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Feedback comments for LD45
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| Timestamp | Since previous | Game | Lucien Catonnet's comment | |
|---|---|---|---|---|
| Oct 8 19:00:12 | NO SPOIL! | ♥ 4 | I absolutely love the characters in this, overall the game looks really nice. It's too bad the grabbing mechanic isn't exploited more, like an alternative ending in which you actually drag Clém- huh the hypothetical roommate outside of the room to avoid hearing the spoilers maybe? I WANT YOU TO REUSE THE CHARACTER ASSETS TO BUILD MORE GAMES. THE PEOPLE WANT THE CLEMENT BROTHERS' GAMES. | |
| Oct 8 19:12:01 | 11m 49s | Snowball | ♥ 1 | Impressive technology, very nice graphics and pretty cool music. I'd maybe wish for more challenge, I didn't die once. Level design was good, it never felt overdone. |
| Oct 8 19:54:14 | 42m 13s | Start with NOThInG | ♥ 1 | Nice puzzle game! The graphics are cute and coherent, the music is very adequate (puzzle-like), the mechanics are interesting, transfering properties to objects led to varied puzzles that surprised me (won't spoil though). I haven't finished the last level though, my brain isn't ready for this yet. Congratulations! |
| Oct 8 20:11:44 | 17m 30s | Jesaouf VI | ♥ 1 | Haha very funny entry, I'm not very good though I couldn't get past level 2 and my best score is 3560. I don't really understand how lives work, if there's a hidden health bar before you lose one, I'd rather be able to see if I'm close to losing a life. Congrats! |
| Oct 8 20:40:26 | 28m 42s | The Void | ♥ 1 | Great mood, the music is simple and a bit repetitive but mesmerizing, the graphics are nice, I wish there were diagonal movement, and I don't know when to stop because it looks big and a bit empty to be honest, I guess maybe the game should hold your hand just a little bit more? Congratulations on shipping a GB game! |
| Oct 8 21:01:44 | 21m 18s | King Conga | ♥ 2 | Hilarious game! The graphics are really cute and it gets the point across even if the characters and animations are simplistic! I love the mood and the general idea, congratulations on shipping this game! Bonus points for your communication around the game which also made me laugh :) |
| Oct 8 21:30:18 | 28m 34s | World Collector | ♥ 1 | That was really great! I want to play more levels! Maybe the effect on the music when zooming out is a bit too accentuated, and the character controls are a bit too rough, but everything else is so good, I sincerely hope you'll continue this game sometime. Congratulations! |
| Oct 8 21:44:22 | 14m 04s | Rail shooter prototype | ♥ 1 | I love the graphics and the audio, it's really too bad there's almost no game. It sucks that you had technical issues :( I follow you on itch.io though so I'm waiting for the full version now :D Good luck! |
| Oct 9 12:11:29 | 14h 27m | Nothing to Say | ♥ 3 | Heartwarming game, the graphics are really cute and to the point, the concept is a really nice way to explore a dialogue tree, I could only wish for a nice music to go with it, otherwise an excellent entry, congratulations! |
| Oct 9 18:59:11 | 6h 47m | VELOCE | ♥ 1 | Woah nice game, simple yet oddly addictive mechanic, I found myself dodging things without thinking, the music helps a lot. It's a really interesting thing that by having your "dot" only shoot in specific directions you find yourself needing to move around completely differently! I only wish there'd be more lives or some way to start at a certain level, because restarting from level 1 gets boring when you get used to the higher levels. Congratulations! |
| Oct 9 19:16:28 | 17m 17s | Epoch | ♥ 2 | That was such a nice experience! The graphics and music are really on point, I kinda felt Outer Wilds vibes. The gameplay is obviously Spore/agar.io but it's very well done and the overall feel of the game is what really does it for me. Very cool idea to combine 2D and 3D techniques! Congratulations on shipping a game that polished! |
| Oct 9 19:28:40 | 12m 12s | Tale of the Toad King | ♥ 2 | Doing funny voiceover is pretty cool for a jam game, I wished the music ducked when the narrator spoke though, I couldn't hear most of the words :/ The frogs are really cute <3 |
| Oct 9 19:50:28 | 21m 48s | Soulful | ♥ 2 | Very cool graphics, lovely music! Is there no difficulty curve though? I had to let myself die at score 2940 because I was piling up friendly ghosts and avoiding bad candy wasn't getting harder. Congratulations! |
| Oct 9 20:54:04 | 1h 03m | ØJE | ♥ 2 | Amazing art style! The concept is very cool, it was interesting to go back to the same platforms and have to tread around them differently. I got all but half of the blue coins, it started getting a bit too hard then (well to be honest if I weren't playing many games for Ludum Dare then I'd have taken more time to finish the game). I'll say it again but I _really_ love the black and white lighting, the trees look amazing! Oh and maybe allowing to use the Up Arrow to jump would be nice too? But that's probably just me liking my inputs close to each other. Congratulations on shipping that game! P.S. The music fits perfectly, but if you haven't composed it I don't think you should get audio ratings because of it right? Should I just rate the death sound? P.P.S After your response I realized how much audio I had missed when first playing your game, so I upped your rating, I especially liked the sound made when new objects appear! |
| Oct 9 21:18:20 | 24m 16s | Hello World | ♥ 1 | Interesting idea, I couldn't get past Level 2 at 92%, I didn't know what to do because `guide` did not print anything anymore and I couldn't find anything new to build. The commandline could definitely benefit from autocompletion and history. It's not clear where you have to click to gain focus on the textinput, ideally the whole command window should make you focus on the input. Why does the game show things outside of the commandline? The level indicator and the buildings could be displayed just like resources via a command, and then the game could be played in an actual terminal. I hope you'll continue working on the concept :) |
| Oct 9 22:07:19 | 48m 59s | Sticky Memory | ♥ 0 | The concept is interesting but currently it's excessively hard. I don't really know what could make it easier or less frustrating though :/ |
| Oct 10 19:06:04 | 20h 58m | Tale of the Dreamer | ♥ 1 | Oh yeah I love that art style! I'm actually curious to know how you render your scene, are there fixed animated sprites or is it vector graphics being wobbled at every frame? I like the paper texture of the background. The gameplay itself is very basic, if it were me I would've gone with more animations and story and less "classical mechanics". By the way there's another paper/B&W (sorta) game that I liked in this LD, maybe you'll enjoy it too: https://ldjam.com/events/ludum-dare/45/oje |
| Oct 10 19:25:49 | 19m 45s | Small Town | ♥ 2 | Really cute game! I played all three shops, the cats was the best one. I wish there were a feedback when hovering interactable zones. Congratulations on shipping this game! |
| Oct 10 19:48:37 | 22m 48s | Dive Dog | ♥ 1 | Cute graphics! Would've been nice to support arrow keys probably. I'm very bad at these games though x) |
| Oct 10 20:45:53 | 57m 16s | Refuge | ♥ 0 | Huh for a first attempt at making a game it's a really good result! I especially like the graphics, you should put more images in the game description on the ldjam.com entry. I couldn't have finished the game without your instructions though, as it was already pointed out, interactable things should probably stick out more (whether it be with different artstyle or actual hover feedback). Congratulations on shipping your first game, do continue! |
| Oct 10 21:10:17 | 24m 24s | Protoverse | ♥ 1 | Very cool music, transitions between tracks could be smoother but the progression is still badass, a very neat theme for cosmic drama. I think I enjoyed more my play without the gravity modifiers, simply flooding the game with particles. 5/5 exactly following the theme. I think I'd love to be able to balance a solar system, it seems hard to get this result with the current interactions available. Cool visual effect for the black hole. I didn't get an ending though, I don't know if there was supposed to be an ending? |
| Oct 10 21:36:30 | 26m 13s | The Void | ♥ 1 | Very interesting idea but really lacks good starting points, an example is worth a thousand manuals. Also there should probably be more basic geometric operations such as rotating vectors or computing dot and cross products. I also don't understand why there are 3D vectors when the game seems like it just ignores the Z component? |
| Oct 11 19:01:36 | 21h 25m | Baby steps | ♥ 3 | Very cool and coherent audio and graphics! It seems the texts are position-based only, maybe there should also be a short timer to make sure you have the time to read them, the text for when I filled the bottle went away too fast and I didn't quite get what happened right away. Congratulations on shipping! |
| Oct 11 19:38:28 | 36m 52s | Revolutionaries and Pixels | ♥ 1 | Really good graphics! I see a lot of potential but in its current state, either I'm very bad at this game (very plausible) or the combat system isn't very tactical at all, everything goes very fast, there's no way to micro or macro manage anything, I tend to just put two comrades behind crates and then kind of cross my fingers, am I missing something? I love turn-based tactical games and so I wished your game were turn-based I guess. |
| Oct 11 19:51:23 | 12m 55s | And Then God Said | ♥ 1 | Omg I was wondering why the sheep button made lava but it's BLOOOOOOD. I don't really know what grace means but I aced it like a boss andthengodsaid.png |
| Oct 11 20:49:56 | 58m 33s | Rainbow cube | ♥ 1 | Very nice idea, I like how the graphics end up much affected by the gameplay and level design. It quickly shows however that the levels are mostly more of the same, maybe there should be more mechanics as the game continues? Regarding programming, the cube seems to be physically simulated, which makes it stutter when moving, and increases the likelihood of going through walls, in general you should avoid making your character physically simulated. I thought the color disappeared after some time but it turns out it's after some traveled distance, that's a very good decision in my opinion as it removes skill from puzzle solving. Maybe you could show the whole level in one screen when you complete it so as to show all the paint marks everywhere, a sort of recap of what you did. |
| Oct 11 21:23:08 | 33m 12s | PUMP | ♥ 1 | Wow I really love the palette, sprites and animations here, especially the bouncy thing that has that one frame where it's stretched, it's really cool! It's interesting to have the spikes not hurt you when simply walking through them, it allowed you to do subtle things in level design. |
| Oct 11 21:42:15 | 19m 07s | Athenaeum | ♥ 0 | > solve the kinds of riddles you have never seen before That's a bit presumptuous isn't it? |
| Oct 12 10:51:30 | 13h 09m | Ashes to Ash | ♥ 1 | Very cute graphics, awesome music, good writing, not-so-good controls. It surprised me that when using a lense, pressing the key for another lense doesn't work, you have to disable the current lense before enabling another one, which felt clunky. I wish lenses showed what I could interact with that would have different results, I kept talking to people again with lenses but it never changed anything. I didn't get what the top-right crystal on the screen meant? |
| Oct 12 12:23:21 | 1h 31m | Asomatous | ♥ 1 | The art is nice and has a lot of personality! I really enjoyed the evolution of the gameplay, perhaps the very first part was hard to understand, but I guess it's because you control the soul instead of the head. Climbing up the stairs with one leg felt clunky. Did you compose the music? It's very good and sets a mesmerizing mood! I had a minor bug where one of the colored spheres came out of its socket at some point, the puzzle still opened the door but one of the spheres wasn't actually in place anymore, I think it has to do with how when you pick up a sphere, the one you already had in your hand gets teleported or something. I may be wrong but it looks inspired by mexican folklore, is that the case? |
| Oct 12 12:51:46 | 28m 25s | WADJ | ♥ 0 | Cute and coherent sprites, cool laser particle effect. Interesting gameplay mechanics and you managed to create a good level design with them. It seems you collect gems in the game but there's no counter anywhere, at the end I didn't know if I had collected them all or missed some. Kudos for making it with your own tech, double kudos for supporting AZERTY keyboards out of the box <3 |
| Oct 12 13:10:59 | 19m 13s | Memories of Eleph | ♥ 2 | Great mood, palette and artstyle, good choice of music. Sadly I couldn't finish the game, I kept dying at the leftmost puzzle and it started getting frustrating having to do the game over and over again. It's a bit hard to read the story bits when you're basically stressed you're going to die again if you don't hurry. It took some time before I realized I could throw the ball, since I had seen pedestals I thought it was an object I had to put somewhere, maybe a prompt with the throw input would have helped? |
| Oct 12 13:31:02 | 20m 03s | Click the Balloons | ♥ 1 | Could be an interesting game but I think a pretty bad idea for a jam game. I'm currently playing tens of other jam games and honestly I can't restart your game a thousand times to click on ballons and fish until I understand why the triangle makes me lose the game. I guess your game was supposed to be frustrating so congrats on that, but otherwise, hard pass. Oh and I like the balloon popping sound. |
| Oct 12 14:30:43 | 59m 41s | Wanderings of a High School Boy | ♥ 1 | Amazing artstyle and animations, the shadows add a very nice touch. I really wanted to experience more of the story but the end (?) felt very abrupt. After it restarted the game I didn't know if I had to continue or stop, I stopped because I didn't want to spend too much time replaying the game for nothing :/ Still a very nice entry, congratulations! |
| Oct 12 14:51:32 | 20m 49s | Nothing but climbing | ♥ 1 | It's just a fact of life that true climbing is done shirtless and with a beanie on. |
| Oct 12 15:46:14 | 54m 42s | How to Make a Sandwhich | ♥ 0 | Amazingly cute graphics with an interesting pastel-like palette! The main character is especially cute. The music is cool too, it's very simple but it goes well with the game. The collecting is well polished, it's satisfying to take everything, and it's cool that nothing takes more than two hits to be gathered. Too bad you didn't have time to make an end screen, I'd argue that it's totally legit to add it now if you want. Congratulations! |