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Lucien Catonnet

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TimestampSince previousGameLucien Catonnet's comment
Aug 15 11:19:49 NHYRGLYOTRAGHN ♥ 2 Nice! I liked the music, too bad there wasn't much more sound (for boulders and magic bullets). Kudos for using your own game engine :)
Aug 15 11:43:14 23m 25s Human Tangram ♥ 1 Interesting game, makes me think of Papers, Please. Would have been nice if the pieces showed their shape even when not hovering them, that would help to think about the puzzle, since the body parts don't exactly match the shapes.
Aug 15 13:48:52 2h 05m Cluttered Mind ♥ 1 Wow that was nice! It's really a change from the other games! Graphics and sounds feel really unique, the whole thing may not amount to much content in the end but I thought it was really polished and personal (if that makes sense). I'm very glad I stumbled upon this game :)
Aug 15 14:03:42 14m 50s Mailbox Trouble ♥ 0 Nice entry for a first game jam! At least you didn't overscope!
Aug 15 14:21:16 17m 34s Plant's Conquest ♥ 2 Very short (or I didn't understand), but the graphics and music were spot on! I like the idea of a growing plant, it's too bad you didn't have time to make more content, but it's unsurprising from the way you seem to have made your levels, as I understand it every graphical asset is specific to the scene, which makes it really pretty and enjoyable but also hard to extend in three days :/ Other people have said it but it was hard to understand what was happening after the first level, I kind of guessed because of the visual feedback (translucent white areas) but otherwise didn't know what I was doing. I'm really looking forward to your next entries or even if you get to continue this game, you clearly were on the right track, keep it up :)
Aug 15 14:35:39 14m 23s Block Fall ♥ 1 Phew... Okay I did 70... by basically mashing the arrow keys and firing constantly. As it's been said already the controls are really what breaks this game. Maybe using the mouse the control where you fire would be helpful?
Aug 15 15:18:31 42m 52s Bookbinding ♥ 1 Neat idea! I like how minimalist it all is, even with the soothing music and all, all feels very tidy. English is not my native language so I guess it got hard pretty quick for me but I still feel like it would be more enjoyable if you could sacrifice some points and plainly remove the last one or two letters if you want, I got stuck multiple times with a single Y or C and it felt like even though I had worked my way through multiple words, it was all for nothing :/ The controls felt nice to me, I understand some people may find it clunky but mouse control would have made me go back and forth between mouse and keyboard, instead I could just keep my hands on the keyboard and it felt good :) Also I love the way you count points with IQ, it's such an absurd metric it made me laugh! I couldn't get beyond 150! The first game of this jam I've actually restarted 4 or 5 times just to see if I could do better :P
Aug 15 15:39:36 21m 05s French, Pen Price, DOOM! ♥ 1 That felt as bad as school... Don't know if that's good or bad! I think the concept is interesting, I'd say the clunky controls kind of killed it though, the first thing I would change would be to add some feedback of whether the piece you hold will fit or go back in the pool, right now you just have to guess and it leads to a shitton of frustration (hence the very similarity with actual school, so, kudos?), and then feedback of which piece you're hovering in the pool. Good luck and keep it up for the next jam :)
Aug 15 16:02:20 22m 44s Get Out Humans !!! ♥ 1 My hand hurts... I didn't quite get I was actually shooting "people" at meteors at first but I thought it was a fun idea! Pretty cool graphics, too bad you didn't have time to add more content :/ Good luck for next time! :)
Aug 15 16:29:06 26m 46s CLAUSTRO ♥ 1 Interesting game! A bit too much on the depressing tone maybe, but otherwise really interesting concept. It's the second word game I've seen (take a look at [BookBinding](https://ldjam.com/events/ludum-dare/42/bookbinding) if you haven't, it's really neat!), and I'm glad people are doing those :) I'm especially fond of the graphics, the start menu really looks nice! Capture.PNG
Aug 15 16:45:27 16m 21s Cosmic Escape 1999 ♥ 1 Oh gosh! This game was really short but you won so many points so fast! - Godot Engine ✔️ - Pixelated look ✔️ - Crazy audio ✔️ (Pierre Henry much?) - Rebindable controls ✔️ (seriously?) - SPACE ✔️ - Hyperspace effect ✔️ I'm in awe, that was a really great find, I can't wait to see what you'll do next time :)
Aug 15 19:39:28 2h 54m Clot! ♥ 1 This game seems interesting but the controls were buggy with the Xbox 360 controller: the blob keeps going bottom-left if you don't touch the stick (probably because you need to implement a deadzone in your handling of the input, meaning if the axis has an absolute value under a certain threshold, you act as if it were 0) and I couldn't move the frozen blocks, I tried using the dash and random buttons but nothing did it :( Otherwise, the sound is pretty cool, the visuals are really cute and coherent, kudos for making a really cute game icon and a good looking itch.io page! I hope you update the game with a fix for the controller, I'd love to play it some more :)
Aug 16 11:59:22 16h 19m Flesh Packer ♥ 1 I haven't rated yet, but here's a comment anyway. I liked the vibe and the humour, but I'm kind of worried it's transphobic. I'm not complaining about the trashy stuff, but rather the whole "she's a male" thing. You can absolutely say she's a woman with a penis and then do whatever, but after some point you keep refering to the body as male, as "him". Then again, there's not enough context to actually judge on that, it's just that it felt close to being transphobic. Not knowing, I'd rather refrain from rating it, because if it gets clearer than there is no transphobia going on here, I actually found the game pretty funny and the graphics neat. Could you clarify on your intentions?
Aug 18 13:15:06 49h 15m Zachary's Memory ♥ 1 Hey! It's been a while! This is a really interesting game, I love how you managed to do so much with so little. I'm kind of disappointed by the fact that categorizing one memory wrong leads to the whole timeline being erased, I understand why it fit your design but it felt too punitive, especially in the context of a gameplay that is pretty fuzzy (I mixed up a memory of a doctor prescribing water sport and the retirement home, I feel like I had no way of knowing those were two separate timelines). I liked the writing too (I played in french), although at first I was worried about the depiction of girls (also gay people) but then realized they were the views of the character at that age, which made sense in a way. It's too bad I couldn't get to read the three timelines I messed up :/ Still, congratulations !