting hit when I felt that I shouldn't have been. For the bosses I just wound up standing still and shooting them because I wound up getting hit less overall. Still, hitboxes aside this was a really fun entry. Great job!
Oct 7 04:07:29 2h 00m Airstralian ♥ 1 This is incredibly well polished - kudos! The gameplay is interesting, and I think it would lend itself to all sorts of unique levels. The audio is top notch as well. Seriously, fantastic work. My only gripe is the difficulty. I couldn't get past level two, but I could see myself going back to this later when I've got a little more time (and patience) to get through the rest of the game. Edit: I think a lot of the difficulty for me came from the ambiguity between what was and wasn't able to be hit. Rocks, for example, seemed okay to pass over but I wasn't totally certain and spent a long while avoiding them. The rest came down to impatience and poorly timed shots.
Oct 7 04:19:48 12m 19s Nirvana ♥ 1 This was neat. I liked the audio, and the concept was fun to mess around with. I appreciated that travelling in one direction or the other varied the outcomes - that's a nice touch. I did find myself wishing for a way to skip the dialog, though, as well as a more concrete way to tell when the game ended. As-is I'm not totally sure I saw any ending, but I did get to a point where nothing else happened so I guess I did? Either way, this was a fun little game to mess around with and you had an interesting take on the theme. Nice work!
Oct 7 04:34:52 15m 04s Satelloop ♥ 1 This was really well polished and the mechanics were very, very interesting. It feels like you managed to pack a lot of depth into a very concise package. The audio in the tutorial was incredible, but it seems that the backing track went away after a while. Also, I noticed that if one mouse button is held down and you click the other you can cheat the speeds a bit. Those minor gripes aside, this was a really fantastic entry. Great work!
Oct 8 23:05:57 42h 31m Chronophobia ♥ 1 This was super neat, and absolutely gorgeous. Great work! I had a hard time finishing it, but I don't *think* it was because I didn't understand the solution. The biggest issue for me was that for a long time I wasn't sure what I could and couldn't interact with, which was compounded by the fact that some things had interaction buttons and others didn't. Also, for the liquid, it'd probably be good to have some place to place the you-know-what so there's no ambiguity about how much has hit it. Trying not to give too many spoilers here... Really though, great work!
Oct 18 17:06:12 234h 00m LittleIC ♥ 1 This was an interesting concept, but I think the execution could have been cleaned up a little bit. The camera didn't seem to behave nicely when near a wall, which happens a lot, and the gameplay started to feel a bit repetitive after a while. That said, there was a fair bit of polish in the menu and graphics which was cool to see in such a short amount of time. I would have liked a way to lower the bloom a bit, but maybe that's just me. Nice work!
Oct 18 17:15:33 9m 21s Dental Recviem | That's Always Happening ♥ 1 That opening... So good. Honestly this was sort of brilliant. The graphics were great and the humor was on-point. The only thing I would have liked to see is some more variety in the gameplay. Maybe rotten teeth that you need to extract before you can place an implant? I also think you probably could have re-used the mouse as the way to punch, but I'll admit that there was something satisfying about slapping the space bar. Great work!
Oct 18 18:01:25 45m 52s Ribbon ♥ 1 This one really blew me away. The concept is incredible and the execution matched it flawlessly. I wish there was more to play, but I really appreciate that it wrapped up so cleanly. I thought I got stuck at one point when I went straight into a wall, but then I got to feel absolutely brilliant when I walked to the end of the ribbon to reverse. You did a really wonderful job with this one.
Oct 18 18:14:57 13m 32s Fault Outcome ♥ 1 This was pretty neat. It's good to see how much story you were able to squeeze into the game, but the puzzles were a little simple. I enjoyed reading the observations on things. Also, it would be nice to be able to skip the first VHS tape - after restarting a handful of times it starts to feel a bit frustrating to have to wait through it. Lastly, I think you should still leave v1 up (if v2 came out after the submission deadline) - it'd be good to rate the game as it was originally submitted. Nice work!
Oct 18 19:20:46 1h 05m in Dreams you can't find clocks ♥ 1 The scene change from the bedroom to the moon was a really good break. This was a neat concept. My only complaint is that I can't skip dialogue - I often finished reading it and would have liked to be able to move to the next line instead of waiting. Audio would have been a huge help, too - even just some footstep effects. Nice work!
Oct 18 19:26:06 5m 20s Maintain ♥ 0 I really liked the atmosphere you created here. The magma pit and the flying sparks were a great touch. I think one of my robots left their post really early on and stopped the whole line, though. Would have been nice to have some more explanation about how to handle that sort of thing.