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morrilet

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TimestampSince previousGamemorrilet's comment
Apr 27 23:21:27 SUBGUNNER ♥ 1 This was super fun, despite the simplicity of it. I really enjoyed the variety of weapons, though I found it a little too easy at the start. The difficulty ramped up nicely as it went, but I think a lot of the late-game is just spent burning the massive scrap reserves you accumulated early on in the name of hull repairs. Maybe that's intentional, though - who knows. Either way, this was a fun one. Nice work!
Apr 28 01:05:24 1h 43m Encephaloexcavation ♥ 1 This was fun! The gameplay was simple but the art and audio design makes up for it. I would have liked to see a way to choose whether or not to pick up a powerup, but it's no great loss not to have it. The particle effects were great, too! Nice work.
Apr 28 01:23:56 18m 32s CRASH Pit ♥ 2 This game has some real style to it. It looks great, and the mechanics are simple yet very fun. I love the sluggish, fighting-gravity way in which you move. I think my biggest gripe with this is that the shop is so spread out - it's tough to know what's available when you have to scroll to the next page for every item. Outside of that the game feels well balanced and genuinely entertaining. The price curve is on point, too. Great work!
Apr 28 01:46:50 22m 54s Sunken Seas ♥ 2 This was pretty good! I found it a little difficult to see what was going on in most cases, especially when transitioning from water to air, but I managed to squeak by. The varied uses for the flares was a nice touch, though I always found them in very short supply. Nice work!
Apr 28 01:58:47 11m 57s Darkest Depths ♥ 2 This was super cool! Definitely had early FPS vibes. I enjoyed the speed with which you move, as well as the variety in weapons. I think a bit of contrast on the stairs / tunnels would have been nice, though, just so they're easier to see when you're near them. Nice work!
Apr 28 02:18:31 19m 44s Trash Squid ♥ 2 I think dropping the trash is definitely the most fun part of this. I'd love to see more of that sort of thing in a game with this movement style - it was really satisfying to figure it out. Nice work!
Apr 28 02:25:25 6m 54s Frog In Space ♥ 2 This game was really pretty (woo, parallaxing) but I had a hard time finding the second ship part. Overall pretty neat - I'm always happy to see a space game with this type of movement. Nice work!
Apr 28 02:44:49 19m 24s Falling Bot ♥ 7 It can be a bit tough to tell what'll hit you, but adding a laser helps with the immediate collision concerns. Realizing that I could use both thrusters at once was a revelation. Very fun little game, and gorgeous to boot - good work!
Apr 28 02:56:51 12m 02s Dr. Deeper ♥ 4 This was an interesting take on the theme. The platforming was a little finnicky at times, and I'm still not sure whether or not the double-jump mechanic was intended. Still, there was a solid amount of difficult platforming here and cramming a narrative on top of a 72 hour deadline must've been a tough one. Nice work!
Apr 30 01:15:06 46h 18m Fish Fists ♥ 3 This was cute! The movement confused me a bit at first when the fish started pointing up or down, but I figured it out eventually. I would like to have seen some more challenge in the game, but going for points was pretty relaxing. Nice work!
Apr 30 01:22:01 6m 55s Dolphin hunter ♥ 0 Those orcas really come out of nowhere sometimes. I almost didn't notice the air meter, too - I thought the orcas were somehow getting me. Still, the art and audio were great. Very difficult but also pretty entertaining. Nice work!
Apr 30 01:33:50 11m 49s Car Go Fast! ♥ 0 Pretty entertaining! I'm still not sure what the start button was - I just mashed the keys until the game started.
Apr 30 01:48:33 14m 43s MazeCeption ♥ 1 This was a really cool idea! I wish the camera was a little larger so I could slow down before hitting a new maze, but outside of that this was pretty well done. Nice work!
Apr 30 02:41:21 52m 48s Below the Ocean ♥ 1 Wow, this was fantastic. The tether mechanic was brilliantly executed, and the level structure did a fantastic job of teaching and slowly ramping up the difficulty. Putting the player on a leash made for so many interesting puzzles, and I was really blown away when switches were added to the mix. This was a really clever idea. I'm struggling to come up with some criticism here, but I think I would have liked a more responsive wall-jump when you're heading away from the wall. Really though, excellent work. This is easily in my top three so far!
Apr 30 02:59:57 18m 36s Nail It Deep! ♥ 1 This was surprisingly neat for such a short development window (4 hours, oh boy!) The movement feels a little weird because the hammer is the larger object and it feels like *that* should be the pivot point, but I think that's probably part of the challenge. Nice work!
Apr 30 03:13:45 13m 48s Minball ♥ 1 This was really clever - a very interesting take on the theme. I found the physics a little hard to be precise with, but outside of that everything was smooth and reasonably predictable. Good work!
Apr 30 03:29:57 16m 12s Deeper into the dungeon ♥ 1 This was pretty fun! I wound up breaking the game a bit when one of my characters died at the same time as an enemy and the game didn't seem to know whose turn it was after that. Outside of that, I think I would have liked to have seen more incentive to use the block or heal actions. They didn't feel super useful, so I just always attacked. Either way this was a fun little clicker. Nice work!
May 1 15:40:25 36h 10m Ore Lord ♥ 0 Very fun! I wasn't able to get past a single unit made of the second mineral but the difficulty still felt balanced. Great work!
May 3 01:38:02 33h 57m Star Trail ♥ 1 The art was gorgeous, but I felt that the gameplay left a little to be desired. I wasn't sure which of my ships was which, so tracking what was going on was really difficult, and I spent all of my resources on mining upgrades without seeing much gain in efficiency or a way to recoup those resources later. All of that said, I was really pleasantly surprised by the writing and the amount of events in the game. This was an interesting idea that I think just needed a little more support mechanically to really shine. Nice work, though! (And again, *gorgeous.*)
May 3 01:43:45 5m 43s Ocean Crowd ♥ 1 This was pretty interesting. I like the idea of controlling a school of fish, but the sharks were *really* difficult. There wasn't much you could do when one of them decided it wanted a snack, and with no way to replenish fish (or is there?) it was really difficult to make it more than a few dozen meters down. Still, the atmosphere created by the art and audio was really relaxing and the environment design was good, too. Nice work!
May 3 01:54:19 10m 34s Eye of Skozrack ♥ 1 That second green level is a *doozy*. This game can be frustratingly difficult, but the mechanics, art, and sound design are all really solid. I love that the eye isn't perfectly round, and the levels were really cleverly designed. I think one thing I would like to see is a better strength indicator for when you're not firing with full power. Only giving feedback when you're maxed makes it really difficult to plot out weaker shots. Still, good work!
May 3 02:06:18 11m 59s Coffin Drop ♥ 1 This was a super interesting take on the typical wave-based shooter. I was a bit surprised to see that I couldn't carry more than one item at once, but it definitely added to the challenge in a good way. Unfortunately I think the dominant strategy here is to just keep the gun up and shoot the zombies, pulling coffins off the line as necessary. I think making the coffins take longer to spawn zombies could be good, or maybe just making zombies not drop coffins once killed. Both of those things would slow the difficulty progression down a bit, which I think would give people more time to learn the ropes at the start. Either way, this was a cool proof of concept. Nice work!
May 3 04:19:37 2h 13m Submarine Salvage ♥ 0 This was really relaxing once I figured out that I was meant to avoid hitting the walls. The art and audio were really nice and the gameplay, while simple, was well built. I would have liked to have seen some more variety in the enemies or maybe had the number of enemies slowly increase, but it was still fun as-is. Nice work!
May 3 04:49:45 30m 08s Debate Time ♥ 0 This was really cool. The humor was top-notch, and scrolling through the feed was really entertaining. I wish I could pick posts to attack, but the random encounters in the feed were fun. My only issue with it was that the UI overflowed my screen a bit so it took me some time to figure out how many cards I could play. Outside of that this was really well done. Nice work! P.S. The art is killing it. Amazing.
May 4 03:56:32 23h 06m The Void ♥ 2 This was a fantastic example of how much intrigue and tension you can build using a limited palette. The scene is well built and the effects made my stomach drop *every* time. I also really enjoyed the minigames. They were all simple enough to do without being frustrating and they felt convoluted enough to fit the "operating a shuttle" theme. Also, the parallaxing in the menu is a very nice touch. Excellent work!
May 4 04:09:09 12m 37s You Better save the Internet! ♥ 1 This was pretty good! The gameplay was simple but the audio and controls felt good. I would love to have seen more levels, but I get that time was probably tight. My only complaint is that the sharks might need some delay after attacking - I got into a situation early on where I couldn't turn fast enough to shoot a shark, so it kept attacking me and killed me from full health despite my attempts to shoot it. Outside of that this was a neat and tidy entry though. Nice work!
May 4 04:25:40 16m 31s Ringularity - Black Hole Orbital Combat Simulation ♥ 1 This was really interesting. I love the idea of combat on a more realistic scale. Accounting for gravity was really fun when it came to the projectiles, but I felt that the movement was more of a danger than it was worth. I kept either falling into the black hole or leaving the system. Being able to see my orbit would have been really cool, I think, and would have helped give me some more confidence in moving the ship. Overall I'd say this was a neat concept that could have benefitted from some more direct feedback for the player. Nice work! PS: Falling into the black hole looked astonishing. Brought a big smile to my face. Very cool.
May 4 04:37:54 12m 14s Fathomless ♥ 2 This was super neat. The look was fantastic, and the ending was very much worth the journey. I think my only complaint is that you don't *really* need to use any of the upgrades other than depth. Maybe adding some enemies that chase you for a short stint could be a good way to make speed more useful? I also initially thought range was how long you could stay under, but figuring it out didn't take too long. Overall I think this was a really relaxing entry with some great art and audio. Good work! PS: I wanted to do a similar water and darkness effect for my game, so seeing actually implemented was really fun!
May 4 05:02:49 24m 55s Mafioso Incognito ♥ 2 This was really well done, but I think there was an issue with the reloading. I wound up waiting around after each engagement slamming the 'r' key for up to 30 seconds, which was frustrating and slowed down the gameplay a lot. Outside of that I really enjoyed the enemy AI and how much popping out to shoot them felt like diving out of cover. The art was good too, but the audio loop was a little short so it got a bit repetitive. Either way, this was a solid entry. Nice work!
May 4 05:08:27 5m 38s PICO-8 Hexagon Topology Generator (updated version) ♥ 1 This was an interesting little tech demo. Not much to play here, but I can see how this might be used within a larger project. Super neat - nice work!
May 4 05:21:53 13m 26s Telekinetic kalamari ♥ 1 The ending was fantastic. I think moving the blocks around was a little tricky because of the physics of the blocks, but if that were fixed up I think you'd have a unique little platformer on your hands. I sort of liked that you couldn't rotate blocks, too, because it made some of the block placements more puzzle-y. I also really enjoyed the art and cutscenes. The way you did that with a 3D camera made it really fun to watch. Good work!