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| Timestamp | Since previous | Game | Lucien Catonnet's comment | |
|---|---|---|---|---|
| Apr 30 07:55:40 | The Last Minutes | ♥ 2 | Nice game! I think I missed the bathroom and bedroom though, I don't know where they were? I guess the door wasn't visible enough? Otherwise cool graphics and mood, fairly straightforward use of the theme although I didn't even think the Devil was talking to me in the beginning, so that was a nice startup dialogue. Keep it up :) | |
| Apr 30 08:41:54 | 46m 14s | Hell's Pinball | ♥ 2 | The graphics are stunning (so much attention to details!), the music is really cool, the sound effects are also on point, the overall feel of the game is really well done! It's really refreshing to see a pinball game, it sounds overdone but because it does, we don't actually see any, isn't it ironic? (Don't you think?) Now for the sad part, I was UNABLE to go three times into this stupid shop, I lit up the 'HELL' letters a thousand times, I poked the 4 purple demons a thousand times also, went up to a score of a million, three hundred thousand, but still never could go three times into that little shop cavern thingy. Which makes me sad because I couldn't experience the whole game. You made a great game nonetheless, congrats! P.S.: Something else I forgot, there seems to be performance issues after some time, maybe some effects or whatever don't get properly destroyed? I didn't take it into account in my rating because it wasn't game breaking. |
| Apr 30 09:14:36 | 32m 42s | Over | ♥ 2 | Very coherent and pretty graphics, maybe the startup text lacks more explanation as to what's actually happening. The sound might not be much but it seals the deal of the graphics which is great. It's a bit frustrating not to be able to collect all souls but I'm fairly sure that's part of the intention of the game. Overall nice entry, congrats on your first lone submission :) There seem to be performance issues, especially when restarting the game. |
| Apr 30 10:05:12 | 50m 36s | Fireflies | ♥ 3 | Wow ok, I didn't expect the simple "swap between life and glow" thing to blow up into such complex puzzles, that's pretty amazing! The art is nice but maybe lacks some coherency (I'm thinking about the frogs being higher resolution than the rest for instance), more animations (especially when moving) would've been great. The level design is really good so far, I was a bit disappointed that at some point I couldn't see the whole level at once, it makes the trials and errors seem more arbitrary. The sound is nice, I'm glad you went for a calm discreet music, it doesn't get on your nerves when you've been looking at a puzzle for minutes. Overall good entry! Keep it up :) P.S.: Thinking about it, I realized that a "back" button like in Baba Is You would have vastly improved the quality of the experience, and also a pause before starting the next level (to differentiate between dying and succeeding). |
| Apr 30 10:18:38 | 13m 26s | Finding Cookie | ♥ 3 | Impressive world generation! Alas I was unable to find Cookie :( The sounds and graphics are nice, I like the phrases you display whenever you find cats. I couldn't find the theme anywhere but I'm not gonna blame you. Also bats are little shits, how come _their_ bullets go through objects and not mine? |
| Apr 30 11:10:15 | 51m 37s | No More Bleeding | ♥ 1 | Nice entry! The graphics and environment are really good, the cameras are mostly good, it's too bad it's a bit too dark to really appreciate it. The whole Inside vibe is really cool, the sound was well done too. Animations by themselves were good, but they weren't really well integrated, I was especially frustrated with the inertia of the character and recovery animations that would sometimes block the character (press Right without releasing, fall, recovery animation, no more movement even if Right is pressed, you have to release and then press again to continue movement). The camera/laser gameplay was alright but controlling the character could be frustrating and that made it irritating, it's pretty unnerving to die because your character can't get over an obstacle without the speed of a cheetah to back it up. |
| Apr 30 14:54:50 | 3h 44m | Ad vs People | ♥ 0 | Cool concept, I actually got caught up trying to maximize benefits! It definitely looks like a pain to balance. I think the help panel could have been visible directly at startup. |
| Apr 30 16:29:04 | 1h 34m | Blood Debt | ♥ 0 | Oh yeah a clicker! Nice graphics, fits the theme! Understanding the icons was hard though, maybe tips when you hover the icons would have helped? Also the icons on the main game menu are not in the same order as the icons in the popup windows, which doesn't help. I think it lacked choices, I didn't feel like I had to carefully think what next move I should make. I ended up with a score of 31, but honestly I didn't know how I could've done worse or better. Overall a good entry, congratulations on shipping :) |
| Apr 30 18:09:40 | 1h 40m | safecrack | ♥ 0 | Haha that "you want enemies to hit you" twist is pretty good, congratulations on dodging the theme so well! Pretty much everything is good, but I was a bit disappointed with the upgrade interface, it doesn't say much about what you're actually buying :/ |
| Apr 30 18:55:27 | 45m 47s | Capigtalist | ♥ 0 | Couldn't go past the first boss either, kept jumping on him, he started blinking, but that's it. |
| Apr 30 18:58:44 | 3m 17s | I D E N T I F T Y | ♥ 0 | I keep getting `Error: no valid storage adapters found`, any idea where that comes from? |
| Apr 30 19:03:05 | 4m 21s | Treasure | ♥ 0 | I keep falling down a hole in the first level and can't continue. |
| May 1 09:16:56 | 14h 13m | Nutty Twins | ♥ 1 | Haha at first I was like "but how do I jump with the red one?", that's a really cool mechanic! The graphics are original and efficient, very coherent as a whole, nice color palette, the sounds are satisfying and the music is fitting and doesn't get in the way (probably because there aren't that many levels). Level design has its highs and lows, the last level was too easy, but some were really great, the first level is a good introduction. I would have loved more levels, and maybe a message saying which level you're currently playing. I played on keyboard and didn't have much trouble with the controls, but if the levels were longer it would've been very frustrating to mix up the respawn buttons. You pretty much dodged the theme but I cannot blame you haha. Honestly a very good entry, I'm surprised you didn't get more ratings already! Congratulations on shipping :) |
| May 1 22:20:18 | 13h 03m | SACRIFIGHTS | ♥ 3 | I can't believe you did this in three days, this is an insane amount of content of good quality, congratulations! I really love the whole rogue in an enclosed space idea, it's brilliant! The graphics have so much personality and look really good, the audio is wonderful too, the voices can be a bit cringy but they definitely add something to the demons' personalities. The main problems are probably balance, I've read about people having a hard time, however I've played through the game without any difficulty, the demons were almost always kept sealed long enough for me to kill them right there. |
| May 4 15:22:25 | 65h 02m | Ripped The Life | ♥ 1 | Very nice game overall, good choice of music, cute graphics that convey the level design well, the mechanic is interesting and the level design itself was pretty good, I'm curious to see what you could do with more levels. Two things you could work on: - The "spell ball" always spawns in front of the character, and the character's orientation is determined by your movement, not your cursor, that means if you last moved left, and try to click at your character's right, the character will throw a spell ball in its face. Considering your character's orientation has no other purpose in the game, I would make it so that it follows your cursor, which would make it easier to move and aim in opposite directions (I hope that was clear enough). - The two icons showing when you fail, one's for restarting and the other is to go back to the start, but that meaning wasn't clear and there was no text to make it clearer, you can probably guess I'm mentioning it because I had to restart your game halfway through by misclicking on the wrong icon haha! Congratulations for shipping your first entry, keep it up :) |