valid 2021-04-26 07:19
Good game! The art was good and moving that school of fish was fun. It felt rewarding the first time i juked out one of the other fish.
Foon → Ludum Dare Explorer → LD48 → Ocean Crowd
By kustav
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.45 | 12 | ||
| Fun | 3.35 | 12 | ||
| Innovation | 3.20 | 12 | ||
| Theme | 4.05 | 12 | ||
| Mood | 3.65 | 12 |
Good game! The art was good and moving that school of fish was fun. It felt rewarding the first time i juked out one of the other fish.
Loved the music, it really set the mood for the game. Navigating those fish around was pleasing and trying to hide from predators using algae was fun.
I would have liked more feedback when we lose some fishes, it's not always easy to estimate how many fishes we have without looking at the counter at the top right corner of the screen.
Very nice chill game overall, well done!
Playing as a school of fish was fun. I kinda felt powerless at times when sharks would rush towards me from the outer screen and being unable to dodge because the fish are so slow.
Is there a way to resplenish lost fish ? I feel like watching the school grow would add alot to the game.
Good game concept and visual storytelling, it was easy to play and fun to see how deep I could go
Great idea. Very chill... at least until two sharks see you at once. The music suits it well. I really liked the schooling fish design and the general environment that you built. It had a nice atmosphere. Good work!
Surprisingly enjoyable to play, you guys have the essence of the game down! - id really like to see how far you'll be able to go after also polishing your game dev. skills.
Nice music and mood! Cool idea and realisation of the fish swarm. A small animation or indicator that i lost a fish would be cool.
yea that was a really relaxing experience, maybe a touch difficult if you were going for a relaxing game but either way pleasantly surprised
interesting idea. those sharks were quite deadly. also ran into some glitch where i had fish, but none visible on screen. nice work!
Thank you everyone for the nice and useful feedback!
@miej The fish swarm can split up when the fish get stuck behind something and that's intentional game design. Probably should also add an indicator for that.
There is a lot of bugs though because it was our second game jam and gave ourselves only 48 hours(part of a smaller local game jam). But we are proud of what we achieved! :whale:
This was a really fun game. I liked the school of fish is the starting point, great visual game. Fast paced and sounds good too. Thanks for your work.
This was pretty interesting. I like the idea of controlling a school of fish, but the sharks were *really* difficult. There wasn't much you could do when one of them decided it wanted a snack, and with no way to replenish fish (or is there?) it was really difficult to make it more than a few dozen meters down. Still, the atmosphere created by the art and audio was really relaxing and the environment design was good, too. Nice work!