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Lucien Catonnet

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TimestampSince previousGameLucien Catonnet's comment
Dec 4 12:52:33 Omelettes ♥ 1 It has a really nice feel to it! Well polished, I like the sober graphics too, and the puzzles and mechanics are well balanced, pretty unusual for a jam game! Congratulations :)
Dec 4 13:05:50 13m 17s Lava Luva ♥ 0 I like the concept, but it lacks balance. As long as you don't let the anger bar go all the way up, the game basically plays itself, but otherwise the volcano fucks everything up in seconds, it'd be good to have varying degrees of fuck ups I suppose. It's too bad there no sound too, it could really have improved the whole vibe, which I thought was rather on point with the theme! The graphics could probably benefit with some sort of ambient occlusion, to further the "small model" style. Overall pretty good, congrats on shipping :)
Dec 5 12:14:43 23h 08m Void Light ♥ 3 Yes, I definitely did understand everything about this game, it's crystal clear...
Dec 5 12:40:26 25m 43s Dungeon Clicker ♥ 4 Really neat music, it didn't even feel repetitive after a while. I like the concept, it's a bit simplistic though: click on red cells, double click on blue dots. The space bar press became tiresome after some time, maybe add an upgrade that autosends adventurers? That would be very clicker-like 😛 Also "They don't need to be paid. They are fueled by passion.", I see what you did there 😏
Dec 5 12:47:23 6m 57s Blót ♥ 0 Kept getting stuck when jumping in the first level... After three restarts I stopped. Too bad because I realy like the graphics! The controls seemed good apart from the aforementioned bugs.
Dec 5 13:03:57 16m 34s Blót ♥ 1 I'm rather fond of the concept, destroying the platforms is a nice touch. The sort of scale model graphics are pretty good! I think the weakest part of this game are the controls, it feels slow and some jumps rely too much on the character's upward inertia, which feels weird. Otherwise good job :) Also I got a bug where I couldn't get past a level even though I had the resources? Apparently others have reported it already... blotbug.png
Dec 5 13:11:13 7m 16s A Walk In The Neighborhood ♥ 1 Oh yeah that was exactly what I wanted to play :D It's really cute and I'm glad I had a button to bark at the end. Keep making games like those!
Dec 5 14:13:52 1h 02m Occult Defence Agency Budgeting Simulator ♥ 1 Nice! I played only once but I'd love to see what other outcomes are possible :)
Dec 6 12:52:09 22h 38m Sachristmas ! ♥ 1 Arh I didn't see the timer and only gave 3 gifts! But they were the right ones at least! I think it could be interesting to read what a present is before picking it up, this way you'd end up with a more traditional memory game, and you get more ways to go from house to house and present to present. I was surprised there was no button to restart once reaching the end of the game, or maybe I missed it?
Dec 6 13:51:35 59m 26s Rainbow Cats ♥ 3 Same as @linheha, it's good to see those characters again! Great graphics, sounds, and particle effects! I had a lot of trouble on the fifth level, whereas I found those afterwards much easier (or at least more straightforward), maybe the order could be different? Otherwise good puzzles!
Dec 6 18:29:21 4h 37m Downfall ♥ 2 Argh I'm absolutely stuck at the fifth level, no matter what I do I can't save three cities. I'd love to see more but for now it's pretty great! The triangulated patterns on the tiles are a nice touch, also I love hexagons so this speaks to me on a deep level. I wish I could say more, I'll edit if I ever get unstuck. Congratulations nonetheless :) EDIT: Hell yeah I just beat the fifth level!
Dec 7 12:42:27 18h 13m Dark Villagers ♥ 10 An interesting game with a kind of mechanics. I put a rating) Please rating and me, thanks in advance)
Dec 7 13:09:06 26m 39s DEMON HELL ♥ 2 The music is nice. It's really cool that you implemented a leaderboard! I'm really not a fan of the ESDF setup, especially since it's just as easy to bind the same actions to W/Z and A/Q. I also think the right click would have better suited the purpose for pickups. The chromatic abberation is too much, it's supposed to appear in the corners of the screen, not everywhere homogenously. I think getting hit lacks feedback, I tend to die without ever feeling like I had been hit.
Dec 7 20:47:48 7h 38m Sacrifices in the Cat Yard ♥ 1 Cute game! The cat's sprites and animations are really good, you captured the cat's pride perfectly. I liked the music and the ending too :)
Dec 7 21:20:10 32m 22s Tower of Sacrifice ♥ 3 Nice concept! I like how you really end up compromising between going to the next level or making sure you'll have enough blood. It may have been too easy but it's better that way for a jam game I think. Too bad there was no music, the graphics have a nice dark atmosphere and a few organ notes would have been the cherry on top. I figured it was probably lack of time but the sword enemies lack a feedback before their attack, even if they're pretty easy as is (I never got hit), I believe it's unfair not to warn the player, even shortly before. Oh also I'm unsure but I think there was no coyote time? That could make the jumping a little less frustrating. Overall good entry, congratulations :)
Dec 7 21:50:50 30m 40s Consilium - A history of life and choices ♥ 4 Really nice graphics, really nice audio too! I like your choice of colors, they go well with the gameplay. I'm not a huge fan of the gameplay itself though. To be honest when reading the description I readied myself for a balancing game, but instead I felt like I really just had to go in a single direction and juggle with the tiles. You said that harmony was a better choice than constant progress but it doesn't look like the game reflects that, I may have totally misunderstood though, maybe some things could have made your point clearer (like the social harmony multiplier, I didn't get how it was calculated and how it impacted things). Good entry nonetheless, congratulations :) consilium.png
Dec 7 22:16:21 25m 31s Not Me! ♥ 1 Reigns-like game! Cool! I like the whole vibe, good music (although quickly repetitive), the art style is really good (I suppose very inspired by Reigns too). I like that type of gameplay but it didn't feel objective enough, you don't get enough tangible leads to actually get anywhere, and their "alibis" aren't really alibis. I like the humour but it may be getting too much in the way of the actual gameplay. Kudos for putting ace people in there :)
Dec 7 22:30:13 13m 52s Keyboard Twister ♥ 2 I very much liked the music! It's a funny concept, I always want to make that kind of game because we tend to forget the many keys we can work with using keyboards. For a real twister experience though you'd have to introduce multiplayer! I didn't quite get the link to the theme, unless it's your fingers you're supposed to sacrifice, I shall accept that answer. Nice rendering too, dithering always warms my heart :)
Dec 7 22:43:00 12m 47s Noah's Balloon ♥ 2 Oh yeah! Banjo! The music is really great, the graphics are very polished, voices are a nice touch. Controls are interesting but the game is too difficult I think, spikes pop your balloon from pretty far. Overall very nice game :)
Dec 7 23:10:43 27m 43s ROBO-KEY ♥ 3 Wow that kind of blew my mind! I especially love the fact that it's a turn-based platformer, removes all skill from the gameplay and only focuses on puzzle solving, brilliant! Bringing a lot of the decision making prior to actually moving the robot by making the player choose the abilities beforehand is also a really good idea in my opinion, it annihilates the brute-force option and forces you to think way ahead of execution. The artstyle is really cute and the music is nice too, the whole thing is coherent and well polished. I've had a few bugs(?), sometimes on reset the right key gets unbound, sometimes not. Also I don't understand what it means when the robot "gets stuck", it would be nice to have an explanation of that state somewhere. Overall a really good entry, one of my favourites so far, congratulations :)
Dec 8 10:40:53 11h 30m Diaball ♥ 1 Very good graphics and music! I like the runes and how the contrast is really working with the gameplay. I like the puzzle part of the gameplay but I'm honestly disappointed that it was mixed with skill, having to hold click and release at the right time felt tedious and frustrating, there was latency to take into account, and, for me, usually too much time between the "ha! I get it" moment and the "well I finally pulled it off" moment. I'd rather have had way harder puzzles but no need for skill (but that's like, my opinion, man). The particle effects are a nice touch but maybe too abundant? Or at least particles should disappear after some time, I had some slowdowns on failures :/ Also I encountered a few bugs! One I can repro 100%: if you hold click before the ball appears, then the slowdown works but you don't see the helping white lines. Another one I can't repro: sometimes after leaving slowdowns (possibly on failure) the music would stay slow, maybe you update actual slowdown and music slowdown in separate places and it desync'd? Anyway overall really good especially for a compo! Congratulations! :)
Dec 8 22:58:19 12h 17m Gears ♥ 0 Gameplay-wise it's an interesting platformer, but some things stop it from attaining its potential. Controls are weird, I'd have preferred a single button for both jumps. It's pretty buggy, but it totally makes sense for snapping mechanisms, they're hard to do right. I expected more level design around the orientation of the gears, and less "connect many gears then jump high". Honestly though the gameplay ideas here are really interesting, there is definitely potential! Congratulations :)